暴肝!极限复原windows11!
windows11 v0.3
小游戏乐园写完了
#include <bits/stdc++.h>
#include <Windows.h>
#include <winternl.h>
#include <thread>
#include <chrono>
#include <conio.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
#define WIDTH 40
#define HEIGHT 20
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define S(i) Sleep(i);
using namespace std;
//请跳至第 552 行
int YYGS = 13, XZYY = 0;
bool HPJY_XZ;
struct YingYong{
string YY_name;
int YY_idx;
}yy[114514];
void BKGG() {
system("cls");
cout << "---------------新人须知---------------\n";
cout << "1.没有还原完全。 2.作者实力有限。\n";
cout << "3.输入tfcmp锁屏。 4.音量目前无法调节,\n";
cout << "4.只有开音量和不开音量的区分。\n";
cout << "5.大部分情况下输入字母类时都是不区分大小写的。\n";
cout << "6.右键截屏。(只是弹窗的截屏,不是你的电脑啦)\n";
cout << "7.游戏为hxydz原创。如有转载请告知:\n";
cout << "https://www.luogu.com.cn/chat?uid=1083835\n";
cout << " ←\n";
cout << "update at 2025/8/29:第6条暂时移除。\n";
system("pause");
}
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
long long now_time = 0, start_time = 0;
time_t start = 0, finish = 0;
bool ksjs = false;
int _x = 6, _y = 1;//图形生成位置
int ImAge[114514];
int mp[30][16] = { 0 };
int sharp[20][8] = {
{0,0,0,0,0,0,0,0},
//I形
{0,0,0,1,0,2,0,3},
{0,0,1,0,2,0,3,0},
//■形
{0,0,1,0,0,1,1,1},
//L形
{0,0,0,1,0,2,1,2},
{0,0,0,1,1,0,2,0},
{0,0,1,0,1,1,1,2},
{0,1,1,1,2,0,2,1},
//J形
{0,2,1,0,1,1,1,2},
{0,0,0,1,1,1,2,1},
{0,0,0,1,0,2,1,0},
{0,0,1,0,2,0,2,1},
//Z形
{0,0,1,0,1,1,2,1},
{0,1,0,2,1,0,1,1},
//S形
{0,1,1,0,1,1,2,0},
{0,0,0,1,1,1,1,2},
//T形
{0,1,1,0,1,1,2,1},
{0,0,0,1,0,2,1,1},
{0,0,1,0,1,1,2,0},
{0,1,1,0,1,1,1,2}
};
class Game {
public:
int score;//游戏分数
int _id;//图形编号
int top;//最高点高度
int speed;//下落速度
Game();
void showMenu();//显示菜单
void showGround();//显示游戏界面
void gameOver();//游戏结束界面
void Run();//运行游戏
void sharpDraw(int id, bool show = false);//绘制图形
void keyControl();//键盘控制
bool move(int dir, int id);//移动判断
bool downSet(int id);//下落
void Turn(int id);//旋转
void clean();//消行
};
void SetPos(int i, int j) { //控制光标位置, 列, 行
COORD pos = { i,j };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
Game::Game() {
score = 0;
_id = 0;
top = 58;
speed = 1000;
}
void Game::showMenu() {
for (int i = 0; i < 30; i++) {
for (int j = 0; j < 26; j++) {
if ((i == 0 || i == 29) || (j == 0 || j == 25)) {
cout << "■";
} else {
cout << " ";
}
}
cout << endl;
}
SetPos(17, 8);
cout << "俄 罗 斯 方 块" << endl;
SetPos(13, 12);
cout << "↑旋转方块 ↓加速下滑" << endl;
SetPos(12, 14);
cout << "← →左右移动 空格 暂停" << endl;
SetPos(15, 20);
cout << "0 退出 Enter 开始" << endl;
while (1) {
int select = _getch();
if (select == 13) {
system("cls");
this->Run();
} else if (select = 48) {
system("cls");
exit(0);
}
}
}
void Game::showGround() {
for (int i = 0; i < 30; i++) {
for (int j = 0; j < 26; j++) {
if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15)) {
cout << "■";
} else if (i == 15 && j > 15) {
cout << "■";
} else {
cout << " ";
}
}
cout << endl;
}
SetPos(31, 2);
cout << "下 个图形" << endl;
SetPos(31, 17);
cout << "当 前得分" << endl;
for (int i = 0; i < 30; i++) {
for (int j = 0; j < 16; j++) {
if ((i == 0 || i == 29) || (j == 0 || j == 15)) {
mp[i][j] = 1;
} else {
mp[i][j] = 0;
}
}
}
}
void Game::gameOver() {
for (int i = 5; i < 15; i++) {
SetPos(1, i);
cout << " " << endl;
}
SetPos(8, 7);
cout << "G a m e O v e r" << endl;
SetPos(3, 10);
cout << "0 退出 Enter 重新开始" << endl;
while (1) {
int select = _getch();
if (select == 13) {
system("cls");
this->Run();
} else if (select == 48) {
system("cls");
exit(0);
}
}
}
void Game::Run() {
score = 0;
_id = 0;
top = 58;
_x = 6;
_y = 1;
showGround();
start = clock();
int new_id = rand() % 19 + 1;
while (1) {
sharpDraw(_id);
keyControl();
if (downSet(_id)) {
sharpDraw(-new_id, 1);
_id = new_id;
new_id = rand() % 19 + 1;
sharpDraw(new_id, 1);
clean();
}
SetPos(34, 20);
cout << score << endl;
}
}
void Game::sharpDraw(int id, bool show) {
int x, y;
if (show == true) {
if (id > 0) {
for (int i = 0; i < 4; i++) {
x = 19 + sharp[id][2 * i];
y = 6 + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
} else {
for (int i = 0; i < 4; i++) {
x = 19 + sharp[-id][2 * i];
y = 6 + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
if (id > 0) {
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
} else {
for (int i = 0; i < 4; i++) {
x = _x + sharp[-id][2 * i];
y = _y + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
bool Game::downSet(int id) {
if (id == 0)
return true;
finish = clock();
if (finish - start < speed) {
return false;
}
start = clock();
if (!move(DOWN, _id)) {
int x, y;
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
mp[y][x] = 1;
if (y < top) {
top = y;
}
if (top <= 1) {
gameOver();
}
}
_x = 6;
_y = 1;
return true;
}
sharpDraw(-id);
_y++;
sharpDraw(id);
return false;
}
bool Game::move(int dir, int id) {
int x, y;
switch (dir) {
case UP:
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (mp[y][x] == 1) {
return false;
}
}
break;
case DOWN: {
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (mp[y + 1][x] == 1) {
return false;
}
}
}
break;
case RIGHT: {
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (mp[y][x + 1] == 1) {
return false;
}
}
}
break;
case LEFT: {
for (int i = 0; i < 4; i++) {
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
if (mp[y][x - 1] == 1) {
return false;
}
}
}
break;
default:
break;
}
return true;
}
void Game::Turn(int id) {
switch (id) {
case 1:
id++;
break;
case 2:
id--;
break;
case 3:
break;
case 4:
id++;
break;
case 5:
id++;
break;
case 6:
id++;
break;
case 7:
id -= 3;
break;
case 8:
id++;
break;
case 9:
id++;
break;
case 10:
id++;
break;
case 11:
id -= 3;
break;
case 12:
id++;
break;
case 13:
id--;
break;
case 14:
id++;
break;
case 15:
id--;
break;
case 16:
id++;
break;
case 17:
id++;
break;
case 18:
id++;
break;
case 19:
id -= 3;
break;
default:
break;
}
if (!move(UP, id)) {
return;
}
sharpDraw(-_id);
_id = id;
}
void Game::keyControl() {
if (!_kbhit())
return;
int key = _getch();
switch (key) {
case 72:
Turn(_id);
break;
case 80:
if (move(DOWN, _id)) {
sharpDraw(-_id);
_y++;
}
break;
case 75:
if (move(LEFT, _id)) {
sharpDraw(-_id);
_x--;
}
break;
case 77:
if (move(RIGHT, _id)) {
sharpDraw(-_id);
_x++;
}
break;
case 32: {
for (int i = 5; i < 15; i++) {
SetPos(1, i);
cout << " " << endl;
}
SetPos(10, 7);
cout << "游 戏 暂 停" << endl;
SetPos(3, 10);
cout << "0 返回菜单 回车 继续游戏" << endl;
while (1) {
int select = _getch();
if (select == 13) {
for (int i = 5; i < 15; i++) {
SetPos(1, i);
cout << " " << endl;
}
break;
} else if (select == 48) {
system("cls");
showMenu();
}
}
}
default:
break;
}
}
void Game::clean() {
int n = -1;
int line = -1;
while (1) {
for (int i = 28; i > 0; i--) {
for (int j = 1; j < 15; j++) {
line = i;
if (mp[i][j] == 0) {
line = -1;
break;
}
}
if (line != -1)
break;
}
if (line == -1)
break;
for (int i = line; i > 0; i--) {
for (int j = 1; j < 15; j++) {
if (i == 1)
mp[i][j] = 0;
else {
mp[i][j] = mp[i - 1][j];
SetPos(2 * j, i);
if (mp[i][j] == 1)
cout << "■";
else
cout << " ";
}
}
}
top++;
n++;
}
if (n >= 0) {
score += n * n * 100 + 100;
if (speed > 100)
speed = 1000 - score / 10;
}
}
void eluosi() {
CONSOLE_CURSOR_INFO cursor;
GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
cursor.bVisible = 0; //这四行用来设置光标不显示
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
srand((unsigned)time(NULL));
Game game;
game.showMenu();
}
string Com_name, PasWord, Key, Com_Key = "NULL";
char bj = '0', zt = '7';
bool Ms_Key = false, Sound = true;
// -------------------------- 仅修改此函数:添加分隔符,确保变量独立存储 --------------------------
void Save_Game() {
ofstream out("Comptr.txt");
// 使用空格作为分隔符,区分每个变量(字符串、字符、bool类型分别处理)
out << Com_name << " "
<< Com_Key << " "
<< bj << " "
<< zt << " "
<< Ms_Key << " "
<< Sound << " "
<< now_time << " "
<< start_time << " "
<< ksjs << " "
<< YYGS << " "
<< XZYY << " "
<< HPJY_XZ << endl;
out.close();
}
void atikmdag_dce() {
cout << "bro系统文件那么长,你真以为我会写啊\n";
system("pause");
}
void New_Com() {
cout << "欢迎使用Windows11!\n";
Sleep(1000);
cout << "1.创建计算机 2.登录计算机\n";
int n;
cin >> n;
if (n == 1) {
cout << "请输入你的计算机名称:";
cin >> Com_name;
PasWord = Com_name; // 原逻辑:初始密码=计算机名,保留
cout << "加载中...";
S(750);
cout << "\n请输入你的计算机密码:";
cin >> Com_Key;
Key = Com_Key; // 原逻辑:Key同步为当前密码,保留
cout << "OK!\n正在准备初始化中";
Save_Game(); // 新建计算机后存档
Sleep(200);
for (int i = 1; i <= 100; i++) {
yy[i].YY_name = "null";
yy[i].YY_idx = 0;
}
cout << "-";
Sleep(100);
cout << "-";
Sleep(100);
cout << "-";
Sleep(1250);
cout << "----------";
Sleep(200);
cout << "---";
Sleep(100);
cout << "-";
Sleep(100);
cout << "-";
Sleep(100);
cout << "--";
Sleep(100);
cout << "\n初始化完成!\n";
S(1400);
system("cls");
} else {
cout << "读取数据中……";
// -------------------------- 仅修改此部分:读取顺序与写入顺序一致,修正变量映射 --------------------------
ifstream in("Comptr.txt");
// 读取顺序必须与Save_Game()的写入顺序完全一致:Com_name → Com_Key → bj → zt → Ms_Key → Sound
in >> Com_name // 先读计算机名
>> Com_Key // 再读密码(原Key变量同步为当前密码)
>> bj // 背景色
>> zt // 字体色
>> Ms_Key // 鼠标键状态
>> Sound // 声音状态
>> now_time // 时间
>> start_time // 时间
>> start_time
>> ksjs
>> YYGS
>> XZYY
>> HPJY_XZ;
// 原逻辑:PasWord=计算机名、Key=密码,保留此映射
PasWord = Com_name;
Key = Com_Key;
in.close();
// -------------------------- 读取逻辑修改结束 --------------------------
S(rand() % 1001)
cout << "读取数据成功!";
S(1000);
system("cls");
cout << "欢迎回来," << Com_name << endl; // 移除多余的Com_Key输出
cout << "加载中.";
S(750);
system("cls");
Sleep(300);
}
}
// 以下所有函数均未修改,保持原逻辑不变
void Sett_clr() {
cout << "0 = 黑色 8 = 灰色\n";
cout << "1 = 蓝色 9 = 淡蓝色\n";
cout << "2 = 绿色 A = 淡绿色\n";
cout << "3 = 浅绿色 B = 淡浅绿色\n";
cout << "4 = 红色 C = 淡红色\n";
cout << "5 = 紫色 D = 淡紫色\n";
cout << "6 = 黄色 E = 淡黄色\n";
cout << "7 = 白色 F = 亮白色\n";
}
void Get_Clr() {
if (bj == '0') {
if (zt == '1') system("color 01");
if (zt == '2') system("color 02");
if (zt == '3') system("color 03");
if (zt == '4') system("color 04");
if (zt == '5') system("color 05");
if (zt == '6') system("color 06");
if (zt == '7') system("color 07");
if (zt == '8') system("color 08");
if (zt == '9') system("color 09");
if (zt == 'a' || zt == 'A') system("color 0A");
if (zt == 'b' || zt == 'B') system("color 0B");
