勇者与魔王
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勇者与魔王.转自
#include<iostream> #include<cstdio> #include<bits/stdc++.h> #include<windows.h> #include "windows.h" #include<cstring> #include<conio.h> #include<stdio.h> using namespace std; // cout << "原色testCOLOR(没有设置字体颜色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);//设置三色相加 // cout << "白色testCOLOR(红色绿色蓝色相加)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色 // cout << "红色testCOLOR(设置的颜色为红色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);//设置绿色 // cout << "绿色testCOLOR(设置的颜色为绿色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);//设置蓝色 // cout << "蓝色testCOLOR(设置的颜色为蓝色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);//设置红色和绿色相加 // cout << "黄色testCOLOR(红色和绿色相加色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);//设置红色和蓝色相加 // cout << "粉色testCOLOR(红色和蓝色相加色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN |FOREGROUND_BLUE);//设置绿色和蓝色相加 // cout << "青色testCOLOR(绿色和蓝色相加色)" << endl; // SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);//设置颜色,没有添加颜色,故为原色 using namespace std; string kjl=" ---------------------------------------------The Way Of The Brave"; string slsf="--------------------------------------------- "; int yao=0,jg=0,jf=0,guais,gongs,fangzhi,shengm=20,b,c=0,o; int gongj,fangj,sheng=20,gong=10,fang=10,guaig,fangfan,renbao=0; int hlf=0,skf=0,tlf=0,hl=0,sk=0,tl=0,m=0,qie=0,guaigs,mo=0; int sui(int min,int max){ int a; srand(time(NULL)); a=(rand()%(max-min+min))+min; return a; } /*sui函数用法int main(){ int mi,ma; scanf("%d%d",&mi,&ma); int r=sui(mi,ma); cout<<r; }*/ int gongjh(){ hlf=hl; skf=sk; tlf=tl; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); fangzhi=c; while(guais>0&&sheng>0){ if(qie==1) guaig=sui(4+10*m,2); else guaig=sui(guaigs-2+10*m,4); gongs=sui(gong-2,4); if(renbao==1){ renbao=0; gongs*=3; } printf("\n"); printf("------------------------------\n"); printf("怪物生命: %d\n",guais); printf("怪物攻击: %d--%d\n",guaigs-2+10*m,guaigs+2+10*m); printf("------------------------------\n"); cout<<"1.攻击"<<endl; if(fangzhi!=0) cout<<"2.防御(次数"<<fangzhi<<")"<<endl; cout<<"3.嗑药(闪避)"<<endl; if(hlf>0||tlf>0||skf>0)cout<<"4.法杖"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ guais=guais-gongs; sheng=sheng-guaig; cout<<"怪物生命"<<"-"<<gongs<<"="<<guais<<endl; cout<<"自身生命"<<"-"<<guaig<<"="<<sheng<<endl; } if(b==2&&fangzhi!=0){ if(fang>=guaig){ if(fang-guaig>fangfan){ guais=guais-fangfan; cout<<"怪物生命"<<"-"<<fangfan<<"="<<guais<<endl; } else{ guais=guais-fang+guaig; cout<<"怪物生命"<<"-"<<fang-guaig<<"="<<guais<<endl; } } else{ sheng=sheng-(guaig-fang); cout<<"自身生命"<<"-"<<guaig-fang<<"="<<sheng<<endl; } fangzhi--; } if(b==3){ cout<<"1.恢复灵药"<<endl; cout<<"2.嗜血药剂"<<endl; cout<<"3.钢铁合剂"<<endl; b=_getch()-'0'; if(b==1&&yao>=1){ yao--; sheng=sheng+20; if(sheng>shengm)sheng=shengm; cout<<"灵药数量"<<yao<<endl; cout<<"自身生命+20("<<sheng<<")"<<endl; } if(b==1&&yao==0) printf("无可用药剂!\n"); if(b==2&&jg>=1){ jg--; gong++; sheng-=guaig/10; cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"药剂数量"<<jg<<endl; cout<<"自身攻击+1("<<gong<<")"<<endl; } if(b==2&&jg==0) printf("无可用药剂!