XYCRAFT 1.1

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复制小技巧:先Ctrl+A复制全文,粘贴在编译器以后再将首尾不是代码的部分删掉。


#include <iostream>
#include <conio.h>
#include <string>
#include <map>
#include<stdlib.h>
#include <cmath>
#include<fstream> 
#include<windows.h>
#include<cstdio>
#include<cstring>
#include<stdio.h>
#include<conio.h>
#include<sstream>
#include<time.h>
#include<vector> 
#include<stdio.h>
#include<stdlib.h>
#include <windows.h>
#include <time.h> 
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
int qdph=0; 
int i=0;
int bianping=0;
void console()
{
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);  
    CONSOLE_SCREEN_BUFFER_INFO bInfo; 
    GetConsoleScreenBufferInfo(hOut, &bInfo );  
    SetConsoleTitle("XYCRAFT 1.1 简体中文版"); // 设置窗口的标题
}
void color(int corcorcor){
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),corcorcor);

/*  1   深蓝色
    2   深绿色
    3   深青色 
    4   深红色
    5   深粉色
    i   黄色
    7   深白色
    8   灰色
    9   浅蓝色
    10  浅绿色 
    11  浅青色 
    12  浅红色 
    13  浅粉色 
    14  浅黄色 
    15  浅白色 
    背景
    1~15        黑色 
    16~31       深蓝色 
    32~47       深绿色
    48~63       深青色
    64~79       深红色
    'S'~95      深粉色
    96~111      深黄色
    112~127     深白色
    128~143     灰色
    144~159     浅蓝色
    160~1'A'    浅绿色
    176~191     浅青色
    192~207     浅红色
    208~223     浅粉色
    224~239     浅黄色
    240~255     浅白色
*/

}
void green(){
    color(160);
    cout<<"  ";
} 

void blue(){
    color(31);
    cout<<"  ";
} 
void yulan1(){
    green();blue();cout<<endl;
    blue();green();
}
void yulan2(){
    blue();blue();cout<<endl;
    blue();blue();
}
void yulan3(){
    green();green();cout<<endl;
    green();green();
}
void ren1(){
    color(14);
    cout << "■"<<endl;
    color(10);
    cout << "▋▋";
}
void ren2(){
    color(14);
    cout << "■"<<endl;
    color(13);
    cout << "▋▋";
}

void ren3(){
    color(14);
    cout << "■"<<endl;
    color(11);
    cout << "▋▋";
} 
void bj1(){
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
    green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();
    cout<<"\n";
    blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue();green(); blue(); green();
    cout<<"\n";
}
void bj2(){
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
    blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();
    cout<<"\n";
    blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue();blue(); blue(); blue();
    cout<<"\n";
}
void bj3(){
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
    green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();
    cout<<"\n";
    green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green();green(); green(); green();
    cout<<"\n";
}

int errortimes=0;
string xypas,xynam,xypin;
char ch;
string XYPin(string s){//该函数如需借鉴请先联系沙兴安 
    int sn=min((int)s.size()+64,90),kn=(int)s.size();
    int pin[256];
    string sp;
    for(int i=0;i<s.size()-1;i++){
        pin[i]=(int)(s[i]+s[i+1])/2;
    }
    for(int i=0;i<s.size();i++){
        if(kn%2==(int)pin[i]%3) sp+=(char)(min((int)sn+i*2,127));
        sp+=(char)pin[i];
    }
    return sp;
}
void lin(string str){//该函数如需借鉴请先联系沙兴安 
    int i,l,w;
    w=80;
    l=str.length();
    for(i=0;i<(w-l)/2;i++)
    cout<<" ";
    cout<<str;
    return ;
}
void nameline(string str){
    int i,l,w;
    w=50;
    l=str.length();
    for(i=0;i<(w-l)/2-1;i++)
    cout<<" ";
    cout<<str;
    if((w-l)%2==0){
        for(i=0;i<(w-l)/2-1;i++)
        cout<<" ";
    }else{
        for(i=0;i<(w-l)/2;i++)
        cout<<" ";
    }
    color(7);
    cout<<"|";
    return ;
}
void passline(string str){
    int i,l,w;
    w=50;
    l=str.length();
    for(i=0;i<(w-l)/2-1;i++)
    cout<<" ";
    for(i=0;i<str.length();i++) cout<<"*";
    if((w-l)%2==0){
        for(i=0;i<(w-l)/2-1;i++)
        cout<<" ";
    }else{
        for(i=0;i<(w-l)/2;i++)
        cout<<" ";
    }
    color(7);
    cout<<"|";
    return ;
}
bool Login_getpass(){
    errortimes=0;
    cp:;
    if(errortimes>=3){
        color(13);
        cout<<endl;
        lin("错误次数过多,登录失败!");
        Sleep(3000);
        color(7);
        return 0;
    }
    xypin="";
    ch=0;
    while(ch!=13){
        system("cls");
        color(14);
        lin("■      ■■■■   ■■■■   ■   ■■■■\n"); 
        lin("■      ■    ■   ■         ■   ■    ■\n"); 
        lin("■      ■    ■   ■  ■■   ■   ■    ■\n"); 
        lin("■      ■    ■   ■    ■   ■   ■    ■\n"); 
        lin("■■■  ■■■■   ■■■■   ■   ■    ■\n"); 
        lin("_______________________________________________________\n"); 
        cout<<endl;
        lin("登录 XY 账号");
        printf("\n\n\n\n\n\n");
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |";
        color(11);
        nameline("欢迎回来,"+xynam);
        cout<<endl;
        lin("==================================================");
        printf("\n\n\n");
        color(10);
        cout<<"               >>输入密码";
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |";
        passline(xypin);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        lin("                           忘记密码?按z键找回密码!");
        ch=_getch();
        if(ch=='Z'||ch=='z'){
            system("cls"); 
            cout<<"偷偷告诉你,密码是:"<<xypas<<" ,因为安全,所以不是所有告诉你";
            Sleep(2000);
            continue; 
        } 
        xypin+=ch;
        if(ch==8){
            xypin=xypin.substr(0,xypin.length()-1);
            xypin=xypin.substr(0,xypin.length()-1);
        }
    }
    stringstream in1,in2;
    xypin=XYPin(xypin);
    in1<<xypin;
    in1>>xypin;
    in2<<xypas;
    in2<<xypas;
    if(xypin!=xypas){
        cout<<endl;
        color(12);
        lin("密码错误");
        errortimes++;
        Sleep(1500);
        goto cp;
    }
    system("cls");
    return 1;
} 
void getnam(){
    xypin="";
    ch=0;
    while(ch!=13){
        system("cls");
        color(14);
        cout<<endl;
        lin("注册 XY 账号");
        printf("\n\n\n\n\n\n");
        color(10);
        cout<<"               >>用户名";
        color(15);
        cout<<"  {请输入}"; 
        if(xypin.length()>45){
            color(12);
            cout<<"   用户名过长";
            xypin=xypin.substr(0,xypin.length()-1);
        }
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |";
        nameline(xypin);
        cout<<endl;
        lin("==================================================");
        printf("\n\n\n");
        color(10);
        cout<<"               >>密码";
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |                                                |";
        cout<<endl;
        lin("==================================================");
        ch=_getch();
        xypin+=ch;
        if(ch==8){
            xypin=xypin.substr(0,xypin.length()-1);
            xypin=xypin.substr(0,xypin.length()-1);
        }
    }
    system("cls");
    stringstream in1;
    in1<<xypin;
    in1>>xynam;
    if(xynam.length()==0) getnam();
    return ;
}
void getpas(){
    xypin="";
    ch=0;
    while(ch!=13){
        system("cls");
        color(14);
        cout<<endl;
        lin("注册 XY 账号");
        printf("\n\n\n\n\n\n");
        color(10);
        cout<<"               >>用户名 输入完成 √";
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |";
        nameline(xynam);
        cout<<endl;
        lin("==================================================");
        printf("\n\n\n");
        color(10);
        cout<<"               >>密码";
        color(15);
        cout<<"  {请输入}"; 
        if(xypin.length()>45){
            color(12);
            cout<<"   密码过长";
            xypin=xypin.substr(0,xypin.length()-1);
        }
        color(7);
        cout<<endl;
        lin("==================================================");
        cout<<endl;
        cout<<"               |";
        passline(xypin);
        cout<<endl;
        lin("==================================================");
        ch=_getch();
        xypin+=ch;
        if(ch==8){
            xypin=xypin.substr(0,xypin.length()-1);
            xypin=xypin.substr(0,xypin.length()-1);
        }
    }
    system("cls");
    xypas=xypin;
    if(xypas.length()==0) getpas();
    return ;
}
void XYlogin(){
    ifstream fin("XY账户.xydata");
    fin>>xynam>>xypas;
    fin.close();
    if(xynam.length()!=0 && xypas.length()!=0){
        if(Login_getpass()==0){
            i=0;
            cout<<0/i;
        }
        return ;
    } 
    getnam();
    getpas();   
    ofstream fout("XY账户.xydata");
    fout<<xynam<<endl<<XYPin(xypas);
    fout.close();
    return ;    
}
void clearScreen(){    
    HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
    COORD coordScreen = { 0, 0 };    // home for the cursor
    SetConsoleCursorPosition( hConsole, coordScreen );
}

string getTime(){//该函数如需借鉴请先联系沙兴安 
    time_t timep;
    time (&timep);
    char tmp[64];
    strftime(tmp, sizeof(tmp), "%m%d",localtime(&timep) );
    return tmp;
}
string GetTime(){//该函数如需借鉴请先联系沙兴安 
    time_t timep;
    time (&timep);
    char tmp[64];
    strftime(tmp, sizeof(tmp), "%Y%m%d",localtime(&timep) );
    return tmp;
}