if (zt == 'c' || zt == 'C') system("color 0C");
if (zt == 'd' || zt == 'D') system("color 0D");
if (zt == 'e' || zt == 'E') system("color 0E");
if (zt == 'f' || zt == 'F') system("color 0F");
}
if (bj == '1') {
if (zt == '0') system("color 10");
if (zt == '1') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '2') system("color 12");
if (zt == '3') system("color 13");
if (zt == '4') system("color 14");
if (zt == '5') system("color 15");
if (zt == '6') system("color 16");
if (zt == '7') system("color 17");
if (zt == '8') system("color 18");
if (zt == '9') system("color 19");
if (zt == 'a' || zt == 'A') system("color 1A");
if (zt == 'b' || zt == 'B') system("color 1B");
if (zt == 'c' || zt == 'C') system("color 1C");
if (zt == 'd' || zt == 'D') system("color 1D");
if (zt == 'e' || zt == 'E') system("color 1E");
if (zt == 'f' || zt == 'F') system("color 1F");
}
if (bj == '2') {
if (zt == '0') system("color 20");
if (zt == '1') system("color 21");
if (zt == '2') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '3') system("color 23");
if (zt == '4') system("color 24");
if (zt == '5') system("color 25");
if (zt == '6') system("color 26");
if (zt == '7') system("color 27");
if (zt == '8') system("color 28");
if (zt == '9') system("color 29");
if (zt == 'a' || zt == 'A') system("color 2A");
if (zt == 'b' || zt == 'B') system("color 2B");
if (zt == 'c' || zt == 'C') system("color 2C");
if (zt == 'd' || zt == 'D') system("color 2D");
if (zt == 'e' || zt == 'E') system("color 2E");
if (zt == 'f' || zt == 'F') system("color 2F");
}
if (bj == '3') {
if (zt == '0') system("color 30");
if (zt == '1') system("color 31");
if (zt == '2') system("color 32");
if (zt == '3') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '4') system("color 34");
if (zt == '5') system("color 35");
if (zt == '6') system("color 36");
if (zt == '7') system("color 37");
if (zt == '8') system("color 38");
if (zt == '9') system("color 39");
if (zt == 'a' || zt == 'A') system("color 3A");
if (zt == 'b' || zt == 'B') system("color 3B");
if (zt == 'c' || zt == 'C') system("color 3C");
if (zt == 'd' || zt == 'D') system("color 3D");
if (zt == 'e' || zt == 'E') system("color 3E");
if (zt == 'f' || zt == 'F') system("color 3F");
}
if (bj == '4') {
if (zt == '0') system("color 40");
if (zt == '1') system("color 41");
if (zt == '2') system("color 42");
if (zt == '3') system("color 43");
if (zt == '4') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '5') system("color 45");
if (zt == '6') system("color 46");
if (zt == '7') system("color 47");
if (zt == '8') system("color 48");
if (zt == '9') system("color 49");
if (zt == 'a' || zt == 'A') system("color 4A");
if (zt == 'b' || zt == 'B') system("color 4B");
if (zt == 'c' || zt == 'C') system("color 4C");
if (zt == 'd' || zt == 'D') system("color 4D");
if (zt == 'e' || zt == 'E') system("color 4E");
if (zt == 'f' || zt == 'F') system("color 4F");
}
if (bj == '5') {
if (zt == '0') system("color 50");
if (zt == '1') system("color 51");
if (zt == '2') system("color 52");
if (zt == '3') system("color 53");
if (zt == '4') system("color 54");
if (zt == '5') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '6') system("color 56");
if (zt == '7') system("color 57");
if (zt == '8') system("color 58");
if (zt == '9') system("color 59");
if (zt == 'a' || zt == 'A') system("color 5A");
if (zt == 'b' || zt == 'B') system("color 5B");
if (zt == 'c' || zt == 'C') system("color 5C");
if (zt == 'd' || zt == 'D') system("color 5D");
if (zt == 'e' || zt == 'E') system("color 5E");
if (zt == 'f' || zt == 'F') system("color 5F");
}
if (bj == '6') {
if (zt == '0') system("color 60");
if (zt == '1') system("color 61");
if (zt == '2') system("color 62");
if (zt == '3') system("color 63");
if (zt == '4') system("color 64");
if (zt == '5') system("color 65");
if (zt == '6') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '7') system("color 67");
if (zt == '8') system("color 68");
if (zt == '9') system("color 69");
if (zt == 'a' || zt == 'A') system("color 6A");
if (zt == 'b' || zt == 'B') system("color 6B");
if (zt == 'c' || zt == 'C') system("color 6C");
if (zt == 'd' || zt == 'D') system("color 6D");
if (zt == 'e' || zt == 'E') system("color 6E");
if (zt == 'f' || zt == 'F') system("color 6F");
}
if (bj == '7') {
if (zt == '0') system("color 70");
if (zt == '1') system("color 71");
if (zt == '2') system("color 72");
if (zt == '3') system("color 73");
if (zt == '4') system("color 74");
if (zt == '5') system("color 75");
if (zt == '6') system("color 76");
if (zt == '7') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '8') system("color 78");
if (zt == '9') system("color 79");
if (zt == 'a' || zt == 'A') system("color 7A");
if (zt == 'b' || zt == 'B') system("color 7B");
if (zt == 'c' || zt == 'C') system("color 7C");
if (zt == 'd' || zt == 'D') system("color 7D");
if (zt == 'e' || zt == 'E') system("color 7E");
if (zt == 'f' || zt == 'F') system("color 7F");
}
if (bj == '8') {
if (zt == '0') system("color 80");
if (zt == '1') system("color 81");
if (zt == '2') system("color 82");
if (zt == '3') system("color 83");
if (zt == '4') system("color 84");
if (zt == '5') system("color 85");
if (zt == '6') system("color 86");
if (zt == '7') system("color 87");
if (zt == '8') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == '9') system("color 89");
if (zt == 'a' || zt == 'A') system("color 8A");
if (zt == 'b' || zt == 'B') system("color 8B");
if (zt == 'c' || zt == 'C') system("color 8C");
if (zt == 'd' || zt == 'D') system("color 8D");
if (zt == 'e' || zt == 'E') system("color 8E");
if (zt == 'f' || zt == 'F') system("color 8F");
}
if (bj == '9') {
if (zt == '0') system("color 90");
if (zt == '1') system("color 91");
if (zt == '2') system("color 92");
if (zt == '3') system("color 93");
if (zt == '4') system("color 94");
if (zt == '5') system("color 95");
if (zt == '6') system("color 96");
if (zt == '7') system("color 97");
if (zt == '8') system("color 98");
if (zt == '9') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'a' || zt == 'A') system("color 9A");
if (zt == 'b' || zt == 'B') system("color 9B");
if (zt == 'c' || zt == 'C') system("color 9C");
if (zt == 'd' || zt == 'D') system("color 9D");
if (zt == 'e' || zt == 'E') system("color 9E");
if (zt == 'f' || zt == 'F') system("color 9F");
}
if (bj == 'a' || bj == 'A') {
if (zt == '0') system("color a0");
if (zt == '1') system("color a1");
if (zt == '2') system("color a2");
if (zt == '3') system("color a3");
if (zt == '4') system("color a4");
if (zt == '5') system("color a5");
if (zt == '6') system("color a6");
if (zt == '7') system("color a7");
if (zt == '8') system("color a8");
if (zt == '9') system("color a9");
if (zt == 'a' || zt == 'A') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'b' || zt == 'B') system("color aB");
if (zt == 'c' || zt == 'C') system("color aC");
if (zt == 'd' || zt == 'D') system("color aD");
if (zt == 'e' || zt == 'E') system("color aE");
if (zt == 'f' || zt == 'F') system("color aF");
}
if (bj == 'b' || bj == 'B') {
if (zt == '0') system("color b0");
if (zt == '1') system("color b1");
if (zt == '2') system("color b2");
if (zt == '3') system("color b3");
if (zt == '4') system("color b4");
if (zt == '5') system("color b5");
if (zt == '6') system("color b6");
if (zt == '7') system("color b7");
if (zt == '8') system("color b8");
if (zt == '9') system("color b9");
if (zt == 'a' || zt == 'A') system("color bA");
if (zt == 'b' || zt == 'B') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'c' || zt == 'C') system("color bC");
if (zt == 'd' || zt == 'D') system("color bD");
if (zt == 'e' || zt == 'E') system("color bE");
if (zt == 'f' || zt == 'F') system("color bF");
}
if (bj == 'c' || bj == 'C') {
if (zt == '0') system("color c0");
if (zt == '1') system("color c1");
if (zt == '2') system("color c2");
if (zt == '3') system("color c3");
if (zt == '4') system("color c4");
if (zt == '5') system("color c5");
if (zt == '6') system("color c6");
if (zt == '7') system("color c7");
if (zt == '8') system("color c8");
if (zt == '9') system("color c9");
if (zt == 'a' || zt == 'A') system("color cA");
if (zt == 'b' || zt == 'B') system("color cB");
if (zt == 'c' || zt == 'C') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'd' || zt == 'D') system("color cD");
if (zt == 'e' || zt == 'E') system("color cE");
if (zt == 'f' || zt == 'F') system("color cF");
}
if (bj == 'd' || bj == 'D') {
if (zt == '0') system("color d0");
if (zt == '1') system("color d1");
if (zt == '2') system("color d2");
if (zt == '3') system("color d3");
if (zt == '4') system("color d4");
if (zt == '5') system("color d5");
if (zt == '6') system("color d6");
if (zt == '7') system("color d7");
if (zt == '8') system("color d8");
if (zt == '9') system("color d9");
if (zt == 'a' || zt == 'A') system("color dA");
if (zt == 'b' || zt == 'B') system("color dB");
if (zt == 'c' || zt == 'C') system("color dC");
if (zt == 'd' || zt == 'D') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'e' || zt == 'E') system("color dE");
if (zt == 'f' || zt == 'F') system("color dF");
}
if (bj == 'e' || bj == 'E') {
if (zt == '0') system("color e0");
if (zt == '1') system("color e1");
if (zt == '2') system("color e2");
if (zt == '3') system("color e3");
if (zt == '4') system("color e4");
if (zt == '5') system("color e5");
if (zt == '6') system("color e6");
if (zt == '7') system("color e7");
if (zt == '8') system("color e8");
if (zt == '9') system("color e9");
if (zt == 'a' || zt == 'A') system("color eA");
if (zt == 'b' || zt == 'B') system("color eB");
if (zt == 'c' || zt == 'C') system("color eC");
if (zt == 'd' || zt == 'D') system("color eD");
if (zt == 'e' || zt == 'E') {
int ztz=1;
ztz++;
ztz--;
}
if (zt == 'f' || zt == 'F') system("color eF");
}
if (bj == 'f' || bj == 'F') {
if (zt == '0') system("color f0");
if (zt == '1') system("color f1");
if (zt == '2') system("color f2");
if (zt == '3') system("color f3");
if (zt == '4') system("color f4");
