c++小游戏(代码)(想玩自己复制)
lishengfan · · 闲话
1、#include<windows.h>
include<bits/stdc++.h>
using namespace std; int Your=6,Other=6; string daojuname[]={"放大镜","手铐","小刀","烟","饮料"}; double Yourmoney;
int shi,kong; int q[10],qlen;//1 实 2 空 int Rand(int x,int y){ int A=rand(),B=rand(); return A1llB%(y-x+1)+x; } int T;//ou->you int daojulen; int daoju[10]; int daojulen1; int daoju1[10]; void build_gun(){ kong=Rand(1,4); shi=Rand(1,4); qlen=0; printf("%d发实弹,%d发空弹\n",shi,kong); int a1=kong,a2=shi; for(int i=1;i<=kong+shi;i++){ // Sleep(50); int sum=Rand(1,a1+a2); if(sum<=a1){ a1--; q[++qlen]=2; }else{ a2--; q[++qlen]=1; } } int maxn=min(4,8-daojulen); printf("你获得了%d个道具:\n",maxn); daojulen+=maxn; for(int i=1;i<=maxn;i++){ // Sleep(50); int kkk=Rand(0,4); daoju[kkk]++; cout<<daojuname[kkk]; if(i!=maxn){ printf(","); } } printf("\n"); maxn=min(4,8-daojulen1); printf("恶魔获得了%d个道具:\n",maxn); daojulen1+=maxn; for(int i=1;i<=maxn;i++){ int kkk=Rand(0,4); daoju1[kkk]++; cout<<daojuname[kkk]; if(i!=maxn){ printf(","); } } printf("\n"); system("pause"); system("cls"); } void IsOver(){ if(Your<=0){ printf("你输了\n"); system("pause"); exit(0); } if(Other<=0){ printf("你赢了\n你获得了奖金$%.2lf\n",Yourmoney); system("pause"); exit(0); } } void wait(){ for(int i=1;i<=3;i++){ Sleep(500); printf("."); } Sleep(500); } int Hurt=1; int shoukao_you; void Timeyou(){ int x; while(1){ printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other); printf("剩余实弹数:%d 剩余空弹数:%d\n",shi,kong); printf("你现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju1[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("现在是你的回合\n"); printf("你要\n1.向恶魔开枪\n2.向自己开枪\n"); for(int i=0;i<=4;i++){ printf("%d.使用",i+3); cout<<daojuname[i]<<'\n'; } scanf("%d",&x); if(1<=x&&x<=7){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if(x==1){ printf("你决定向恶魔开枪"); T++; wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(shi)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); if(shoukao_you==1){ shoukao_you=0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } }else{ // printf("((%lf))\n",Yourmoney); Yourmoney+=(double)(5000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver(); if(shoukao_you==1){ shoukao_you=0; Yourmoney+=1000.0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==2){ printf("你决定向自己开枪"); wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); }else{ Yourmoney+=5000.0(1+(double)(shi)1.0/(double)(shi+kong)); T++; shi--; qlen--; Your-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver(); if(shoukao_you==1){ shoukao_you=0; printf("因为你使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"}; if(daoju[0]){ daoju[0]--; daojulen--; printf("你使用了放大镜\n"); wait(); printf("\n你看到了"); if(q[qlen]==1){ printf("实弹\n"); Yourmoney+=2500.0; }else{ printf("空弹\n"); } Sleep(500); printf("\n"); }else{ printf("你现在没有放大镜\n"); Sleep(1145); system("cls"); } }else if(x==4){ if(daoju[1]){ if(!shoukao_you){ daoju[1]--; daojulen--; printf("你使用了手铐\n"); printf("你获得了连开两枪的机会\n"); shoukao_you=1; }else{ printf("你已经用过手铐了\n"); } Sleep(1145); system("cls"); }else{ printf("你现在没有手铐\n"); Sleep(1145); system("cls"); } }else if(x==5){ if(daoju[2]){ if(Hurt==1){ daoju[2]--; daojulen--; printf("你使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney+=500.0; Hurt=2; }else{ printf("你已经用过小刀了\n"); } Sleep(1145); system("cls"); }else{ printf("你现在没有小刀\n"); Sleep(1145); system("cls"); } }else if(x==6){ if(daoju[3]){ if(Your^6){ daoju[3]--; daojulen--; printf("你使用了烟\n"); printf("你回复了一点生命\n"); Yourmoney+=500.0; Your++; }else{ printf("你现在不需要烟\n"); } Sleep(1145); }else{ printf("你现在没有烟\n"); Sleep(1145); system("cls"); } }else{ if(daoju[4]){ daoju[4]--; daojulen--; printf("你使用了饮料\n"); wait(); printf("\n"); printf("你退了一发"); if(q[qlen]==2){ printf("空弹"); kong--; }else{ printf("实弹"); Yourmoney+=500.0; shi--; } qlen--; Sleep(500); }else{ printf("你现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int Know;//通过放大镜得知下一发子弹 int shoukaoemo; void fightyou(){ printf("恶魔决定向你开枪"); T++; wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; Know=0; printf("是空弹\n"); if(shoukaoemo){ printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo=0; } }else{ Yourmoney+=(double)(5000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); shi--; qlen--; Your-=Hurt; Hurt=1; printf("是实弹\n"); Know=0; Sleep(500); IsOver(); if(shoukaoemo){ printf("因为恶魔使用了手铐,所以可以再来一次\n"); Yourmoney+=1000.0; T--; Sleep(500); shoukaoemo=0; } } } void fightemo(){ printf("恶魔决定向自己开枪"); wait(); if(q[qlen]==2){ Yourmoney+=2000.0(1+(double)(shi)1.0/(double)(shi+kong)); kong--; qlen--; printf("是空弹\n"); Know=0; }else{ Yourmoney+=5000.0(1+(double)(kong)1.0/(double)(shi+kong)); shi--; T++; qlen--; Other-=Hurt; Hurt=1; printf("是实弹\n"); Know=0; Sleep(500); IsOver(); if(shoukaoemo){ printf("因为恶魔使用了手铐,所以可以再来一次\n"); T--; Sleep(500); shoukaoemo=0; } } } void Timeother(){ printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other); printf("剩余实弹数:%d 剩余空弹数:%d\n",shi,kong); printf("你现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("恶魔现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju1[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("现在是恶魔的回合\n"); Sleep(1500);
if(Other!=6){
if(daoju1[3]){
daoju1[3]--;
daojulen1--;
printf("恶魔使用了烟\n");
printf("恶魔回复了一点生命\n");
Other++;
Yourmoney+=500.0;
Sleep(1145);
system("cls");
return ;
}
}
if(Know==0&&kong==0){
Know=1;
}
if(Know==0){
if(abs(shi-kong)<2&&kong!=0){
if(daoju1[0]){
daoju1[0]--;
daojulen1--;
printf("恶魔使用了放大镜\n");
wait();
printf("\n恶魔看到了");
if(q[qlen]==1){
printf("实弹");
Yourmoney+=2500.0;
Know=1;
}else{
printf("空弹");
Know=2;
}
Sleep(1145);
system("cls");
return ;
}
}
}else if(Know==1){
if(Hurt==1&&daoju1[2]){
daoju1[2]--;
daojulen1--;
Hurt++;
printf("恶魔使用了小刀\n");
printf("若下一发为实弹则伤害+1");
Yourmoney+=500.0;
Sleep(1145);
system("cls");
return ;
}else{
if(shi>=kong+1&&daoju1[1]&&shoukaoemo!=1){
daoju1[1]--;
daojulen1--;
shoukaoemo=1;
printf("恶魔使用了手铐\n");
printf("恶魔获得了连开两枪的机会\n");
Sleep(1145);
system("cls");
return ;
}
fightyou();
system("cls");
return ;
}
}else{
if(daoju1[4]){
daoju1[4]--;
daojulen1--;
printf("恶魔使用了饮料\n");
wait();
printf("\n");
printf("恶魔退了一发");
if(q[qlen]==2){
printf("空弹");
kong--;
}else{
printf("实弹");
shi--;
}
Know=0;
qlen--;
Sleep(500);
Sleep(1145);
system("cls");
return ;
}else{
fightemo();
Sleep(1145);
system("cls");
return ;
}
}
if(shi>=kong){
fightyou();
}else{
fightemo();
}
Sleep(1145);
system("cls");
} void Play(){ while(1){ if(shi==0){ build_gun(); T=0; continue; } if(T%2==0){ Timeyou(); }else{ Timeother(); } } } void danrenplay(){ for(int i=1;i<=3;i++){ printf("."); // Sleep(1000); } printf("\n"); printf("又来了一位挑战者...\n"); Sleep(1000); int x; while(1){ printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n"); scanf("%d",&x); if(x==1||x==2){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } while(1){ printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n"); scanf("%d",&x); if(x==1||x==2){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if(x==1){
}else{
for(int i=1;i<=3;i++){
printf(".");
Sleep(1000);
}
printf("\n");
printf("规则:\n");
printf("你和恶魔都各有6点生命\n") ;
printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n");
printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
printf("道具一览:\n");
printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
printf("手铐:增加一次本回合的行动次数\n");
printf("小刀:若下一发子弹为实弹,则伤害+1\n");
printf("烟:可以回复1点体力\n");
printf("饮料:可以退一发子弹\n");
system("pause");
system("cls");
}
printf("好吧\n");
Sleep(1145);
printf("游戏将要开始了哦\n");
Sleep(1145);
system("cls");
Play();
}
void IsOver_duo(){
if(Your<=0){
printf("玩家B赢了\n玩家B获得了奖金
} void build_gun_duo(){ kong=Rand(1,4); shi=Rand(1,4); qlen=0; printf("%d发实弹,%d发空弹\n",shi,kong); int a1=kong,a2=shi; for(int i=1;i<=kong+shi;i++){ // Sleep(50); int sum=Rand(1,a1+a2); if(sum<=a1){ a1--; q[++qlen]=2; }else{ a2--; q[++qlen]=1; } } int maxn=min(2,8-daojulen); printf("玩家A获得了%d个道具:\n",maxn); daojulen+=maxn; for(int i=1;i<=maxn;i++){ // Sleep(50); int kkk=Rand(0,4); daoju[kkk]++; cout<<daojuname[kkk]; if(i!=maxn){ printf(","); } } printf("\n"); maxn=min(2,8-daojulen1); printf("玩家B获得了%d个道具:\n",maxn); daojulen1+=maxn; for(int i=1;i<=maxn;i++){ int kkk=Rand(0,4); daoju1[kkk]++; cout<<daojuname[kkk]; if(i!=maxn){ printf(","); } } printf("\n"); system("pause"); system("cls"); } void Timeyou_duo(){ int x; while(1){ printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other); printf("剩余实弹数:%d 剩余空弹数:%d\n",shi,kong); printf("玩家A现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju1[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("现在是玩家A的回合\n"); printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n"); for(int i=0;i<=4;i++){ printf("%d.