\n"); if(b==3&&jf>=1){ jf--; fang++; sheng-=guaig/10; cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"合剂数量"<<jf<<endl; cout<<"自身防御+1("<<fang<<")"<<endl; } if(b==3&&jf==0) printf("无可用药剂!\n"); } if(b==4){ if(hlf>0)cout<<"1.回轮5000(反伤) 价值:100"<<endl; if(skf>0)cout<<"2.时空折叠器(防御值回满) 价值100"<<endl; if(tlf>0)cout<<"3.魔王的头颅(下次伤害拥有暴击) 价值200"<<endl; b=_getch()-'0'; if(b==1&&hlf>=1){ hlf--; printf("反弹伤害!"); cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"回轮次数"<<hlf<<endl; guais=guais-guaig; cout<<"怪物生命-"<<guaig<<"="<<guais<<endl; } if(b==1&&hlf==0) printf("无可用法杖!\n"); if(b==2&&skf>=1){ skf--; printf("时空倒流!"); fangzhi=c; cout<<"自身防御次数恢复"<<"="<<fangzhi<<endl; cout<<"时空数量"<<"="<<skf<<endl; } if(b==2&&skf==0) printf("无可用法杖!\n"); if(b==3&&tlf>=1){ tlf--; renbao=1; cout<<"下次攻击将会暴击"<<endl; cout<<"头颅使用数量"<<tlf<<endl; } if(b==3&&jf==0) printf("无可用法杖!\n"); } if(fangzhi==0){ printf("防御次数已用尽\n"); } if(sheng<=0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; Sleep(1000); cout<<"请去商店补血后再战斗"<<endl; Sleep(1000); cout<<"复活中"; for(int i=1;i<=5;i++){ printf("."); Sleep(500); } printf("\n"); break; } } } /*战斗函数 进入函数 gonhjh(怪生,怪攻,生命,攻击,防御,恢复灵药,嗜血药剂,钢铁合剂,生命上限) int guais,int guaig,int sheng,int gong,int fang,int yao,int jg,int jf,int shengm) */ int main(){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"你是一位勇者,"<<endl; Sleep(2000); cout<<"有一天你听见了魔王的怒吼,"<<endl; Sleep(2000); cout<<"于是你踏上了打败魔王的征程。"<<endl; Sleep(2500); system("CLS"); system("color F0"); cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl; for(int i=0;i<=68;i++){ printf("%c",kjl[i]); Sleep(90); } for(int i=0;i<=48;i++){ printf("%c",slsf[i]); Sleep(90); } system("color 07"); cout<<""<<endl; Sleep(2500); system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); int a=0,b,qian01,laotou=0; int qian=0,bao,muwu; while(a==0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); cout<<"1.勇者商店"<<endl; cout<<"2.讨伐魔物"<<endl; cout<<"3.角色资料"<<endl; cout<<"请选择..."<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.装备"<<endl; cout<<"2.药品"<<endl; cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); while(b!=0){ printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.武器"<<endl; cout<<"2.盾牌"<<endl; cout<<"3.盔甲"<<endl; cout<<"4.法杖"<<endl; if(m>0)cout<<"5.炼化"<<endl; cout<<"(装备不可重复购买)"<<endl; cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.骑士长剑(+10) 价值:20"<<endl; cout<<"2.石中剑(+20) 价值40"<<endl; if(m>0)cout<<"3.魔王的右手(+90) 价值150"<<endl; cout<<"输入6退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); if(qian<20) printf("金币不足\n"); else{ gong=20; qian-=20; cout<<"自身攻击"<<gong<<endl; } } if(b==2){ system("CLS"); if(qian<40) printf("金币不足\n"); else{ gong=30; qian-=40; cout<<"自身攻击"<<gong<<endl; } } if(b==3&&m>0){ system("CLS"); if(qian<150) printf("金币不足\n"); else{ gong=100; qian-=150; cout<<"自身攻击"<<gong<<endl; mo=1; } } b=0; } if(b==2){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.皇家盾牌(+10) 价值:20"<<endl; cout<<"2.永恒堡垒(+20) 价值40"<<endl; if(m>0)cout<<"3.