string nihao(){//该函数如需借鉴请先联系沙兴安 
    time_t timep;
    time (&timep);
    char tmp[64];
    strftime(tmp, sizeof(tmp), "%Y",localtime(&timep) );
    return tmp;
}
void Line(string str){
    int i,l,w;
    w=80;
    l=str.length();
    for(i=0;i<(w-l)/2;i++)
    cout<<" ";
    cout<<str<<endl;
    return ;
}

void Line2(string str){
    int i,l,w;
    w=80;
    l=str.length();
    for(i=0;i<(w-l)/2;i++)
    cout<<" ";
    cout<<str;
    for(i=0;i<(w-l)/2;i++)
    cout<<" ";
    return ;
}
string nihhao=nihao();
bool end_days(){
    string tmp=GetTime(),temp="20250101";
    if(tmp>=temp) return 1;
    else return 0;
}
bool fool_days(){
    string tmp=getTime();
    if(tmp=="0401") return 1;
    else return 0;
}
void rightLine(string str){
    int i,l,w;
    w=80;
    l=str.length();
    for(i=1;i<80-l;i++)
    cout<<" ";
    cout<<str<<endl;
    return ;
}

void rightLine2(string str){
    int i,l,w;
    w=80;
    l=str.length();
    for(i=1;i<80-l;i++)
    cout<<" ";
    cout<<str;
    return ;
}
void sbLine(string str){
    int i,l,w;
    w=80;
    l=str.length();
    for(i=1;i<80;i++)
    cout<<" ";
    cout<<str<<endl;
    return ;
}
void a111mycenter(){
    system("cls");
    char cmmd=getch(); 
    while(!(cmmd=='e' || cmmd=='E')){
        color(240);
        clearScreen();
        Line("————个人中心————");
        cout<<endl<<endl<<endl<<endl;
        color(240);
        if(xynam.empty()) Line("XY账号:未登录");
        else Line("XY账号:已登录("+xynam+")");
        cout<<endl;
        cout<<endl;
        if(xynam.empty()) {
        Line(" L-登录XY账号 ");
        }
        cout<<endl;
        Line("  G-中心商城  ");
        cout<<endl;
        Line("   H-个性化   ");
        cout<<endl;
        Line("E-退出个人中心");
        cmmd=getch();
        if(cmmd=='L' || cmmd=='l') XYlogin();
        //if(cmmd=='H' || cmmd=='h') Exchange_code();
    }
    cmmd='?';
}
int fallspeed;
int jumpspeed = -3;
int gravity = 1;
int y = 1000, x = 1000;
int restartposy, restartposx, face, health = 2000, lasthealth = 2000, breath = 100, hungry = 2000, dienum;
bool attack, defense, hurt, mode;
struct TNT
{
    int y;
    int x;
    int time;
    bool issave;
};
struct BLOCK
{
    int color;
    string ch;
    string type;
};
struct MOB
{
    int fallspeed;
    int health;
    bool hurt;
    int y;
    int x;
    int attack;
    string shap;
    bool isenemy;
    int color;
    string name;
};
struct ARROW
{
    string shap;
    double y;
    double x;
    double fallspeed;
    double plusx;
};
TNT tnt[20];
string die;
ARROW arrow[100];
//MOB mobs[50] = {
//    {0,2000,0,0,0,100,"危",true,7,"危"},
//    {0,10,0,0,0,10,"  ",true,7,"  "},
//    {0,2000,0,0,0,100,"MM",false,7,"MM"},
//    {0,200000,0,90,70,-100,"AC",true,7,"Accept"},
//    {0,20000,0,90,70,500,"BO",true,7,"BOSS"},
//    {0,200000,0,90,70,-2000,"AK",true,7,"AK"},
//};
//MOB mob[100] = {
//    {0,1000,0,92,4,100,"WA",true,7,"Wrong Anwser"},
//    {0,1000,0,92,4,100,"TL",true,7,"Time Limit Error"},
//    {0,2000,0,92,4,300,"怪物",true,7,"无敌怪物"},
//    {0,1000,0,45,9,100,"WA",true,7,"Wrong Anwser"},
//    {0,100000,0,90,70,-100,"AC",true,7,"Accept"},
//    {0,100000,0,90,70,-1000,"AK",true,7,"AK"},
//    {0,10000,0,90,70,500,"UK",true,7,"Unknown Error"},
//    {0,1000,0,92,3,0,"MM",false,7,"MM"},
//    {0,1000,0,92,3,0,"MM",false,7,"MM"},
//    {0,1000,0,90,15,0,"MM",false,7,"MM"},
//    {0,1000,0,90,80,0,"MM",false,7,"MM"},
//};
BLOCK block[32] = {
    {0,"  ","air"},//空气
    {6,"██","block"},//土块
    {8,"██","block"},//石头
    {2,"██","block"},//草方块
    {15,"██","fallblock"},//雪块 
    {4,"██","block"},//岩浆块
    {14,"▓▓","fallblock"},//沙块 
    {8,"II","fallblock"},//铁砧
    {9,"██","water"},//水
    {9,"▇▇","water"},//水
    {9,"▆▆","water"},//水
    {9,"▅▅","water"},//水
    {9,"▄▄","water"},//水
    {9,"▃▃","water"},//水
    {9,"▂▂","water"},//水
    {9,"▁▁","water"},//水
    {12,"██","lava"},//岩浆
    {12,"▇▇","lava"},//岩浆
    {12,"▆▆","lava"},//岩浆
    {12,"▅▅","lava"},//岩浆
    {12,"▄▄","lava"},//岩浆
    {12,"▃▃","lava"},//岩浆
    {12,"▂▂","lava"},//岩浆
    {12,"▁▁","lava"},//岩浆  
    {12,"危","background"},//危
    {6,"██","background"},//木头
    {10,"██","background"},//树叶 
    {15,"██","background"},//带雪树叶
    {15,"▅▅","bomb"},//TNT爆炸 
    {12,"Ⅲ","TNT"},//TNT
    {7,"Ⅲ","TNT"},//TNT2
    {6,"∷","ladder"},//梯子
};
int board[2005][2005];
int setboard[2005][2005];
int bag[100];
int clear_buffer()
{
    while(kbhit())
    {
        if(getch() != EOF); 
        for(int i = 1; i <= 256; i++)
        {
            if(GetAsyncKeyState(i));
        }
    }
    return 0;
}