使用",i+3); cout<<daojuname[i]<<'\n'; } scanf("%d",&x); if(1<=x&&x<=7){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if(x==1){ printf("玩家A决定向玩家B开枪"); T++; wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(shi)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); if(shoukao_you==1){ shoukao_you=0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } }else{ // printf("((%lf))\n",Yourmoney); Yourmoney+=(double)(5000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Other-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if(shoukao_you==1){ shoukao_you=0; Yourmoney+=1000.0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==2){ printf("玩家A决定向自己开枪"); wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); }else{ Yourmoney+=5000.0(1+(double)(shi)1.0/(double)(shi+kong)); T++; shi--; qlen--; Your-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if(shoukao_you==1){ shoukao_you=0; printf("因为玩家A使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"}; if(daoju[0]){ daoju[0]--; daojulen--; printf("玩家A使用了放大镜\n"); wait(); printf("\n玩家A看到了"); if(q[qlen]==1){ printf("实弹\n"); Yourmoney+=2500.0; }else{ printf("空弹\n"); } Sleep(500); printf("\n"); }else{ printf("玩家A现在没有放大镜\n"); Sleep(1145); system("cls"); } }else if(x==4){ if(daoju[1]){ if(!shoukao_you){ daoju[1]--; daojulen--; printf("玩家A使用了手铐\n"); printf("玩家A获得了连开两枪的机会\n"); shoukao_you=1; }else{ printf("玩家A已经用过手铐了\n"); } Sleep(1145); system("cls"); }else{ printf("玩家A现在没有手铐\n"); Sleep(1145); system("cls"); } }else if(x==5){ if(daoju[2]){ if(Hurt==1){ daoju[2]--; daojulen--; printf("玩家A使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney+=500.0; Hurt=2; }else{ printf("玩家A已经用过小刀了\n"); } Sleep(1145); system("cls"); }else{ printf("玩家A现在没有小刀\n"); Sleep(1145); system("cls"); } }else if(x==6){ if(daoju[3]){ if(Your^4){ daoju[3]--; daojulen--; printf("玩家A使用了烟\n"); printf("玩家A回复了一点生命\n"); Yourmoney+=500.0; Your++; }else{ printf("玩家A现在不需要烟\n"); } Sleep(1145); }else{ printf("玩家A现在没有烟\n"); Sleep(1145); system("cls"); } }else{ if(daoju[4]){ daoju[4]--; daojulen--; printf("玩家A使用了饮料\n"); wait(); printf("\n"); printf("玩家A退了一发"); if(q[qlen]==2){ printf("空弹"); kong--; }else{ printf("实弹"); Yourmoney+=500.0; shi--; } qlen--; Sleep(500); }else{ printf("玩家A现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } void Timeother_duo(){ int x; while(1){ printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other); printf("剩余实弹数:%d 剩余空弹数:%d\n",shi,kong); printf("玩家A现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("玩家B现在拥有的道具:\n"); for(int i=0;i<=4;i++){ cout<<daojuname[i]; printf("%d",daoju1[i]); printf("个"); if(i!=4){ printf(","); } } printf("\n"); printf("现在是玩家B的回合\n"); printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n"); for(int i=0;i<=4;i++){ printf("%d.使用",i+3); cout<<daojuname[i]<<'\n'; } scanf("%d",&x); if(1<=x&&x<=7){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } if(x==1){ printf("玩家B决定向玩家A开枪"); T++; wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(shi)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); if(shoukaoemo==1){ shoukaoemo=0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } }else{ // printf("((%lf))\n",Yourmoney); Yourmoney+=(double)(5000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); // printf("{{%lf}}\n",Yourmoney); shi--; qlen--; Your-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if(shoukaoemo==1){ shoukaoemo=0; Yourmoney+=1000.0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==2){ printf("玩家B决定向自己开枪"); wait(); if(q[qlen]==2){ Yourmoney+=(double)(2000.0(Hurt1.0)(1+(double)(kong)1.0/(double)(shi+kong))); kong--; qlen--; Hurt=1; printf("是空弹\n"); }else{ Yourmoney+=5000.0(1+(double)(shi)1.0/(double)(shi+kong)); T++; shi--; qlen--; Other-=Hurt; Hurt=1; printf("是实弹\n"); Sleep(500); IsOver_duo(); if(shoukao_you==1){ shoukao_you=0; printf("因为玩家B使用了手铐,所以可以再来一次\n"); Sleep(500); T--; } } }else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"}; if(daoju1[0]){ daoju1[0]--; daojulen1--; printf("玩家B使用了放大镜\n"); wait(); printf("\n玩家B看到了"); if(q[qlen]==1){ printf("实弹\n"); Yourmoney+=2500.0; }else{ printf("空弹\n"); } Sleep(500); printf("\n"); }else{ printf("玩家B现在没有放大镜\n"); Sleep(1145); system("cls"); } }else if(x==4){ if(daoju1[1]){ if(!shoukaoemo){ daoju1[1]--; daojulen1--; printf("玩家B使用了手铐\n"); printf("玩家B获得了连开两枪的机会\n"); shoukaoemo=1; }else{ printf("玩家B已经用过手铐了\n"); } Sleep(1145); system("cls"); }else{ printf("玩家B现在没有手铐\n"); Sleep(1145); system("cls"); } }else if(x==5){ if(daoju1[2]){ if(Hurt==1){ daoju1[2]--; daojulen1--; printf("玩家B使用了小刀\n"); printf("若下一发为实弹则伤害+1\n"); Yourmoney+=500.0; Hurt=2; }else{ printf("玩家B已经用过小刀了\n"); } Sleep(1145); system("cls"); }else{ printf("玩家B现在没有小刀\n"); Sleep(1145); system("cls"); } }else if(x==6){ if(daoju1[3]){ if(Other^4){ daoju1[3]--; daojulen1--; printf("玩家B使用了烟\n"); printf("玩家B回复了一点生命\n"); Yourmoney+=500.0; Other++; }else{ printf("玩家B现在不需要烟\n"); } Sleep(1145); }else{ printf("玩家B现在没有烟\n"); Sleep(1145); system("cls"); } }else{ if(daoju1[4]){ daoju1[4]--; daojulen1--; printf("玩家B使用了饮料\n"); wait(); printf("\n"); printf("玩家B退了一发"); if(q[qlen]==2){ printf("空弹"); kong--; }else{ printf("实弹"); Yourmoney+=500.0; shi--; } qlen--; Sleep(500); }else{ printf("玩家B现在没有饮料\n"); Sleep(1145); system("cls"); } } Sleep(1000); system("cls"); } int asdasd; void duorenplay(){ while(1){ if(shi==0){ build_gun_duo(); T=asdasd; asdasd++; continue; } if(T%2==0){ Timeyou_duo(); }else{ Timeother_duo(); } } } int main(){ srand(time(0)); int x; while(1){ printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n"); scanf("%d",&x); if(x==1||x==2){ break; } printf("输入不合法\n"); Sleep(1145); system("cls"); } system("cls"); if(x==1){ danrenplay(); }else{ Your=Other=4; duorenplay(); } return 0; }
2、
#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct Iname
{
int geshu;
string NAME;
};
IDname jue_se[100];
struct ID
{
int num;
bool life;
string name;
int know;
int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{
jue_se[1].NAME = "村民 ";
jue_se[2].NAME = "狼人 ";
jue_se[3].NAME = "女巫 ";
jue_se[4].NAME = "预言家 ";
jue_se[5].NAME = "猎人 ";
jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{
switch (nn)
{
case 6:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 0;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 7:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 8:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 9:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 10:
jue_se[1].geshu = 4;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 11:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 12:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 1;
break;
default:
cout << "输入错误,再见" << endl;
exit(0);
break;
}
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{
srand(time(0));
Sleep(rand() % 44);
int x = 10000;
int t = rand();
srand(time(NULL));
int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
if (nn <= 6)
x = abs(x * 6 / y) % 3 + 1;
else if (nn <= 8)
x = abs(x * 7 / y) % 4 + 1;
else if (nn <= 11)
x = abs(x * 8 / y) % 5 + 1;
else if (nn <= 14)
x = abs(x * 9 / y) % 6 + 1;
do
{
if (nn <= 6)
x = x % 3 + 1;
else if (nn <= 8)
x = x % 4 + 1;
else if (nn <= 11)
x = x % 5 + 1;
else if (nn <= 14)
x = x % 6 + 1;
if (jue_se[x].geshu > 0)
{
player[nn].name = jue_se[x].NAME;
if (player[nn].name == "猎人 ")
lieren = nn;
if (player[nn].name == "守卫 ")
shouwei = nn;
player[nn].life = 1;
player[nn].num = nn;
player[nn].know = 0;
jue_se[x].geshu--;
player[nn].how = 0;
break;
}
} while (jue_se[x].geshu == 0);
}
void printhhh()
{
int cm = 0;
int sz = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
else if (player[i].name == "村民 ")
cm++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
sz++;
}
if (sz == 0 || cm == 0)
cout << "狼人阵营胜利" << endl;
else
cout << "好人阵营胜利" << endl;
for (int i = 1; i <= n; i++)
{
cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
if (player[i].life == 0)
cout << "死亡" << "\t";
else
cout << "存活" << "\t";
if (player[i].how == 0)
cout << "最终存活 " << endl;
else if (player[i].how == 1)
cout << "最终被狼人杀死" << endl;
else if (player[i].how == 2)
cout << "最终被投票投死" << endl;
else if (player[i].how == 3)
cout << "最终被女巫毒死" << endl;
else if (player[i].how == 4)
cout << "最终被猎人射杀" << endl;
}
system("pause");
system("pause");
system("pause");
}
void print(int day, int ti)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "\t\t\t\t第" << day << "天 ";
if (ti == 0)
cout << "白天" << endl;
else
cout << "夜晚" << endl;
cout << "我的位置:" << MY << "号" << endl;
for (int i = 1; i <= 6; i++)
{
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
for (int i = 7; i <= n; i++)
{
if (i < 10)
cout << player[i].num << "号位 ";
else
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{
