暴肝!极限复原windows11!

· · 个人记录

windows11 v0.3

小游戏乐园写完了

#include <bits/stdc++.h>
#include <Windows.h>
#include <winternl.h>
#include <thread>
#include <chrono>
#include <conio.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
#define WIDTH 40
#define HEIGHT 20
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define S(i) Sleep(i);
using namespace std;
//请跳至第 552 行
int YYGS = 13, XZYY = 0;
bool HPJY_XZ;
struct YingYong{
    string YY_name;
    int YY_idx;
}yy[114514];
void BKGG() {
    system("cls");
    cout << "---------------新人须知---------------\n";
    cout << "1.没有还原完全。       2.作者实力有限。\n";
    cout << "3.输入tfcmp锁屏。      4.音量目前无法调节,\n";
    cout << "4.只有开音量和不开音量的区分。\n";
    cout << "5.大部分情况下输入字母类时都是不区分大小写的。\n";
    cout << "6.右键截屏。(只是弹窗的截屏,不是你的电脑啦)\n";
    cout << "7.游戏为hxydz原创。如有转载请告知:\n";
    cout << "https://www.luogu.com.cn/chat?uid=1083835\n";
    cout << "                                         ←\n";
    cout << "update at 2025/8/29:第6条暂时移除。\n";
    system("pause");
}
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
long long now_time = 0, start_time = 0;
time_t start = 0, finish = 0;
bool ksjs = false;
int _x = 6, _y = 1;//图形生成位置
int ImAge[114514];
int mp[30][16] = { 0 };

int sharp[20][8] = {
    {0,0,0,0,0,0,0,0},
    //I形
    {0,0,0,1,0,2,0,3},
    {0,0,1,0,2,0,3,0},
    //■形
    {0,0,1,0,0,1,1,1},
    //L形
    {0,0,0,1,0,2,1,2},
    {0,0,0,1,1,0,2,0},
    {0,0,1,0,1,1,1,2},
    {0,1,1,1,2,0,2,1},
    //J形
    {0,2,1,0,1,1,1,2},
    {0,0,0,1,1,1,2,1},
    {0,0,0,1,0,2,1,0},
    {0,0,1,0,2,0,2,1},
    //Z形
    {0,0,1,0,1,1,2,1},
    {0,1,0,2,1,0,1,1},
    //S形
    {0,1,1,0,1,1,2,0},
    {0,0,0,1,1,1,1,2},
    //T形
    {0,1,1,0,1,1,2,1},
    {0,0,0,1,0,2,1,1},
    {0,0,1,0,1,1,2,0},
    {0,1,1,0,1,1,1,2}
};

class Game {
    public:
        int score;//游戏分数
        int _id;//图形编号
        int top;//最高点高度
        int speed;//下落速度

        Game();
        void showMenu();//显示菜单
        void showGround();//显示游戏界面
        void gameOver();//游戏结束界面
        void Run();//运行游戏
        void sharpDraw(int id, bool show = false);//绘制图形
        void keyControl();//键盘控制
        bool move(int dir, int id);//移动判断
        bool downSet(int id);//下落
        void Turn(int id);//旋转
        void clean();//消行
};

void SetPos(int i, int j) { //控制光标位置, 列, 行
    COORD pos = { i,j };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

Game::Game() {
    score = 0;
    _id = 0;
    top = 58;
    speed = 1000;
}

void Game::showMenu() {
    for (int i = 0; i < 30; i++) {
        for (int j = 0; j < 26; j++) {
            if ((i == 0 || i == 29) || (j == 0 || j == 25)) {
                cout << "■";
            } else {
                cout << "  ";
            }
        }
        cout << endl;
    }

    SetPos(17, 8);
    cout << "俄 罗 斯 方 块" << endl;
    SetPos(13, 12);
    cout << "↑旋转方块  ↓加速下滑" << endl;
    SetPos(12, 14);
    cout << "← →左右移动  空格  暂停" << endl;
    SetPos(15, 20);
    cout << "0 退出  Enter 开始" << endl;

    while (1) {
        int select = _getch();
        if (select == 13) {
            system("cls");
            this->Run();
        } else if (select = 48) {
            system("cls");
            exit(0);
        }
    }
}

void Game::showGround() {
    for (int i = 0; i < 30; i++) {
        for (int j = 0; j < 26; j++) {
            if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15)) {
                cout << "■";
            } else if (i == 15 && j > 15) {
                cout << "■";
            } else {
                cout << "  ";
            }
        }
        cout << endl;
    }

    SetPos(31, 2);
    cout << "下 个图形" << endl;
    SetPos(31, 17);
    cout << "当 前得分" << endl;

    for (int i = 0; i < 30; i++) {
        for (int j = 0; j < 16; j++) {
            if ((i == 0 || i == 29) || (j == 0 || j == 15)) {
                mp[i][j] = 1;
            } else {
                mp[i][j] = 0;
            }
        }
    }
}

void Game::gameOver() {
    for (int i = 5; i < 15; i++) {
        SetPos(1, i);
        cout << "                            " << endl;
    }

    SetPos(8, 7);
    cout << "G a m e   O v e r" << endl;

    SetPos(3, 10);
    cout << "0 退出   Enter 重新开始" << endl;

    while (1) {
        int select = _getch();
        if (select == 13) {
            system("cls");
            this->Run();
        } else if (select == 48) {
            system("cls");
            exit(0);
        }
    }

}

void Game::Run() {
    score = 0;
    _id = 0;
    top = 58;
    _x = 6;
    _y = 1;
    showGround();
    start = clock();
    int new_id = rand() % 19 + 1;

    while (1) {
        sharpDraw(_id);
        keyControl();

        if (downSet(_id)) {
            sharpDraw(-new_id, 1);
            _id = new_id;
            new_id = rand() % 19 + 1;
            sharpDraw(new_id, 1);
            clean();
        }

        SetPos(34, 20);
        cout << score << endl;
    }
}

void Game::sharpDraw(int id, bool show) {
    int x, y;

    if (show == true) {
        if (id > 0) {
            for (int i = 0; i < 4; i++) {
                x = 19 + sharp[id][2 * i];
                y = 6 + sharp[id][2 * i + 1];
                SetPos(2 * x, y);
                cout << "■";
            }
        } else {
            for (int i = 0; i < 4; i++) {
                x = 19 + sharp[-id][2 * i];
                y = 6 + sharp[-id][2 * i + 1];
                SetPos(2 * x, y);
                cout << "  ";
            }
        }
        return;
    }

    if (id > 0) {
        for (int i = 0; i < 4; i++) {
            x = _x + sharp[id][2 * i];
            y = _y + sharp[id][2 * i + 1];
            SetPos(2 * x, y);
            cout << "■";
        }
    } else {
        for (int i = 0; i < 4; i++) {
            x = _x + sharp[-id][2 * i];
            y = _y + sharp[-id][2 * i + 1];
            SetPos(2 * x, y);
            cout << "  ";
        }
    }
    return;

}

bool Game::downSet(int id) {
    if (id == 0)
        return true;

    finish = clock();

    if (finish - start < speed) {
        return false;
    }

    start = clock();

    if (!move(DOWN, _id)) {
        int x, y;
        for (int i = 0; i < 4; i++) {
            x = _x + sharp[id][2 * i];
            y = _y + sharp[id][2 * i + 1];
            mp[y][x] = 1;

            if (y < top) {
                top = y;
            }
            if (top <= 1) {
                gameOver();
            }
        }
        _x = 6;
        _y = 1;
        return true;
    }

    sharpDraw(-id);
    _y++;
    sharpDraw(id);
    return false;
}

bool Game::move(int dir, int id) {
    int x, y;
    switch (dir) {
        case UP:
            for (int i = 0; i < 4; i++) {
                x = _x + sharp[id][2 * i];
                y = _y + sharp[id][2 * i + 1];
                if (mp[y][x] == 1) {
                    return false;
                }
            }
            break;
        case DOWN: {
            for (int i = 0; i < 4; i++) {
                x = _x + sharp[id][2 * i];
                y = _y + sharp[id][2 * i + 1];
                if (mp[y + 1][x] == 1) {
                    return false;
                }
            }
        }
        break;
        case RIGHT: {
            for (int i = 0; i < 4; i++) {
                x = _x + sharp[id][2 * i];
                y = _y + sharp[id][2 * i + 1];
                if (mp[y][x + 1] == 1) {
                    return false;
                }
            }
        }
        break;
        case LEFT: {
            for (int i = 0; i < 4; i++) {
                x = _x + sharp[id][2 * i];
                y = _y + sharp[id][2 * i + 1];
                if (mp[y][x - 1] == 1) {
                    return false;
                }
            }
        }
        break;
        default:
            break;
    }
    return true;
}

void Game::Turn(int id) {
    switch (id) {
        case 1:
            id++;
            break;
        case 2:
            id--;
            break;

        case 3:
            break;

        case 4:
            id++;
            break;
        case 5:
            id++;
            break;
        case 6:
            id++;
            break;
        case 7:
            id -= 3;
            break;

        case 8:
            id++;
            break;
        case 9:
            id++;
            break;
        case 10:
            id++;
            break;
        case 11:
            id -= 3;
            break;

        case 12:
            id++;
            break;
        case 13:
            id--;
            break;

        case 14:
            id++;
            break;
        case 15:
            id--;
            break;

        case 16:
            id++;
            break;
        case 17:
            id++;
            break;
        case 18:
            id++;
            break;
        case 19:
            id -= 3;
            break;

        default:
            break;
    }

    if (!move(UP, id)) {
        return;
    }

    sharpDraw(-_id);
    _id = id;
}

void Game::keyControl() {
    if (!_kbhit())
        return;

    int key = _getch();

    switch (key) {
        case 72:
            Turn(_id);
            break;
        case 80:
            if (move(DOWN, _id)) {
                sharpDraw(-_id);
                _y++;
            }
            break;
        case 75:
            if (move(LEFT, _id)) {
                sharpDraw(-_id);
                _x--;
            }
            break;
        case 77:
            if (move(RIGHT, _id)) {
                sharpDraw(-_id);
                _x++;
            }
            break;
        case 32: {
            for (int i = 5; i < 15; i++) {
                SetPos(1, i);
                cout << "                            " << endl;
            }

            SetPos(10, 7);
            cout << "游 戏 暂 停" << endl;

            SetPos(3, 10);
            cout << "0 返回菜单  回车 继续游戏" << endl;

            while (1) {
                int select = _getch();

                if (select == 13) {
                    for (int i = 5; i < 15; i++) {
                        SetPos(1, i);
                        cout << "                            " << endl;
                    }
                    break;
                } else if (select == 48) {
                    system("cls");
                    showMenu();
                }
            }