int init()//听说有人要我增加地图生成的注释,所以我就写了。 
{
    for(int j = 0; j < 100; j++)
    {
        bag[j] = 0;//这个...初始化背包 
    }
    for(int i = 0; i < 2000; i++)
    {
        for(int j = 0; j < 2000; j++)
        {
            board[i][j] = 0;//初始化地图 (我们的y是倒着来的) 
        }
    } 
    double lasty = rand() % 101 + 400;//lasty代表上一个我们选择的点的高度。 
    for(int i = 5; i < 1000; i += 5)//i每次加5,每隔5个点连一条线 
    {
        double y = rand() % 21 - 10 + lasty;//y代表这个点我们选择的高度,为了不出现太陡峭的山,我们只允许这个高度在刚才的点的高低10格内。 
        y = min(450.0, y);//这是最小高度,防止整个地图都在水里。 
        double high = lasty;//这个high是用来统计当前高度的,用double可以更加精确。
        int dirt = rand() % 5 + 2;//dirt代表这一列上泥土高度。 
        for(int j = i - 5; j < i; j++)
        {
            high += (y - lasty) / 5;//high每次增加差距的1/5。 
            for(int k = 999; k >= (int)high; k--)
            {
                if(k == (int)high)//如果是最高点 
                {
                    setboard[k][j] = 3;//就用草地 
                    if(high <= 350)//如果high比较高 
                    {
                        setboard[k][j] = 4;//就用雪地 
                    }
                }
                else if(k - dirt <= (int)high)//泥土 
                {
                    setboard[k][j] = 1;
                }
                else 
                {
                    setboard[k][j] = 2;//石头 
                }
            }
        }
        lasty = y;//赋值 
    }
    //再来一边,填满最后几格 
    int dirt = rand() % 5 + 2;
    double high = lasty;
    for(int j = 995; j < 999; j++)
    {
        for(int k = 999; k >= (int)high; k--)
        {
            if(k == (int)high)
            {
                setboard[k][j] = 3;
                if(high <= 350)
                {
                    setboard[k][j] = 4;
                }
            }
            else if(k - dirt <= (int)high)
            {
                setboard[k][j] = 1;
            }
            else 
            {
                setboard[k][j] = 2;
            }
        }
    }
    //填满水,这里默认把海平面高度设为410。 
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 600; j >= 410; j--)
        {
            if(setboard[j][i] == 0)
            {
                setboard[j][i] = 8;
            }
        }
    }
    //沙子 
    for(int i = 0; i < 1000; i++)
    {
        bool a = 0;
        for(int j = 999; j >= 0; j--)
        {
            if(a && setboard[j][i] != 0  && setboard[j][i] != 8)
            {
                setboard[j][i] = 6;
                continue;
            }
            if(setboard[j][i] == 8)
            {
                continue;
            }
            if(setboard[j][i + 3] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i + 2] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i + 1] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 1] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 2] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j][i - 3] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 2][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 1][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 3][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
            if(setboard[j - 4][i] == 8)
            {
                a = true;
                setboard[j][i] = 6;
            }
        }
    }
    //树 
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block")
            {
                if(rand() % 10 == 1)
                {
                    setboard[j][i] = 25;
                    setboard[j - 1][i] = 25;
                    setboard[j - 2][i] = 25;
                    setboard[j - 3][i] = 25;
                    setboard[j - 3][i + 1] = 26;
                    setboard[j - 3][i - 1] = 26;
                    setboard[j - 4][i + 2] = 26; 
                    setboard[j - 4][i + 1] = 26;
                    setboard[j - 4][i] = 26;
                    setboard[j - 4][i - 1] = 26;
                    setboard[j - 4][i - 2] = 26;
                    setboard[j - 5][i + 2] = 26;
                    setboard[j - 5][i + 1] = 26;
                    setboard[j - 5][i] = 26;
                    setboard[j - 5][i - 1] = 26;
                    setboard[j - 5][i - 2] = 26;
                    setboard[j - 6][i + 1] = 26;
                    setboard[j - 6][i] = 26;
                    setboard[j - 6][i - 1] = 26;
                    if(j <= 350)
                    {
                        setboard[j - 3][i + 1] = 27;
                        setboard[j - 3][i - 1] = 27;
                        setboard[j - 4][i + 2] = 27; 
                        setboard[j - 4][i + 1] = 27;
                        setboard[j - 4][i] = 27;
                        setboard[j - 4][i - 1] = 27;
                        setboard[j - 4][i - 2] = 27;
                        setboard[j - 5][i + 2] = 27;
                        setboard[j - 5][i + 1] = 27;
                        setboard[j - 5][i] = 27;
                        setboard[j - 5][i - 1] = 27;
                        setboard[j - 5][i - 2] = 27;
                        setboard[j - 6][i + 1] = 27;
                        setboard[j - 6][i] = 27;
                        setboard[j - 6][i - 1] = 27;
                    }
                }
            }
        }
    } 
    //地洞 
    for(int j = 999; j >= 700; j--)
    {
        if(rand() % 20 == 1)
        {
            setboard[j - 3][2] = 0;
            setboard[j - 2][2] = 0; setboard[j - 2][3] = 0;
            setboard[j - 1][2] = 0; setboard[j - 1][3] = 0; setboard[j - 1][4] = 0;
            setboard[j][2] = 0; setboard[j][3] = 0; setboard[j][4] = 0; setboard[j][5] = 0;
            setboard[j + 1][2] = 0; setboard[j + 1][3] = 0; setboard[j + 1][4] = 0;
            setboard[j + 2][2] = 0; setboard[j + 2][3] = 0;
            setboard[j + 3][2] = 0;
        }
    }
    for(int i = 3; i < 997; i++)
    {
        for(int j = 996; j >= 500; j--)
        {
            if(block[setboard[j + 3][i]].type == "block" && block[setboard[j - 3][i]].type == "block" && setboard[j][i] == 0 && setboard[j + 1][i] == 0 && setboard[j + 2][i] == 0 && setboard[j - 1][i] == 0  && setboard[j - 2][i] == 0)
            {
                j += rand() % 5 - 2;
                j = max(3, j);
                j = min(996, j);
                if(rand() % 500 <= 499)
                {
                    setboard[j - 3][i] = 0;
                    setboard[j - 2][i - 1] = 0; setboard[j - 2][i] = 0; setboard[j - 2][i + 1] = 0;
                    setboard[j - 1][i - 2] = 0; setboard[j - 1][i - 1] = 0; setboard[j - 1][i] = 0; setboard[j - 1][i + 1] = 0; setboard[j - 1][i + 2] = 0;
                    setboard[j][i - 3] = 0; setboard[j][i - 2] = 0; setboard[j][i - 1] = 0; setboard[j][i] = 0; setboard[j][i + 1] = 0; setboard[j][i + 2] = 0; setboard[j][i + 3] = 0;
                    setboard[j + 1][i - 2] = 0; setboard[j + 1][i - 1] = 0; setboard[j + 1][i] = 0; setboard[j + 1][i + 1] = 0; setboard[j + 1][i + 2] = 0;
                    setboard[j + 2][i - 1] = 0; setboard[j + 2][i] = 0; setboard[j + 2][i + 1] = 0;
                    setboard[j + 3][i] = 0;
                    if(rand() % 20 == 1)
                    {
                        for(int k = 0; k < 100; k++)
                        {
//                            if(mob[k].shap == "")
//                            {
//                                mob[k] = {0,1000,0,0,0,100,"SS",true,7,"僵尸"};
//                                mob[k].x = i;
//                                mob[k].y = j;
//                                break;
//                            }
                        }
                    }
                }
            }
            else if(block[setboard[j + 3][i]].type == "block" && block[setboard[j + 2][i]].type == "block" && block[setboard[j + 1][i]].type == "block" && block[setboard[j][i]].type == "block" && block[setboard[j - 1][i]].type == "block" && block[setboard[j - 2][i]].type == "block" && block[setboard[j - 3][i]].type == "block")
            {
                if(rand() % 500 == 1)
                {
                    setboard[j - 3][i] = 0;
                    setboard[j - 2][i - 1] = 0; setboard[j - 2][i] = 0; setboard[j - 2][i + 1] = 0;
                    setboard[j - 1][i - 2] = 0; setboard[j - 1][i - 1] = 0; setboard[j - 1][i] = 0; setboard[j - 1][i + 1] = 0; setboard[j - 1][i + 2] = 0;
                    setboard[j][i - 3] = 0; setboard[j][i - 2] = 0; setboard[j][i - 1] = 0; setboard[j][i] = 0; setboard[j][i + 1] = 0; setboard[j][i + 2] = 0; setboard[j][i + 3] = 0;
                    setboard[j + 1][i - 2] = 0; setboard[j + 1][i - 1] = 0; setboard[j + 1][i] = 0; setboard[j + 1][i + 1] = 0; setboard[j + 1][i + 2] = 0;
                    setboard[j + 2][i - 1] = 0; setboard[j + 2][i] = 0; setboard[j + 2][i + 1] = 0;
                    setboard[j + 3][i] = 0;
                }
            }
        }
    }
    //出生点 
    bool a = false;
    for(int i = 400; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            if(setboard[j][i] == 0 && block[setboard[j + 1][i]].type == "block" && (setboard[j + 1][i] == 3 || setboard[j + 1][i] == 4))
            {
                restartposy = j;
                restartposx = i;
                y = j;
                x = i;
                a = true;
                break;
            }
        }
        if(a)
        {
            break;
        }
    }

    return 0;
}
int init2(){
    for(int j = 0; j < 100; j++)
    {
        bag[j] = 0;//这个...初始化背包 
    }
    for(int i = 0; i < 2000; i++)
    {
        for(int j = 0; j < 2000; j++)
        {
            board[i][j] = 0;//初始化地图 (我们的y是倒着来的) 
        }
    } 
    fstream fin("XY存档.txt");
       for(int i=1;i<=2000;i++){
            for(int j=1;j<=2000;j++){
                fin>>setboard[i][j];
            }
        } 
        fin.close();
}
int Arrowmove()
{
    for(int i = 0; i < 100; i++)
    {
        if(arrow[i].shap == "")
        {
            continue;
        }
        arrow[i].x += (int)arrow[i].plusx;
        arrow[i].plusx -= 0.1;
        for(int j = (int)arrow[j].y + 1; j <= (int)arrow[j].y + (int)arrow[j].fallspeed; j++)
        {
            if(block[board[j][(int)arrow[j].x]].type == "block" || block[board[j][(int)arrow[j].x]].type == "fallblock")
            {
                arrow[i].fallspeed = 0;
                return 0;
            }
        }
        arrow[i].y += arrow[i].fallspeed;
        arrow[i].fallspeed += 0.1;
        if(arrow[i].y > 999)
        {
            arrow[i].shap = "";
        }
        if(block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "block" || block[board[(int)arrow[i].y + 1][(int)arrow[i].x]].type == "fallblock")
        {
            arrow[i].shap = "";
        }
    }
    return 0;
}
int returnbj=0;
int returnren=0;
void diy(){
    system("cls");
    if(xynam.empty()) rightLine("未登录XY账号  L-登录");
        else rightLine(xynam+",欢迎您!");
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                               ■■■     ■    ■  ■                             "<<endl;
        cout<<"                               ■   ■    ■     ■■                              "<<endl;
        cout<<"                               ■   ■    ■      ■                               "<<endl;
        cout<<"                               ■   ■    ■      ■                               "<<endl;
        cout<<"                               ■■■     ■      ■                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               \n"<<endl;
        Line("快来这里自定义您的游戏!在下面选择您要自定义的选项吧!\n");
        cout<<"                           ";
        color(143);
        cout<<"  R-人物  ";
        color(240);
        cout<<"    "; 
        color(143);
        cout<<"  B-背景  ";
        color(240);
        cout<<"                            "<<endl<<endl; 
        cout<<"                           ";
        color(143);
        cout<<"         E-退出         ";
        color(240);
        cout<<"                            "<<endl; 
        cout<<"                                                                               "<<endl;
        cout<<"                           ";