int x;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~睁~眼~~~" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
if (MY == shouwei && player[MY].life == 1)
{
cout << "请问你要守护谁?" << endl << "输入:";
cin >> x;
while (x == shou || x<1 || x>n || player[x].life == 0)
{
cout << "输入错误,请重新输入" << endl << "输入:";
cin >> x;
}
shou = x;
}
else if (player[shouwei].life == 1)
{
cout << "请问你要守护谁?" << endl;
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
while (x == shou || player[x].life == 0)
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
}
shou = x;
}
else
{
cout << "请问你要守护谁?" << endl;
Sleep(3000);
shou = -1;
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{
int xxx;
int num;
int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{
if (x.xxx == y.xxx)
return x.num < y.num;
return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{
return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{
//--------1--------
int x;
Sleep(2000);
system("cls");
print(ddd, nnn);
cout << "现在大家请投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
TOU[i].num = i;
TOU[i].toupiaoquan = 1;
TOU[i].xxx = 0;
}
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while (player[x].life == 0 && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------2--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------3--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
}
else
{
cout << "投票结束,无人出局" << endl;
}
Sleep(5000);
}
bool game_over()
{
int pingmin = 0;
int langren = 0;
int shenzhi = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
if (player[i].name == "狼人 ")
langren++;
else if (player[i].name == "村民 ")
pingmin++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
shenzhi++;
}
if (shenzhi == 0 || langren == 0 || pingmin == 0)
return 1;
return 0;
}
void night()
{
system("cls");
system("color 0f");
print(1, 1);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(1, 1);
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 ")
{
Sleep(1000);
cout << "你的同伴有:";
for (int i = 1; i <= n; i++)
{
if (i == MY)
continue;
if (player[i].name == "狼人 ")
{
cout << player[i].num << "号 ";
player[i].know = 2;
}
}
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(1, 1);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(1, 1);
cout << "请问你们要杀谁?" << endl;
do
{
Sleep(rand() % 18);
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 ")
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(1, 1);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(1, 1);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(2, 0);
}
void night2(int hhh, int hhhh)
{
system("cls");
system("color 0f");
print(hhh, hhhh);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(hhh, hhhh);
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 " && player[MY].life == 1)
{
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(hhh, hhhh);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(hhh, hhhh);
cout << "请问你们要杀谁?" << endl;
do
{
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else if (duyao == 1)
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
else
{
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 " && player[MY].life == 1)
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{
if (lr == 1)
return;
if (MY == lieren)
{
cout << "请射杀一名玩家" << endl;
int x;
cin >> x;
while (player[x].life != 1)
{
cout << "输入错误,请重新输入" << endl;
cin >> x;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
else if (n >= 9)
{
srand(time(0));
int x = rand() % n + 1;
while (player[x].life != 1)
{
x = rand() % n + 1;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
lr = 1;
}
void print1()
{
cout << "天亮了,昨晚";
if (kill1 != 0 || kill2 != 0)
{
cout << kill1 << "号";
if (kill2 != 0)
{
cout << "," << kill2 << "号";
kill2 = 0;
}
cout << "被杀" << endl;
}
else
cout << "是平安夜" << endl;
}
int main()
{
system("cls");
cout << " " << "狼人杀online" << endl;
cout << "请输入人数个数:" << endl;
scanf("%d", &n);
cout << "加载时间长,请耐心等待";
init1();
init2(n);
int k = 1;
do
{
srand(time(0));
init3(k);
cout << ".";
Sleep(17);
k++;
} while (k <= n);
system("cls");
system("color F0");
cout << "游戏即将开始";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
Sleep(1500);
cout << endl << endl << "请大家查看身份牌......" << endl;
Sleep(45);
srand(time(0));
MY = rand() % n + 1;
cout << "您的身份是:" << player[MY].name << endl;
Sleep(500);
cout << "在" << player[MY].num << "号位上" << endl;
system("pause");