魔王的左手(+90) 价值150"<<endl; cout<<"输入6退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); if(qian<20) printf("金币不足\n"); else{ fang=20; qian-=20; cout<<"自身防御"<<fang<<endl; } } if(b==2){ system("CLS"); if(qian<40) printf("金币不足\n"); else{ fang=30; qian-=40; cout<<"自身防御"<<fang<<endl; } } if(b==3&&m>0){ system("CLS"); if(qian<150) printf("金币不足\n"); else{ fang=100; qian-=150; cout<<"自身防御"<<fang<<endl; mo=1; } } } if(b==3){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.战争盔甲(+10) 价值:20"<<endl; cout<<"2.不灭龙甲(+20) 价值40"<<endl; if(m>0)cout<<"3.魔王的精华(+90) 价值150"<<endl; cout<<"输入6退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); if(qian<20) printf("金币不足\n"); else{ shengm=30; qian-=20; cout<<"自身生命上限"<<shengm<<endl; } } if(b==2){ system("CLS"); if(qian<40) printf("金币不足\n"); else{ shengm=40; qian-=40; cout<<"自身生命上限"<<shengm<<endl; } } if(b==3&&qian>=150&&m>0){ system("CLS"); if(qian<150) printf("金币不足\n"); else{ shengm=110; qian-=150; cout<<"自身生命上限"<<shengm<<endl; mo=1; } } } if(b==4){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.回轮5000(反伤) 价值:100"<<endl; cout<<"2.时空折叠器(防御值回满) 价值100"<<endl; if(m>0)cout<<"3.魔王的头颅(下次伤害拥有暴击) 价值200"<<endl; cout<<"输入6退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); if(qian<20) printf("金币不足\n"); else{ hl=1; printf("购买成功\n"); } } if(b==2){ system("CLS"); if(qian<40) printf("金币不足\n"); else{ sk=1; printf("购买成功\n"); } } if(b==3&&qian>=150&&m>0){ system("CLS"); mo=1; if(qian<150) printf("金币不足\n"); else{ tl=1; printf("购买成功\n"); } } } if(b==5&&m>0){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.炼化武器(+10) 价值50"<<endl; cout<<"2.炼化盾牌(+10) 价值50"<<endl; cout<<"3.炼化盔甲(+10) 价值50"<<endl; cout<<"输入6退出"<<endl; b=_getch()-'0'; if(b==1){ system("CLS"); if(qian<50) printf("金币不足\n"); else{ gong+=10; qian-=50; cout<<"自身攻击"<<gong<<endl; } } if(b==2){ system("CLS"); if(qian<50) printf("金币不足\n"); else{ fang+=10; qian-=50; cout<<"自身防御"<<fang<<endl; } } if(b==3){ system("CLS"); if(qian<50) printf("金币不足\n"); else{ shengm+=10; qian-=50; cout<<"自身生命上限"<<shengm<<endl; } } } } } if(b==2){ system("CLS"); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n"); cout<<"1.快速回复(花费1)"<<endl; cout<<"2.恢复灵药(花费5)*5"<<endl; cout<<"3.嗜血药剂(花费5)*5"<<endl; cout<<"2.钢铁合剂(花费5)*5"<<endl; cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; if(b==1&&qian>=1){ system("CLS"); sheng=shengm; qian--; cout<<"自身生命"<<sheng<<endl; } if(b==2&&qian>=5){ system("CLS"); yao=yao+5; cout<<"恢复灵药数量"<<yao<<endl; qian-=5; } if(b==3&&qian>=5){ system("CLS"); jg=jg+5; cout<<"嗜血药剂数量"<<jg<<endl; qian-=5; } if(b==4&&qian>=5){ system("CLS"); jf=jf+5; cout<<"钢铁合剂数量"<<jf<<endl; qian-=5; } } } else if(b==2&&sheng>0){ system("CLS"); printf("探索中"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } cout<<endl; o=sui(1,99); if(o>=1&&o<=7&&laotou==0){ system("CLS"); laotou=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); printf("你遇到一个看起来饥肠辘辘的老头\n"); Sleep(500); printf("他问你是否可以给他一些钱\n"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("请选择\n"); Sleep(500); if(qian>=5){ printf("1.