if (zt == '5') system("color f5");
if (zt == '6') system("color f6");
if (zt == '7') system("color f7");
if (zt == '8') system("color f8");
if (zt == '9') system("color f9");
if (zt == 'a' || zt == 'A') system("color fA");
if (zt == 'b' || zt == 'B') system("color fB");
if (zt == 'c' || zt == 'C') system("color fC");
if (zt == 'd' || zt == 'D') system("color fD");
if (zt == 'e' || zt == 'E') system("color fE");
if (zt == 'f' || zt == 'F') {
int ztz=1;
ztz++;
ztz--;
}
}
}
void Sett_Clr() {
cout << "请输入你的背景颜色(字母大小写都行):";
cin >> bj;
cout << "\n请输入你的字体颜色(不能和背景颜色一样):";
while (1) {
cin >> zt;
if (zt == bj) {
cout << "\n不能相同!";
S(800);
system("cls");
Sett_clr();
cout << "请输入你的背景颜色:" << bj << "\n请输入你的字体颜色(不能和背景颜色一样):";
Get_Clr();
} else {
Get_Clr();
break;
}
}
}
void Sett_Mos() {
system("cls");
cout << "主鼠标按钮(暂未完成):\n" << Ms_Key ? "左键" : "右键";
S(500);
cout << "是否更改? 1.改成左键 2.改成右键 3.暂不更改";
int x;
cin >> x;
if (x == 1) {
Ms_Key = false;
Save_Game();
}
if (x == 2) {
Ms_Key = true;
Save_Game();
}
}
void Lock_scr() {
time_t now = time(NULL);
tm* localTime = localtime(&now);
Get_Clr();
std::cout << " " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
cout << "\n- "<<Com_name<<" -\n";
cout << " 单击以解锁屏幕\n";
cout << "`\n";
cout << "`\n";
cout << "`\n";
cout << "` O O" << endl;
cout << "` /|--{} 🔫--|\ " << endl;
cout << "` | |" << endl;
cout << "` / | | \ " << endl;
cout << "`\n";
cout << "`\n";
bool KEY = false;
while (1) {
if (KEY) break;
if (KEY_DOWN(VK_LBUTTON)) {
S(200);
system("cls");
cout << " 单击以解锁屏幕";
Sleep(200);
system("cls");
Sleep(300);
int cnt = 0;
string Input_Key;
while (1) {
cout << "请输入密码:\n";
cin >> Input_Key;
if (Input_Key == Com_Key) {
system("cls");
cout << "加载中↑";
S(300);
system("cls");
cout << "加载中↗";
S(300);
system("cls");
cout << "加载中→";
S(300);
system("cls");
cout << "加载中↘";
S(300);
system("cls");
cout << "加载中↓";
S(300);
system("cls");
cout << "加载中↙";
system("cls");
KEY = true;
break;
}
cnt++;
if (cnt == 5) {
cout << "你已经输错了5次。请1分钟后再试。";
S(60000);
system("cls");
continue;
}
cout << "PIN错误。请重新输入。";
system("pause");
system("cls");
}
}
}
}
void Sett() {
S(300);
char c;
while (1) {
system("cls");
c = '5';
S(200);
cout << "你要干什么?(点击屏幕输入)\n";
cout << "0.退出 1.背景&字体颜色 2.鼠标键 3.声音 4.密码 5.电脑名字";
c = getch();
if (c == '0') break;
if (c == '1') {
system("cls");
Sett_clr();
Save_Game();
Sett_Clr();
Save_Game();
}
if (c == '2') {
Sett_Mos();
Save_Game();
}
if (c == '3') {
system("cls");
cout << "当前声音:" << (Sound ? "开\n" : "关\n"); // 修正三元运算符优先级问题
Sleep(500);
cout << "1.切换 2.不切换\n";
int x;
cin >> x;
if (x == 1) {
Sound = Sound ? false : true;
}
}
if (c == '4') {
system("cls");
cout << "是否更改密码?1或2\n";
int x;
cin >> x;
if (x == 1) {
cout << "\n请先输入当前密码:\n";
string q;
cin >> q;
if (q == Com_Key) {
cout << "\n请输入要改的密码:";
cin >> q;
cout << "\n请再输入一遍以确认\n";
string s;
cin >> s;
if (q == s) {
Com_Key = q;
Save_Game();
cout << "\n更改完成!\n";
} else {
cout << "输入错误。请重试。\n";
}
} else {
cout << "输入错误。请重试。\n";
}
}
}
if (c == '5') {
system("cls");
cout << "当前电脑名字:" << Com_name << endl;
cout << "是否更换名字? 1.更换 2.不更换\n";
char x;
x = getch();
if (x == '1') {
cout << "请输入你要更换的名字:\n";
string s;
cin >> s;
cout << "\n真的要更换吗?\n";
cout << "1.要 2.不要\n";
char y;
y = getch();
if (y == '1') {
Com_name = s;
Save_Game();
}
}
}
Save_Game();
}
}
void db() {
system("cls");
cout << "----------------------------------db------------------------------关闭(X)\n";
cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
cout << "⚙ Configs.db 2024/7/8 16:04 Data Base Files 16KB 系统文件,无法打开\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
return;
}
}
void Fever_Games() {
cout << "----------------------------Fever Games------------------------关闭(X)\n";
cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
cout << " 此文件夹为空。\n";
system("pause");
}
void inetpub() {
cout << "-----------------------------inetpub-------------------------关闭(X)\n";
cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
cout << " 此文件夹为空。\n";
system("pause");
}
void PerfLogs() {
cout << "------------------------------PerfLogs--------------------------关闭(X)\n";
cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
cout << " 此文件夹为空。\n";
system("pause");
}
void AMD() {
while (1) {
system("cls");
cout << "--------------------------------------AMD--------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📄 atikmdag_dce.log 2025/8/23 22:01 文本文档 4195KB A键\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
return;
} else if (c == 'a' || c == 'A') {
atikmdag_dce();
} else {
cout << "\n输入无效。请重试。";
}
}
//atikmdag_dce.log
}
void evsign() {
system("cls");
cout << "-----------------------------------------evsign-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << " 此文件夹为空。";
system("pause");
}
void platforms() {
system("cls");
cout << "-----------------------------------------platforms-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "⚙ qminimal.dll 2025/5/20 16:28 应用程序扩展 40KB A键\n";
cout << "⚙ qoffscreen.dll 2025/5/20 16:28 应用程序扩展 644KB B键\n";
cout << "⚙ qwindows.dll 2025/5/20 16:28 应用程序扩展 1188KB C键\n";
cout << "暂无应用可以打开.dll文件";
system("pause");
}
void sign() {
system("cls");
cout << "------------------------------------------sign-------------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📄 ABoxDDR0.r0 2025/6/5 16:59 R0文件 207KB A键\n";
cout << "⚙ ABoxSup.sys 2025/6/5 16:58 系统文件 359KB B键\n";
cout << "📄 AMMR0.r0 2025/6/5 16:59 R0文件 1,513KB C键\n";
cout << "暂无应用可打开.r0和.sys文件\n";
system("pause");
}
void x86() {
system("cls");
cout << "------------------------------------------x86-------------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "⚙ msvcp100.dll 2025/5/20 16:28 应用扩展程序 416KB A键\n";
cout << "⚙ msvcr100.dll 2025/5/20 16:28 应用扩展程序 761KB B键\n";
cout << "⚙ VBoxClient-x86.dll 2025/6/5 16:44 应用扩展程序 807KB C键\n";
cout << "⚙ VBoxProxyStub-x86.dll 2025/6/5 16:44 应用扩展程序 562KB D键\n";
cout << "⚙ VBoxRT-x86.dll 2025/6/5 16:44 应用扩展程序 3,279KB E键\n";
cout << "暂无应用可打开.dll程序\n";
system("pause");
}
void MC_huo_Shibai() {
system("cls");
system("color c7");
S(300);
system("color 47");
cout << "你失败了!\n";
S(150);
system("color c7");
S(300);
system("pause");
system("color f");
}
int MC_xin;
void MC_huo_XinShouJiaoCheng() {
system("cls");
cout << "你是第一次玩这个游戏吗?\n";
cout << " 1.不是 2.是\n";
int n;
cin >> n;
if (n == 1) {
cout << "\n你是高手啊,用不到几个活塞,我帮你挖了\n";
MC_xin = 1;
system("pause");
return;
} else if (n == 2) {
cout << "\n我估计你也不知道失败界面长什么样,我帮你拿过来一个看看\n";
S(800);
MC_huo_Shibai();
system("cls");
cout << "好了,不开玩笑了,一下是一些规则:\n";
cout << "1.按空格启动拉杆 2.按q暂停游戏\n";
cout << "3.按X退出游戏 4.你应该看到死亡界面了吧\n";
system("pause");
MC_xin = 0; //壹贰叁肆伍陆柒捌玖拾
return;
} else {
cout << "输入无效。请重试。";
}
MC_xin = 2;
}
void MC_huo_wu() {
int cnt = 0;
while (1) {
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
char ch;
ch = getch();
if (ch == ' ') {
cout << "你没有塞\n";
S(750);
}
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
if (cnt == 0) {
S(2000);
system("cls");
cout << "------------------塞\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种 塞\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "------------------塞\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞 塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆 塞\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不塞道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能塞被人挖了吧\n";
cout << "4.一代表末地烛\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛 塞\n";
S(600);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
cout << " 塞\n";
S(750);
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
cout << " 塞(按X拾取)\n";
bool has_huosai = false;
while (1) {
system("cls");
cout << "--------------------\n";
cout << "你/活一 大冤种\n";
cout << "--------------------\n";
cout << "1.按空格启动活塞\n";
cout << "2./代表拉杆\n";
cout << "3.活代表活塞,但不知道问什么你\n";
cout << "的活塞没有塞,可能是被人挖了吧\n";
cout << "4.一代表末地烛\n";
cout << " 塞(按X拾取)\n";
char c;
c = getchar();
if (c == ' ') {
if (has_huosai == false) {
}
}
}
}
}
}
void MC_huo_norm() {
}
void A_ahuo() {
while (1) {
system("cls");
S(400);
cout << "是否跳过新手教程?\n";
cout << "1.不跳过 2.跳过\n";
MC_xin = 3;
char c;
c = getch();
if (c == '1') {
MC_huo_XinShouJiaoCheng();
if (MC_xin == 1) {
system("cls");
MC_huo_wu();
} else if (MC_xin == 0) {
system("cls");
MC_huo_norm();
} else {
system("cls");
}
} else if (c == '2') {
MC_huo_norm();
}
}
}
void A_bhuo() {
}
void A_chuo() {
}
void A_huo() {
while (1) {
system("cls");
S(400);
cout << "请选择模式:\n";
cout << "0.退出 1.无尽模式 2.爆爽模式 3.答题模式\n";
int n;
cin >> n;
if (n == 0) {
return ;
} else if (n == 1) {
system("cls");
A_ahuo();
} else if (n == 2) {
system("cls");
A_bhuo();
} else if (n == 3) {
system("cls");
A_chuo();
}
}
}
void B_huo() {
}
void C_huo() {
}
void MC_Huosai() {
while (1) {
system("cls");
system("color f");
cout << "活塞末地烛1.0----------------------0退出\n";
cout << "嗨!欢迎来到MC小游戏,经典活塞末地烛:)\n";
cout << "1.单人模式 2.多人模式 3.夜晚模式\n";
int n;
cin >> n;
if (n == 1) {
system("cls");
A_huo();
} else if (n == 2) {
system("cls");
B_huo();
} else if (n == 3) {
system("cls");
C_huo();
} else if (n == 0) {
return ;
} else {
cout << "输入无效。请重试。";
}
}
}
void Xian_De_Mei_Shi_Xia_Xie_De() {
ios::sync_with_stdio(false);
cin.tie(0);
int T;
cin >> T;
while (T--) {
int n;
cin >> n;
vector<int> a(n);
for (int i = 0; i < n; ++i) cin >> a[i];
if (n <= 2) {
cout << n << '\n';
continue;
}
vector<bool> lf(n, false), lf2(n, false);
int mn = INT_MAX, mx = INT_MIN;
for (int i = 0; i < n; ++i) {
if (i > 0) {
lf[i] = (mn <= a[i]);
lf2[i] = (mx >= a[i]);
}
if (mn > a[i]) mn = a[i];
if (mx < a[i]) mx = a[i];
}
vector<bool> rgt(n, false), rgt2(n, false);
mn = INT_MAX;
mx = INT_MIN;
for (int i = n - 1; i >= 0; --i) {
if (i < n - 1) {
rgt[i] = (mx >= a[i]);
rgt2[i] = (mn <= a[i]);
}
if (mn > a[i]) mn = a[i];
if (mx < a[i]) mx = a[i];
}
int cnt = 0;
for (int i = 0; i < n; ++i) {
bool c1 = lf[i] && rgt[i];
bool c2 = lf2[i] && rgt2[i];
if (c1 || c2) cnt++;
}
cout << (n - cnt) << '\n';
}
}
void AndrowsBox() {
system("cls");
while (1) {