        }
        default:
            break;
    }
}

void Game::clean() {
    int n = -1;
    int line = -1;
    while (1) {
        for (int i = 28; i > 0; i--) {
            for (int j = 1; j < 15; j++) {
                line = i;
                if (mp[i][j] == 0) {
                    line = -1;
                    break;
                }
            }
            if (line != -1)
                break;
        }

        if (line == -1)
            break;

        for (int i = line; i > 0; i--) {
            for (int j = 1; j < 15; j++) {
                if (i == 1)
                    mp[i][j] = 0;
                else {
                    mp[i][j] = mp[i - 1][j];
                    SetPos(2 * j, i);
                    if (mp[i][j] == 1)
                        cout << "■";
                    else
                        cout << "  ";
                }
            }
        }
        top++;
        n++;
    }

    if (n >= 0) {
        score += n * n * 100 + 100;
        if (speed > 100)
            speed = 1000 - score / 10;
    }
}

void eluosi() {
    CONSOLE_CURSOR_INFO cursor;
    GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
    cursor.bVisible = 0;    //这四行用来设置光标不显示
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);

    srand((unsigned)time(NULL));

    Game game;
    game.showMenu();
}

string Com_name, PasWord, Key, Com_Key = "NULL";
char bj = '0', zt = '7';
bool Ms_Key = false, Sound = true;

// -------------------------- 仅修改此函数:添加分隔符,确保变量独立存储 --------------------------
void Save_Game() {
    ofstream out("Comptr.txt");
    // 使用空格作为分隔符,区分每个变量(字符串、字符、bool类型分别处理)
    out << Com_name << " "
        << Com_Key << " "
        << bj << " "
        << zt << " "
        << Ms_Key << " "
        << Sound << " "
        << now_time << " "
        << start_time << " "
        << ksjs << " "
        << YYGS << " "
        << XZYY << " "
        << HPJY_XZ << endl;
    out.close();
}
void atikmdag_dce() {
    cout << "bro系统文件那么长,你真以为我会写啊\n";
    system("pause");
}
void New_Com() {
    cout << "欢迎使用Windows11!\n";
    Sleep(1000);
    cout << "1.创建计算机  2.登录计算机\n";
    int n;
    cin >> n;
    if (n == 1) {
        cout << "请输入你的计算机名称:";
        cin >> Com_name;
        PasWord = Com_name;  // 原逻辑:初始密码=计算机名,保留
        cout << "加载中...";
        S(750);
        cout << "\n请输入你的计算机密码:";
        cin >> Com_Key;
        Key = Com_Key;  // 原逻辑:Key同步为当前密码,保留
        cout << "OK!\n正在准备初始化中";
        Save_Game();  // 新建计算机后存档
        Sleep(200);
        for (int i = 1; i <= 100; i++) {
            yy[i].YY_name = "null";
            yy[i].YY_idx = 0;
        }
        cout << "-";
        Sleep(100);
        cout << "-";
        Sleep(100);
        cout << "-";
        Sleep(1250);
        cout << "----------";
        Sleep(200);
        cout << "---";
        Sleep(100);
        cout << "-";
        Sleep(100);
        cout << "-";
        Sleep(100);
        cout << "--";
        Sleep(100);
        cout << "\n初始化完成!\n";
        S(1400);
        system("cls");
    } else {
        cout << "读取数据中……";
        // -------------------------- 仅修改此部分:读取顺序与写入顺序一致,修正变量映射 --------------------------
        ifstream in("Comptr.txt");
        // 读取顺序必须与Save_Game()的写入顺序完全一致:Com_name → Com_Key → bj → zt → Ms_Key → Sound
        in >> Com_name   // 先读计算机名
           >> Com_Key    // 再读密码(原Key变量同步为当前密码)
           >> bj         // 背景色
           >> zt         // 字体色
           >> Ms_Key     // 鼠标键状态
           >> Sound      // 声音状态
           >> now_time   // 时间
           >> start_time // 时间
           >> start_time
           >> ksjs
           >> YYGS
           >> XZYY
           >> HPJY_XZ;
        // 原逻辑:PasWord=计算机名、Key=密码,保留此映射
        PasWord = Com_name;
        Key = Com_Key;
        in.close();
        // -------------------------- 读取逻辑修改结束 --------------------------
        S(rand() % 1001)
        cout << "读取数据成功!";
        S(1000);
        system("cls");
        cout << "欢迎回来," << Com_name << endl;  // 移除多余的Com_Key输出
        cout << "加载中.";
        S(750);
        system("cls");
        Sleep(300);
    }
}