给予 2.算了吧\n"); b=_getch()-'0'; } else{ printf("1.金币不够算了吧\n"); b=2; } if(b==1){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian-=5; printf("金币-5=%d\n",qian); yao+=5; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); printf("“谢谢你,小伙子。”\n"); Sleep(500); printf("“这里有我珍藏的恢复药剂,”\n"); Sleep(500); printf("“我已经活了很久了,”\n"); Sleep(500); printf("“估计也用不上这个东西了。”\n"); Sleep(500); printf("“拿去吧”\n"); Sleep(500); printf("恢复灵药+5\n"); Sleep(500); printf("“这些都是以前的勇者给我的”\n"); Sleep(500); printf("“但是他们没有一个人回来”\n"); Sleep(500); printf("“年级轻轻的,你回去吧”\n"); Sleep(500); } if(b==2){ printf("他死在了你的面前\n"); Sleep(500); printf("脸上还残留着对这个世界的绝望\n"); Sleep(500); printf("他死于饥饿与冷漠的双重打击\n"); Sleep(500); printf("你心情很复杂\n"); Sleep(500); printf("嗓子好像被一块巨石卡住\n"); Sleep(500); printf("精神上的压力让你不能呼吸\n"); Sleep(500); printf("你花了些钱为他置办了一场简单的葬礼\n"); Sleep(500); qian-=10; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); printf("金币-10=%d",qian); Sleep(500); } } if(o>=8&&o<=15){ printf("你遇到了一个小男孩\n"); Sleep(500); printf("“可以给我3瓶钢铁合剂吗?”\n"); Sleep(500); printf("“为什么???”\n"); Sleep(500); printf("我要去消灭这条路上的一个怪物\n"); Sleep(500); printf("要相信他吗?\n"); Sleep(500); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("请选择\n"); if(jf>=3){ printf("1.加油! 2.算了吧\n"); b=_getch()-'0'; } else{ printf("1.合剂不够算了吧\n"); b=2; } if(b==1){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); jf-=3; printf("钢铁合剂-3%d\n",jf); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); printf("“谢谢!”\n"); Sleep(500); printf("过了一会儿"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n “给,5个金币”\n"); Sleep(500); printf("“5个金币?”\n"); Sleep(500); printf("你原本没有在意这个小男孩.......\n"); Sleep(500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); printf("金币+5\n"); qian+=5; Sleep(500); } if(b==2){ printf("过了一会.......\n"); Sleep(500); printf("一个小怪迎面走来\n"); Sleep(500); printf("原来这条路上真的有怪物\n"); Sleep(500); printf("地面上好像还有小男孩掉下的东西\n"); Sleep(500); printf("他应该是顺利逃跑了吧?\n"); Sleep(500); system("CLS"); guaigs=5; gongj=gong; fangj=fang; guais=sui(25+m*10,10); c=5; fangfan=10; gongjh(); if(sheng>0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian+sui(1,2); printf("金币+%d\n",qian-qian01); } gong=gongj; fang=fangj; cout<<endl; b=0; } } if(o>=29&&o<=36){ printf("你遇到了一个年轻人,\n"); Sleep(500); printf("他的脸上一直带着微笑,看起来十分和善。\n"); Sleep(500); printf("他拿出一个不规则球状物,\n"); Sleep(500); printf("说这叫闪耀的偏方三八面体,能召唤神明,实现你三个愿望。\n"); Sleep(500); printf("他的愿望已经用完了,现在想用它换一些钱,要相信他吗?\n"); Sleep(500); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("请选择\n"); Sleep(500); if(qian>=50){ printf("1.给予 2.算了吧\n"); scanf("%d",&b); } else{ printf("1.金币不够算了吧\n"); b=2; } b=_getch()-'0'; if(b==1){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); printf("金币-50=%d\n",qian); qian-=50; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); printf("他告诉你只要把这个东西放在黑夜里就行了。\n"); Sleep(500); printf("你相信了他说的话。\n"); Sleep(500); printf("\n 在夜里,你把它放在了一个没有光线的地方\n"); Sleep(500); printf("一只类似蝙蝠的肿胀怪物,火红的独眼裂成三瓣的生物突然出现。\n"); Sleep(500); printf("你被他恐怖的形象吓到精神错乱,眼睁睁的看着祂吞掉了你。