        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        Line(" XYCRAFT 1.1                             Copyright XY .wenda Do not distribute!");
        char sb=getch();
        if(sb=='R'||sb=='r'){
            while(1){
                system("cls");
                Line("请选择样式\n");
                ren1();
                color(240);
                cout<<endl<<endl; 
                Line("不满意?按w切换人\n");
                Line("满意按g键确定\n");
                char sbbb=getch();
                if(sbbb=='G'||sbbb=='g'){
                    system("cls");
                    returnren=1;
                    break;
                }
                if(sbbb=='W'||sbbb=='w'){
                    system("cls");
                    Line("请选择样式\n");
                    ren2();
                    color(240);
                    cout<<endl<<endl; 
                    Line("不满意?按w切换人\n");
                    Line("满意按g键确定\n");
                    char sbab=getch();
                    if(sbab=='G'||sbab=='g'){
                        returnren=2;
                        break;
                    }
                    if(sbab=='W'||sbab=='w'){
                        system("cls");
                        Line("请选择样式\n");
                        ren3();
                        color(240);
                        cout<<endl<<endl; 
                        Line("不满意?按w切换人\n");
                        Line("满意按g键确定\n");
                        char sbcb=getch();
                        if(sbcb=='G'||sbcb=='g'){
                            returnren=3;
                            break;
                        }
                    }
                }   
            }
        }
        if(sb=='B'||sb=='b'){
            while(1){
                system("cls");
                Line("请选择样式\n");
                yulan1();
                color(240);
                cout<<endl<<endl; 
                Line("不满意?按w切换背景\n");
                Line("满意按g键确定\n");
                char sbbb=getch();
                if(sbbb=='G'||sbbb=='g'){
                    system("cls");
                    returnbj=1;
                    break;
                }
                if(sbbb=='W'||sbbb=='w'){
                    system("cls");
                    Line("请选择样式\n");
                    yulan2();
                    color(240);
                    cout<<endl<<endl; 
                    Line("不满意?按w切换背景\n");
                    Line("满意按g键确定\n");
                    char sbab=getch();
                    if(sbab=='G'||sbab=='g'){
                        returnbj=2;
                        break;
                    }
                    if(sbab=='W'||sbab=='w'){
                        system("cls");
                        Line("请选择样式\n");
                        yulan3();
                        color(240);
                        cout<<endl<<endl; 
                        Line("不满意?按w切换背景\n");
                        Line("满意按g键确定\n");
                        char sbcb=getch();
                        if(sbcb=='G'||sbcb=='g'){
                            returnbj=3;
                            break;
                        }
                    }
                }   
            }
        }
}
//int mobmove()
//{
//    for(int j = 0; j < 100; j++)
//    {
//        if(mob[j].shap == "")
//        {
//            continue;
//        }
//        mob[j].hurt = false;
//        mob[j].color = 7;
//        if(mob[j].health <= 0 || mob[j].y > 999)
//        {
//            mob[j].shap = "";
//            mob[j].color = 7;
//            continue;
//        }
//        if(block[board[mob[j].y][mob[j].x]].type == "lava")
//        {
//            mob[j].health -= 200;
//            mob[j].hurt = true;
//        }
//        else if((board[mob[j].y + 1][mob[j].x] == 5) || ((mob[j].y == y || mob[j].y == y - 1) && (mob[j].x == x + 1 || mob[j].x == x || mob[j].x == x - 1) && KEY_DOWN(' ')))
//        {
//            mob[j].health -= 100;
//            mob[j].hurt = true;
//        }
//        if(mob[j].y == y && mob[j].x == x && mob[j].isenemy)
//        {
//            health -= mob[j].attack;
//            hurt = true;
//            die = "被 " + mob[j].name + " 杀死了";
//        }
//        for(int i = mob[j].y - 1; i >= mob[j].y + mob[j].fallspeed; i--)
//        {
//            if(block[board[i - 1][mob[j].x]].type == "block")
//            {
//                mob[j].fallspeed = 0 - mob[j].y + i + 1;
//                return 0;
//            }
//        }
//        for(int i = mob[j].y + 1; i <= mob[j].y + mob[j].fallspeed; i++)
//        {
//            if(block[board[i][mob[j].x]].type == "block" || block[board[i][mob[j].x]].type == "fallblock")
//            {
//                if(mob[j].fallspeed >= 5 && block[board[i - 1][mob[j].x]].type == "water")
//                {
//                    mob[j].health -= 50 * (mob[j].fallspeed - 4);
//                    mob[j].hurt = true;
//                }
//                mob[j].fallspeed = 0;
//                return 0;
//            }
//        }
//        mob[j].y += mob[j].fallspeed;
//        mob[j].fallspeed += gravity;
//        if(mob[j].isenemy)
//        {
//            if(mob[j].y > y && (block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type == "fallblock"))
//            {
//                if(mob[j].y > y + 50)
//                {
//                    mob[j].fallspeed = -7;
//                }
//                mob[j].fallspeed = -3;
//            }
//            if(mob[j].x < x)
//            {
//                if(block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock")
//                {
//                    mob[j].x++;
//                }
//                else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock")
//                {
//                    mob[j].fallspeed = -3;
//                }
//            }
//            else if(mob[j].x > x)
//            {
//                if(block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock")
//                {
//                    mob[j].x--;
//                }
//                else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock")
//                {
//                    mob[j].fallspeed = -3;
//                }
//            }
//        }
//        else
//        {
//            if(rand() % 3 == 0)
//            {
//                if(block[board[mob[j].y][mob[j].x + 1]].type != "block" || block[board[mob[j].y][mob[j].x + 1]].type != "fallblock")
//                {
//                    mob[j].x++;
//                }
//                else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock")
//                {
//                    mob[j].fallspeed = -3;
//                }
//            }
//            else if(rand() % 3 == 1)
//            {
//                if(block[board[mob[j].y][mob[j].x - 1]].type != "block" || block[board[mob[j].y][mob[j].x - 1]].type != "fallblock")
//                {
//                    mob[j].x--;
//                }
//                else if(block[board[mob[j].y + 1][mob[j].x]].type == "block" || block[board[mob[j].y + 1][mob[j].x]].type != "fallblock")
//                {
//                    mob[j].fallspeed = -3;
//                }
//            }
//        }
//        if(mob[j].hurt)
//        {
//            mob[j].color = 12;
//        }
//    }
//    return 0;
//}
void HideCursor()
{
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_CURSOR_INFO CursorInfo;
    GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
    CursorInfo.bVisible = false; //隐藏控制台光标
    SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
int print()
{

    for(int i = y - 8; i <= y + 8; i++)
    {
        for(int j = x - 16; j <= x + 16; j++)
        {
            bool ismob = false;
            for(int s = 0; s < 100; s++)
            {
//                if(mob[s].shap == "")
//                {
//                    continue;
//                }
//                else if(mob[s].x == j && mob[s].y == i)
//                {
//                    color(mob[s].color);
//                    cout << mob[s].shap;
//                    ismob = true;
//                    break;
//                }
            }
            if(ismob)
            {
                continue;
            }
            for(int s = 0; s < 100; s++)
            {
                if(arrow[s].shap == "")
                {
                    continue;
                }
                else if((int)arrow[s].x == j && (int)arrow[s].y == i)
                {
                    color(7);
                    cout << arrow[s].shap;
                    ismob = true;
                    break;
                }
            }
            if(ismob)
            {
                continue;
            }
            else if(i == y && j == x)
            {
                if (KEY_DOWN('S'))
                {
                    color(14);
                    if(hurt)
                    {
                        color(12);
                    }
                    cout << "■";
                }
                else{
                    if(returnren==1){
                        color(10);
                        if(hurt)
                        {
                            color(12);

                        }
                        cout << "▉▉";
                    }else if(returnren==2){
                        color(13);
                        if(hurt)
                        {
                            color(12);

                        }
                        cout << "▉▉";
                    }else if(returnren==3){
                        color(11);
                        if(hurt)
                        {
                            color(12);

                        }
                        cout << "▉▉";
                    }else{
                        color(11);
                        if(hurt)
                        {
                            color(12);

                        }
                        cout << "▉▉";
                    }
                }

            }
            else if(i == y - 1 && j == x)
            {
                if (!KEY_DOWN('S'))
                {
                    color(14);
                    if(hurt)
                    {
                        color(12);
                    }
                    cout << "■";
                }
                else
                {
                    color(block[board[i][j]].color);
                    cout << block[board[i][j]].ch;
                }
            }
            else
            {
                if(i < 0 || i >= 1000 || j < 0 || j >= 1000)
                {
                    cout << "  ";
                    continue;
                }
                color(block[board[i][j]].color);
                cout << block[board[i][j]].ch;
                if(bianping==1){
                cout << block[board[i][j]].ch;
                }
            }
        }
        cout << endl;
    }
    if(!mode)
    {
        cout<<"__________________________________________________________________"<<endl;
        color(8);
        cout << "血量:";
        color(12);
        cout << health << "|"; 
        color(7);
        cout << "|";
        color(8);
        cout << "空气:";
        color(14);
        cout << breath << "|";

        cout << "|";
        color(8);
        cout << "饥饿:";
        color(14);
        cout << hungry << "|";