// 以下所有函数均未修改,保持原逻辑不变
void Sett_clr() {
    cout << "0 = 黑色       8 = 灰色\n";
    cout << "1 = 蓝色       9 = 淡蓝色\n";
    cout << "2 = 绿色       A = 淡绿色\n";
    cout << "3 = 浅绿色     B = 淡浅绿色\n";
    cout << "4 = 红色       C = 淡红色\n";
    cout << "5 = 紫色       D = 淡紫色\n";
    cout << "6 = 黄色       E = 淡黄色\n";
    cout << "7 = 白色       F = 亮白色\n";
}
void Get_Clr() {
    if (bj == '0') {
        if (zt == '1') system("color 01");
        if (zt == '2') system("color 02");
        if (zt == '3') system("color 03");
        if (zt == '4') system("color 04");
        if (zt == '5') system("color 05");
        if (zt == '6') system("color 06");
        if (zt == '7') system("color 07");
        if (zt == '8') system("color 08");
        if (zt == '9') system("color 09");
        if (zt == 'a' || zt == 'A') system("color 0A");
        if (zt == 'b' || zt == 'B') system("color 0B");
        if (zt == 'c' || zt == 'C') system("color 0C");
        if (zt == 'd' || zt == 'D') system("color 0D");
        if (zt == 'e' || zt == 'E') system("color 0E");
        if (zt == 'f' || zt == 'F') system("color 0F");
    }
    if (bj == '1') {
        if (zt == '0') system("color 10");
        if (zt == '1') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '2') system("color 12");
        if (zt == '3') system("color 13");
        if (zt == '4') system("color 14");
        if (zt == '5') system("color 15");
        if (zt == '6') system("color 16");
        if (zt == '7') system("color 17");
        if (zt == '8') system("color 18");
        if (zt == '9') system("color 19");
        if (zt == 'a' || zt == 'A') system("color 1A");
        if (zt == 'b' || zt == 'B') system("color 1B");
        if (zt == 'c' || zt == 'C') system("color 1C");
        if (zt == 'd' || zt == 'D') system("color 1D");
        if (zt == 'e' || zt == 'E') system("color 1E");
        if (zt == 'f' || zt == 'F') system("color 1F");
    }
    if (bj == '2') {
        if (zt == '0') system("color 20");
        if (zt == '1') system("color 21");
        if (zt == '2') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '3') system("color 23");
        if (zt == '4') system("color 24");
        if (zt == '5') system("color 25");
        if (zt == '6') system("color 26");
        if (zt == '7') system("color 27");
        if (zt == '8') system("color 28");
        if (zt == '9') system("color 29");
        if (zt == 'a' || zt == 'A') system("color 2A");
        if (zt == 'b' || zt == 'B') system("color 2B");
        if (zt == 'c' || zt == 'C') system("color 2C");
        if (zt == 'd' || zt == 'D') system("color 2D");
        if (zt == 'e' || zt == 'E') system("color 2E");
        if (zt == 'f' || zt == 'F') system("color 2F");
    }
    if (bj == '3') {
        if (zt == '0') system("color 30");
        if (zt == '1') system("color 31");
        if (zt == '2') system("color 32");
        if (zt == '3') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '4') system("color 34");
        if (zt == '5') system("color 35");
        if (zt == '6') system("color 36");
        if (zt == '7') system("color 37");
        if (zt == '8') system("color 38");
        if (zt == '9') system("color 39");
        if (zt == 'a' || zt == 'A') system("color 3A");
        if (zt == 'b' || zt == 'B') system("color 3B");
        if (zt == 'c' || zt == 'C') system("color 3C");
        if (zt == 'd' || zt == 'D') system("color 3D");
        if (zt == 'e' || zt == 'E') system("color 3E");
        if (zt == 'f' || zt == 'F') system("color 3F");
    }
    if (bj == '4') {
        if (zt == '0') system("color 40");
        if (zt == '1') system("color 41");
        if (zt == '2') system("color 42");
        if (zt == '3') system("color 43");
        if (zt == '4') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '5') system("color 45");
        if (zt == '6') system("color 46");
        if (zt == '7') system("color 47");
        if (zt == '8') system("color 48");
        if (zt == '9') system("color 49");
        if (zt == 'a' || zt == 'A') system("color 4A");
        if (zt == 'b' || zt == 'B') system("color 4B");
        if (zt == 'c' || zt == 'C') system("color 4C");
        if (zt == 'd' || zt == 'D') system("color 4D");
        if (zt == 'e' || zt == 'E') system("color 4E");
        if (zt == 'f' || zt == 'F') system("color 4F");
    }
    if (bj == '5') {
        if (zt == '0') system("color 50");
        if (zt == '1') system("color 51");
        if (zt == '2') system("color 52");
        if (zt == '3') system("color 53");
        if (zt == '4') system("color 54");
        if (zt == '5') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '6') system("color 56");
        if (zt == '7') system("color 57");
        if (zt == '8') system("color 58");
        if (zt == '9') system("color 59");
        if (zt == 'a' || zt == 'A') system("color 5A");
        if (zt == 'b' || zt == 'B') system("color 5B");
        if (zt == 'c' || zt == 'C') system("color 5C");
        if (zt == 'd' || zt == 'D') system("color 5D");
        if (zt == 'e' || zt == 'E') system("color 5E");
        if (zt == 'f' || zt == 'F') system("color 5F");
    }
    if (bj == '6') {
        if (zt == '0') system("color 60");
        if (zt == '1') system("color 61");
        if (zt == '2') system("color 62");
        if (zt == '3') system("color 63");
        if (zt == '4') system("color 64");
        if (zt == '5') system("color 65");
        if (zt == '6') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '7') system("color 67");
        if (zt == '8') system("color 68");
        if (zt == '9') system("color 69");
        if (zt == 'a' || zt == 'A') system("color 6A");
        if (zt == 'b' || zt == 'B') system("color 6B");
        if (zt == 'c' || zt == 'C') system("color 6C");
        if (zt == 'd' || zt == 'D') system("color 6D");
        if (zt == 'e' || zt == 'E') system("color 6E");
        if (zt == 'f' || zt == 'F') system("color 6F");
    }
    if (bj == '7') {
        if (zt == '0') system("color 70");
        if (zt == '1') system("color 71");
        if (zt == '2') system("color 72");
        if (zt == '3') system("color 73");
        if (zt == '4') system("color 74");
        if (zt == '5') system("color 75");
        if (zt == '6') system("color 76");
        if (zt == '7') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '8') system("color 78");
        if (zt == '9') system("color 79");
        if (zt == 'a' || zt == 'A') system("color 7A");
        if (zt == 'b' || zt == 'B') system("color 7B");
        if (zt == 'c' || zt == 'C') system("color 7C");
        if (zt == 'd' || zt == 'D') system("color 7D");
        if (zt == 'e' || zt == 'E') system("color 7E");
        if (zt == 'f' || zt == 'F') system("color 7F");
    }
    if (bj == '8') {
        if (zt == '0') system("color 80");
        if (zt == '1') system("color 81");
        if (zt == '2') system("color 82");
        if (zt == '3') system("color 83");
        if (zt == '4') system("color 84");
        if (zt == '5') system("color 85");
        if (zt == '6') system("color 86");
        if (zt == '7') system("color 87");
        if (zt == '8') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == '9') system("color 89");
        if (zt == 'a' || zt == 'A') system("color 8A");
        if (zt == 'b' || zt == 'B') system("color 8B");
        if (zt == 'c' || zt == 'C') system("color 8C");
        if (zt == 'd' || zt == 'D') system("color 8D");
        if (zt == 'e' || zt == 'E') system("color 8E");
        if (zt == 'f' || zt == 'F') system("color 8F");
    }
    if (bj == '9') {
        if (zt == '0') system("color 90");
        if (zt == '1') system("color 91");
        if (zt == '2') system("color 92");
        if (zt == '3') system("color 93");
        if (zt == '4') system("color 94");
        if (zt == '5') system("color 95");
        if (zt == '6') system("color 96");
        if (zt == '7') system("color 97");
        if (zt == '8') system("color 98");
        if (zt == '9') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'a' || zt == 'A') system("color 9A");
        if (zt == 'b' || zt == 'B') system("color 9B");
        if (zt == 'c' || zt == 'C') system("color 9C");
        if (zt == 'd' || zt == 'D') system("color 9D");
        if (zt == 'e' || zt == 'E') system("color 9E");
        if (zt == 'f' || zt == 'F') system("color 9F");
    }
    if (bj == 'a' || bj == 'A') {
        if (zt == '0') system("color a0");
        if (zt == '1') system("color a1");
        if (zt == '2') system("color a2");
        if (zt == '3') system("color a3");
        if (zt == '4') system("color a4");
        if (zt == '5') system("color a5");
        if (zt == '6') system("color a6");
        if (zt == '7') system("color a7");
        if (zt == '8') system("color a8");
        if (zt == '9') system("color a9");
        if (zt == 'a' || zt == 'A') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'b' || zt == 'B') system("color aB");
        if (zt == 'c' || zt == 'C') system("color aC");
        if (zt == 'd' || zt == 'D') system("color aD");
        if (zt == 'e' || zt == 'E') system("color aE");
        if (zt == 'f' || zt == 'F') system("color aF");
    }
    if (bj == 'b' || bj == 'B') {
        if (zt == '0') system("color b0");
        if (zt == '1') system("color b1");
        if (zt == '2') system("color b2");
        if (zt == '3') system("color b3");
        if (zt == '4') system("color b4");
        if (zt == '5') system("color b5");
        if (zt == '6') system("color b6");
        if (zt == '7') system("color b7");
        if (zt == '8') system("color b8");
        if (zt == '9') system("color b9");
        if (zt == 'a' || zt == 'A') system("color bA");
        if (zt == 'b' || zt == 'B') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'c' || zt == 'C') system("color bC");
        if (zt == 'd' || zt == 'D') system("color bD");
        if (zt == 'e' || zt == 'E') system("color bE");
        if (zt == 'f' || zt == 'F') system("color bF");
    }
    if (bj == 'c' || bj == 'C') {
        if (zt == '0') system("color c0");
        if (zt == '1') system("color c1");
        if (zt == '2') system("color c2");
        if (zt == '3') system("color c3");
        if (zt == '4') system("color c4");
        if (zt == '5') system("color c5");
        if (zt == '6') system("color c6");
        if (zt == '7') system("color c7");
        if (zt == '8') system("color c8");
        if (zt == '9') system("color c9");
        if (zt == 'a' || zt == 'A') system("color cA");
        if (zt == 'b' || zt == 'B') system("color cB");
        if (zt == 'c' || zt == 'C') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'd' || zt == 'D') system("color cD");
        if (zt == 'e' || zt == 'E') system("color cE");
        if (zt == 'f' || zt == 'F') system("color cF");
    }
    if (bj == 'd' || bj == 'D') {
        if (zt == '0') system("color d0");
        if (zt == '1') system("color d1");
        if (zt == '2') system("color d2");
        if (zt == '3') system("color d3");
        if (zt == '4') system("color d4");
        if (zt == '5') system("color d5");
        if (zt == '6') system("color d6");
        if (zt == '7') system("color d7");
        if (zt == '8') system("color d8");
        if (zt == '9') system("color d9");
        if (zt == 'a' || zt == 'A') system("color dA");
        if (zt == 'b' || zt == 'B') system("color dB");
        if (zt == 'c' || zt == 'C') system("color dC");
        if (zt == 'd' || zt == 'D') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'e' || zt == 'E') system("color dE");
        if (zt == 'f' || zt == 'F') system("color dF");
    }
    if (bj == 'e' || bj == 'E') {
        if (zt == '0') system("color e0");
        if (zt == '1') system("color e1");
        if (zt == '2') system("color e2");
        if (zt == '3') system("color e3");
        if (zt == '4') system("color e4");
        if (zt == '5') system("color e5");
        if (zt == '6') system("color e6");
        if (zt == '7') system("color e7");
        if (zt == '8') system("color e8");
        if (zt == '9') system("color e9");
        if (zt == 'a' || zt == 'A') system("color eA");
        if (zt == 'b' || zt == 'B') system("color eB");
        if (zt == 'c' || zt == 'C') system("color eC");
        if (zt == 'd' || zt == 'D') system("color eD");
        if (zt == 'e' || zt == 'E') {
            int ztz=1;
            ztz++;
            ztz--;
        }
        if (zt == 'f' || zt == 'F') system("color eF");
    }
    if (bj == 'f' || bj == 'F') {
        if (zt == '0') system("color f0");
        if (zt == '1') system("color f1");
        if (zt == '2') system("color f2");
        if (zt == '3') system("color f3");
        if (zt == '4') system("color f4");
        if (zt == '5') system("color f5");
        if (zt == '6') system("color f6");
        if (zt == '7') system("color f7");
        if (zt == '8') system("color f8");
        if (zt == '9') system("color f9");
        if (zt == 'a' || zt == 'A') system("color fA");
        if (zt == 'b' || zt == 'B') system("color fB");
        if (zt == 'c' || zt == 'C') system("color fC");
        if (zt == 'd' || zt == 'D') system("color fD");
        if (zt == 'e' || zt == 'E') system("color fE");
        if (zt == 'f' || zt == 'F') {
            int ztz=1;
            ztz++;
            ztz--;
        }
    }
}
void Sett_Clr() {
    cout << "请输入你的背景颜色(字母大小写都行):";
    cin >> bj;
    cout << "\n请输入你的字体颜色(不能和背景颜色一样):";
    while (1) {
        cin >> zt;
        if (zt == bj) {
            cout << "\n不能相同!";
            S(800);
            system("cls");
            Sett_clr();
            cout << "请输入你的背景颜色:" << bj << "\n请输入你的字体颜色(不能和背景颜色一样):";
            Get_Clr();
        } else {
            Get_Clr();
            break;
        }
    }
}
void Sett_Mos() {
    system("cls");
    cout << "主鼠标按钮(暂未完成):\n" << Ms_Key ? "左键" : "右键";
    S(500);
    cout << "是否更改? 1.改成左键  2.改成右键  3.暂不更改";
    int x;
    cin >> x;
    if (x == 1) {
        Ms_Key = false;
        Save_Game();
    }
    if (x == 2) {
        Ms_Key = true;
        Save_Game();
    }
}
void Lock_scr() {
    time_t now = time(NULL);
    tm* localTime = localtime(&now);
    Get_Clr();
    std::cout << "                   " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
    cout << "\n-                         "<<Com_name<<"                         -\n";
    cout << "                   单击以解锁屏幕\n";
    cout << "`\n";
    cout << "`\n";
    cout << "`\n";
    cout << "`                O            O" << endl;
    cout << "`               /|--{}    🔫--|\ " << endl;
    cout << "`                |            |" << endl;
    cout << "`               / |          | \ " << endl;
    cout << "`\n";
    cout << "`\n";
    bool KEY = false;
    while (1) {
        if (KEY) break;
        if (KEY_DOWN(VK_LBUTTON)) {
            S(200);
            system("cls");
            cout << "                   单击以解锁屏幕";
            Sleep(200);
            system("cls");
            Sleep(300);
            int cnt = 0;
            string Input_Key;
            while (1) {
                cout << "请输入密码:\n";
                cin >> Input_Key;
                if (Input_Key == Com_Key) {
                    system("cls");
                    cout << "加载中↑";
                    S(300);
                    system("cls");
                    cout << "加载中↗";
                    S(300);
                    system("cls");
                    cout << "加载中→";
                    S(300);
                    system("cls");
                    cout << "加载中↘";
                    S(300);
                    system("cls");
                    cout << "加载中↓";
                    S(300);
                    system("cls");
                    cout << "加载中↙";
                    system("cls");
                    KEY = true;
                    break;
                }
                cnt++;
                if (cnt == 5) {
                    cout << "你已经输错了5次。请1分钟后再试。";
                    S(60000);
                    system("cls");
                    continue;
                }
                cout << "PIN错误。请重新输入。";
                system("pause");
                system("cls");
            }
        }
    }
}
void Sett() {
    S(300);
    char c;
    while (1) {
        system("cls");
        c = '5';
        S(200);
        cout << "你要干什么?(点击屏幕输入)\n";
        cout << "0.退出   1.背景&字体颜色   2.鼠标键   3.声音   4.密码   5.电脑名字";
        c = getch();
        if (c == '0') break;
        if (c == '1') {
            system("cls");
            Sett_clr();
            Save_Game();
            Sett_Clr();
            Save_Game();
        }
        if (c == '2') {
            Sett_Mos();
            Save_Game();
        }
        if (c == '3') {
            system("cls");
            cout << "当前声音:" << (Sound ? "开\n" : "关\n");  // 修正三元运算符优先级问题
            Sleep(500);
            cout << "1.切换   2.不切换\n";
            int x;
            cin >> x;
            if (x == 1) {
                Sound = Sound ? false : true;
            }
        }
        if (c == '4') {
            system("cls");
            cout << "是否更改密码?1或2\n";
            int x;
            cin >> x;
            if (x == 1) {
                cout << "\n请先输入当前密码:\n";
                string q;
                cin >> q;
                if (q == Com_Key) {
                    cout << "\n请输入要改的密码:";
                    cin >> q;
                    cout << "\n请再输入一遍以确认\n";
                    string s;
                    cin >> s;
                    if (q == s) {
                        Com_Key = q;
                        Save_Game();
                        cout << "\n更改完成!\n";
                    } else {
                        cout << "输入错误。请重试。\n";
                    }
                } else {
                    cout << "输入错误。请重试。\n";
                }
            }
        }
        if (c == '5') {
            system("cls");
            cout << "当前电脑名字:" << Com_name << endl;
            cout << "是否更换名字? 1.更换  2.不更换\n";
            char x;
            x = getch();
            if (x == '1') {
                cout << "请输入你要更换的名字:\n";
                string s;
                cin >> s;
                cout << "\n真的要更换吗?\n";
                cout << "1.要   2.不要\n";
                char y;
                y = getch();
                if (y == '1') {
                    Com_name = s;
                    Save_Game();
                } 
            }
        }
        Save_Game();
    }
}