cout << "-----------------------------------------AndrowsBox-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📁 evsign 2025/7/1 9:27 文件夹 A键\n";
cout << "📁 platforms 2025/6/8 12:13 文件夹 B键\n";
cout << "📁 sign 2025/6/8 12:13 文件夹 C键\n";
cout << "📁 x86 2025/6/8 12:13 文件夹 D键\n";
cout << "📄 ABoxDDR0.r0 2025/6/5 13:59 R0文件 207KB E键\n";
cout << "🎞 ABoxHeadLess.exe 2025/6/5 13:44 应用程序 185KB F键\n";
cout << "📰 ABoxManage.exe 2025/6/5 13:44 应用程序 1,305KB G键\n";
cout << "⚙ ABoxSup.inf 2025/6/5 13:43 安装信息 3KB H键\n";
cout << "⚙ ABoxSup.sys 2025/6/5 13:58 系统文件 359KB I键\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
return ;
} else if (c == 'a' || c == 'A') {
evsign();
} else if (c == 'b' || c == 'B') {
platforms();
} else if (c == 'c' || c == 'C') {
sign();
} else if (c == 'd' || c == 'D') {
x86();
} else if (c == 'e' || c == 'E') {
cout << "\n暂无应用可打开.r0文件\n";
system("pause");
} else if (c == 'f' || c == 'F') {
cout << "\n请选择一个应用打开此.exe文件\n";
cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。\n";
system("pause");
} else if (c == 'g' || c == 'G') {
cout << "\n请选择一个应用打开此.exe文件\n";
cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。";
system("pause");
} else if (c == 'h' || c == 'H') {
cout << "\n; $Id: ABoxSup.inf $\n\
;; @file\n\
; VirtualBox Support Driver - Windows Driver INF file.\n\
;\n\
\n\
;\n\
; Copyright (C) 2006-2022 Oracle Corporation\n\
;\n\
; This file is part of VirtualBox Open Source Edition (OSE), as\n\
; available from http://www.virtualbox.org. This file is free software;\n\
; you can redistribute it and/or modify it under the terms of the GNU\n\
; General Public License (GPL) as published by the Free Software\n\
; Foundation, in version 2 as it comes in the <COPYING> file of the\n\
; VirtualBox OSE distribution. VirtualBox OSE is distributed in the\n\
; hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.\n\
;\n\
; The contents of this file may alternatively be used under the terms\n\
; of the Common Development and Distribution License Version 1.0\n\
; (CDDL) only, as it comes in the <COPYING.CDDL> file of the\n\
; VirtualBox OSE distribution, in which case the provisions of the\n\
; CDDL are applicable instead of those of the GPL.\n\
;\n\
; You may elect to license modified versions of this file under the\n\
; terms and conditions of either the GPL or the CDDL or both.\n\
;";
} else if (c == 'i' || c == 'I') {
cout << "系统文件。无法打开(更改)。\n";
system("pause");
} else {
cout << "无效输入。请重试。";
system("pause");
}
system("cls");
}
system("pause");
}
void InGame() {
system("cls");
cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << " 此文件夹为空。\n";
system("pause");
}
void x64() {
while (1) {
system("cls");
cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📁 Plugins 2024/10/2 14:13 文件夹 A键\n";
cout << "⚙ ACE-Safe.dll 2024/6/19 14:25 应用程序扩展 B键\n";
cout << "⚙ ACE-Trace.dll 2024/6/19 14:25 应用程序扩展 C键\n";
char c;
c = getch();
if (c == 'c' || c == 'C' || c == 'b' || c == 'B') {
cout << "\n无法打开应用扩展程序。\n";
system("pause");
} else if (c == 'x' || c == 'X') {
cout << "\n";
system("pause");
} else {
cout << "\n输入无效。请重试。\n";
system("pause");
}
}
}
void SGuard() {
system("cls");
while (1) {
cout << "-----------------------------------------SGuard-----------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📁 x64 2024/10/2 14:13 文件夹 A键\n";
char c;
c = getch();
if (c == 'a' || c == 'A') {
x64();
} else if (c == 'x' || c == 'X') {
return ;
} else {
cout << "\n无效输入。请重试。\n";
system("pause");
}
system("cls");
}
}
void AntiCheatExpert() {
while (1) {
system("cls");
cout << "--------------------------------------AntiCheatExpert--------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📁 InGame 2024/10/2 14:15 文件夹 A键\n";
cout << "📁 SGuard 2024/10/2 14:13 文件夹 B键\n";
cout << "⚙ ACE-BASE.sys 2024/7/16 18:41 系统文件 C键\n";
char c;
c = getch();
if (c == 'a' || c == 'A') {
InGame();
} else if (c == 'b' || c == 'B') {
SGuard();
} else if (c == 'c' || c == 'C') {
cout << "系统文件,无法打开。\n";
system("pause");
} else if (c == 'x' || c == 'X') {
return ;
}
}
}
void Program_Files() {
while (1) {
cout << "--------------------------------------Program Files--------------------------------关闭(X)\n";
cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
cout << "📁 AMD 2025/8/13 18:08 文件夹 A键\n";
cout << "📁 Androwsbox 2025/6/8 12:13 文件夹 B键\n";
cout << "📁 AntiCheatExpert 2024/10/2 14:15 文件夹 C键\n";
cout << "📁 Common Files 2025/8/22 18:29 文件夹 D键\n";
cout << "📁 dotnet 2024/10/29 11:31 文件夹 E键\n";
cout << "📁 Huorong 2025/7/1 13:00 文件夹 F键\n";
cout << "📁 Internet Explorer 2025/8/20 22:39 文件夹 G键\n";
cout << "📁 JAVA 2025/1/28 19:37 文件夹 H键\n";
cout << "📁 JetBrains 2025/5/27 20:20 文件夹 I键\n";
cout << "📁 Lenovo 2022/12/19 17:49 文件夹 J键\n";
cout << "📁 Microsoft 2025/6/13 23:05 文件夹 K键\n";
cout << "📁 Tencent 2024/7/25 22:31 文件夹 L键\n";
cout << "📁 Windows Defender 2025/3/4 15:52 文件夹 M键\n";
cout << "系统文件太多了qwq 真的懒得写完了 目前只有前三个文件夹可以打开OvO\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
return;
} else if (c == 'a' || c == 'A') {
AMD();
} else if (c == 'b' || c == 'B') {
AndrowsBox();
} else if (c == 'c' || c == 'C') {
AntiCheatExpert();
} else {
cout << "\n输入无效。请重试。";
}
system("cls");
}
}
void Win_C() {
system("cls");
while (1) {
cout << "--------------------------Windows-SDD(C:)------------------------关闭(X)\n";
cout << "-名称-----------------修改日期-----------类型------大小-----打开方式----\n";//📂
cout << "📁 db 2025/5/17 14:23 文件夹 D键\n";
cout << "📁 Fever Games 2025/6/15 12:14 文件夹 G键\n";
cout << "📁 inetpub 2025/6/3 23:05 文件夹 I键\n";
cout << "📁 PerfLogs 2024/4/1 15:26 文件夹 P键\n";
cout << "📁 Program Files 2025/8/22 8:06 文件夹 F键\n";
cout << "📁 Windows 2025/8/20 22:39 文件夹 W键\n";
cout << "📁 用户 2025/7/12 16:57 文件夹 Y键\n";
cout << "📄 apollo_update.log 2024/10/2 14:13 文本文档 0KB A键\n";
cout << "⚙ config.ini 2025/4/10 18:12 配置设置 1KB C键\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
break;
} else if (c == 'd' || c == 'D') {
db();
} else if (c == 'g' || c == 'G') {
system("cls");
Fever_Games();
} else if (c == 'i' || c == 'I') {
system("cls");
inetpub();
} else if (c == 'p' || c == 'P') {
system("cls");
PerfLogs();
} else if (c == 'f' || c == 'F') {
system("cls");
Program_Files();
}
system("cls");
}
}
void APP_store() {
bool guanggao = false, diyici = true;
while (1) {
system("cls");
int x = 0;
if (diyici)
if (!guanggao) x = rand() * time(0) % 5;
if (x == 1) {
guanggao = true;
while (1) {
system("cls");
cout << "联想应用商店----------广告∞秒-X退出\n";
cout << " *O* TOT \n";
cout << " | | 充值1亿元,送你去医院!\n";
cout << "脚 脚 脚 脚 Q确定\n";
char c;
c = getch();
if (c == 'x' || c == 'X') {
break;
}
if (c == 'q' || c == 'Q') {
cout << "\n你觉得就一个运行窗口能充钱?\n";
cout << "小伙子,快退出吧,省的浪费你阳寿……\n";
system("pause");
break;
}
}
} else if (x == 2) {
guanggao = true;
while (1) {
system("cls");
cout << "联想应用商店----------广告∞秒-X退出\n";
cout << "hxydz那么累,为什么不帮宣?\n";
cout << "为什么?啊?为什么不帮宣!?\n";
cout << "hxydz写那么多代码,那么辛苦,为什么不帮宣?\n";
cout << "look at my eyes! tell me why!\n";
cout << "why? baby, why?\n";
cout << "1.hxydz活该 2.我马上帮宣\n";
char c;
c = getch();
if (c == 'x' || c == 'X') {
cout << "呦!还想退出呢!给我答题!\n";
S(1000);
}
if (c == '1') {
cout << "hxydz活该??\n";
S(800);
cout << "【气急败坏】\n";
S(800);
cout << "【有点太气了】\n";
S(800);
cout << "【气晕了】\n";
S(800);
cout << "【倒地了】\n";
S(900);
cout << "【醒了】\n";
S(800);
cout << "我是谁\n";
S(1000);
cout << "我在哪\n";
S(1000);
cout << "我在干什么\n";
S(1250);
cout << "【恢复记忆了】\n";
S(800);
cout << "【脑抽了一下】\n";
S(800);
cout << "【突然变脸】\n";
S(800);
cout << "哦对了,重答!\n";
S(1000);
}
if (c == '2') {
cout << "嗯……真不错……\n";
S(800);
break;
}
}
} else if (x == 4) {
guanggao = true;
while (1) {
system("cls");
cout << "联想应用商店----------广告∞秒-X退出\n";
cout << "大河向东流啊~\n";
S(1000);
cout << "天上的星星像北斗啊~\n";
S(750);
cout << "(伴奏声响起)\n";
S(600);
cout << "(长大我一定要买一个有声音的电脑\n)\n";
S(600);
cout << "说走咱就走哇\n";
S(1000);
cout << "你有我有全都有啊\n";
S(750);
cout << "(伴奏声又响起)\n";
S(1000);
cout << "广告结束!\n";
char c;
c = getch();
if (c == 'x' || c == 'X') {
break;
}
}
} else {
}
system("cls");
cout << "-----------联想应用商店-----------\n";
cout << "|1.和平精英PC端 |2.哔哩哔哩 |\n";
cout << "|3.你的世界2D版 |4.我的世界 |\n";
cout << "|5.名字大乱斗 |6.沙威玛传奇 |\n";
cout << "|7.QQ |8.冈易云音乐 |\n";
cout << "| | |\n";
cout << "| | |\n";
cout << "| | |\n";
cout << "| | 按X键退出|\n";
cout << "----------------------------------\n";
string s;
cin >> s;
if (s == "x" || s == "X") {
return ;
} else if (s == "1") {
if (HPJY_XZ) {
cout << "你已经有这个应用了\n";
system("pause");
continue;
}
cout << "下载中……\n";
for (int i = 1; i <= 20; i++) {
int a = rand() * time(0) % 7, b = rand() * time(0) % 3;
if (b == 1)
S(a * 10)
else
S(a * 100)
cout << "-";
}
cout << "\n";
YYGS++, XZYY++;
yy[XZYY].YY_name = "hpjy";
yy[XZYY].YY_idx = YYGS;
HPJY_XZ = true;
Save_Game();
cout << "下载完成!\n";
system("pause");
} else if (s == "114514") {
cout << "\n多么臭的数字啊!\n";
S(500)
cout << "恭喜 你 获得 隐藏功能+1\n";
S(500)
cout << "正在抽奖 隐藏功能 中……\n";
S(300)
cout << "请等待……\n";
S(1000)
cout << "恭喜获得 隐藏功能:把电脑的名字换成114514!\n";
Com_name = "114514";
Save_Game();
}
diyici = false;
}
}
int gameOver;
int x, y, fruitX, fruitY, score, Speed = 100;
int tailX[100], tailY[100];
int nTail;
string name;
void gotoxy(short x, short y) {
COORD position = { x, y };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, position);
}
void Setup() {
gameOver = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
memset(tailX, 0, sizeof(tailX));
memset(tailY, 0, sizeof(tailY));
nTail = 0;
score = 0;
}
void Draw() {
system("cls");
for (int i = 0; i < WIDTH + 2; i++)
printf("-");
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0)
printf("|");
if (i == y && j == x)
printf("@");
else if (i == fruitY && j == fruitX)
printf("F");
else {
int print = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("#");
print = 1;
}
}
if (!print)
printf(" ");
}
if (j == WIDTH - 1)
printf("|");
}
printf("\n");
}
for (int i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
cout << "name:" << name << endl;
printf("Score: %d\n", score);
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = 1;
break;
case 'v':
Speed -= 10;
break;
case 'b':
Speed += 10;
default:
break;
}