\n"); Sleep(500); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; Sleep(1000); cout<<"请去商店补血后再战斗"<<endl; Sleep(1000); cout<<"复活中"; sheng=-1; for(int i=1;i<=5;i++){ printf("."); Sleep(500); } } if(b==2){ printf("他耸了耸肩,\n"); Sleep(500); printf("什么也没说,\n"); Sleep(500); printf("迈着沉重的步伐走了。\n"); Sleep(500); } } if(o>=20&&o<=28){ system("CLS"); printf("一个小木屋???\n"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } printf("\n进去看看\n"); Sleep(1000); muwu=sui(5,2); if(muwu==5){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); printf("你掉入了大魔王的陷阱\n"); Sleep(1000); sheng=-1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; Sleep(1000); cout<<"请去商店补血后再战斗"<<endl; Sleep(1000); cout<<"复活中"; for(int i=1;i<=5;i++){ printf("."); Sleep(500); } } if(muwu==6){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; printf("小怪的藏宝点!?\n"); Sleep(1000); qian=qian+sui(8,7); printf("金币+%d\n",qian-qian01); Sleep(500); } if(muwu==7){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); printf("发现了不可名状的雕像\n"); Sleep(1000); printf("你因为精神崩溃而受伤了\n"); cout<<"自身生命"<<"-"<<5<<"="<<sheng<<endl; if(sheng>=0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; Sleep(1000); cout<<"请去商店补血后再战斗"<<endl; Sleep(1000); cout<<"复活中"; for(int i=1;i<=5;i++){ printf("."); Sleep(500); } } } } if(o>=70&&o<=75){ system("CLS"); cout<<"你遇到了窃币者!"<<endl; printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } qie=1; cout<<endl; guaigs=5; gongj=gong; fangj=fang; if(m==1){ guais=sui(105,10); } else guais=sui(65,10); c=0; fangfan=10; gongjh(); if(sheng>0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian+0; printf("金币+%d\n",qian-qian01); Sleep(2000); } else{ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian/2; printf("金币-%d\n",qian01-qian); Sleep(2000); } gong=gongj; fang=fangj; qie=0; cout<<endl; } if(o>=80&&o<=84){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"------你找到了宝箱!------"<<endl; printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(200); } qian01=qian; qian=qian+sui(8,12); printf("金币+%d\n",qian-qian01); Sleep(2000); } printf("\n"); system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY); cout<<"1.小怪"<<endl; if(gong>=15){ cout<<"2.魔头"<<endl; cout<<"3.幻影"<<endl; if(gong>=25){ cout<<"4.大魔王"<<endl; cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; } else{ cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; } } else{ cout<<"输入0退出"<<endl; cout<<endl; b=_getch()-'0'; } if(b==1){ system("CLS"); guaigs=5; gongj=gong; fangj=fang; guais=sui(25+m*10,10); c=5; fangfan=10; gongjh(); if(sheng>0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian+sui(1,2); printf("金币+%d\n",qian-qian01); } gong=gongj; fang=fangj; cout<<endl; b=0; } if(b==2){ system("CLS"); guaigs=10; gongj=gong; fangj=fang; guais=sui(45+10*m,10); fangfan=6; c=7; gongjh(); // (int guais,int guaig,int sheng,int gong,int fang,int yao,int jg,int jf,int shengm,int fangfan) if(sheng>0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian+sui(8,4); printf("金币+%d\n",qian-qian01); } gong=gongj; fang=fangj; cout<<endl; b=0; } if(b==3){ system("CLS"); guaigs=15; gongj=gong; fangj=fang; guais=sui(30+10*m,70+5*m); fangfan=8; c=7; gongjh(); // (int guais,int guaig,int sheng,int gong,int fang,int yao,int jg,int jf,int shengm,int fangfan) if(sheng>0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian01=qian; qian=qian+sui(2,28); printf("金币+%d\n",qian-qian01); } gong=gongj; fang=fangj; cout<<endl; b=0; } if(b==4){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); gongj=gong; fangj=fang; guais=sui(95+200*m,10); c=10; fangzhi=c; hlf=hl; skf=sk; tlf=tl; while(guais>0&&sheng>0){ gongs=sui(gong-2,4); if(renbao==1){ gongs*=3; renbao=0; } guaig=sui(18+15*m,4); if(bao==3){ guaig=guaig*3; bao=0; } printf("\n"); printf("------------------------------\n"); printf("魔王生命: %d\n",guais); printf("魔王攻击: %d--%d\n",18+15*m,18+15*m+4); printf("注:魔王暴击规律不变!\n"); printf("\n------------------------------\n"); cout<<"1.攻击"<<endl; if(fangzhi==0) cout<<"2.防御(次数"<<fangzhi<<")"<<endl; cout<<"3.嗑药(闪避)"<<endl; if(hlf>0||tlf>0||skf>0)cout<<"4.法杖"<<endl; cout<<endl; b=_getch()-'0'; if(b==1){ guais=guais-gongs; sheng=sheng-guaig; cout<<"怪物生命"<<"-"<<gongs<<"="<<guais<<endl; cout<<"自身生命"<<"-"<<guaig<<"="<<sheng<<endl; bao++; } if(b==2&&fangzhi!=0){ if(fang>guaig){ if(fang-guaig>10){ guais=guais-10; cout<<"怪物生命"<<"-"<<10<<"="<<guais<<endl; bao++; } else{ guais=guais-fang+guaig; cout<<"怪物生命"<<"-"<<fang-guaig<<"="<<guais<<endl; bao++; } } else{ sheng=sheng-(guaig-fang); cout<<"自身生命"<<"-"<<guaig-fang<<"="<<sheng<<endl; bao++; } fangzhi--; } if(b==3){ cout<<"1.恢复灵药"<<endl; cout<<"2.嗜血药剂"<<endl; cout<<"3.钢铁合剂"<<endl; cin>>b; if(b==1&&yao>=1){ yao--; sheng=sheng+20; if(sheng>shengm)sheng=shengm; cout<<"灵药数量"<<yao<<endl; cout<<"自身生命+20("<<sheng<<")"<<endl; bao++; } if(b==1&&yao==0) printf("无可用药剂!\n"); if(b==2&&jg>=1){ jg--; gong++; sheng-=guaig/10; cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"药剂数量"<<jg<<endl; cout<<"自身攻击+1("<<gong<<")"<<endl; bao++; } if(b==2&&jg==0) printf("无可用药剂!\n"); if(b==3&&jf>=1){ jf--; fang++; sheng-=guaig/10; cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"合剂数量"<<jf<<endl; cout<<"自身防御+1("<<fang<<")"<<endl; bao++; } if(b==3&&jf==0) printf("无可用药剂!\n"); } if(b==4){ if(hlf>0)cout<<"1.回轮5000(反伤) 价值:100"<<endl; if(skf>0)cout<<"2.时空折叠器(防御值回满) 价值100"<<endl; if(tlf>0)cout<<"3.魔王的头颅(下次伤害拥有暴击) 价值200"<<endl; cin>>b; if(b==1&&hlf>=1){ hlf--; printf("反弹伤害!"); cout<<"自身生命"<<"-"<<guaig/10<<"="<<sheng<<endl; cout<<"回轮次数"<<hlf<<endl; guais=guais-guaig; cout<<"怪物生命-"<<guaig<<"="<<guais<<endl; } if(b==1&&hlf==0) printf("无可用法杖!\n"); if(b==2&&skf>=1){ skf--; printf("时空倒流!"); fangzhi=c; cout<<"自身防御次数恢复"<<"="<<fangzhi<<endl; cout<<"时空数量"<<"="<<skf<<endl; } if(b==2&&skf==0) printf("无可用法杖!\n"); if(b==3&&tlf>=1){ tlf--; renbao=1; cout<<"下次攻击将会暴击"<<endl; cout<<"头颅使用数量"<<tlf<<endl; } if(b==3&&jf==0) printf("无可用法杖!\n"); } if(sheng<=0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; Sleep(1000); cout<<"请去商店补血后再战斗"<<endl; Sleep(1000); cout<<"复活中"; for(int i=1;i<=5;i++){ printf("."); Sleep(500); } printf("\n"); break; } if(fangzhi==0){ printf("防御次数已用尽\n"); } } if(sheng>0){ printf("你竟然击败了魔王!!!