void db() {
    system("cls");
    cout << "----------------------------------db------------------------------关闭(X)\n";
    cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
    cout << "⚙  Configs.db   2024/7/8 16:04  Data Base Files  16KB   系统文件,无法打开\n";
    char c;
    cin >> c;
    if (c == 'x' || c == 'X') {
        return;
    }
}
void Fever_Games() {
    cout << "----------------------------Fever Games------------------------关闭(X)\n";
    cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
    cout << "                           此文件夹为空。\n";
    system("pause");
}
void inetpub() {
    cout << "-----------------------------inetpub-------------------------关闭(X)\n";
    cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
    cout << "                           此文件夹为空。\n";
    system("pause");
}
void PerfLogs() {
    cout << "------------------------------PerfLogs--------------------------关闭(X)\n";
    cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
    cout << "                           此文件夹为空。\n";
    system("pause");
}
void AMD() {
    while (1) {
        system("cls");
        cout << "--------------------------------------AMD--------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📄 atikmdag_dce.log         2025/8/23 22:01   文本文档             4195KB    A键\n";
        char c;
        cin >> c;
        if (c == 'x' || c == 'X') {
            return;
        } else if (c == 'a' || c == 'A') {
            atikmdag_dce();
        } else {
            cout << "\n输入无效。请重试。";
        }
    }
    //atikmdag_dce.log
}
void evsign() {
    system("cls");
    cout << "-----------------------------------------evsign-----------------------------------关闭(X)\n";
    cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
    cout << "                                       此文件夹为空。";
    system("pause");
}
void platforms() {
    system("cls");
    cout << "-----------------------------------------platforms-----------------------------------关闭(X)\n";
    cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
    cout << "⚙  qminimal.dll           2025/5/20 16:28   应用程序扩展         40KB      A键\n";
    cout << "⚙  qoffscreen.dll         2025/5/20 16:28   应用程序扩展         644KB     B键\n";
    cout << "⚙  qwindows.dll           2025/5/20 16:28   应用程序扩展         1188KB    C键\n";
    cout << "暂无应用可以打开.dll文件";
    system("pause");
}
void sign() {
    system("cls");
    cout << "------------------------------------------sign-------------------------------------关闭(X)\n";
    cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
    cout << "📄 ABoxDDR0.r0              2025/6/5 16:59    R0文件               207KB     A键\n";
    cout << "⚙  ABoxSup.sys              2025/6/5 16:58    系统文件             359KB     B键\n";
    cout << "📄 AMMR0.r0                 2025/6/5 16:59    R0文件               1,513KB   C键\n";
    cout << "暂无应用可打开.r0和.sys文件\n";
    system("pause");
}
void x86() {
    system("cls");
    cout << "------------------------------------------x86-------------------------------------关闭(X)\n";
    cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
    cout << "⚙  msvcp100.dll             2025/5/20 16:28    应用扩展程序        416KB     A键\n";
    cout << "⚙  msvcr100.dll             2025/5/20 16:28    应用扩展程序        761KB     B键\n";
    cout << "⚙  VBoxClient-x86.dll       2025/6/5 16:44     应用扩展程序        807KB     C键\n";
    cout << "⚙  VBoxProxyStub-x86.dll    2025/6/5 16:44     应用扩展程序        562KB     D键\n";
    cout << "⚙  VBoxRT-x86.dll           2025/6/5 16:44     应用扩展程序        3,279KB   E键\n";
    cout << "暂无应用可打开.dll程序\n";
    system("pause");
}
void MC_huo_Shibai() {
    system("cls");
    system("color c7");
    S(300);
    system("color 47");
    cout << "你失败了!\n";
    S(150);
    system("color c7");
    S(300);
    system("pause");
    system("color f");
}
int MC_xin;
void MC_huo_XinShouJiaoCheng() {
    system("cls");
    cout << "你是第一次玩这个游戏吗?\n";
    cout << " 1.不是            2.是\n";
    int n;
    cin >> n;
    if (n == 1) {
        cout << "\n你是高手啊,用不到几个活塞,我帮你挖了\n";
        MC_xin = 1;
        system("pause");
        return;
    } else if (n == 2) {
        cout << "\n我估计你也不知道失败界面长什么样,我帮你拿过来一个看看\n";
        S(800);
        MC_huo_Shibai();
        system("cls");
        cout << "好了,不开玩笑了,一下是一些规则:\n";
        cout << "1.按空格启动拉杆    2.按q暂停游戏\n";
        cout << "3.按X退出游戏       4.你应该看到死亡界面了吧\n";
        system("pause");
        MC_xin = 0; //壹贰叁肆伍陆柒捌玖拾
        return;
    } else {
        cout << "输入无效。请重试。";
    }
    MC_xin = 2;
}
void MC_huo_wu() {
    int cnt = 0;
    while (1) {
        system("cls");
        cout << "--------------------\n";
        cout << "你/活一    大冤种\n";
        cout << "1.按空格启动活塞\n";
        cout << "2./代表拉杆\n";
        cout << "3.活代表活塞,但不知道问什么你\n";
        cout << "的活塞没有塞,可能是被人挖了吧\n";
        cout << "4.一代表末地烛\n";
        char ch;
        ch = getch();
        if (ch == ' ') {
            cout << "你没有塞\n";
            S(750);
        }
        system("cls");
        cout << "--------------------\n";
        cout << "你/活一    大冤种\n";
        cout << "1.按空格启动活塞\n";
        cout << "2./代表拉杆\n";
        cout << "3.活代表活塞,但不知道问什么你\n";
        cout << "的活塞没有塞,可能是被人挖了吧\n";
        cout << "4.一代表末地烛\n";
        if (cnt == 0) {
            S(2000);
            system("cls");
            cout << "------------------塞\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种 塞\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "------------------塞\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞  塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆       塞\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不塞道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能塞被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛    塞\n";
            S(600);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            cout << "                  塞\n";
            S(750);
            system("cls");
            cout << "--------------------\n";
            cout << "你/活一    大冤种\n";
            cout << "--------------------\n";
            cout << "1.按空格启动活塞\n";
            cout << "2./代表拉杆\n";
            cout << "3.活代表活塞,但不知道问什么你\n";
            cout << "的活塞没有塞,可能是被人挖了吧\n";
            cout << "4.一代表末地烛\n";
            cout << "                  塞(按X拾取)\n";
            bool has_huosai = false;
            while (1) {
                system("cls");
                cout << "--------------------\n";
                cout << "你/活一    大冤种\n";
                cout << "--------------------\n";
                cout << "1.按空格启动活塞\n";
                cout << "2./代表拉杆\n";
                cout << "3.活代表活塞,但不知道问什么你\n";
                cout << "的活塞没有塞,可能是被人挖了吧\n";
                cout << "4.一代表末地烛\n";
                cout << "                  塞(按X拾取)\n";
                char c;
                c = getchar();
                if (c == ' ') {
                    if (has_huosai == false) {

                    }
                }
            }
        }
    }
}
void MC_huo_norm() {

}
void A_ahuo() {
    while (1) {
        system("cls");
        S(400);
        cout << "是否跳过新手教程?\n";
        cout << "1.不跳过    2.跳过\n";
        MC_xin = 3;
        char c;
        c = getch();
        if (c == '1') {
            MC_huo_XinShouJiaoCheng();
            if (MC_xin == 1) {
                system("cls");
                MC_huo_wu();
            } else if (MC_xin == 0) {
                system("cls");
                MC_huo_norm();
            } else {
                system("cls");
            }
        } else if (c == '2') {
            MC_huo_norm();
        }
    }
}
void A_bhuo() {

}
void A_chuo() {

}
void A_huo() {
    while (1) {
        system("cls");
        S(400);
        cout << "请选择模式:\n";
        cout << "0.退出  1.无尽模式  2.爆爽模式  3.答题模式\n";
        int n;
        cin >> n;
        if (n == 0) {
            return ;
        } else if (n == 1) {
            system("cls");
            A_ahuo();
        } else if (n == 2) {
            system("cls");
            A_bhuo();
        } else if (n == 3) {
            system("cls");
            A_chuo();
        }
    }
}
void B_huo() {