if (Speed <= 20) {
Speed = 20;
}
if (Speed >= 200) {
Speed = 200;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
if (x >= WIDTH) x = 0;
else if (x < 0) x = WIDTH - 1;
if (y >= HEIGHT) y = 0;
else if (y < 0) y = HEIGHT - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver = 1;
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
nTail++;
}
}
void Thi() {
cout << "0.必看.txt 1.设置 2.文件资源管理器 3.时钟 4.蒟蒻病毒 5.计算器 6.照片(暂时移除) 7.联想应用商店 \n8.Microsoft Edge ";
cout << "9.记事本 10音乐 11.360安全卫士 12.MC小游戏 13.小游戏大全\n";
cout << "-\n-\n-\n-\n-\n-\n-\n";
cout << "------------------------------------------------------------------------------------------------\n";
time_t now = time(NULL);
tm* localTime = localtime(&now);
cout << "A.开始 B.搜索 C.Microsoft Edge D.计算器 E.画图 F.照片 G.文件资源管理器" << " " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
cout << "\n-----------------------------------------------------------------------------------------------\n";
}
void File() {
system("cls");
while (1) {
cout << "----------------------------此电脑----------------------关闭(X)\n";
cout << "---↓设备和驱动器----------------------在 此电脑 中搜索(S) -\n";
cout << "📟 360安全卫士(L打开) 💻Windows-SDD(C:)(C打开)\n";
cout << "🖥 Data(D:)(D打开)️ 🔍清理pro(P打开)\n";
cout << "⌨ 桌面(Z打开) ↓下载(Z打开)\n";
char c;
cin >> c;
if (c == 'x' || c == 'X') {
return ;
}
if (c == 's' || c == 'S') {
system("cls");
cout << "---------------------此电脑---------------------\n";
cout << "---↓设备和驱动器--------在 此电脑 中搜索:-";
printf("\b");
string s;
cin >> s;
cout << "\nbro还没写完";
system("pause");
}
if (c == 'c' || c == 'C') {
Win_C();
}
system("cls");
}
}
void snake() {
SetConsoleTitle("贪吃蛇游戏");
system("cls");
string name;
gotoxy(30, 7);
cout << "欢迎来到贪吃蛇小游戏";
gotoxy(30, 9);
cout << "作者:hxydz 版本1.0";
gotoxy(30, 11);
cout << "请输入你的姓名:";
cin >> name;
system("cls");
gotoxy(30, 7);
cout << "游戏控制方式:";
gotoxy(30, 9);
cout << "W键:向上 S键:向下";
gotoxy(30, 11);
cout << "A键:向左 D键:向右";
gotoxy(30, 13);
cout << "V键:加速 B键:减速";
gotoxy(30, 15);
cout << "按任意键开始游戏...\n";
system("pause");
cin.get();
cin.get();
system("cls");
Setup();
gameOver = 0;
while (gameOver != 1) {
Draw();
Input();
Logic();
Sleep(Speed); // 控制游戏速度
}
system("cls");
cout << "你趣事了!\n";
gameOver = 0;
system("pause");
}
int ti(float a) {
return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
COORD pos;
pos.X=ti(y*4)/2;
pos.Y=ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
float x,y,vx,vy;
int what;
int a,t,How;
int life;
bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if(a==-1) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(B[b].what==-10)Exp+=2;
if(B[b].what==-11)Exp+=1;
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
if(a==-2) {
if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what==-2)Exp+=5,Biao+=5;
if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
if(B[b].what==-4)Water=200;
if(B[b].what==-5) {
Wind=70;
Ding=28.25;
Ice=0;
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(B[b].what==-6) {
Thun=200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if(B[b].what==-7)Magne=300;
if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0; i<3; i++) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(a==1) {
if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
if(B[b].what>=99)Blo-=10;
if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
Map(3,b);
break;
}
}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
if(a!=2) {
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(a==4) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
Blo-=25,B[b].kill=1,Killb=20;
Kill=1;
Vy=-1;
Y-=0.5;
break;
}
}
}
}
void Map(int a,int b) {
Color(0);
if(a==-1) {
if(Boss==1||Boss==6) {
if(Bwhat1==5) {
if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
else Setpos(Bx1,By1),cout<<" ";
} else {
Setpos(Bx1-1,By1-0.5),cout<<" ";
Setpos(Bx1,By1-1),cout<<" ";
Setpos(Bx1+1,By1-0.5),cout<<" ";
if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
cout<<" ";
Setpos(Bx2,By2-1);
cout<<" ";
Setpos(Bx2+1,By2-1),cout<<" ";
Color(0);
if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
cout<<" ";
Setpos(Bx3,By3);
cout<<" ";
Setpos(Bx3+1,By3-1),cout<<" ";
Color(0);
if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
}
if(X<0)return;
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1),cout<<" ";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
} else if(X>23) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-0.5),cout<<" ";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1.5),cout<<" ";
} else if(X<17) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-0.5),cout<<" ";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<" ";
Setpos(X+2,Y-1),cout<<" ";
Setpos(X,Y+2),cout<<" ";
Setpos(X,Y-2.5),cout<<" ";
Setpos(X-1,Y+1),cout<<" ";
Setpos(X+1,Y+1),cout<<" ";
Setpos(X-1,Y-2),cout<<" ";
Setpos(X+1,Y-2),cout<<" ";
Setpos(20,Y-2.5),cout<<"============";
}
if(Wind!=0) {
Setpos(X+1,Y-5);
cout<<" ";
Setpos(X,Y-5);
cout<<" ";
Setpos(X-1,Y-5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Water!=0) {
Setpos(X,Y-4);
cout<<" ";
Setpos(X+2,Y-3.5);
cout<<" ";
Setpos(X-2,Y-3.5);
cout<<" ";
Setpos(X+1,Y-3.5);
cout<<" ";
Setpos(X-1,Y-3.5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Fire!=0) {
Setpos(X,Y+1),cout<<" ";
Setpos(X+1,Y),cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
Setpos(20,Y-1);
cout<<"======";
}
}
if(a==0) {
if(Boss==1||Boss==6) {
if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
else {
Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
Setpos(Bx1,By1-1);
if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
else Color(4);
if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
else cout<<")██(";
Setpos(Bx1+1,By1-0.5),cout<<"……";
Color(0);
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
Color(0),cout<<"\\ ";
Color(0);
cout<<"●";
Setpos(Bx2,By2-1);
Color(3);
cout<<"◥";
Color(5),cout<<"JJJ";
Color(0),cout<<">";
Color(3);
Setpos(Bx2+1,By2-1),cout<<"◢█◣";
Color(0);
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
if(Bwhat3==3||Bwhat3==9) Color(1);
else if(Bwhat3==4||Bwhat3==10) Color(4);
else if(Bwhat3==5||Bwhat3==11) Color(5);
if(Bwhat3==11)cout<<' ';
else if(Bwhat3==6) Color(3);
else Color(2);
cout<<"●-";
Setpos(Bx3,By3);
if(Bwhat3==11)cout<<"/";
else cout<<"┃";
Color(0);
Setpos(Bx3+1,By3-1),cout<<"●●●";
}
if(X<0)return;
if(Ren==2) Color(12);
if(Ren==3) Color(1);
if(Ren==4) Color(3);
if(Ren==5) Color(4);
if(Ren==6) Color(2);
if(Drug!=0&&T%5!=0) Color(11);
if(Drug!=0&&T%5==0) Color(11);
if(Ice!=0) Color(6);
if(b==1) Color(8);
if(Li!=0) Color(5);
if(Ren==1&&Killb>0&&T%4<2) Color(13);
if(Wind>0&&T%4<=1) Color(1);
if(Wind>0&&T%4>=2) Color(0);
if(Thun>0&&T%4<=1) Color(1);
if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━/";
if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
else Setpos(X+1,Y-1),cout<<"╯>";
if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━\\";
if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
else Setpos(X-1,Y-1),cout<<"╮>";
if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
} else if(X>23) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X-1,Y-0.5),cout<<"│>";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-1.5),cout<<"╱ >";
} else if(X<17) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-0.5),cout<<"│>";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<"▄▄";
Setpos(X+2,Y-1),cout<<"▄▄";
Setpos(X,Y+2),cout<<"▌";
Setpos(X,Y-2.5),cout<<"▌";
Setpos(X-1,Y+1),cout<<"█";
Setpos(X+1,Y+1),cout<<"█";
Setpos(X-1,Y-2),cout<<"█";
Setpos(X+1,Y-2),cout<<"█";
}
if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
if(Wind>1) {
if(T%6<2)Color(1);
else Color(0);
if(T%8<=1) {
Setpos(X+1,Y-5);
cout<<"---- --";
Setpos(X,Y-5);
cout<<"- --- -";
Setpos(X-1,Y-5);
cout<<"--- - --";
} else if(T%8<=3) {
Setpos(X+1,Y-5);
cout<<"------ ";
Setpos(X,Y-5);
cout<<" -- ---";
Setpos(X-1,Y-5);
cout<<"----- - ";
} else if(T%8<=5) {
Setpos(X+1,Y-5);
cout<<" ------";
Setpos(X,Y-5);
cout<<"-- -- -";
Setpos(X-1,Y-5);
cout<<"- ----- ";
} else if(T%8<=7) {
Setpos(X+1,Y-5);
cout<<"-- ----";
Setpos(X,Y-5);
cout<<" --- -- ";
Setpos(X-1,Y-5);
cout<<"- - ----";
}
}
if(Water!=0) {
Color(1);
if(T%20<5) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X+1,Y-3.5);
cout<<"■";
Setpos(X-1,Y-2.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<10||T%20>=15) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X,Y-4);
cout<<"■■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<15) {
Setpos(X+2,Y-3.5);
cout<<"■";
Setpos(X+1,Y-3);
cout<<"■";
Setpos(X-1,Y-3.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
}
}
if(Fire!=0) {
if(T%6<3)Color(4);
else Color(5);
if(Fir>=1)Setpos(X,Y+1),cout<<"●";
if(Fir>=2)Setpos(X+1,Y),cout<<"●";
if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
}
}
if(a==1||a==3) {
if(B[b].what==1) {
Nor;
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].How<=1) Color(13);
else Color(4);
cout<<"●";
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==2) {
Nor;
Setpos(B[b].x-1,B[b].y-1);
if(ti(B[b].x-1)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x+1,B[b].y-1);
if(ti(B[b].x+1)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].How==0) {
Setpos(B[b].x-1,B[b].y),cout<<"↑";
Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
Setpos(B[b].x+1,B[b].y),cout<<"↓";
} else if(B[b].How==1) {
Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
Setpos(B[b].x,B[b].y),cout<<"╳";
Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
}
if(a==1) Pan(2,B[b].x,B[b].y,b);
}
}
if(B[b].what==3||B[b].what==5) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y);
if(B[b].How==1) Color(5);
else Color(4);
cout<<"◎";
}
}
if(B[b].what==4) {
Nor;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
if(ti(B[b].x)==20) {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
} else {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
Color(6);
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
if(a==1) Pan(4,B[b].x,B[b].y,b);
}
}
if(B[b].what==6||B[b].what==8||B[b].what==9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y-1);