\n"); printf("可是,你真的赢了吗?"); for(int i=1;i<=5;i++){ printf("."); Sleep(800); } printf("\n魔石的力量将赐予它们新生!"); printf("\n"); Sleep(1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); qian=qian+100; m++; cout<<"金币"<<"+100"<<endl; cout<<"------你获得了魔石------"<<endl<<endl; } bao=0; gong=gongj; fang=fangj; cout<<endl; } } else if(b==2&&sheng<=0){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"你死了"<<endl; cout<<"请去商店补血后再战斗"<<endl<<endl; } else if(b==3){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN |FOREGROUND_BLUE); printf("请稍后"); for(int i=1;i<=5;i++){ printf("."); Sleep(500); } printf("\n"); printf("\n自身资料\n"); printf("----------------------------------------------\n"); printf("生命: %d ",sheng); printf("攻击: %d\n\n",gong); printf("防御: %d ",fang); printf("生命上限: %d\n\n",shengm); printf("金币: %d ",qian); printf("恢复灵药: %d\n\n",yao); printf("嗜血药剂: %d ",jg); printf("钢铁合剂: %d\n\n",jf); if(m>0) printf("魔石: %d ",m); printf("\n----------------------------------------------\n"); cout<<endl<<endl; } if(m==5){ if(mo==1){ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); Sleep(2000); cout<<"你第五次击败了魔王,"<<endl; Sleep(2000); cout<<"看着眼前没再复活的魔王的尸体,"<<endl; Sleep(2000); cout<<"“结束了?”"<<endl; Sleep(2000); cout<<"你看着仍在散发着紫色光芒的魔石,"<<endl; Sleep(2000); cout<<"暗自否定了这个问题。"<<endl; Sleep(2000); cout<<"你的视线不经意间扫过你从魔王身上获得的战利品,"<<endl; Sleep(2000); cout<<"却发现它们似乎和你的身体融合在了一起。"<<endl; Sleep(2000); cout<<"“怎么回事?!”"<<endl; Sleep(2000); cout<<"你眼前的景物逐渐变得模糊."<<endl; Sleep(2000); cout<<"你的眼睛散发着紫色的诡异的光芒。"<<endl; Sleep(2000); cout<<"意识模糊间,你看到一个幻影出现在你面前。"<<endl; Sleep(2000); cout<<"它收走了四块魔石,把最后一块放在了你的胸前。"<<endl; Sleep(2000); cout<<"“原来...如此...”"<<endl; Sleep(2000); cout<<"一声怒吼回荡在山谷之间。"<<endl; Sleep(2000); cout<<"......"<<endl; Sleep(2000); cout<<"一个新的身影出现,"<<endl; Sleep(2000); cout<<"“魔王,我来讨伐你了!”"<<endl; Sleep(2000); break; } else{ system("CLS"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"彩蛋结局!!!!!"<<endl; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED); Sleep(2000); cout<<"你第五次击败了魔王,"<<endl; Sleep(2000); cout<<"看着眼前没再复活的魔王的尸体,"<<endl; Sleep(2000); cout<<"“结束了?”"<<endl; Sleep(2000); cout<<"你看着仍在散发着紫色光芒的魔石,"<<endl; Sleep(2000); cout<<"暗自否定了这个问题。"<<endl; Sleep(2000); cout<<"你的视线不经意间扫过你你的身体,"<<endl; Sleep(2000); cout<<"却发现你的身体在逐渐变得透明。"<<endl; Sleep(2000); cout<<"“怎么回事?!”"<<endl; Sleep(2000); cout<<"你的耳边回荡起不可名状的事物的低语。"<<endl; Sleep(2000); cout<<"你的大脑陷入了疯狂。"<<endl; Sleep(2000); cout<<"你看到一个幻影出现在天边,并且在慢慢地消失。"<<endl; Sleep(2000); cout<<"你的神情突然变得坚定而又疯狂。"<<endl; Sleep(2000); cout<<"“遵命...我的主人...”"<<endl; Sleep(2000); cout<<"......"<<endl; Sleep(2000); cout<<"一个新的身影出现,"<<endl; Sleep(2000); cout<<"“魔王,我来讨伐你了!”"<<endl; Sleep(2000); break; } } } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<endl; cout<<"---------------------------------------------------------"; cout<<"完结"; cout<<"---------------------------------------------------------"<<endl; Sleep(2000); cout<<"感谢游玩"; return 0; }