}
void C_huo() {

}
void MC_Huosai() {
    while (1) {
        system("cls");
        system("color f");
        cout << "活塞末地烛1.0----------------------0退出\n";
        cout << "嗨!欢迎来到MC小游戏,经典活塞末地烛:)\n";
        cout << "1.单人模式     2.多人模式     3.夜晚模式\n";
        int n;
        cin >> n;
        if (n == 1) {
            system("cls");
            A_huo();
        } else if (n == 2) {
            system("cls");
            B_huo();
        } else if (n == 3) {
            system("cls");
            C_huo();
        } else if (n == 0) {
            return ;
        } else {
            cout << "输入无效。请重试。";
        }
    }
}

void Xian_De_Mei_Shi_Xia_Xie_De() {
    ios::sync_with_stdio(false);
    cin.tie(0);
    int T;
    cin >> T;
    while (T--) {
        int n;
        cin >> n;
        vector<int> a(n);
        for (int i = 0; i < n; ++i) cin >> a[i];
        if (n <= 2) {
            cout << n << '\n';
            continue;
        }
        vector<bool> lf(n, false), lf2(n, false);
        int mn = INT_MAX, mx = INT_MIN;
        for (int i = 0; i < n; ++i) {
            if (i > 0) {
                lf[i] = (mn <= a[i]);
                lf2[i] = (mx >= a[i]);
            }
            if (mn > a[i]) mn = a[i];
            if (mx < a[i]) mx = a[i];
        }
        vector<bool> rgt(n, false), rgt2(n, false);
        mn = INT_MAX;
        mx = INT_MIN;
        for (int i = n - 1; i >= 0; --i) {
            if (i < n - 1) {
                rgt[i] = (mx >= a[i]);
                rgt2[i] = (mn <= a[i]);
            }
            if (mn > a[i]) mn = a[i];
            if (mx < a[i]) mx = a[i];
        }
        int cnt = 0;
        for (int i = 0; i < n; ++i) {
            bool c1 = lf[i] && rgt[i];
            bool c2 = lf2[i] && rgt2[i];
            if (c1 || c2) cnt++;
        }
        cout << (n - cnt) << '\n';
    }
}
void AndrowsBox() {
    system("cls");
    while (1) {
        cout << "-----------------------------------------AndrowsBox-----------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📁 evsign                   2025/7/1 9:27     文件夹                         A键\n";
        cout << "📁 platforms                2025/6/8 12:13    文件夹                         B键\n";
        cout << "📁 sign                     2025/6/8 12:13    文件夹                         C键\n";
        cout << "📁 x86                      2025/6/8 12:13    文件夹                         D键\n";
        cout << "📄 ABoxDDR0.r0              2025/6/5 13:59    R0文件               207KB     E键\n";
        cout << "🎞  ABoxHeadLess.exe         2025/6/5 13:44    应用程序             185KB     F键\n";
        cout << "📰 ABoxManage.exe           2025/6/5 13:44    应用程序             1,305KB   G键\n";
        cout << "⚙  ABoxSup.inf              2025/6/5 13:43    安装信息             3KB       H键\n";
        cout << "⚙  ABoxSup.sys              2025/6/5 13:58    系统文件             359KB     I键\n";
        char c;
        cin >> c;
        if (c == 'x' || c == 'X') {
            return ;
        } else if (c == 'a' || c == 'A') {
            evsign();
        } else if (c == 'b' || c == 'B') {
            platforms();
        } else if (c == 'c' || c == 'C') {
            sign();
        } else if (c == 'd' || c == 'D') {
            x86();
        } else if (c == 'e' || c == 'E') {
            cout << "\n暂无应用可打开.r0文件\n";
            system("pause");
        } else if (c == 'f' || c == 'F') {
            cout << "\n请选择一个应用打开此.exe文件\n";
            cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。\n";
            system("pause");
        } else if (c == 'g' || c == 'G') {
            cout << "\n请选择一个应用打开此.exe文件\n";
            cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。";
            system("pause");
        } else if (c == 'h' || c == 'H') {
            cout << "\n; $Id: ABoxSup.inf $\n\
;; @file\n\
; VirtualBox Support Driver - Windows Driver INF file.\n\
;\n\
\n\
;\n\
; Copyright (C) 2006-2022 Oracle Corporation\n\
;\n\
; This file is part of VirtualBox Open Source Edition (OSE), as\n\
; available from http://www.virtualbox.org. This file is free software;\n\
; you can redistribute it and/or modify it under the terms of the GNU\n\
; General Public License (GPL) as published by the Free Software\n\
; Foundation, in version 2 as it comes in the <COPYING> file of the\n\
; VirtualBox OSE distribution. VirtualBox OSE is distributed in the\n\
; hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.\n\
;\n\
; The contents of this file may alternatively be used under the terms\n\
; of the Common Development and Distribution License Version 1.0\n\
; (CDDL) only, as it comes in the <COPYING.CDDL> file of the\n\
; VirtualBox OSE distribution, in which case the provisions of the\n\
; CDDL are applicable instead of those of the GPL.\n\
;\n\
; You may elect to license modified versions of this file under the\n\
; terms and conditions of either the GPL or the CDDL or both.\n\
;";
        } else if (c == 'i' || c == 'I') {
            cout << "系统文件。无法打开(更改)。\n";
            system("pause");
        } else {
            cout << "无效输入。请重试。";
            system("pause");
        }
        system("cls");
    }
    system("pause");
}
void InGame() {
    system("cls");
    cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
    cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
    cout << "                                        此文件夹为空。\n";
    system("pause");
}
void x64() {
    while (1) {
        system("cls");
        cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📁 Plugins                  2024/10/2 14:13   文件夹                         A键\n";
        cout << "⚙  ACE-Safe.dll              2024/6/19 14:25  应用程序扩展                   B键\n";
        cout << "⚙  ACE-Trace.dll             2024/6/19 14:25  应用程序扩展                   C键\n";
        char c;
        c = getch();
        if (c == 'c' || c == 'C' || c == 'b' || c == 'B') {
            cout << "\n无法打开应用扩展程序。\n";
            system("pause");
        } else if (c == 'x' || c == 'X') {
            cout << "\n";
            system("pause");
        } else {
            cout << "\n输入无效。请重试。\n";
            system("pause");
        }
    }
}
void SGuard() {
    system("cls");
    while (1) {
        cout << "-----------------------------------------SGuard-----------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📁 x64                      2024/10/2 14:13   文件夹                         A键\n";
        char c;
        c = getch();
        if (c == 'a' || c == 'A') {
            x64();
        } else if (c == 'x' || c == 'X') {
            return ;
        } else {
            cout << "\n无效输入。请重试。\n";
            system("pause");
        }
        system("cls");
    }
}
void AntiCheatExpert() {
    while (1) {
        system("cls");
        cout << "--------------------------------------AntiCheatExpert--------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📁 InGame                   2024/10/2 14:15   文件夹                         A键\n";
        cout << "📁 SGuard                   2024/10/2 14:13   文件夹                         B键\n";
        cout << "⚙  ACE-BASE.sys             2024/7/16 18:41   系统文件                       C键\n";
        char c;
        c = getch();
        if (c == 'a' || c == 'A') {
            InGame();
        } else if (c == 'b' || c == 'B') {
            SGuard();
        } else if (c == 'c' || c == 'C') {
            cout << "系统文件,无法打开。\n";
            system("pause");
        } else if (c == 'x' || c == 'X') {
            return ;
        }
    }
}

void Program_Files() {
    while (1) {
        cout << "--------------------------------------Program Files--------------------------------关闭(X)\n";
        cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
        cout << "📁 AMD                      2025/8/13 18:08   文件夹                         A键\n";
        cout << "📁 Androwsbox               2025/6/8 12:13    文件夹                         B键\n";
        cout << "📁 AntiCheatExpert          2024/10/2 14:15   文件夹                         C键\n";
        cout << "📁 Common Files             2025/8/22 18:29   文件夹                         D键\n";
        cout << "📁 dotnet                   2024/10/29 11:31  文件夹                         E键\n";
        cout << "📁 Huorong                  2025/7/1 13:00    文件夹                         F键\n";
        cout << "📁 Internet Explorer        2025/8/20 22:39   文件夹                         G键\n";
        cout << "📁 JAVA                     2025/1/28 19:37   文件夹                         H键\n";
        cout << "📁 JetBrains                2025/5/27 20:20   文件夹                         I键\n";
        cout << "📁 Lenovo                   2022/12/19 17:49  文件夹                         J键\n";
        cout << "📁 Microsoft                2025/6/13 23:05   文件夹                         K键\n";
        cout << "📁 Tencent                  2024/7/25 22:31   文件夹                         L键\n";
        cout << "📁 Windows Defender         2025/3/4 15:52    文件夹                         M键\n";
        cout << "系统文件太多了qwq 真的懒得写完了 目前只有前三个文件夹可以打开OvO\n";
        char c;
        cin >> c;
        if (c == 'x' || c == 'X') {
            return;
        } else if (c == 'a' || c == 'A') {
            AMD();
        } else if (c == 'b' || c == 'B') {
            AndrowsBox();
        } else if (c == 'c' || c == 'C') {
            AntiCheatExpert();
        } else {
            cout << "\n输入无效。请重试。";
        }
        system("cls");
    }
}
void Win_C() {
    system("cls");
    while (1) {
        cout << "--------------------------Windows-SDD(C:)------------------------关闭(X)\n";
        cout << "-名称-----------------修改日期-----------类型------大小-----打开方式----\n";//📂
        cout << "📁 db                 2025/5/17 14:23    文件夹             D键\n";
        cout << "📁 Fever Games        2025/6/15 12:14    文件夹             G键\n";
        cout << "📁 inetpub            2025/6/3 23:05     文件夹             I键\n";
        cout << "📁 PerfLogs           2024/4/1 15:26     文件夹             P键\n";
        cout << "📁 Program Files      2025/8/22 8:06     文件夹             F键\n";
        cout << "📁 Windows            2025/8/20 22:39    文件夹             W键\n";
        cout << "📁 用户               2025/7/12 16:57    文件夹             Y键\n";
        cout << "📄 apollo_update.log  2024/10/2 14:13    文本文档  0KB      A键\n";
        cout << "⚙  config.ini         2025/4/10 18:12    配置设置  1KB      C键\n";
        char c;
        cin >> c;
        if (c == 'x' || c == 'X') {
            break;
        } else if (c == 'd' || c == 'D') {
            db();
        } else if (c == 'g' || c == 'G') {
            system("cls");
            Fever_Games();
        } else if (c == 'i' || c == 'I') {
            system("cls");
            inetpub();
        } else if (c == 'p' || c == 'P') {
            system("cls");
            PerfLogs();
        } else if (c == 'f' || c == 'F') {
            system("cls");
            Program_Files();
        }
        system("cls");
    }
}
void APP_store() {
    bool guanggao = false, diyici = true;
    while (1) {
        system("cls");
        int x = 0;
        if (diyici)
            if (!guanggao) x = rand() * time(0) % 5;
        if (x == 1) {
            guanggao = true;
            while (1) {
                system("cls");
                cout << "联想应用商店----------广告∞秒-X退出\n";
                cout << " *O*       TOT  \n";
                cout << "  |         |  充值1亿元,送你去医院!\n";
                cout << "脚 脚     脚 脚        Q确定\n";
                char c;
                c = getch();
                if (c == 'x' || c == 'X') {
                    break;
                }
                if (c == 'q' || c == 'Q') {
                    cout << "\n你觉得就一个运行窗口能充钱?\n";
                    cout << "小伙子,快退出吧,省的浪费你阳寿……\n";
                    system("pause");
                    break;
                }
            }
        } else if (x == 2) {
            guanggao = true;
            while (1) {
                system("cls");
                cout << "联想应用商店----------广告∞秒-X退出\n";
                cout << "hxydz那么累,为什么不帮宣?\n";
                cout << "为什么?啊?为什么不帮宣!?\n";
                cout << "hxydz写那么多代码,那么辛苦,为什么不帮宣?\n";
                cout << "look at my eyes! tell me why!\n";
                cout << "why? baby, why?\n";
                cout << "1.hxydz活该   2.我马上帮宣\n";
                char c;
                c = getch();
                if (c == 'x' || c == 'X') {
                    cout << "呦!还想退出呢!给我答题!\n";
                    S(1000);
                }
                if (c == '1') {
                    cout << "hxydz活该??\n";
                    S(800);
                    cout << "【气急败坏】\n";
                    S(800);
                    cout << "【有点太气了】\n";
                    S(800);
                    cout << "【气晕了】\n";
                    S(800);
                    cout << "【倒地了】\n";
                    S(900);
                    cout << "【醒了】\n";
                    S(800);
                    cout << "我是谁\n";
                    S(1000);
                    cout << "我在哪\n";
                    S(1000);
                    cout << "我在干什么\n";
                    S(1250);
                    cout << "【恢复记忆了】\n";
                    S(800);
                    cout << "【脑抽了一下】\n";
                    S(800);
                    cout << "【突然变脸】\n";
                    S(800);
                    cout << "哦对了,重答!\n";
                    S(1000);
                }
                if (c == '2') {
                    cout << "嗯……真不错……\n";
                    S(800);
                    break;
                }
            }
        } else if (x == 4) {
            guanggao = true;
            while (1) {
                system("cls");
                cout << "联想应用商店----------广告∞秒-X退出\n";
                cout << "大河向东流啊~\n";
                S(1000);
                cout << "天上的星星像北斗啊~\n";
                S(750);
                cout << "(伴奏声响起)\n";
                S(600);
                cout << "(长大我一定要买一个有声音的电脑\n)\n";
                S(600);
                cout << "说走咱就走哇\n";
                S(1000);
                cout << "你有我有全都有啊\n";
                S(750);
                cout << "(伴奏声又响起)\n";
                S(1000);
                cout << "广告结束!\n";
                char c;
                c = getch();
                if (c == 'x' || c == 'X') {
                    break;
                }
            }
        } else {