        cout << "|";
    } 
    color(8);
    cout << "死亡指数:";
    color(4);
    cout << dienum << "|";
    color(7);
    cout << "Y:";
    color(6);
    cout << 1000 - y << "|";
    color(7);
    cout << "X:";
    color(6);
    cout << x ;
    color(7);
    cout<<endl<<"|________________________________________________________________|";
    cout<<endl<<"| 1.水 | 2.岩浆| 3.沙子| 4.铁站| 5.箭| 0.无敌跳高| q.TNT|f.落地石|"; 
    cout<<endl<<"|________________________________________________________________|"<<endl;
    if(qdph==1){
        color(14);
        Line("现在是破坏模式,快去毁灭世界吧!  —按R退出模式") ;
    }else{
        color(14);
        Line("现在是行走/放置方块模式哦!——按R进入破坏模式") ;
    }
    color(6);
    return 0;
}
int move()
{
    if(board[y][x] == 31)
    {
        y += fallspeed;
        return 0;
    }
    if(block[board[y][x]].type == "water")
    {
        if(fallspeed > 1)
        {
            fallspeed = 1;
        }
    }
    else
    {
        for(int i = y - 1; i >= y + fallspeed; i--)
        {
            if(block[board[i - 1][x]].type == "block" || block[board[i - 1][x]].type == "fallblock")
            {
                fallspeed = 0 - y + i + 1;
                return 0;
            }
        }
    }
    for(int i = y + 1; i <= y + fallspeed; i++)
    {
        if(block[board[i][x]].type == "block" || block[board[i][x]].type == "fallblock")
        {
            if(fallspeed >= 5 && block[board[i - 1][x]].type != "water")
            {
                health -= 50 * (fallspeed - 4);
                if(fallspeed >= 7)
                {
                    die = "落地过猛!";
                }
                else
                {
                    die = "从高处摔了下来!";
                }
                hurt = true;
            }
            fallspeed = 0;
            return 0;
        }
    }
    y += fallspeed;
    fallspeed += gravity;
    return 0;
}
int bomb()
{
    for(int i = 0; i < 20; i++)
    {
        if(tnt[i].time == 0)
        {
            int atk = 0;
            if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 4)
            {
                atk = 50;
                fallspeed -= 1;
                x += x - tnt[i].x;
            }
            if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 3)
            {
                atk = 100;
                fallspeed -= 2;
                x += x - tnt[i].x;
            }
            if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 2)
            {
                atk = 300;
                fallspeed -= 4;
                x += 2 * (x - tnt[i].x);
            }
            if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 1)
            {
                atk = 500;
                fallspeed -= 7;
                x += 5 * (x - tnt[i].x);
            }
            if(abs(x - tnt[i].x) + abs(y - tnt[i].y) == 0)
            {
                atk = 800;
                fallspeed -= 10;
            }
            tnt[i].time--;
            if(!tnt[i].issave)
            {
                health -= atk;
            }
            die = "被TNT炸死了";
            if(atk > 0 && !tnt[i].issave)
            {
                hurt = true;
            }
            if(!tnt[i].issave)
            {
                for(int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++)
                {
                    for(int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++)
                    {
                        if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) == 3)
                        {
                            setboard[yy][xx] = 28;
                        }
                        if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) < 3)
                        {
                            setboard[yy][xx] = 0;
                        }
                    }
                }
            }
        }
        else if(tnt[i].time == -1)
        {
            setboard[tnt[i].y][tnt[i].x] = 0;
            if(!tnt[i].issave)
            {
                for(int yy = tnt[i].y - 3; yy <= tnt[i].y + 3; yy++)
                {
                    for(int xx = tnt[i].x - 3; xx <= tnt[i].x + 3; xx++)
                    {
                        if((int)(sqrt(abs(yy - tnt[i].y) * abs(yy - tnt[i].y) + abs(xx - tnt[i].x) * abs(xx - tnt[i].x)) + 0.9999) <= 3)
                        {
                            setboard[yy][xx] = 0;
                        }
                    }
                }
            }
            tnt[i].time--;
        }
        else if(tnt[i].time > 0)
        {
            tnt[i].time--;
            if(tnt[i].time % 2 == 0)
            {
                setboard[tnt[i].y][tnt[i].x] = 29;
            }
            else
            {
                setboard[tnt[i].y][tnt[i].x] = 30;
            }
        }
    }
    return 0;
}
int sumcnt=0; 
int check()
{
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            if(block[board[i][j]].type == "water" && board[i][j] != 15)
            {
                if(board[i + 1][j] == 0)
                {
                    setboard[i + 1][j] = board[i][j];
                    setboard[i + 1][j] = 8;
                }
                else if(block[board[i + 1][j]].type == "lava")
                {
                    setboard[i + 1][j] = 2;
                }
                else if(block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock")
                {
                    if(board[i][j + 1] == 0)
                    {
                        setboard[i][j + 1] = board[i][j] + 1;
                    }
                    else if(block[board[i][j + 1]].type == "lava")
                    {
                        setboard[i][j + 1] = 2;
                    }
                    if(board[i][j - 1] == 0)
                    {
                        setboard[i][j - 1] = board[i][j] + 1;
                    }
                    else if(block[board[i][j - 1]].type == "lava")
                    {
                        setboard[i][j - 1] = 2;
                    }
                }
            }
            if(block[board[i][j]].type == "lava" && board[i][j] != 23)
            {
                if(board[i + 1][j] == 0)
                {
                    setboard[i + 1][j] = board[i][j];
                    setboard[i + 1][j] = 16;
                }
                else if(block[board[i + 1][j]].type == "water")
                {
                    setboard[i + 1][j] = 2;
                }
                else if(block[board[i + 1][j]].type == "block" || block[board[i + 1][j]].type == "fallblock")
                {
                    if(board[i][j + 1] == 0)
                    {
                        setboard[i][j + 1] = board[i][j] + 1;
                    }
                    else if(block[board[i][j + 1]].type == "water")
                    {
                        setboard[i][j + 1] = 2;
                    }
                    if(board[i][j - 1] == 0)
                    {
                        setboard[i][j - 1] = board[i][j] + 1;
                    }
                    else if(block[board[i][j - 1]].type == "water")
                    {
                        setboard[i][j - 1] = 2;
                    }
                }
            }
            if(block[board[i][j]].type == "fallblock")
            {
                if(board[i + 2][j] == 0 && board[i + 1][j] == 0 && i + 2 < 100)
                {
                    setboard[i][j] = 0;
                    setboard[i + 2][j] = board[i][j];
                    if(board[i][j] == 7 && j == x && i + 2 == y)
                    {
                        health -= 600;
                        hurt = true;
                        die = "被压扁了";
                    }
                }
                else if(board[i + 1][j] == 0 && i + 1 < 100)
                {
                    setboard[i][j] = 0;
                    setboard[i + 1][j] = board[i][j];
                    if(board[i][j] == 7 && j == x && i + 1 == y)
                    {
                        health -= 600;
                        hurt = true;
                        die = "被压扁了";
                    }
                    else if(board[i][j] == 7 && j == x && i + 2 == y)
                    {
                        health -= 600;
                        hurt = true;
                        die = "被压扁了";
                    }
                }
            }
        }
    }
    for(int i = 0; i < 1000; i++)
    {
        for(int j = 0; j < 1000; j++)
        {
            board[i][j] = setboard[i][j];
        }
    }
//  if(sumcnt==0){
//      ofstream fout("XY存档.txt");
//      for(int i=1;i<=2000;i++){
//          for(int j=1;j<=2000;j++){
//              fout<<board[i][j]<<" ";
//          }
//      } 
//      fout.close();
//  }else{
//      
//  }

}
bool initqueding=0;
void gotoyouxi(){

    HideCursor();
        system("mode con cols=120 lines=29") ;
        srand((int)time(0));
        for(int i = 0; i < 20; i++)
        {
            tnt[i].time = -2;
        }
        if(initqueding==0){
            system("cls") ;