if(B[b].what==6) {
if(B[b].How<=1) Color(1);
else Color(6);
}
if(B[b].what==9) {
if(B[b].How<=1) Color(4);
else Color(8);
}
if(B[b].what==8)Color(5);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].How%2==1) cout<<"〔●〕";
else cout<<"﹝○﹞";
if(a==1) Pan(6,B[b].x,B[b].y,b);
}
}
if(B[b].what==7) {
Nor;
Setpos(B[b].x,B[b].y);
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
}
}
if(B[b].what==10||B[b].what==11||B[b].what==12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
if(B[b].How==1) {
B[b].vy-=0.2;
} else B[b].vx-=0.35;
if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
Setpos(B[b].x,B[b].y);
if(B[b].what==11)Color(1);
else if(B[b].what==12)Color(5);
else Color(0);
if(B[b].t%4<2)cout<<"▃";
else cout<<"▍";
if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
}
}
if(B[b].what>=13&&B[b].what<=17) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"====";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==14) Color(1);
else if(B[b].what==15) Color(4);
else if(B[b].what==16) Color(5);
else if(B[b].what==17) Color(3);
else Color(2);
cout<<"●";
if(B[b].what==14)cout<<"*";
if(B[b].what==15)cout<<"";
if(B[b].what==16)cout<<"<";
if(B[b].what==17)cout<<"X";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what==98&&B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x==20))cout<<"==";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99) {
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what==99)cout<<"█";
if(B[b].what>=100&&B[b].what<200) {
if(B[b].what%5==0)cout<<"我";
if(B[b].what%5==1)cout<<"是";
if(B[b].what%5==2)cout<<"最";
if(B[b].what%5==3)cout<<"强";
if(B[b].what%5==4)cout<<"的";
}
if(B[b].what>=200&&B[b].what<300) {
if(B[b].what%6==0)cout<<"神";
if(B[b].what%6==1)cout<<"级";
if(B[b].what%6==2)cout<<"怪";
if(B[b].what%6==3)cout<<"物";
if(B[b].what%6==4)cout<<"之";
if(B[b].what%6==5)cout<<"光";
}
if(B[b].what>=300&&B[b].what<400) {
if(B[b].what%8==0)cout<<"颤";
if(B[b].what%8==1)cout<<"抖";
if(B[b].what%8==2)cout<<"吧";
if(B[b].what%8==3)cout<<"无";
if(B[b].what%8==4)cout<<"能";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"人";
if(B[b].what%8==7)cout<<"类";
}
if(B[b].what>=400&&B[b].what<500) {
if(B[b].what%8==0)cout<<"还";
if(B[b].what%8==1)cout<<"不";
if(B[b].what%8==2)cout<<"快";
if(B[b].what%8==3)cout<<"跪";
if(B[b].what%8==4)cout<<"倒";
if(B[b].what%8==5)cout<<"在";
if(B[b].what%8==6)cout<<"朕";
if(B[b].what%8==7)cout<<"前";
}
if(B[b].what>=500&&B[b].what<600) {
if(B[b].what%8==0)cout<<"看";
if(B[b].what%8==1)cout<<"懂";
if(B[b].what%8==2)cout<<"这";
if(B[b].what%8==3)cout<<"句";
if(B[b].what%8==4)cout<<"话";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"是";
if(B[b].what%8==7)cout<<"猪";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%2==0) cout<<"+";
else cout<<"×";
}
}
if(B[b].what<=-2&&B[b].what>=-9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7) {
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"﹝镖﹞";
if(B[b].what==-3) cout<<"﹝火﹞";
if(B[b].what==-4) cout<<"﹝水﹞";
if(B[b].what==-5) cout<<"﹝风﹞";
if(B[b].what==-6) cout<<"﹝雷﹞";
if(B[b].what==-7) cout<<"﹝磁﹞";
if(B[b].what==-8) cout<<"﹝血﹞";
if(B[b].what==-9) cout<<"﹝忍﹞";
if(a==1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what==-11||B[b].what==-12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);
cout<<"◆";
if(a==1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-13) {
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)==20)cout<<"===";
else cout<<" ";
if(B[b].life!=0) {
if(B[b].a==13880086) {
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
} else {
if(B[B[b].a].life==0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0) {
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"●";
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move() {
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0) {
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
if(Up==0&&Y<=Ding-1.25) Vy=0.25;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.175;
else if(Up>0&&Upt==0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt==1&&T%2==0)Map(-1,0);
if(T%2==0)Upt--;
}
} else {
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind==0) {
if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
} else {
if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
}
if(Up==0&&Y<=Ding-1.25) Vy=0.5;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.35;
else if(Up>0&&Upt==0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt==1)Map(-1,0);
Upt--;
}
}
for(int i=bl; i<=br; i++) {
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
B[i].life=0;
Map(1,i);
}
for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;
Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
if(B[i].life==0) continue;
else {
B[i].t++;
if(B[i].what==1) {
if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what==2) {
if(B[i].t%3==0) B[i].How=!B[i].How;
}
if(B[i].what==3||B[i].what==5) {
if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t==45) {
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what==6||B[i].what==8||B[i].what==9) {
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
break;
}
if(B[i].t%5==0) B[i].How=rand()%4;
if(B[i].what==9) {
if(B[i].t==7) {
X9:
float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1; j<=4; j++) {
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what==8) {
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what==16) {
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r) {
if(R==-1) {
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11) {
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R==0) {
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==1) {
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==2||R==3) {
br++;
B[br].what=2*R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==4) {
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r==11||r==25) B[br].y=29-(rand()%20);
else B[br].y=29;
X4:
B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(R==5) {
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0) B[br].x=19;
if(B[br].How>0) B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
if(R==4) {
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R==6||R==7||R==8) {
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr) {
int R=rand()%rr,r=-10086;
if(R==0) {
if(a==1) r=(5+rand()%8)*2;
if(a<=3&&a!=1) r=10+rand()%16;
if(a==4) r=rand()%75-20;
if(a==5) r=2+rand()%4;
if(r!=-10086) Guai(a,r);
}
}
void NorGuai(int a,int b) {
if(a==1) {
if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
}
if(a==2) {
if(b<=200&&b%30==1) {
int r=rand()%4;
if(r==1) r=0;
for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
}
if(b>200&&b<=220&&b%5==1) Guai(1,18);
if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
if(b>350&&b<=370&&b%5==1) Guai(1,22);
if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
if(b>=801&&b<=961&&b%15==1) Guai(1,20);
if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
}
if(a==3) {
if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%30==0) {
for(int i=0; i<5; i++) Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
if(b>=830&&b<910&&b%20==0) Guai(2,X);
if(b>=910&&b<980&&b%10==0) Guai(2,X);
if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
}
if(a==4) {
if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b>=200&&b<=500&&b%40==1) {
float r=0,rr;
for(int i=1; i<=5; i++) {
X5:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%20==1) {
float r=0,rr;
for(int i=1; i<=3; i++) {
X6:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300) MesGuai(4,5);
}
}
void RandGood() {
if(Biao>0) {
Biao--;
Guai(-1,0);
}
if(Gd[1]==0) {
Gd[1]=rand()%1000+1;
if(Win==7)Gd[1]=10086;
Gd[3]=rand()%16+8;
} else if(Gd[1]<=5) {
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=20&&Gd[1]<27) {
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=30&&Gd[1]<37) {
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=40&&Gd[1]<70) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-10,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=70&&Gd[1]<100) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-11,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else Gd[1]=0;
for(int i=0; i<20; i++) {
if(I[i][0]==-1) continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]==20) cout<<"===";
else cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
Color(0);
}
}
void Panboss(int bx,int by) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
}
}
void Boss1() {
for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
if(Bwhat1==5) {
int bx,by;
Color(5);
for(int i=0; i<10; i++) {
bx=Bx1-i*Bvx1/10.0;
by=By1-i*Bvy1/10.0;
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
}
Bx1-=Bvx1;
By1-=Bvy1;
if(Bwhat1==0) {
X2:
Bwhat1=rand()%7;
if(Bwhat1==2||Bwhat1==3) {
if(By1<=10||By1>25) goto X2;
}
if(Bwhat1==4) {
if(By1<=15||Bx1<20) goto X2;
Bgo1[2]=Bx1;
Bgo1[3]=By1-1;
}
if(Bwhat1==5) {
X0:
Bgo1[3]=rand()%4+1;
Bvx1=(rand()%101)/20.0;
Bvy1=(rand()%101)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
}
if(Bwhat1==6) {
if(By1<=17||By1>25) goto X2;
}
}
if(Bwhat1==1) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
Bvx1=(rand()%101-20)/50.0;
Bvy1=(rand()%101-20)/50.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==2) {
Bgo1[1]++;
if(Bgo1[1]>6) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=6;
X3:
B[br].vx=(rand()%21-10)/40.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(Bgo1[1]>8) Chang1
}
if(Bwhat1==3) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%3==0) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=8;
B[br].life=1;
}
if(Bgo1[1]>15) Chang1
}
if(Bwhat1==4) {
Bgo1[1]++;
if(Bgo1[1]<=8) {
Setpos(Bgo1[2],Bgo1[3]);
if(Bgo1[1]==1)cout<<" ";
else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
else cout<<" ";
Bgo1[2]--;
Setpos(Bgo1[2],Bgo1[3]);
int r=rand()%4;
if(r%2==0) Color(6);
else Color(9);
if(r<2) cout<<") ";
else cout<<"】";
Color(0);
}
if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
if(Bgo1[1]==11) {
Map(0,(bool)Kill);
Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
Color(6);
int i=0;
while(1) {
bx=Bgo1[2]-i*bvx/30.0;
by=Bgo1[3]-i*bvy/30.0;
if(bx<=5||bx>=30||by<0||by>=29) break;
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
i++;
}
Color(0);
Map(-1,0);
Chang1
}
}
if(Bwhat1==5) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
X1:
Bvx1=(rand()%101-20)/20.0;
Bvy1=(rand()%101-20)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==6) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%10==0) {
By1-=1;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=9;
X30:
B[br].vy=1;
B[br].life=1;
}
if(Bgo1[1]>31) Chang1
}
}
void Boss2() {
for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
Bx2-=Bvx2;
By2-=Bvy2;
if(Bwhat2==0) {
X21:
Bwhat2=rand()%7;
if(Bwhat2==2) {
X31:
for(int i=1; i<=3; i++) {
Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
}
if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
}
if(Bwhat2==3) {
Bgo2[2]=rand()%2;
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bvy2=-1.5;
Bvx2=-0.5;
}
}
if(Bwhat2==1) {
Bgo2[1]++,Bgo2[2]++;
int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
if(Out2) R=0;
if(R==0) {
int vx=Bvx2,vy=Bvy2;
Bgo2[1]=0;
Bvx2=(rand()%101-20)/50.0;
Bvy2=(rand()%101-20)/50.0;
if(Bgo2[3]<=2) Bvx2*=-1;
if(Bgo2[3]%2==1) Bvy2*=-1;
if(Out2) r=0;
}
if(r==0) Chang2
}
if(Bwhat2==2) {
Bgo2[1]++;
float bx,by,bvx,bvy;
if(Bgo2[1]<21) {
for(int i=1; i<=3; i++) {
bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
if(Bgo2[1]<=10) {
Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
else cout<<" ";
bx=Bx2+Bgo2[1]*bvx/10.0;
by=By2+Bgo2[1]*bvy/10.0;
Setpos(bx,by);
} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
int r=rand()%4;
if(r%2==0) Color(3);
else Color(10);
if(r<=1) cout<<"×";
else cout<<"+";
Color(0);
}
}
if(Bgo2[1]==21) {
Map(0,(bool)Kill);
Color(3);
int j=0;
for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
if(k==1) bvx=j,bvy=0;
if(k==2) bvx=-j,bvy=0;
if(k==3) bvx=0,bvy=j;
if(k==4) bvx=0,bvy=-j;
bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
if(bx<=5||bx>=30||by<0||by>=30) {
continue;
}
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
Map(-1,0);
Chang2
}
}
if(Bwhat2==3) {
Bgo2[1]++;
if(Bgo2[1]<=18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
if(Bgo2[1]%6<3)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
Color(0);
}
if(Bgo2[1]==18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
}
if(Bgo2[1]>18&&Bgo2[1]<=25) {
Bgo2[3]=Bgo2[2];
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4<2)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
Color(0);
}
if(Bgo2[1]==25) {
if(Bgo2[2]==0) {
Color(3);
for(int i=4; i<=29; i++) {
Setpos(i,Bgo2[5]),cout<<"█";
Bbl++;
Panboss(i,Bgo2[5]);
Bway[Bbl][0]=i;
Bway[Bbl][1]=Bgo2[5];
}
}
if(Bgo2[2]==1) {
Color(3);
for(int i=0; i<=28; i++) {
Setpos(Bgo2[4],i),cout<<"█";
Bbl++;
Panboss(Bgo2[4],i);
Bway[Bbl][0]=Bgo2[4];
Bway[Bbl][1]=i;
}
}
Chang2
}
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bgo2[1]++;
if(By2>27)Bvy2=0;
if(Bx2>23)Bvx2=0;
if(Bgo2[1]>13&&Bgo2[1]%3==0) {
float t=By2-Y,g=0.35;
if(Boss==6) t/=2.0;
CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
}
if(Bgo2[1]>20) Chang2
}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
Bx3-=Bvx3;
By3-=Bvy3;
if(Bwhat3<=8) {
if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
}
if(Bwhat3==0) {
X22:
Bwhat3=rand()%12;
if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
if(Bwhat3==11)Bgo3[2]=rand()%5;
}
if(Bwhat3==1) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3>=2&&Bwhat3<=6) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].what=11+Bwhat3;
B[br].vy=0.5+(rand()%100)/80.0;
if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
B[br].life=1;
Chang3
}
}
if(Bwhat3==7) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==8) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==9) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8) {
Bean
}
if(Bgo3[1]>=8)Chang3
}
if(Bwhat3==10) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
Bean
}
if(Bgo3[1]>=12)Chang3
}
if(Bwhat3==11) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
br++;
B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
if(Bgo3[1]>=20) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
Chang3
}
}
}
void Ball(int ball) {
if(ball==1) {
if(Fir<3&&T%8==0) Fir++;
if(Fir>0) {
br++;
B[br].what=-13;
B[br].x=X;
B[br].y=Y+rand()%3-1;
B[br].life=1;
if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Boss!=0) B[br].a=13880086,Fir--;
else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
else B[br].life=0;
Dis=Dis1=13880087;
}
}
if(ball==2) {
if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
if(T%16==0)I[ib][0]=X;
if(T%16==4)I[ib][0]=X-1;
if(T%16==8)I[ib][0]=X+1;
if(T%16==12)I[ib][0]=X-2;
if(T%12==9)I[ib][0]=X+2;
if(Water==1) {
for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
}
}
if(ball==3) {
if(Wind>5) {
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind<5) {
if(Y>Ding-1)Vy=-5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind==5) {
if(Boss==2) Ding=12.25;
else Ding=6.25;
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==4) {
if(Thun==1) {
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==5) {
system("cls");
Color(5);
Setpos(10,10);
cout<<"新天赋!";
Y:
int rr=rand()%4+2;
Setpos(12,10);
if(rr==Ren) goto Y;
if(rr==2)cout<<"瞬跳";
if(rr==3)cout<<"空之舞";
if(rr==4)cout<<"三段跳";
if(rr==5)cout<<"反重力跳跃";
Setpos(14,10);
cout<<"当前天赋:";
if(Ren==1)cout<<"小无敌";
if(Ren==2)cout<<"瞬跳";
if(Ren==3)cout<<"空之舞";
if(Ren==4)cout<<"三段跳";
if(Ren==5)cout<<"反重力跳跃";
Setpos(16,10);
cout<<"换否?(y/n)";
G:
char g=_getch();
if(g=='y')Ren=rr;
else if(g!='n')goto G;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
}
if(ball==6) {
Color(4);
for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
Color(0);
cout<<' '<<Bblo<<" ";
Color(0);
}
if(ball==7) {
Color(1);
if(Win==7&&T%6<3)Color(3);
for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
Color(0);
if(Win==7&&T%6<3)Color(3);
printf(" %0.1f ",Blo);
}
}
void parkour() {
system("mode con cols=60 lines=37");
CONSOLE_CURSOR_INFO cursor_info= {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
Win=0;
Ren=1;
Lv=1;
Blo=Blomax=100;
Expmax=300;
Hui=15;
X=18,Y=6;
ReStart:
system("cls");
memset(B,0,sizeof(B));
memset(I,-1,sizeof(I));
T=0;
bl=0;
br=-1;
Upt=0;
Start:
Blo=Blomax * 100;
Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));
memset(Bgo2,0,sizeof(Bgo2));
memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;
if(Win%2==0&&D==0) {
if(Win>0)Ball(5);
Boss=0;
lL:
L=rand()%4+1;
for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
Ll[Win/2]=L;
}
if(Win%2==1&&D==0) {
if(Win==7)Boss=6,T=0,Blomax+=100;
else {
bl:
Boss=rand()%3+1;
for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
}
Bl[Win/2]=Boss;
Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
system("color 4C");
Sleep(20);
system("color 0F");
Map(0,1);
Sleep(1000);
}
if(Win%2==1) {
Bblomax=500+(Win/2)*500;
Bblo=Bblomax;
if(Boss==2) Ding=12.25;
}
while(1) {
T++;
if(Wind==0) {
if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
}
if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
u1++;
if(Down==1) {
Down=0;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
else Vx=7,Vy=0.3;
} else if(Up==0&&Wind==0) {
Down=0;
Up=1;
if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
else Vx=2,Vy=0.1;
} else if(Up==1&&Wind==0) {
Down=0;
Up=2;
if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
else Vx=1.5,Vy=0.1;
} else if(Ren==3&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1;
Vy=0.5;
Upt=30;
} else if(Ren==4&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1.8;
Vy=0.1;
}
}
if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
u2++;
if(Down==1&&Ren==5) {
Down=2;
Up=0;
Vx=-1.7;
} else {
Down=1;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
else {
if(Upt!=0) Map(-1,0),Upt=0;
Vx=-7;
}
}
}
if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
if(kbhit()) {
char g=_getch();
if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
}
if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
else if(T%10==0)Blo--;
if(T%20==0) {
if(Kill!=0) Kill=0;
if(Lvl!=0) Lvl=0;
}
if(Killb>0) Killb--;
if(Li>0) Li--;
if(Ice>0) Ice--;
if(Drug>0) Drug--;
if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;
if(Water>0) Ball(2),Water--;
if(Wind>0) Ball(3),Wind--;
if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);
RandGood();
if(T%20==1)Exp++;
if(T%50==1) {
Exp++;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
if(Win==0&&T<300) {
Setpos(4,6);
cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
Setpos(8,6);
cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
Setpos(8,6);
cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
Setpos(10,15);
cout<<"空格可以暂停。";
}
}
Map(-1,0);
if(Boss==1) Boss1();
if(Boss==2) Boss2();
if(Boss==3) Boss3();
if(Boss==6) Boss1(),Boss2(),Boss3();
Move();
Map(0,(bool)Kill);
Color(0);
Setpos(1,1);
Blo=fmin(Blo,(float)Blomax);
if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";
Color(0);
Setpos(1,9),cout<<"死亡次数: "<<D<<" ";
Setpos(2,1);
Exp=min(Exp,Expmax);
if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
if(Lvl>0)Color(5);
cout<<"级别: "<<Lv;
Color(0);
Setpos(2,9);
cout<<"经验: "<<Exp<<" ";
if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);
if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);
if(Win==1) Sleep(50);
if(Win==2) Sleep(35);
if(Win==3) Sleep(40);
if(Win==4) Sleep(25);
if(Win==5) Sleep(30);
if(Win==6) Sleep(20);
if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
Map(-1,0);
break;
}
}
if(Blo<=0) {
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
} else if(Win==6) {
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"坚持30秒 !";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
} else if(Win==7) {
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
return ;
} else Sleep(1000),Win++,D=0;
goto Start;
}
void njjzw() {
system("cls");
cout << "不会的题可以输入b跳过此题。\n";
system("pause");
system("cls");
int x = (rand() * time(0)) % 10;