        }
        system("cls");
        cout << "-----------联想应用商店-----------\n";
        cout << "|1.和平精英PC端 |2.哔哩哔哩      |\n";
        cout << "|3.你的世界2D版 |4.我的世界      |\n";
        cout << "|5.名字大乱斗   |6.沙威玛传奇    |\n";
        cout << "|7.QQ           |8.冈易云音乐    |\n";
        cout << "|               |                |\n";
        cout << "|               |                |\n";
        cout << "|               |                |\n";
        cout << "|               |       按X键退出|\n";
        cout << "----------------------------------\n";
        string s;
        cin >> s;
        if (s == "x" || s == "X") {
            return ;
        } else if (s == "1") {
            if (HPJY_XZ) {
                cout << "你已经有这个应用了\n";
                system("pause");
                continue;
            }
            cout << "下载中……\n";
            for (int i = 1; i <= 20; i++) {
                int a = rand() * time(0) % 7, b = rand() * time(0) % 3;
                if (b == 1)
                    S(a * 10)
                else
                    S(a * 100)
                cout << "-";
            }
            cout << "\n";
            YYGS++, XZYY++;
            yy[XZYY].YY_name = "hpjy";
            yy[XZYY].YY_idx = YYGS;
            HPJY_XZ = true;
            Save_Game();
            cout << "下载完成!\n";
            system("pause");
        } else if (s == "114514") {
            cout << "\n多么臭的数字啊!\n";
            S(500)
            cout << "恭喜 你 获得 隐藏功能+1\n";
            S(500)
            cout << "正在抽奖 隐藏功能 中……\n";
            S(300)
            cout << "请等待……\n";
            S(1000)
            cout << "恭喜获得 隐藏功能:把电脑的名字换成114514!\n";
            Com_name = "114514";
            Save_Game();
        }
        diyici = false;
    }
}
int gameOver;
int x, y, fruitX, fruitY, score, Speed = 100;
int tailX[100], tailY[100];
int nTail;

string name;
void gotoxy(short x, short y) {
    COORD position = { x, y };
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(hOut, position);
}
void Setup() {
    gameOver = 0;
    dir = STOP;
    x = WIDTH / 2;
    y = HEIGHT / 2;
    fruitX = rand() % WIDTH;
    fruitY = rand() % HEIGHT;
    memset(tailX, 0, sizeof(tailX));
    memset(tailY, 0, sizeof(tailY));
    nTail = 0;

    score = 0;
}

void Draw() {
    system("cls");
    for (int i = 0; i < WIDTH + 2; i++)
        printf("-");
    printf("\n");

    for (int i = 0; i < HEIGHT; i++) {
        for (int j = 0; j < WIDTH; j++) {
            if (j == 0)
                printf("|");
            if (i == y && j == x)
                printf("@");
            else if (i == fruitY && j == fruitX)
                printf("F");
            else {
                int print = 0;
                for (int k = 0; k < nTail; k++) {
                    if (tailX[k] == j && tailY[k] == i) {
                        printf("#");
                        print = 1;
                    }
                }
                if (!print)
                    printf(" ");
            }

            if (j == WIDTH - 1)
                printf("|");
        }
        printf("\n");
    }

    for (int i = 0; i < WIDTH + 2; i++)
        printf("#");
    printf("\n");
    cout << "name:" << name << endl;
    printf("Score: %d\n", score);
}

void Input() {
    if (_kbhit()) {
        switch (_getch()) {
            case 'a':
                dir = LEFT;
                break;
            case 'd':
                dir = RIGHT;
                break;
            case 'w':
                dir = UP;
                break;
            case 's':
                dir = DOWN;
                break;
            case 'x':
                gameOver = 1;
                break;
            case 'v':
                Speed -= 10;
                break;
            case 'b':
                Speed += 10;
            default:
                break;
        }
        if (Speed <= 20) {
            Speed = 20;
        }
        if (Speed >= 200) {
            Speed = 200;
        }
    }
}

void Logic() {
    int prevX = tailX[0];
    int prevY = tailY[0];
    int prev2X, prev2Y;
    tailX[0] = x;
    tailY[0] = y;

    for (int i = 1; i < nTail; i++) {
        prev2X = tailX[i];
        prev2Y = tailY[i];
        tailX[i] = prevX;
        tailY[i] = prevY;
        prevX = prev2X;
        prevY = prev2Y;
    }

    switch (dir) {
        case LEFT:
            x--;
            break;
        case RIGHT:
            x++;
            break;
        case UP:
            y--;
            break;
        case DOWN:
            y++;
            break;
    }

    if (x >= WIDTH) x = 0;
    else if (x < 0) x = WIDTH - 1;
    if (y >= HEIGHT) y = 0;
    else if (y < 0) y = HEIGHT - 1;

    for (int i = 0; i < nTail; i++)
        if (tailX[i] == x && tailY[i] == y)
            gameOver = 1;

    if (x == fruitX && y == fruitY) {
        score += 10;
        fruitX = rand() % WIDTH;
        fruitY = rand() % HEIGHT;
        nTail++;
    }
}

void Thi() {
    cout << "0.必看.txt  1.设置   2.文件资源管理器   3.时钟   4.蒟蒻病毒  5.计算器   6.照片(暂时移除)   7.联想应用商店   \n8.Microsoft Edge  ";
    cout << "9.记事本   10音乐   11.360安全卫士  12.MC小游戏  13.小游戏大全\n";

    cout << "-\n-\n-\n-\n-\n-\n-\n";
    cout << "------------------------------------------------------------------------------------------------\n";
    time_t now = time(NULL);
    tm* localTime = localtime(&now);
    cout << "A.开始 B.搜索 C.Microsoft Edge D.计算器 E.画图 F.照片 G.文件资源管理器" << "         " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
    cout << "\n-----------------------------------------------------------------------------------------------\n";
}
void File() {
    system("cls");
    while (1) {
        cout << "----------------------------此电脑----------------------关闭(X)\n";
        cout << "---↓设备和驱动器----------------------在 此电脑 中搜索(S)  -\n";
        cout << "📟 360安全卫士(L打开)  💻Windows-SDD(C:)(C打开)\n";
        cout << "🖥 Data(D:)(D打开)️   🔍清理pro(P打开)\n";
        cout << "⌨ 桌面(Z打开)       ↓下载(Z打开)\n";
        char c;
        cin >> c;
        if (c == 'x' || c == 'X') {
            return ;
        }
        if (c == 's' || c == 'S') {
            system("cls");
            cout << "---------------------此电脑---------------------\n";
            cout << "---↓设备和驱动器--------在 此电脑 中搜索:-";
            printf("\b");
            string s;
            cin >> s;
            cout << "\nbro还没写完";
            system("pause");
        }
        if (c == 'c' || c == 'C') {
            Win_C();
        }
        system("cls");
    }
}