                cout<<"\n\n\n\n\n\n\n\n";
                cout<<"                                                                               "<<endl;
                cout<<"                 ■  ■ ■  ■ ■■■ ■■■   ■   ■■■ ■■■               "<<endl;
                cout<<"                 ■  ■  ■■  ■     ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                   ■     ■   ■     ■■■ ■■■ ■■■   ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■     ■■   ■  ■ ■       ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■■■ ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                Line("游戏存档生成中...\n") ;
                Line("你知道吗?XYCRAFT诞生于2023年3月19日!") ;
            init2();
            system("cls") ;
        }else{
            system("cls") ;
        cout<<"\n\n\n\n\n\n\n\n";
                cout<<"                                                                               "<<endl;
                cout<<"                 ■  ■ ■  ■ ■■■ ■■■   ■   ■■■ ■■■               "<<endl;
                cout<<"                 ■  ■  ■■  ■     ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                   ■     ■   ■     ■■■ ■■■ ■■■   ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■     ■■   ■  ■ ■       ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■■■ ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                Line("游戏存档生成中...\n") ;
                Line("你知道吗?XYCRAFT在1.1版本按“P”键可以退出!") ;
            init();     
            ofstream fout("XY存档.txt");
            for(int i=1;i<=2000;i++){
                for(int j=1;j<=2000;j++){
                    fout<<setboard[i][j]<<" ";
                }
            } 
            fout.close();
            system("cls") ;
        }
        while(1)
        {
            clearScreen();
            if(!mode)
            {
                move();
            } 
            if(KEY_DOWN('F'))
            {
                setboard[y + 1][x] = 2;
            }
            check();
            bomb();
            Arrowmove();
//            mobmove();
            if(mode)
            {
                hurt = false;
            } 
            print();
            Sleep(5);
            hungry--;
            hungry = max(hungry, 0);
            if(hungry == 0)
            {
                die = "被饿死了";
                hurt = true;
                health -= 10;
            }
            if(mode)
            {
                health = 1000;
            }
            if(health <= 0)
            {
                Sleep(500); 
                clearScreen();
                color(12);
                cout << "           GAME OVER           " << endl;
                color(7);
                cout << "   "<<xynam<<" " << die << endl;
                dienum++;
                Sleep(2000);
                x = restartposx;
                y = restartposy;
                health = 1000;
                hungry = 1000;
                breath = 100;
                fallspeed = 0;
            }
            health += (hungry + 201) / 300; 
            if(health > 1000)
            {
                health = 1000; 
            } 
            if(attack)
            {
                attack = 0;
            }
            if(defense)
            {
                defense = 0;
            }
            if(hurt)
            {
                hurt = false;
                lasthealth = health;
            }
            if(block[board[y][x]].type == "water")
            {
                fallspeed = 1;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
            }
            if(block[board[y - 1][x]].type == "water")
            {
                die = "被水淹死了!"; 
                breath--; 
            }
            else
            {
                breath++; 
                if(breath > 100)
                {
                    breath = 100; 
                } 
            } 
            if(board[y][x] == 31)
            {
                fallspeed = 0;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
                if(KEY_DOWN('S'))
                {
                    fallspeed = 1;
                }
            }
            if(block[board[y][x]].type == "lava")
            {
                fallspeed = 1;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
                die = "试图在岩浆里游泳!"; 
                hurt = true;
                health -= 100; 
            }
            if(qdph==0){
                if (KEY_DOWN('W') && !KEY_DOWN('S'))
                {
                    if(mode)
                    {
                        y--;
                    }
                    else
                    {
                        if(block[board[y][x]].type != "water" && board[y][x] != 31)
                        {
                            if(block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock")
                            {
                                fallspeed = jumpspeed;
                            }
                        }
                    }
                }
                if (KEY_DOWN('A'))
                {
                    if((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode)
                    {
                        if(KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode)
                        {
                            x -= 1;
                        }
                    }
                    face = -1;
                }
                if (KEY_DOWN('D'))
                {
                    if((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode)
                    {
                        if(KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block"  && block[board[y - 1][x + 1]].type != "fallblock") || mode)
                        {
                            x += 1;
                        }
                    }
                    face = 1;
                }
                if(KEY_DOWN('S'))
                {
                    if(mode)
                    {
                        y++;
                    }
                    else
                    {
                        fallspeed += 1;
                    }
                }
            }else if(qdph==1){
                if (KEY_DOWN('W') && !KEY_DOWN('S'))
                {
                    if(mode)
                    {
                        y--;
                    }
                    else
                    {
                        if(block[board[y][x]].type != "water" && board[y][x] != 31)
                        {
                            if(block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock")
                            {
                                fallspeed = jumpspeed;
                            }
                        }
                    }
                }
                if (KEY_DOWN('A'))
                {
                    if((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode)
                    {
                        if(KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode)
                        {
                            x -= 1;
                        }
                    }
                    face = -1;
                }
                if (KEY_DOWN('D'))
                {
                    if((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode)
                    {
                        if(KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block"  && block[board[y - 1][x + 1]].type != "fallblock") || mode)
                        {
                            x += 1;
                        }
                    }
                    face = 1;
                }
                if(KEY_DOWN('S'))
                {
                    if(mode)
                    {
                        y++;
                    }
                    else
                    {
                        fallspeed += 1;
                    }
                }
                if (KEY_DOWN('W'))
                {
                    setboard[y - 2][x] = 0;
                }
                if(KEY_DOWN('S'))
                {
                    setboard[y + 1][x] = 0;
                }
                if (KEY_DOWN('A'))
                {
                    setboard[y][x - 1] = 0;
                    setboard[y - 1][x - 1] = 0;
                }
                if (KEY_DOWN('D'))
                {
                    setboard[y][x + 1] = 0;
                    setboard[y - 1][x + 1] = 0;
                }
            }
            if(KEY_DOWN(' '))
            {
                attack = true;
            }
//            if(KEY_DOWN('E'))
//            {
//                system("cls");
//                color(7);
//                cout << "┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐" << endl;
//                for(int i = 0; i < 9; i++)
//                {
//                    color(7);
//                    cout << "│";
//                    for(int j = 0; j < 10; j++)
//                    {
//                        color(block[bag[i * 10 + j]].color);
//                        cout << block[bag[i * 10 + j]].ch;
//                        color(7);
//                        cout << "│";
//                    }
//                    cout << endl;
//                    color(7);
//                    cout << "├──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤" << endl;
//                }
//                color(7);
//                cout << "│";
//                for(int j = 0; j < 10; j++)
//                {
//                    color(block[bag[90 + j]].color);
//                    cout << block[bag[90 + j]].ch;
//                    color(7);
//                    cout << "│";
//                }
//                color(7);
//                cout << endl;
//                cout << "└──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘" << endl;
//                Sleep(3000);
//            }
            if(KEY_DOWN('C'))
            {
                hungry += 100;
                hungry = min(hungry, 1000);
            }
            if(KEY_DOWN('Q'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 0};
                        break;
                    }
                }
            }
            if(KEY_DOWN('i'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 1};
                        break;
                    }
                }
            }
            if(KEY_DOWN('8'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 2};
                        break;
                    }

                }
            }
            if(KEY_DOWN('9'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 3};
                        break;
                    }
                }
            }
            if(KEY_DOWN('0'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 4};
                        break;
                    }
                }
            }
            if(KEY_DOWN('I'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 5};
                        break;
                    }
                }
            }
            if(KEY_DOWN('Z'))
            {
                setboard[y + 1][x] = 0;
            }
            if(KEY_DOWN('X'))
            {
                setboard[y][x] = 24;
            }
            if(KEY_DOWN('3'))
            {
                setboard[y + 1][x] = 6;
            }
            if(KEY_DOWN('4'))
            {
                setboard[y + 1][x] = 7;
            }
            if(KEY_DOWN('1'))
            {
                setboard[y + 1][x] = 8;
            }
            if(KEY_DOWN('2'))
            {
                setboard[y + 1][x] = 16;
            }
            if(KEY_DOWN('5'))
            {
                if(face == 1)
                {
                    for(int i = 0; i < 100; i++)
                    {
                        if(arrow[i].shap == "")
                        {
                            arrow[i] = {"→",y,x,-0.7,2};
                            break; 
                        }
                    }
                }
                else
                {
                    for(int i = 0; i < 100; i++)
                    {
                        if(arrow[i].shap == "")
                        {
                            arrow[i] = {"←",y,x,-0.7,-2};
                            break;
                        }
                    }
                }
            }
            if(KEY_DOWN('T'))
            {
                clear_buffer();
                clearScreen();
                cout << "请输入指令:" << endl;
                string a;
                cin >> a;
                if(a == "kill")
                {
                    die = "失败了。";
                    hurt = true;
                    health = 0; 
                }
                if(a == "full_health")
                {
                    health = 1000; 
                }
                if(a == "creativemode")
                {
                    mode = !mode;
                }
                if(a == "move")
                {
                    cin >> y >> x;
                    y = 1000 - y;
                }
                if(a == "summom")
                {
                    int a;
                    cin >> a;
                    for(int i = 0; i < 100; i++)
                    {
//                        if(mob[i].shap == "")
//                        {
//                            mob[i] = mobs[a];
//                            mob[i].x = x;
//                            mob[i].y = y;
//                            break;
//                        }
                    }
                }
            }
            if(KEY_DOWN('O'))
            {
                for(int i = 0; i < 1000; i++)
                {
                    for(int j = 0; j < 1000; j++)
                    {
                        setboard[i][j] = 0;
                    }
                }
            }
            if(KEY_DOWN('P'))
            {
                break;
            }
            if(y > 1000)
            {
                die = "掉出了这个世界!";
                hurt = true;
                health -= 200; 
            }
            if(breath <= 0)
            {
                breath = 0;
                hurt = true;
                health -= 10; 
            }
            if(!KEY_DOWN('S') && block[board[y - 1][x]].type == "block")
            {
                die = "在墙里窒息死亡!";
                hurt = true;
                health -= 50;
            }
            if(board[y + 1][x] == 5)
            {
                hurt = true;
                die = "发现了地板是熔岩做的。";
                health -= 30; 
            }

            if (KEY_DOWN('R'))
            {
                if(qdph==1){
                    qdph=0; 
                    Sleep(200);
                }else{
                    qdph=1;
                    Sleep(200);
                }
            }
            clear_buffer();
        }
}
int jinkelabi=0;
void fool(){
    if(fool_days){
        system("cls"); 
        cout<<"您获得了超级豪华大礼包!按F键查看!";
            char queding=getch();
            if(queding=='F'||queding=='f'){
                while(1){
                    cout<<"愚人节快乐!!!" ;
                    Sleep(100); 
                }
            } 
    }
}
int loginfa=0;
int initqd2=0;
void kaishi(){
    system("color 78");
    if(loginfa==0){
        //XYlogin();
        loginfa=1;
    }
//if(fool_days()){
//          clearScreen();
//              cout<<"哈哈哈,上当了!!!" ; 
//              Sleep(6000);
//              kaishi();
//          }
    HideCursor();
        system("mode con cols=120 lines=29") ;
        system("cls");
    system("color F8");
        color(192);
        Line2("☆新论坛!基于Gutalk新论坛!https://xy-talk-site.netlify.app/");
        cout<<endl;
        color(240); 
        if(xynam.empty()) rightLine("未登录XY账号  L-登录");
        else rightLine(xynam+",欢迎您!");
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                 ■  ■ ■  ■ ■■■ ■■■   ■   ■■■ ■■■               "<<endl;
        cout<<"                 ■  ■  ■■  ■     ■  ■ ■  ■ ■       ■                 "<<endl;
        cout<<"                   ■     ■   ■     ■■■ ■■■ ■■■   ■                 "<<endl;
        cout<<"                 ■  ■   ■   ■     ■■   ■  ■ ■       ■                 "<<endl;
        cout<<"                 ■  ■   ■   ■■■ ■  ■ ■  ■ ■       ■                 "<<endl;
        cout<<"                                                                               "<<endl;
        color(240);
        cout<<"                            XYcraft 1.1  green version                        "<<endl;
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|       F-单人游戏       |";
        color(240);
        cout<<"                            "<<endl; 
//        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|________________________|";
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                           ";

        color(160);
        cout<<"|       H-个人中心       |";
        color(240);
        cout<<"                            "<<endl; 
//        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|________________________|";
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                           ";

        color(160);
        cout<<"|       Z-小白教程       |";
        color(240);
        cout<<"                            "<<endl; 
//        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|________________________|";
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                           ";

        color(160);
        cout<<"|      A-关于XYcraft     |";
        color(240);
        cout<<"                            "<<endl; 
//        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|________________________|";
        color(240);
        cout<<"                                                                               "<<endl;
        cout<<"                           ";
        color(160);
        cout<<"|  J-论坛  |";
        color(240);
        cout<<"  "; 
        color(160);
        cout<<"|  O-退出  |";
        color(240);
        cout<<"                            "<<endl; 
        cout<<"                           ";
        color(160);
        cout<<"|__________|";
        color(240);
        cout<<"  "; 
        color(160);
        cout<<"|__________|";
        color(240);
        cout<<"                            "<<endl; 
        cout<<"                                                                               "<<endl;
        cout<<"                                                                               "<<endl;
        cout<<" XYCRAFT 1.1                             Copyright XY .wenda Do not distribute!";
        char cmmd=getch();
        if(cmmd=='f'||cmmd=='F'){
        L1: system("cls") ;