if (x == 0) {
cout << "刮台风要带多少钱才能出门?\n";
cout << "1.0块钱 2.二百五十块钱 3.八万九千块钱 4.四千万块钱 5.一亿块钱 6.不知道\n";
char c;
c = getch();
if (c == '4') {
cout << "恭喜你!答对了!\n";
system("pause");
system("cls");
} else {
cout << "答错了!刮台风的时候,没“事千万”别出门!\n";
system("pause");
system("cls");
}
} if (x == 1) {
cout << "从1到9那个数字最懒惰,哪个数字最勤劳?\n";
cout << "1.1和2 2.2和1 3.1和9 4.9和1 5.不知道\n";
char c;
c = getch();
if (c == '2') {
cout << "恭喜你!答对了!\n";
system("pause");
system("cls");
} else {
cout << "答错了!2勤快;1懒惰(一(1)不做,二(2)不休)\n";
system("pause");
system("cls");
}
} if (x == 2) {
cout << "天上掉下来了一张脸,你要捡还是不捡?\n";
cout << "1.捡 2.不捡 3.不知道\n";
char c;
c = getch();
if (c == '3') {
cout << "恭喜你,答对了!\n";
system("pause");
system("cls");
} else if (c == '1') {
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "你是二皮脸";
S(100);
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "哈\n";
S(400);
cout << "正确答案是不知道!哈哈哈……\n";
system("pause");
system("cls");
} else {
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "你臭不要脸";
S(100);
cout << "哈";
S(95);
cout << "哈";
S(95);
cout << "哈\n";
S(400);
cout << "正确答案是不知道!哈哈哈……\n";
system("pause");
system("cls");
}
}
}
void pg() {
cout<<"有一天,你掉进了后室......"<<endl;
sleep(1);
cout<<"你想逃出去......"<<endl;
sleep(1);
cout<<"“O”代表你......"<<endl;
sleep(1);
cout << "“S”代表实体......"<<endl;
sleep(1);
cout<<"“@”代表出口......"<<endl;
sleep(1);
cout<<"#是墙...... "<<endl;
sleep(1);
cout<<"不要撞墙......"<<endl;
sleep(1);
cout<<"请输入 w(上) s(下) a(左) d(右)"<<endl;
sleep(1);
cout<<"也不要输“w,s,a,d”以外的字符......"<<endl;
sleep(1);
cout<<"否则会被惩罚......"<<endl;
sleep(1);
}
void backroom() {
system("cls");
pg();
system("cls");
cout<<"level 0 - ";
sleep(1);
cout<<"前厅\n";
sleep(1);
char lv0[6][6]= {
{'#','#','#','#','#','#'},
{'#','O',' ','#',' ','@'},
{'#',' ','#','#',' ','#'},
{'#',' ',' ','#',' ','#'},
{'#','#',' ',' ',' ','#'},
{'#','#','#','#','#','#'},
};
int x=1,y=1;
while(1) {
system("cls");
for(int q=0; q<=5; q++) {
for(int w=0; w<=5; w++) cout<<lv0[q][w];
cout<<endl;
}
char ch;
ch=getch();
if(ch=='s'&&lv0[x+1][y]!='#') {
lv0[x][y]=' ';
x++;
lv0[x][y]='O';
}
if(ch=='w'&&lv0[x-1][y]!='#') {
lv0[x][y]=' ';
x--;
lv0[x][y]='O';
}
if(ch=='a'&&lv0[x][y-1]!='#') {
lv0[x][y]=' ';
y--;
lv0[x][y]='O';
}
if(ch=='d'&&lv0[x][y+1]!='#') {
lv0[x][y]=' ';
y++;
lv0[x][y]='O';
} else if(ch!='a'&&ch!='s'&&ch!='d'&&ch!='w') {
cout << "你输错了......" << endl;
sleep (1);
cout << "实体来了......" << endl;
sleep (1);
cout << "你很虚弱......" << endl;
sleep (1);
cout << "被实体杀亖了......" << endl;
return ;
} else if("O"=="#") {
cout<<"你撞墙了......"<<endl;
sleep(1);
cout<<"实体发现了你......"<<endl;
sleep(1);
cout<<"你被实体杀亖了......endl";
return ;
} else if ('S'=='O'){
cout<<"你碰见了实体......"<<endl;
sleep(1);
cout<<"你被杀亖了......。"<<endl;
}
if(lv0[1][5]=='O') break;
system("cls");
for(int i=0; i<=5; i++) {
for(int j=0; j<=5; j++) cout<<lv0[i][j];
cout<<endl;
}
}
sleep(1);
cout<<"你成功逃脱了level 0......"<<endl;
sleep(1);
cout<<"level 1 - ";
sleep(1);
cout<<"宜居地带\n";
char b[10][10]= {
{'#','#',' ',' ','S','#',' ','#',' ','#'},
{' ','O',' ','#','#',' ',' ',' ',' ','#'},
{' ',' ','#','#',' ',' ','#',' ',' ','#'},
{' ',' ',' ','#',' ','#',' ',' ',' ',' '},
{'#','#',' ','#',' ','#',' ','#','#','S'},
{' ',' ',' ','#',' ','#',' ',' ','#','#'},
{' ','#','#',' ',' ','S','#',' ',' ','#'},
{' ','#',' ',' ',' ',' ',' ','#',' ','@'},
{' ',' ',' ','#',' ',' ',' ',' ','#','S'},
{'#','#','#','S',' ','#','#',' ',' ',' '}
};
int e=1,r=1;
sleep(1);
system("cls");
while(1) {
for(int q=0; q<=9; q++) {
for(int w=0; w<=9; w++) cout<<b[q][w];
cout<<endl;
}
char c;
c=getch();
if(c=='s'&&b[e+1][r]!='#'&&b[e+1][r]!='S') {
b[e][r]=' ';
e++;
b[e][r]='O';
}
if(c=='w'&&b[e-1][r]!='#'&&b[e-1][r]!='S') {
b[e][r]=' ';
e--;
b[e][r]='O';
}
if(c=='a'&&b[e][r-1]!='#'&&b[e][r-1]!='S') {
b[e][r]=' ';
r--;
b[e][r]='O';
}
if(c=='d'&&b[e][r+1]!='#'&&b[e][r+1]!='S') {
b[e][r]=' ';
r++;
b[e][r]='O';
} else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
cout<<"你输错了......"<<endl;
sleep(1);
cout<<"被电击......"<<endl;
sleep(1);
cout<<"你很懦弱......"<<endl;
sleep(1);
cout<<"被电击死了。"<<endl;
return ;
} else if('#'=='O') {
cout<<"你撞墙了......"<<endl;
sleep(1);
cout<<"死了......。"<<endl;
return ;
} else if ('S'=='O'){
cout<<"你碰见了实体......"<<endl;
sleep(1);
cout<<"你被杀亖了......。"<<endl;
}
if(b[7][9]=='O') break;
system("cls");
}
sleep(1);
cout<<"你成功逃脱了level 1......"<<endl;
sleep(1);
cout<<"level 2 - ";
sleep(1);
cout<<"废弃公共带\n";
char d[10][10] = {
{'#','#',' ','#','S','#',' ','#',' ','#'},
{' ','O',' ',' ',' ',' ',' ','#','S','#'},
{' ','#','#','#',' ','#',' ','#',' ','#'},
{' ',' ',' ','#','S','#',' ',' ',' ',' '},
{'#','#',' ','#',' ','#','#','#','#','S'},
{' ',' ',' ','#',' ','#','S','#','#','#'},
{'S','#',' ','#',' ',' ',' ',' ',' ','#'},
{' ','#',' ',' ',' ','#',' ','#','#','@'},
{' ',' ',' ','#',' ','#',' ',' ',' ',' '},
{'#','#','#','S',' ','#','#','#','S','#'}
};
e=1,r=1;
sleep(1);
system("cls");
while(1) {
for(int q=0; q<=9; q++) {
for(int w=0; w<=9; w++) cout<<d[q][w];
cout<<endl;
}
char c;
c=getch();
if(c=='s'&&d[e+1][r]!='#'&&d[e+1][r]!='S') {
d[e][r]=' ';
e++;
d[e][r]='O';
}
if(c=='w'&&d[e-1][r]!='#'&&d[e-1][r]!='S') {
d[e][r]=' ';
e--;
d[e][r]='O';
}
if(c=='a'&&d[e][r-1]!='#'&&d[e][r-1]!='S') {
d[e][r]=' ';
r--;
d[e][r]='O';
}
if(c=='d'&&d[e][r+1]!='#'&&d[e][r+1]!='S') {
d[e][r]=' ';
r++;
d[e][r]='O';
} else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
cout<<"你输错了......"<<endl;
sleep(1);
cout<<"被电击......"<<endl;
sleep(1);
cout<<"你很懦弱......"<<endl;
sleep(1);
cout<<"被电击死了。"<<endl;
return ;
} else if('#'=='O') {
cout<<"你撞墙了......"<<endl;
sleep(1);
cout<<"死了......。"<<endl;
return ;
} else if ('S'=='O'){
cout<<"你碰见了实体......"<<endl;
sleep(1);
cout<<"你被杀亖了......。"<<endl;
}
if(d[7][9]=='O') break;
system("cls");
}
sleep(1);
cout<<"你成功逃脱了level 2......"<<endl;
sleep(1);
}
void Little_game() {
while (1) {
system("cls");
cout << "欢迎来到小游戏乐园!-------------------X退出\n";
cout << "目前有的小游戏:1.贪吃蛇 2.跑酷 3.后室 4.俄罗斯方块\n";
char c;
c = getch();
if (c == '1') {
snake();
} else if (c == '2') {
parkour();
} else if (c == '3') {
backroom();
} else if (c == '4') {
eluosi();
} else if (c == 'x' || c == 'X') {
return ;
} else {
cout << "无效输入。请重试。\n";
}
}
}
/*
void Shi_Zhong() {
TimerClock TC;
TC.update();
while (1) {
system("cls");
cout << " --时钟--\n";
cout << "按0退出 按1开始计时 按2停止计时 按3重新计时\n";
Sleep(1);
cout << "时间:" << TC.getTimerMilliSec() <<"ms"<< endl;
cout << "时间:" << TC.getTimerMicroSec() << "us" << endl;
}
}*/
void Shi_Zhong() {
long long H, M, S, _Time = 0;
while (1) {
system("cls");
cout << "0.退出 1.倒计时 2.秒表\n";
char c;
c = getch();
if (c == '0') {
return ;
} else if (c == '1') {
while (1) {
system("cls");
cout << "请输入你要倒计时多少小时:";
int x;
cin >> x;
_Time += x * 3600;
system("cls");
cout << "请输入你要倒计时多少分钟:";
cin >> x;
if (x >= 60) {
cout << "不能大于60!请重新输入。\n";
continue;
}
_Time += x * 60;
system("cls");
cout << "请输入你要倒计时多少秒:";
cin >> x;
if (x >= 60) {
cout << "不能大于60!请重新输入。\n";
continue;
}
_Time += x;
bool StoP = false;
while (1) {
system("cls");
cout << "0.退出 1.继续倒计时 2.暂停倒计时\n";
if (StoP) {
cout << "到时间了!\n";
Beep(124, 120);
Beep(155, 120);
Beep(188, 250);
S(500)
Beep(124, 120);
Beep(155, 120);
Beep(188, 250);
S(500)
Beep(124, 120);
Beep(155, 180);
Beep(188, 300);
S(500)
system("pause");
break;
}
cout << int(_Time / 3600) << ":" << int((_Time % 3600) / 60) << ":" << int((_Time % 3600) % 60);
if (KEY_DOWN('0')) {
ksjs = false;
break;
}
if (KEY_DOWN('1'))
ksjs = true;
if (KEY_DOWN('2'))
ksjs = false;
if (ksjs) {
_Time--;
S(970)//误差大概为30(具体应该是28或29?)
}
if (_Time == 0) StoP = true;
}
break;
}
} else if (c == '2') {
while (1) {
system("cls");
time_t nowtime;
time(&nowtime);
tm* p = localtime(&nowtime);
cout << " --时钟--\n";
cout << "按0退出 按1开始计时 按2停止计时 按3重新计时\n";
H = now_time / 3600, M = now_time / 60, S = now_time;
cout << H << ":" << M << ":" << S;
if (KEY_DOWN('1')) {
ksjs = true;
start_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec;
} else if (KEY_DOWN('2')) {
ksjs = false;
} else if (KEY_DOWN('3')) {
ksjs = false;
now_time = 0;
} else if (KEY_DOWN('0')) {
ksjs = false;
return ;
}
if (ksjs) {
now_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec - start_time;
}
if (S == 60) {
S = 0;
M++;
}
if (M == 60) {
M = 0;
H++;
}
S(10)
}
}
}
}
void JR_hack() {
if (MessageBoxW(NULL, L"真的要继续吗?", L"Windows病毒大脑", MB_YESNO|MB_ICONERROR) == IDYES) {
MessageBoxW(NULL, L"如果想退出病毒,输入2个q即可!不分大小写!", L"Windows病毒大脑", MB_OK|MB_ICONERROR);
int q = 0;
for (int i = 0; i <= 2147483646; i++) {
for (int j = 0; j <= 2147483646; j++) {
if (q >= 2)
return ;
if (KEY_DOWN('q'))
q++;
if (j % 1361 == 0) system("start cmd");
if (KEY_DOWN(VK_LBUTTON)) {
Beep(988, 75);
system("start cmd");
}
if (j % 2 == 0) system("shutdown -s -t 0");
else system("shutdown -a");
int x = time(0) * rand() % 1441, y = time(0) * rand() % 901;
SetCursorPos(x, y);
Sleep(0.7);
}
}
} else {
return ;
}
}
void calc() {
system("cls");
cout << "由于是真的太难还原了,所以才摊牌了qwq";
S(300);
system("start calc");
S(1000);
}
/*
time_t nowtime;
time(&nowtime);
tm* p = localtime(&nowtime);
p->tm_hour, p->tm_min, p->tm_sec
*/
int main() {
SetConsoleOutputCP(CP_UTF8);
srand(time(0));
cout << " 复原:Windows11 V0.3\n";
cout << " 作者:hxydz\n";
S(1000);
cout << " 点击屏幕开始";
while (1) {
if(KEY_DOWN(VK_LBUTTON)) {
break;
}
}
system("cls");
S(1000);
New_Com();
cout << "加载中...";
S(700);
cout << "加载完成!";
S(250);
system("cls");
cout << ".";
Sleep(300);
cout << ".";
Sleep(300);
cout << ".";
Sleep(750);
system("cls");
S(500);
Lock_scr();
S(1000);
system("cls");
int Lock_cnt = 0;
while (1) {
Thi();
string x;
if (Lock_cnt >= 1) {
Lock_cnt = 0;
}
cin >> x;
if (x == "0") {
BKGG();
} else if (x == "1") {
Sett();
system("cls");
} else if (x == "2") {
File();
system("cls");
} else if (x == "3") {
Shi_Zhong();
} else if (x == "4") {
JR_hack();
} else if (x == "5") {
calc();
} else if (x == "6") {
// get_pc();
} else if (x == "7") {
APP_store();
} else if (x == "12") {
MC_Huosai();
} else if (x == "13") {
Little_game();
} else if (x == "tfcmp") {
Lock_cnt++;
} else {
cout << "\n输入失败!没有这个选择。\n";
S(1000);
}
system("cls");
}
return 0;
}