void snake() {
    SetConsoleTitle("贪吃蛇游戏");
    system("cls");
    string name;
    gotoxy(30, 7);
    cout << "欢迎来到贪吃蛇小游戏";
    gotoxy(30, 9);
    cout << "作者:hxydz 版本1.0";
    gotoxy(30, 11);
    cout << "请输入你的姓名:";
    cin >> name;
    system("cls");
    gotoxy(30, 7);
    cout << "游戏控制方式:";
    gotoxy(30, 9);
    cout << "W键:向上 S键:向下";
    gotoxy(30, 11);
    cout << "A键:向左 D键:向右";
    gotoxy(30, 13);
    cout << "V键:加速 B键:减速";
    gotoxy(30, 15);
    cout << "按任意键开始游戏...\n";
    system("pause");
    cin.get();
    cin.get();
    system("cls");
    Setup();
    gameOver = 0;
    while (gameOver != 1) {
        Draw();
        Input();
        Logic();
        Sleep(Speed); // 控制游戏速度
    }
    system("cls");
    cout << "你趣事了!\n";
    gameOver = 0;
    system("pause");
}
int ti(float a) {
    return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
    COORD pos;
    pos.X=ti(y*4)/2;
    pos.Y=ti(x);
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
    if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
    if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
    if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
    if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
    if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
    if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
    float x,y,vx,vy;
    int what;
    int a,t,How;
    int life;
    bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
    float Nox[4],Noy[4];
    Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0; i<3; i++) {
        if(a==-1) {
            if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
                if(B[b].what==-10)Exp+=2;
                if(B[b].what==-11)Exp+=1;
                B[b].life=0;
                if(B[b].life==0&&b==bl) bl++;
                Map(3,b);
                break;
            }
        }
        if(a==-2) {
            if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
                if(B[b].what==-2)Exp+=5,Biao+=5;
                if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
                if(B[b].what==-4)Water=200;
                if(B[b].what==-5) {
                    Wind=70;
                    Ding=28.25;
                    Ice=0;
                    if(Y<Ding-1)Vy=5;
                    else Vy=0;
                    if(Up>=1) Vx=-5;
                    if(Down==2) Vx=5;
                }
                if(B[b].what==-6) {
                    Thun=200;
                    system("color 1F");
                    Sleep(20);
                    system("color 6F");
                    Sleep(10);
                    system("color 0F");
                }
                if(B[b].what==-7)Magne=300;
                if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
                if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
                B[b].life=0;
                if(B[b].life==0&&b==bl) bl++;
                Map(3,b);
                break;
            }
        }
    }
    if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    for(int i=0; i<3; i++) {
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
            if(B[b].what<98)Exp+=2;
            B[b].life=0;
            Map(3,b);
            break;
        }
        if(a==1) {
            if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
                if(B[b].what>=99)Blo-=10;
                if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
                else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
                else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
                else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
                else Blo-=15;
                B[b].kill=1,Killb=20;
                Kill=1;
                Map(3,b);
                break;
            }
        }
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
            if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
                if(a==2)Blo-=20;
                else if(a==8)Blo-=10;
                else Blo-=15;
                B[b].kill=1,Killb=20;
                Kill=1;
                if(a!=2) {
                    B[b].life=0;
                    if(B[b].life==0&&b==bl) bl++;
                    Map(3,b);
                    break;
                }
            }
        }
        if(a==4) {
            if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
                if(B[b].what<98)Exp+=2;
                B[b].life=0;
                Map(3,b);
                break;
            }
            if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
                Blo-=25,B[b].kill=1,Killb=20;
                Kill=1;
                Vy=-1;
                Y-=0.5;
                break;
            }
        }
    }
}
void Map(int a,int b) {
    Color(0);
    if(a==-1) {
        if(Boss==1||Boss==6) {
            if(Bwhat1==5) {
                if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
                else Setpos(Bx1,By1),cout<<"  ";
            } else {
                Setpos(Bx1-1,By1-0.5),cout<<"    ";
                Setpos(Bx1,By1-1),cout<<"      ";
                Setpos(Bx1+1,By1-0.5),cout<<"    ";
                if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
            }
        }
        if(Boss==2||Boss==6) {
            Setpos(Bx2-1,By2-1);
            cout<<"    ";
            Setpos(Bx2,By2-1);
            cout<<"      ";
            Setpos(Bx2+1,By2-1),cout<<"      ";
            Color(0);
            if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
        }
        if(Boss==3||Boss==6) {
            Setpos(Bx3-1,By3-0.5);
            cout<<"     ";
            Setpos(Bx3,By3);
            cout<<"  ";
            Setpos(Bx3+1,By3-1),cout<<"      ";
            Color(0);
            if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
        }
        if(X<0)return;
        if(X>=17&&X<=19) {
            Setpos(X-1,Y);
            cout<<"  ";
            Setpos(X,Y-1);
            cout<<"   ";
            Setpos(X+1,Y-1),cout<<"   ";
        } else if(X<=23&&X>=21) {
            Setpos(X+1,Y);
            cout<<"  ";
            Setpos(X,Y-1);
            cout<<"   ";
            Setpos(X-1,Y-1),cout<<"    ";
        } else if(X>23) {
            Setpos(X,Y-1);
            cout<<"    ";
            Setpos(X-1,Y-0.5),cout<<"   ";
        } else if(X<17&&Upt!=0) {
            Setpos(X,Y-1);
            cout<<"    ";
            Setpos(X+1,Y-1.5),cout<<"    ";
        } else if(X<17) {
            Setpos(X,Y-1);
            cout<<"    ";
            Setpos(X+1,Y-0.5),cout<<"   ";
        }
        if(Thun>0) {
            Setpos(X-2,Y-1),cout<<"    ";
            Setpos(X+2,Y-1),cout<<"    ";
            Setpos(X,Y+2),cout<<"  ";
            Setpos(X,Y-2.5),cout<<"  ";
            Setpos(X-1,Y+1),cout<<"  ";
            Setpos(X+1,Y+1),cout<<"  ";
            Setpos(X-1,Y-2),cout<<"  ";
            Setpos(X+1,Y-2),cout<<"  ";
            Setpos(20,Y-2.5),cout<<"============";
        }
        if(Wind!=0) {
            Setpos(X+1,Y-5);
            cout<<"        ";
            Setpos(X,Y-5);
            cout<<"        ";
            Setpos(X-1,Y-5);
            cout<<"        ";
            Setpos(20,Y-5),cout<<"========";
        }
        if(Water!=0) {
            Setpos(X,Y-4);
            cout<<"       ";
            Setpos(X+2,Y-3.5);
            cout<<"     ";
            Setpos(X-2,Y-3.5);
            cout<<"     ";
            Setpos(X+1,Y-3.5);
            cout<<"     ";
            Setpos(X-1,Y-3.5);
            cout<<"     ";
            Setpos(20,Y-5),cout<<"========";
        }
        if(Fire!=0) {
            Setpos(X,Y+1),cout<<"  ";
            Setpos(X+1,Y),cout<<"  ";
            Setpos(X-1,Y-1),cout<<"  ";
            Setpos(20,Y-1);
            cout<<"======";
        }
    }
    if(a==0) {
        if(Boss==1||Boss==6) {
            if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
            else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
            else {
                Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
                Setpos(Bx1,By1-1);
                if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
                else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
                else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
                else Color(4);
                if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
                else cout<<")██(";
                Setpos(Bx1+1,By1-0.5),cout<<"……";
                Color(0);
            }
        }
        if(Boss==2||Boss==6) {
            Setpos(Bx2-1,By2-1);
            Color(0),cout<<"\\ ";
            Color(0);
            cout<<"●";
            Setpos(Bx2,By2-1);
            Color(3);
            cout<<"◥";
            Color(5),cout<<"JJJ";
            Color(0),cout<<">";
            Color(3);
            Setpos(Bx2+1,By2-1),cout<<"◢█◣";
            Color(0);
        }
        if(Boss==3||Boss==6) {
            Setpos(Bx3-1,By3-0.5);
            if(Bwhat3==3||Bwhat3==9) Color(1);
            else if(Bwhat3==4||Bwhat3==10) Color(4);
            else if(Bwhat3==5||Bwhat3==11) Color(5);
            if(Bwhat3==11)cout<<' ';
            else if(Bwhat3==6) Color(3);
            else Color(2);
            cout<<"●-";
            Setpos(Bx3,By3);
            if(Bwhat3==11)cout<<"/";
            else cout<<"┃";
            Color(0);
            Setpos(Bx3+1,By3-1),cout<<"●●●";
        }
        if(X<0)return;
        if(Ren==2) Color(12);
        if(Ren==3) Color(1);
        if(Ren==4) Color(3);
        if(Ren==5) Color(4);
        if(Ren==6) Color(2);
        if(Drug!=0&&T%5!=0) Color(11);
        if(Drug!=0&&T%5==0) Color(11);
        if(Ice!=0) Color(6);
        if(b==1) Color(8);
        if(Li!=0) Color(5);
        if(Ren==1&&Killb>0&&T%4<2) Color(13);
        if(Wind>0&&T%4<=1) Color(1);
        if(Wind>0&&T%4>=2) Color(0);
        if(Thun>0&&T%4<=1) Color(1);
        if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19) {
            Setpos(X-1,Y);
            cout<<"●";
            Setpos(X,Y-1);
            cout<<"━/";
            if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
            else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
            else Setpos(X+1,Y-1),cout<<"╯>";
            if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
            else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
            else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
        } else if(X<=23&&X>=21) {
            Setpos(X+1,Y);
            cout<<"●";
            Setpos(X,Y-1);
            cout<<"━\\";
            if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
            else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
            else Setpos(X-1,Y-1),cout<<"╮>";
            if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
            else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
            else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
        } else if(X>23) {
            Setpos(X,Y-1);
            cout<<"━ ●";
            Setpos(X-1,Y-0.5),cout<<"│>";
        } else if(X<17&&Upt!=0) {
            Setpos(X,Y-1);
            cout<<"━ ●";
            Setpos(X+1,Y-1.5),cout<<"╱ >";
        } else if(X<17) {
            Setpos(X,Y-1);
            cout<<"━ ●";
            Setpos(X+1,Y-0.5),cout<<"│>";
        }
        if(Thun>0) {
            Setpos(X-2,Y-1),cout<<"▄▄";
            Setpos(X+2,Y-1),cout<<"▄▄";
            Setpos(X,Y+2),cout<<"▌";
            Setpos(X,Y-2.5),cout<<"▌";
            Setpos(X-1,Y+1),cout<<"█";
            Setpos(X+1,Y+1),cout<<"█";
            Setpos(X-1,Y-2),cout<<"█";
            Setpos(X+1,Y-2),cout<<"█";
        }
        if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
        if(Wind>1) {
            if(T%6<2)Color(1);
            else Color(0);
            if(T%8<=1) {
                Setpos(X+1,Y-5);
                cout<<"----  --";
                Setpos(X,Y-5);
                cout<<"-  --- -";
                Setpos(X-1,Y-5);
                cout<<"--- - --";
            } else if(T%8<=3) {
                Setpos(X+1,Y-5);
                cout<<"------  ";
                Setpos(X,Y-5);
                cout<<" --  ---";
                Setpos(X-1,Y-5);
                cout<<"----- - ";
            } else if(T%8<=5) {
                Setpos(X+1,Y-5);
                cout<<"  ------";
                Setpos(X,Y-5);
                cout<<"-- --  -";
                Setpos(X-1,Y-5);
                cout<<"- ----- ";
            } else if(T%8<=7) {
                Setpos(X+1,Y-5);
                cout<<"--  ----";
                Setpos(X,Y-5);
                cout<<" --- -- ";
                Setpos(X-1,Y-5);
                cout<<"- - ----";
            }
        }
        if(Water!=0) {
            Color(1);
            if(T%20<5) {
                Setpos(X+2,Y-3);
                cout<<"■";
                Setpos(X+1,Y-3.5);
                cout<<"■";