            Line("生成世界选项");
            Line("_____________________________________________\n\n") ; 
            Line("____________________"); 
            Line("|                  |");
            Line("|    1.创建存档    |"); 
            Line("|                  |");
            if(initqd2>1){
                Line("|2.读取存档(不稳定)|"); 
                Line("|                  |");
            }
            Line("|__________________|"); 
            cout<<endl;
            char sssd=getch();

        color(240);
            if(sssd=='2'&&initqd2>1){
                 system("cls") ;
                cout<<"\n\n\n\n\n\n\n\n";
                cout<<"                                                                               "<<endl;
                cout<<"                 ■  ■ ■  ■ ■■■ ■■■   ■   ■■■ ■■■               "<<endl;
                cout<<"                 ■  ■  ■■  ■     ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                   ■     ■   ■     ■■■ ■■■ ■■■   ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■     ■■   ■  ■ ■       ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■■■ ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                Line("游戏存档读取中...\n") ;
                Line("你知道吗?XYCRAFT有1.1公测版!") ;
                initqueding=0;
                Sleep(1000);
            }else if(sssd=='1'){
                initqd2+=10;
                initqueding=1;
            }else{

            system("cls") ;
            goto L1;
            }
            system("cls") ;
            if(returnbj==1){
                bj1();
            } else if(returnbj==2){
                bj2();
            }else if(returnbj==3){
                bj3();
            }else{

            }
            clearScreen();
    system("color 00");
            gotoyouxi();
            system("cls") ;
            kaishi();
        }else if(cmmd=='H'||cmmd=='h'){
            system("cls") ;
            while(!(cmmd=='e' || cmmd=='E')){

            system("cls");
            rightLine2("金坷垃币:");cout<<jinkelabi<<endl; 
                Line("▃ ▃ ▃ ▃ ▃ ▃ 个人中心 ▃ ▃ ▃ ▃ ▃ ▃");
                cout<<endl<<endl;

                color(240);
                if(xynam.empty()) Line("XY账号:未登录");
                else Line("XY账号:已登录("+xynam+")"); 
                cout<<endl;
                cout<<endl;
                cout<<"                           ";
                color(160);
                cout<<"       L-注销账号       ";
                color(240);
                cout<<"                            "<<endl; 

//        cout<<"                                                                               "<<endl;
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                color(160);
                cout<<"       G-我的金币       ";
                color(240);
                cout<<"                            "<<endl; 
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                color(160);
                cout<<"        H-个性化        ";
                color(240);
                cout<<"                            "<<endl; 
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                color(160);
                cout<<"        D-兑换码        ";
                color(240);
                cout<<"                            "<<endl; 
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                color(160);
                cout<<"        S-实验室        ";
                color(240);
                cout<<"                            "<<endl; 
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                color(160);
                cout<<"     E-退出个人中心     ";
                color(240);
                cout<<"                            "<<endl; 
                cout<<"                           ";
                color(160);
                cout<<"________________________";
                color(240);
                cout<<"                                                                               "<<endl;
                cout<<"                           ";

                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<" XYCRAFT 1.1                             Copyright XY .wenda Do not distribute!";
                cmmd=getch();
                if(cmmd=='L' || cmmd=='l') XYlogin(); system("cls");
                if(cmmd=='H' || cmmd=='h') diy();
                if(cmmd=='S' || cmmd=='s') {
                    system("cls");
                    Line("■        ■    ■■  ") ; 
                    Line("■      ■  ■  ■  ■") ;
                    Line("■      ■■■  ■■■") ;
                    Line("■      ■  ■  ■  ■") ;
                    Line("■■■  ■  ■  ■■■") ;
                    Line("\n");
                    Line(" XY在这里列出了即将上线的许多搞笑及实用玩法,您可以试用! ");
                    cout<<"\n\n\n\n";                   
                    cout<<"                           ";
                    color(160);
                    if(bianping==0) {
                    cout<<"     1-开启扁平世界     ";
                    }if(bianping==1) {
                    cout<<"     1-关闭扁平世界     ";
                    }
                    color(240);
                    cout<<"                            "<<endl; 
                    cout<<"                                                                               "<<endl;
                    cout<<"                           ";

                    color(160);
                    cout<<"         E-退出         ";
                    color(240);
                    cout<<"                            "<<endl; 
                    cout<<"                                                                               "<<endl;
                    cout<<"                           ";
                    char getsb=getch();
                    if(getsb=='1'){
                        system("cls");
                        if(bianping==0){
                            int getbianpin=MessageBox(NULL,"是否开启?","提示",MB_YESNO);
                            if(getbianpin==6){
                                bianping=1;
                            }else{
                                bianping=0;
                            }
                        }else{
                            int getbianpin=MessageBox(NULL,"是否关闭?","提示",MB_YESNO);
                            if(getbianpin==6){
                                bianping=0;
                            }else{
                                bianping=1;
                            }
                        }
                    } else{

                    }
                }
                if(cmmd=='G' || cmmd=='g') {

                     system("cls");
                     fstream fin("金坷垃.txt");
                    fin>>jinkelabi;
                    fin.close();
                    cout<<"您有 ";
                    cout<<jinkelabi;
                    cout<<" 个金坷垃币,";
                    if(jinkelabi>=1000){
                        cout<<"真是一个大富翁!  金坷垃币隐藏代码:jing-ke-la-666";
                    } else if(jinkelabi>=100){
                        cout<<"试试 jing-ke-la*100 ,数量乘100!";
                    } else{
                        cout<<"到 个人中心 →兑换码 兑换一些吧!";
                    }
                    cout<<endl<<"5秒后继续";
                    Sleep(1000); 
                    cout<<endl<<"4秒后继续";
                    Sleep(1000); 
                    cout<<endl<<"3秒后继续";
                    Sleep(1000); 
                    cout<<endl<<"2秒后继续";
                    Sleep(1000); 
                    cout<<endl<<"1秒后继续";
                    Sleep(1000); 
                }
                if(cmmd=='D' || cmmd=='d'){

            system("cls");
                    string jinkela;
                    cout<<"请输入兑换码:";
                    cin>>jinkela;
                    if(jinkela=="jing-ke-la+100"){
                         jinkelabi= jinkelabi+100;
                         cout<<"兑换成功!";
                         Sleep(1000);
                         system("cls"); 
                    }
                    if(jinkela=="jing-ke-la-100"){
                         jinkelabi= jinkelabi-100;
                         cout<<"兑换成功!";
                         Sleep(1000);
                         system("cls"); 
                    }
                    if(jinkela=="jing-ke-la*100"){
                         jinkelabi= jinkelabi*100;
                         cout<<"兑换成功!";
                         Sleep(1000);
                         system("cls"); 
                    }
                    if(jinkela=="jing-ke-la-666"){
                         jinkelabi=0;
                         cout<<"兑换成功!";
                         Sleep(1000);
                         system("cls"); 
                    }

                    ofstream fout("金坷垃.txt");
                    fout<<jinkelabi;
                    fout.close();
                }

            system("cls");
            }
            system("cls");
            cmmd='?';
            kaishi();
//          if(end_days()){
//              clearScreen();
//              cout<<"新的版本出来了,您可以更新了!"; 
//          } 
            Sleep(6000);
        }if(cmmd=='J'||cmmd=='j'){
            system("start https://gutalk.netlify.app/");
            Sleep(1000);
        }if(cmmd=='O'||cmmd=='o'||cmmd=='0'){
             exit(0);
             Sleep(6000);
        }if(cmmd=='A'||cmmd=='a'){
            system("cls");
                cout<<"                                                                               "<<endl;
                cout<<"                 ■  ■ ■  ■ ■■■ ■■■   ■   ■■■ ■■■               "<<endl;
                cout<<"                 ■  ■  ■■  ■     ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                   ■     ■   ■     ■■■ ■■■ ■■■   ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■     ■■   ■  ■ ■       ■                 "<<endl;
                cout<<"                 ■  ■   ■   ■■■ ■  ■ ■  ■ ■       ■                 "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                cout<<"                                                                               "<<endl;
                Line("_________________________________________________");
                Line("XYCRAFT 1.1      GREEN VERSION      " + nihhao +" XY");
                Line("最后更新时间:2023/4/14  →" + nihhao + getTime());
                Line("_________________________________________________\n");
            Line("关于:");
            Sleep(500);
            Line("XYcraft是XY wenda.研发的方块游戏。");
            Sleep(500);
            Line("游戏采用mineworld内核,是强大的开源c++我的世界代码。我们基于mineworld内核改造,修复了大部分bug。保证大家的游玩体验!");
            Sleep(500);
            Sleep(500);
            Line("| 2023年3月19日22点25分,一个叫XYCRAFT的游戏诞生了。这是问答的第八款沙盒游戏"); 
            Line("mineworld开源地址:https://blog.csdn.net/kangweichen/article/details/123901922"); 
            Line("按任意键继续...");
            getch();
            kaishi();
        }
        else if(cmmd=='Z'||cmmd=='z'){
            system("cls");
            cout<<