system("cls");
player[MY].know = 2;
print(1, 0);
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night();
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(2, 0);
system("cls");
print(2, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(2, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(3, 0);
system("cls");
print(3, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(3, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(4, 0);
system("cls");
print(4, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(4, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(5, 0);
system("cls");
print(5, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(5, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(6, 0);
system("cls");
print(6, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(6, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(7, 0);
system("cls");
print(7, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
while (1)
system("pause");
return 0;
}
3、#include<bits/stdc++.h>
define PLAYERCOUNT 3
define CARDSCOUNT 54
define CURRENTPLAYER 0
define VALUECOUNT 17
define ERROR -1
using namespace std; const char toFigure[]="34567890JQKA 2YZ"; enum COLOR{ //花色显示ASCII: 3~6 eHEART=3,//红桃 eDIAMOND,//方片 eCLUB, //草花 eSPADE //黑桃 };
class Card; class CardsType; class CardGroup; class Player; class Landlords; class LastCards; bool makeChoice(string tip); bool cmp(Card a,Card b);
class Card{
public: char figure; COLOR color; int value; Card(char _figure,COLOR _color){ figure=_figure; color=_color; value=calValue(); } int calValue(){ for(int i=0;toFigure[i];i++){ if(toFigure[i]==figure){ return i; } } return ERROR; } void print(){ assert(value!=ERROR); if(figure=='Z'){ cout<<"ZZ"; }else if(figure=='Y'){ cout<<"YY"; }else{ cout<<figure<<(char)color; } cout<<' '; } };
class CardsType{ public: //为了规范查找对应牌的方法 //统一为3个参数cnt1、isContinuous、cnt2 int typeId; string typeStr; int cnt1,cnt2; bool isContinuous; CardsType(){ typeId=ERROR; } bool operator ==(const CardsType& other)const{ return this->typeId==other.typeId; } void init(char* _typeStr,int _typeId,int _cnt1,bool _isContinuous,int _cnt2){ cnt1=_cnt1; isContinuous=_isContinuous; cnt2=_cnt2; typeStr=_typeStr; typeId=_typeId; } };
class CardGroup{
public:
vector<Card> cards;
CardsType type;
void calType(){
int i,n=cards.size();
//init(typeStr,typeId,cnt1,isContinuous,cnt2)
if(n==0){
type.init("不出",14,0,0,0);
return;
}
if(n==2&&cards[0]->value==15&&cards[1]->value==14){
type.init("王炸",0,0,0,0);
return;
}
//统计同点数牌有多少张
int cntFlag[VALUECOUNT]={0};
for(i=0;i<n;i++){
cntFlag[cards[i]->value]++;
}
//统计点数最多和最少的牌
int maxCnt=0,minCnt=4;
for(i=0;i<VALUECOUNT;i++){
if(maxCnt<cntFlag[i]){
maxCnt=cntFlag[i];
}
if(cntFlag[i]&&minCnt>cntFlag[i]){
minCnt=cntFlag[i];
}
}
if(n==4&&maxCnt==4){
type.init("炸蛋",1,4,0,0);
return;
}
if(n==1){
type.init("单牌",2,1,0,0);
return;
}
if(n==2&&maxCnt==2){
type.init("对子",3,2,0,0);
return;
}
if(n==3&&maxCnt==3){
type.init("三张 ",4,3,0,0);
return;
}
if(n==4&&maxCnt==3){
type.init("三带一",5,3,0,1);
return;
}
if(n==5&&maxCnt==3&&minCnt==2){
type.init("三带一对",6,3,0,2);
return;
}
if(n==6&&maxCnt==4){
type.init("四带二",7,4,0,1);
return;
}
if(n==8&&maxCnt==4&&minCnt==2){
type.init("四带二",8,4,0,2);
return;
}
if(n>=5&&maxCnt==1&&cards[0]->value==cards[n-1]->value+n-1){
type.init("顺子",9,1,1,0);
return;
}
if(n>=6&&maxCnt==2&&minCnt==2&&cards[0]->value==cards[n-1]->value+n/2-1){
type.init("连对",10,2,1,0);
return;
}
int fjCnt;//统计连续且大于3三张的牌
for(i=0;i<VALUECOUNT &&cntFlag[i]<3;i++);
for(fjCnt=0;i<VALUECOUNT &&cntFlag[i]>=3;i++,fjCnt++);
if(fjCnt>1){
if(n==fjCnt3)
type.init("飞机",11,3,1,0);
else if(n==fjCnt4)
type.init("飞机",12,3,1,1);
else if(n==fjCnt5&&minCnt==2)
type.init("飞机",13,3,1,2);
}
}
void init(string inputStr, vector<Card> &cardsHolded){
this->cards.clear();
//不出
if(inputStr=="N"){
this->calType();
return;
}
int i,j;
//输入合法性判断
for(i=0;i<inputStr.size();i++){
bool find=false;
for(j=0;toFigure[j];j++){
if(inputStr[i]==toFigure[j]){
find=true;
break;
}
}
if(find==false){
//输入字符不在toFigure中
return;
}
}
//查找手中有没有这些牌
int visitFlag[20]={0};
for(i=0;i<inputStr.size();i++){
Card find=NULL;
for(j=0;j<cardsHolded.size();j++){
if(!visitFlag[j]&&cardsHolded[j]->figure==inputStr[i]){
visitFlag[j]=1;
find=cardsHolded[j];
break;
}
}
if(find){
this->cards.push_back(find);
}else{
cout<<inputStr[i];
cout<<"没有找到\t";
this->cards.clear();
return;
}
}//end for(i=0;i<inputStr.size();i++)
this->arrange();
}
void init(vector<Card> newCards){
this->cards=newCards;
this->arrange();
}
bool isCanBeat(CardGroup &cardGroup){
if(cardGroup.type.typeStr=="王炸"){
return false;
}else if(this->type.typeStr=="王炸"){
return true;
}else if(cardGroup.type==this->type &&this->type.typeStr=="炸dan"){
return value()>cardGroup.value();
}else if(cardGroup.type.typeStr=="炸蛋"){
return false;
}else if(this->type.typeStr=="炸蛋"){
return true;
}else if(cardGroup.type==this->type &&this->cards.size()==cardGroup.cards.size()){
return this->value()>cardGroup.value();
}else{
return false;
}
}
int value(){
//计算牌组权值
int i;
if(type.typeStr=="三带一"||type.typeStr=="三带一对"||type.typeStr=="飞机"){
for(i=2;i<cards.size();i++){
if(cards[i]->value==cards[i-2]->value){
return cards[i]->value;
}
}
}
if(type.typeStr=="四带二"){
for(i=3;i<cards.size();i++){
if(cards[i]->value==cards[i-3]->value){
return cards[i]->value;
}
}
}
return cards[0]->value;
}
void arrange(){
//整理:排序、计算类型
sort(this->cards.begin(),this->cards.end(),cmp);
this->calType();
}
};
class LastCards{
static LastCards lastCards;
public:
Player player;
CardGroup cardGroup;
static LastCards inst(){//单例模式
if(lastCards==NULL){
lastCards=new LastCards();
}
return lastCards;
}
vector<Card> findCanBeatFrom(vector<Card> &cardsHolded){
//查找能打得过的牌
int i,j,k,n=cardsHolded.size(),m=cardGroup.cards.size();
string typeStr=cardGroup.type.typeStr;
vector<Card> ret;
if(typeStr=="王炸"||n<m){
//打不过,返回空数组
return ret;
}
int value=cardGroup.value();
//统计各点牌出现的次数
int cntFlag[VALUECOUNT]={0};
for(i=0;i<n;i++){
cntFlag[cardsHolded[i]->value]++;
}
int continuousCount=1;
if(cardGroup.type.isContinuous){
continuousCount=m/(cardGroup.type.cnt1+cardGroup.type.cnt2);
}
bool findFirstFigure;
//cout<<"continuousCount="<<continuousCount<<endl;
for(i=value+1;i<VALUECOUNT;i++){
findFirstFigure=true;
for(j=0;j<continuousCount;j++){
if(cntFlag[i-j]<cardGroup.type.cnt1){
findFirstFigure=false;
break;
}
}
if(findFirstFigure){
ret.clear();
int firstFigure=i;
//cout<<"查找"<<cardGroup.type.cnt1<<"个"<<firstFigure+3<<endl;
for(k=0,j=0;k<cardsHolded.size() &&j<continuousCount;k++){
if(cardsHolded[k]->value==firstFigure-j){
for(int kk=0;j>=0&&kk<cardGroup.type.cnt1;kk++){
ret.push_back(cardsHolded[k+kk]);
}
j++;
}
}
if(cardGroup.type.cnt2>0){
int SecondFigures[5];
int SecondCount=continuousCount;
if(cardGroup.type.typeStr=="四带二")
SecondCount=2;
bool findSecondFigure=true;
for(j=0,k=-1;j<SecondCount &&findSecondFigure;j++){
findSecondFigure=false;
for(k++;k<VALUECOUNT;k++){
SecondFigures[j]=k;
if(cntFlag[k]>=cardGroup.type.cnt2 &&cntFlag[k]<cardGroup.type.cnt1){
findSecondFigure=true;
break;
}
}
}
if(findSecondFigure){
//cout<<"查找SecondFigure "<<cardGroup.type.cnt2<<"个"<<SecondFigures[0]+3<<endl;
//cout<<"SecondCount= "<<SecondCount<<endl;
//for(i=0;i<SecondCount;i++)cout<<"SecondFigures["<<i<<"]="<<SecondFigures[i]<<endl;
for(i=0;i<SecondCount;i++){
for(j=0;j<cardsHolded.size();){
if(cardsHolded[j]->value==SecondFigures[i]){
for(k=0;k<cardGroup.type.cnt2;k++){
//cout<<"添加"<<cardsHolded[j]->value+3<<endl;
ret.push_back(cardsHolded[j+k]);
}
do{
j++;
}while(j<cardsHolded.size()&&cardsHolded[j]->value==SecondFigures[i]);
}else{
j++;
}
}
}
return ret;
}//if(findSecondFigure)
}//end if(cardGroup.type.cnt2>0)
else{
return ret;
}
}//end if(findFirstFigure)
}//end for(i=value+1;i<VALUECOUNT;i++)
ret.clear();
//没牌打得过时查找有没有炸dan
if(typeStr!="炸dan"){
for(i=cardsHolded.size()-1;i>=3;i--){
if(cardsHolded[i]->value==cardsHolded[i-3]->value){
for(j=0;j<4;j++){
ret.push_back(cardsHolded[i-j]);
}
break;
}
}
}
return ret;
}//end vector<Card> findCanBeatFrom()
};
LastCards* LastCards::lastCards = NULL;
class Player{ public: string name; vector<Card> cards; void arrange(){ sort(cards.begin(),cards.end(),cmp); } void print(){ cout<<this->name<<":\t"; for(int i=0;i<cards.size();i++){ cards[i]->print(); } cout<<"["<<cards.size()<<"]\n"; } vector<Card> tip(){ //提示功能,使自己最小一张连最长 CardGroup ret; string temp; int j,k,m=cards.size(); for(j=0;j<m;j++){ temp=""; for(k=j;k<m;k++){ temp+=cards[k]->figure; } ret.init(temp,cards); if(ret.type.typeId!=ERROR){ return ret.cards; } } ret.cards.clear(); return ret.cards; } void chupai(CardGroup &cardGroup){ //出牌 cout<<this->name<<":\t"; cout<<cardGroup.type.typeStr<<' '; for(int i=0;i<cardGroup.cards.size();i++){ cardGroup.cards[i]->print(); this->cards.erase(find(this->cards.begin(),this->cards.end(),cardGroup.cards[i])); } cout<<"\t["<<this->cards.size()<<"]\n"; if(cardGroup.type.typeStr!="不出"){ //记录到 LastCards 中 LastCards::inst()->player=this; LastCards::inst()->cardGroup.init(cardGroup.cards); } } };