            "┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐\n"<<
            "│ 1   │ 2   │ 3   │ 4   │ 5   │ 6   │ 7   │ 8   │ 9   │ 0   │ —  │ +   │ \n"<<
            "│ 水  │岩浆 │沙子 │铁站 │ 箭  │     │     │     │     │跳高 │ -   │ =   │\n"<<
            "└────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┬┴────┐\n"<<
            "     │ Q   │ W   │ E   │ R   │ T   │ Y   │ U   │ I   │ O   │ P   │ {   │ }   │\n"<<
            "     │炸弹 │移动 │     │破坏 │指令 │     │     │     │空岛 │退出 │ [   │ ]   │\n"<<
            "     └┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┴┬────┘\n"<<
            "      │ A   │ S   │ D   │ F   │ G   │ H   │ J   │ K   │ L   │ :   │ \"   │\n"<<
            "      │移动 │蹲下 │移动 │石头 │     │     │     │     │     │ ;   │ \'   │\n"<<
            "      └───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┴───┬─┘\n"<<
            "          │ Z   │ X   │ C   │ V   │ B   │ N   │ M   │ <   │ >   │ ?   │\n"<<
            "          │     │     │满血 │     │     │     │     │ ,   │ .   │ /   │\n"<<
            "          └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘\n";
            cout<<"借鉴于BLOCKCRAFT        注意:打开破坏模式之后,W/S/A/D会破坏相应方向的方块";
            Line("按任意键继续...");
            getch();
            kaishi(); 
        } 
        else if(cmmd=='L'||cmmd=='l'){
            XYlogin();
            kaishi();
        }
        else{
            kaishi();
        }
}
void xycraftmain(){
    kaishi();
    HideCursor();
        system("mode con cols=120 lines=29") ;
        srand((int)time(0));
    system("color 00");
        for(int i = 0; i < 30; i++)
        {
            tnt[i].time = -2;
        }
        init();
        while(1)
        {

    system("color 00");
            clearScreen();
            if(!mode)
            {
                move();
            } 
            if(KEY_DOWN('F'))
            {
                setboard[y + 1][x] = 2;
            }
            check();
            bomb();
            Arrowmove();
//            mobmove();
            if(mode)
            {
                hurt = false;
            } 
            print();
            Sleep(5);
            hungry--;
            hungry = max(hungry, 0);
            if(hungry == 0)
            {
                die = "被饿死了";
                hurt = true;
                health -= 10;
            }
            if(mode)
            {
                health = 1000;
            }
            if(health <= 0)
            {
                Sleep(500); 
                clearScreen();
                color(12);
                cout << "           GAME OVER           " << endl;
                color(7);
                cout << "   "<<xynam<<" " << die << endl;
                dienum++;
                Sleep(2000);
                x = restartposx;
                y = restartposy;
                health = 1000;
                hungry = 1000;
                breath = 100;
                fallspeed = 0;
            }
            health += (hungry + 201) / 300; 
            if(health > 1000)
            {
                health = 1000; 
            } 
            if(attack)
            {
                attack = 0;
            }
            if(defense)
            {
                defense = 0;
            }
            if(hurt)
            {
                hurt = false;
                lasthealth = health;
            }
            if(block[board[y][x]].type == "water")
            {
                fallspeed = 1;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
            }
            if(block[board[y - 1][x]].type == "water")
            {
                die = "被水淹死了!"; 
                breath--; 
            }
            else
            {
                breath++; 
                if(breath > 100)
                {
                    breath = 100; 
                } 
            } 
            if(board[y][x] == 31)
            {
                fallspeed = 0;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
                if(KEY_DOWN('S'))
                {
                    fallspeed = 1;
                }
            }
            if(block[board[y][x]].type == "lava")
            {
                fallspeed = 1;
                if(KEY_DOWN('W'))
                {
                    fallspeed = -1;
                }
                die = "试图在岩浆里游泳!"; 
                hurt = true;
                health -= 100; 
            }
            if (KEY_DOWN('W') && !KEY_DOWN('S'))
            {
                if(mode)
                {
                    y--;
                }
                else
                {
                    if(block[board[y][x]].type != "water" && board[y][x] != 31)
                    {
                        if(block[board[y + 1][x]].type == "block" || block[board[y + 1][x]].type == "fallblock")
                        {
                            fallspeed = jumpspeed;
                        }
                    }
                }
            }
            if (KEY_DOWN('A'))
            {
                if((block[board[y][x - 1]].type != "block" && block[board[y][x - 1]].type != "fallblock") || mode)
                {
                    if(KEY_DOWN('S') || (block[board[y - 1][x - 1]].type != "block" && block[board[y - 1][x - 1]].type != "fallblock") || mode)
                    {
                        x -= 1;
                    }
                }
                face = -1;
            }
            if (KEY_DOWN('D'))
            {
                if((block[board[y][x + 1]].type != "block" && block[board[y][x + 1]].type != "fallblock") || mode)
                {
                    if(KEY_DOWN('S') || (block[board[y - 1][x + 1]].type != "block"  && block[board[y - 1][x + 1]].type != "fallblock") || mode)
                    {
                        x += 1;
                    }
                }
                face = 1;
            }
            if(KEY_DOWN('S'))
            {
                if(mode)
                {
                    y++;
                }
                else
                {
                    fallspeed += 1;
                }
            }
            if(KEY_DOWN(' '))
            {
                attack = true;
            }
            if(KEY_DOWN('E'))
            {
                clearScreen();
                color(7);
                cout << "┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐" << endl;
                for(int i = 0; i < 9; i++)
                {
                    color(7);
                    cout << "│";
                    for(int j = 0; j < 10; j++)
                    {
                        color(block[bag[i * 10 + j]].color);
                        cout << block[bag[i * 10 + j]].ch;
                        color(7);
                        cout << "│";
                    }
                    cout << endl;
                    color(7);
                    cout << "├──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤" << endl;
                }
                color(7);
                cout << "│";
                for(int j = 0; j < 10; j++)
                {
                    color(block[bag[90 + j]].color);
                    cout << block[bag[90 + j]].ch;
                    color(7);
                    cout << "│";
                }
                color(7);
                cout << endl;
                cout << "└──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘" << endl;
                Sleep(3000);
            }
            if(KEY_DOWN('C'))
            {
                hungry += 100;
                hungry = min(hungry, 1000);
            }
            if(KEY_DOWN('Q'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 0};
                        break;
                    }
                }
            }
            if(KEY_DOWN('i'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 1};
                        break;
                    }
                }
            }
            if(KEY_DOWN('8'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 2};
                        break;
                    }

                }
            }
            if(KEY_DOWN('9'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 3};
                        break;
                    }
                }
            }
            if(KEY_DOWN('0'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 4};
                        break;
                    }
                }
            }
            if(KEY_DOWN('I'))
            {
                for(int i = 0; i < 20; i++)
                {
                    if(tnt[i].time == -2)
                    {
                        tnt[i] = {y, x, 10, 5};
                        break;
                    }
                }
            }
            if(KEY_DOWN('Z'))
            {
                setboard[y + 1][x] = 0;
            }
            if(KEY_DOWN('X'))
            {
                setboard[y][x] = 24;
            }
            if(KEY_DOWN('3'))
            {
                setboard[y + 1][x] = 6;
            }
            if(KEY_DOWN('4'))
            {
                setboard[y + 1][x] = 7;
            }
            if(KEY_DOWN('1'))
            {
                setboard[y + 1][x] = 8;
            }
            if(KEY_DOWN('2'))
            {
                setboard[y + 1][x] = 16;
            }
            if(KEY_DOWN('5'))
            {
                if(face == 1)
                {
                    for(int i = 0; i < 100; i++)
                    {
                        if(arrow[i].shap == "")
                        {
                            arrow[i] = {"→",y,x,-0.7,2};
                            break; 
                        }
                    }
                }
                else
                {
                    for(int i = 0; i < 100; i++)
                    {
                        if(arrow[i].shap == "")
                        {
                            arrow[i] = {"←",y,x,-0.7,-2};
                            break;
                        }
                    }
                }
            }
            if(KEY_DOWN('T'))
            {
                clear_buffer();
                clearScreen();
                cout << "请输入指令:" << endl;
                string a;
                cin >> a;
                if(a == "kill")
                {
                    die = "失败了。";
                    hurt = true;
                    health = 0; 
                }
                if(a == "full_health")
                {
                    health = 1000; 
                }
                if(a == "creativemode")
                {
                    mode = !mode;
                }
                if(a == "move")
                {
                    cin >> y >> x;
                    y = 1000 - y;
                }
                if(a == "summom")
                {
                    int a;
                    cin >> a;
                    for(int i = 0; i < 100; i++)
                    {
//                        if(mob[i].shap == "")
//                        {
//                            mob[i] = mobs[a];
//                            mob[i].x = x;
//                            mob[i].y = y;
//                            break;
//                        }
                    }
                }
            }
            if(KEY_DOWN('O'))
            {
                for(int i = 0; i < 1000; i++)
                {
                    for(int j = 0; j < 1000; j++)
                    {
                        setboard[i][j] = 0;
                    }
                }
            }
            if(KEY_DOWN('P'))
            {
                kaishi();
            }
            if(y > 1000)
            {
                die = "掉出了这个世界!";
                hurt = true;
                health -= 200; 
            }
            if(breath <= 0)
            {
                breath = 0;
                hurt = true;
                health -= 10; 
            }
            if(!KEY_DOWN('S') && block[board[y - 1][x]].type == "block")
            {
                die = "在墙里窒息死亡!";
                hurt = true;
                health -= 50;
            }
            if(board[y + 1][x] == 5)
            {
                hurt = true;
                die = "发现了地板是熔岩做的。";
                health -= 30; 
            }
            clear_buffer();
        }
}
int main()
{
    system("cls");
    console();
    xycraftmain();  
    return 0;
}