class Landlords{ Player player[PLAYERCOUNT]; bool finished,youWin,landlordWin; int landlordIndex; Card cards[CARDSCOUNT]; public: Landlords(){ int i,j,k; for(i=0;i<PLAYERCOUNT;i++){ this->player[i]=new Player(); } //54张牌初始化 for(k=i=0;i<14;i++){ if(toFigure[i]==' '){ continue; } for(COLOR color=eHEART;color<=eSPADE;color=(COLOR)(color+1)){ this->cards[k++]=new Card(toFigure[i],color); } } this->cards[k++]=new Card('Y',eSPADE); this->cards[k]=new Card('Z',eHEART); } ~Landlords(){ for(int i=0;i<PLAYERCOUNT;i++){ delete this->player[i]; } for(int i=0;i<CARDSCOUNT;i++){ delete this->cards[i]; } } void init(){ player[CURRENTPLAYER]->name="Bice"; player[1]->name="玩家2"; player[2]->name="玩家3"; finished=false; youWin=false; landlordWin=false; //抢地主 landlordIndex=ERROR; while(landlordIndex==ERROR){ srand((int)time(0)); shuffle(); landlordIndex=chooseLandlord(); } cout<<player[landlordIndex]->name<<"\t成为地主\n\n"; this->add3Cards(); LastCards::inst()->player=player[landlordIndex]; } void startGame(){ string inputSrt; CardGroup inputCards; for(int iTurns=landlordIndex;!finished;iTurns++){ if(iTurns>=PLAYERCOUNT){ iTurns=0; } if(iTurns==CURRENTPLAYER){ cout<<endl; player[iTurns]->print(); cout<<"输入提示:Z=大王 Y=小王 0=10 输入可无序 :=不出 例如:JKQ0A9\n请出牌:\t"; do{ cin>>inputSrt; inputCards.init(inputSrt,player[iTurns]->cards); }while(check(&inputCards)==false); }else{ if(player[iTurns]==LastCards::inst()->player){ //若是上次出牌的是自己,启用提示功能 inputCards.init(player[iTurns]->tip()); }else{ //查找能打得过上家的牌 inputCards.init(LastCards::inst()->findCanBeatFrom(player[iTurns]->cards)); } } player[iTurns]->chupai(inputCards);//出牌
if(player[iTurns]->cards.size()==0){
//玩家手中没牌了,游戏结束
finished=true;
landlordWin=iTurns==landlordIndex;
if(landlordWin){
youWin=landlordIndex==CURRENTPLAYER;
}else{
youWin=landlordIndex!=CURRENTPLAYER;
}
}
}
cout<<"\n_________________________ "<<(youWin?"You Win!":"You Lose!")<<" _________________________\n\n";
}
void add3Cards(){
cout<<"地主3张牌:\t";
for(int i=PLAYERCOUNT*17;i<CARDSCOUNT;i++){
this->cards[i]->print();
player[landlordIndex]->cards.push_back(cards[i]);
}
cout<<endl;
player[landlordIndex]->arrange();
}
int chooseLandlord(){
cout<<"\n_________________________ 抢地主 _________________________\n\n";
int first=-1,last,cnt=0,i,j=rand()%PLAYERCOUNT;
bool decision;
for(i=0;i<PLAYERCOUNT;i++,j==2?j=0:j++){
if(j==CURRENTPLAYER){
decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
}else{
decision=rand()%2;
}
if(decision){
cnt++;
last=j;
if(first==-1){
first=j;
}
cout<<this->player[j]->name<<"\t抢地主\n";
}else{
cout<<this->player[j]->name<<"\t没有抢\n";
}
}
if(cnt==0){
cout<<"没人抢,重新发牌\n";
return ERROR;
}
if(cnt==1){
//第一轮只有一人抢地主
return first;
}
else{
//最后一次争抢
if(first==CURRENTPLAYER){
decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
}else{
decision=rand()%2;
}
if(decision){
cout<<this->player[first]->name<<"\t抢地主\n";
return first;
}else{
cout<<this->player[first]->name<<"\t没有抢\n";
return last;
}
}
}
void shuffle(){
int i,j,k;
//洗牌
for(i=0;i<CARDSCOUNT;i++){
swap(this->cards[i],this->cards[rand()%CARDSCOUNT]);
}
//分牌
for(k=i=0;i<PLAYERCOUNT;i++){
this->player[i]->cards.clear();
for(j=0;j<17;j++){
this->player[i]->cards.push_back(this->cards[k++]);
}
this->player[i]->arrange();//整理
this->player[i]->print();
}
}
bool check(CardGroup *cardGroup){
if(cardGroup->type.typeId==ERROR){
cout<<"出牌错误,重新输入\n";
return false;
}else if(cardGroup->type.typeStr=="不出"){
return true;
}else if(LastCards::inst()->player!=player[CURRENTPLAYER]&&!cardGroup->isCanBeat(LastCards::inst()->cardGroup)){
cout<<"打不过,重新输入\n";
return false;
}else{
return true;
}
}
};
int main(){ Landlords *landlords=new Landlords(); do{ landlords->init();//发牌、抢地主 landlords->startGame();//游戏开始 }while(makeChoice("\n是否继续游戏?(Y=继续/N=结束): ")); delete landlords; return 0; }
bool makeChoice(string tip){ cout<<tip; string input; cin>>input; return input=="Y"||input=="y"; }
bool cmp(Card a,Card b){ //比较两张牌大小 if(a->value==b->value){ return a->color>b->color; }else{ return a->value>b->value; } }