                Setpos(X-1,Y-2.5);
                cout<<"■";
                Setpos(X-2,Y-3);
                cout<<"■";
            } else if(T%20<10||T%20>=15) {
                Setpos(X+2,Y-3);
                cout<<"■";
                Setpos(X,Y-4);
                cout<<"■■";
                Setpos(X-2,Y-3);
                cout<<"■";
            } else if(T%20<15) {
                Setpos(X+2,Y-3.5);
                cout<<"■";
                Setpos(X+1,Y-3);
                cout<<"■";
                Setpos(X-1,Y-3.5);
                cout<<"■";
                Setpos(X-2,Y-3);
                cout<<"■";
            }
        }
        if(Fire!=0) {
            if(T%6<3)Color(4);
            else Color(5);
            if(Fir>=1)Setpos(X,Y+1),cout<<"●";
            if(Fir>=2)Setpos(X+1,Y),cout<<"●";
            if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
        }
    }
    if(a==1||a==3) {
        if(B[b].what==1) {
            Nor;
            Setpos(B[b].x,B[b].y-1);
            if(ti(B[b].x)==20)cout<<"======";
            else cout<<"      ";
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                Setpos(B[b].x,B[b].y);
                if(B[b].How<=1) Color(13);
                else Color(4);
                cout<<"●";
                if(a==1) Pan(1,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==2) {
            Nor;
            Setpos(B[b].x-1,B[b].y-1);
            if(ti(B[b].x-1)==20)cout<<"======";
            else cout<<"      ";
            Setpos(B[b].x,B[b].y-1);
            if(ti(B[b].x)==20)cout<<"======";
            else cout<<"      ";
            Setpos(B[b].x+1,B[b].y-1);
            if(ti(B[b].x+1)==20)cout<<"======";
            else cout<<"      ";
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                Setpos(B[b].x,B[b].y);
                Color(5);
                if(B[b].How==0) {
                    Setpos(B[b].x-1,B[b].y),cout<<"↑";
                    Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
                    Setpos(B[b].x+1,B[b].y),cout<<"↓";
                } else if(B[b].How==1) {
                    Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
                    Setpos(B[b].x,B[b].y),cout<<"╳";
                    Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
                }
                if(a==1) Pan(2,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==3||B[b].what==5) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x)==20)cout<<"==";
            else cout<<"  ";
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                B[b].x-=B[b].vx;
                Setpos(B[b].x,B[b].y);
                if(B[b].How==1) Color(5);
                else Color(4);
                cout<<"◎";
            }
        }
        if(B[b].what==4) {
            Nor;
            Setpos(B[b].x,fmax((float)0,B[b].y-8));
            if(ti(B[b].x)==20) {
                for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
            } else {
                for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
            }
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                Setpos(B[b].x,fmax((float)0,B[b].y-8));
                Color(6);
                for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
                if(a==1) Pan(4,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==6||B[b].what==8||B[b].what==9) {
            Nor;
            Setpos(B[b].x-1,B[b].y);
            if(ti(B[b].x)-1==20)cout<<"==";
            else cout<<"  ";
            Setpos(B[b].x+1,B[b].y);
            if(ti(B[b].x)+1==20)cout<<"==";
            else cout<<"  ";
            Setpos(B[b].x,B[b].y-1);
            if(ti(B[b].x)==20)cout<<"======";
            else cout<<"      ";
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                B[b].x-=B[b].vx;
                Setpos(B[b].x,B[b].y-1);
                if(B[b].what==6) {
                    if(B[b].How<=1) Color(1);
                    else Color(6);
                }
                if(B[b].what==9) {
                    if(B[b].How<=1) Color(4);
                    else Color(8);
                }
                if(B[b].what==8)Color(5);
                Setpos(B[b].x-1,B[b].y);
                cout<<"︹";
                Setpos(B[b].x+1,B[b].y);
                cout<<"︺";
                Setpos(B[b].x,B[b].y-1);
                if(B[b].How%2==1) cout<<"〔●〕";
                else cout<<"﹝○﹞";
                if(a==1) Pan(6,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==7) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
                    Setpos(i,B[b].y);
                    cout<<"  ";
                }
            if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
                    Setpos(i,B[b].y);
                    cout<<"  ";
                }
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
                        Setpos(i,B[b].y);
                        cout<<"║";
                        if(a==1) Pan(7,i,B[b].y,b);
                    }
                if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
                        Setpos(i,B[b].y);
                        cout<<"║";
                        if(a==1) Pan(7,i,B[b].y,b);
                    }
            }
        }
        if(B[b].what==10||B[b].what==11||B[b].what==12) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x)==20)cout<<"==";
            else cout<<"  ";
            if(B[b].life!=0) {
                B[b].x-=B[b].vx;
                B[b].y-=B[b].vy;
                if(B[b].How==1) {
                    B[b].vy-=0.2;
                } else B[b].vx-=0.35;
                if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
                if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
                if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
                Setpos(B[b].x,B[b].y);
                if(B[b].what==11)Color(1);
                else if(B[b].what==12)Color(5);
                else Color(0);
                if(B[b].t%4<2)cout<<"▃";
                else cout<<"▍";
                if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what>=13&&B[b].what<=17) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x)==20)cout<<"====";
            else cout<<"    ";
            if(B[b].life!=0) {
                B[b].x-=B[b].vx;
                B[b].y-=B[b].vy;
                Setpos(B[b].x,B[b].y);
                if(B[b].what==14) Color(1);
                else if(B[b].what==15) Color(4);
                else if(B[b].what==16) Color(5);
                else if(B[b].what==17) Color(3);
                else Color(2);
                cout<<"●";
                if(B[b].what==14)cout<<"*";
                if(B[b].what==15)cout<<"";
                if(B[b].what==16)cout<<"<";
                if(B[b].what==17)cout<<"X";
            }
            if(a==1) Pan(1,B[b].x,B[b].y,b);
        }
        if(B[b].what==98&&B[b].life!=0) {
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x==20))cout<<"==";
            else cout<<"  ";
            if(B[b].y<=3)B[b].life=0;
        }
        if(B[b].what>=99) {
            if(B[b].y<=3)B[b].life=0;
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                Setpos(B[b].x,B[b].y);
                Color(5);
                if(B[b].what==99)cout<<"█";
                if(B[b].what>=100&&B[b].what<200) {
                    if(B[b].what%5==0)cout<<"我";
                    if(B[b].what%5==1)cout<<"是";
                    if(B[b].what%5==2)cout<<"最";
                    if(B[b].what%5==3)cout<<"强";
                    if(B[b].what%5==4)cout<<"的";
                }
                if(B[b].what>=200&&B[b].what<300) {
                    if(B[b].what%6==0)cout<<"神";
                    if(B[b].what%6==1)cout<<"级";
                    if(B[b].what%6==2)cout<<"怪";
                    if(B[b].what%6==3)cout<<"物";
                    if(B[b].what%6==4)cout<<"之";
                    if(B[b].what%6==5)cout<<"光";
                }
                if(B[b].what>=300&&B[b].what<400) {
                    if(B[b].what%8==0)cout<<"颤";
                    if(B[b].what%8==1)cout<<"抖";
                    if(B[b].what%8==2)cout<<"吧";
                    if(B[b].what%8==3)cout<<"无";
                    if(B[b].what%8==4)cout<<"能";
                    if(B[b].what%8==5)cout<<"的";
                    if(B[b].what%8==6)cout<<"人";
                    if(B[b].what%8==7)cout<<"类";
                }
                if(B[b].what>=400&&B[b].what<500) {
                    if(B[b].what%8==0)cout<<"还";
                    if(B[b].what%8==1)cout<<"不";
                    if(B[b].what%8==2)cout<<"快";
                    if(B[b].what%8==3)cout<<"跪";
                    if(B[b].what%8==4)cout<<"倒";
                    if(B[b].what%8==5)cout<<"在";
                    if(B[b].what%8==6)cout<<"朕";
                    if(B[b].what%8==7)cout<<"前";
                }
                if(B[b].what>=500&&B[b].what<600) {
                    if(B[b].what%8==0)cout<<"看";
                    if(B[b].what%8==1)cout<<"懂";
                    if(B[b].what%8==2)cout<<"这";
                    if(B[b].what%8==3)cout<<"句";
                    if(B[b].what%8==4)cout<<"话";
                    if(B[b].what%8==5)cout<<"的";
                    if(B[b].what%8==6)cout<<"是";
                    if(B[b].what%8==7)cout<<"猪";
                }
                if(a==1) Pan(1,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==-1) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x)==20)cout<<"==";
            else cout<<"  ";
            if(Boss==0) B[b].life=0;
            else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
            if(B[b].life!=0) {
                if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
                if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
                if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
                Setpos(B[b].x,B[b].y);
                Color(7);
                if(B[b].t%2==0) cout<<"+";
                else cout<<"×";
            }
        }
        if(B[b].what<=-2&&B[b].what>=-9) {
            Nor;
            Setpos(B[b].x-1,B[b].y);
            if(ti(B[b].x)-1==20)cout<<"==";
            else cout<<"  ";
            Setpos(B[b].x+1,B[b].y);
            if(ti(B[b].x)+1==20)cout<<"==";
            else cout<<"  ";
            Setpos(B[b].x,B[b].y-1);
            if(ti(B[b].x)==20)cout<<"======";
            else cout<<"      ";
            if(B[b].life!=0) {
                B[b].y-=B[b].vy;
                B[b].x-=B[b].vx;
                if(B[b].what<=-3&&B[b].what>=-7) {
                    if(B[b].x<=7)B[b].x=7;
                    if(B[b].x>=28)B[b].x=28;
                    else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
                    else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
                    if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
                    if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
                }
                if(B[b].what==-2) Color(3);
                if(B[b].what==-3) Color(4);
                if(B[b].what==-4) Color(1);
                if(B[b].what==-5) Color(0);
                if(B[b].what==-6) Color(6);
                if(B[b].what==-7) Color(5);
                if(B[b].what==-8) Color(2);
                if(B[b].what==-9) Color(14);
                if(T%7<=1&&B[b].what==-5)Color(1);
                else if(T%7<=1)Color(0);
                Setpos(B[b].x-1,B[b].y);
                cout<<"︹";
                Setpos(B[b].x+1,B[b].y);
                cout<<"︺";
                Setpos(B[b].x,B[b].y-1);
                if(B[b].what==-2) cout<<"﹝镖﹞";
                if(B[b].what==-3) cout<<"﹝火﹞";
                if(B[b].what==-4) cout<<"﹝水﹞";
                if(B[b].what==-5) cout<<"﹝风﹞";
                if(B[b].what==-6) cout<<"﹝雷﹞";
                if(B[b].what==-7) cout<<"﹝磁﹞";
                if(B[b].what==-8) cout<<"﹝血﹞";
                if(B[b].what==-9) cout<<"﹝忍﹞";
                if(a==1) Pan(-2,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==-11||B[b].what==-12) {
            Nor;
            Setpos(B[b].x,B[b].y);
            if(ti(B[b].x)==20)cout<<"==";
            else cout<<"  ";
            if(B[b].life!=0) {
                if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
                B[b].y-=B[b].vy;
                Setpos(B[b].x,B[b].y);
                if(B[b].what==-10) Color(5);
                if(B[b].what==-11) Color(7);
                if(T%7<=1)Color(0);
                cout<<"◆";
                if(a==1) Pan(-1,B[b].x,B[b].y,b);
            }
        }
        if(B[b].what==-13) {
            Nor;
            Setpos(B[b].x,B[b].y-0.5);
            if(ti(B[b].x)==20)cout<<"===";
            else cout<<"   ";
            if(B[b].life!=0) {
                if(B[b].a==13880086) {
                    if(Boss==0) B[b].life=0;
                    else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
                    if(B[b].life!=0) {
                        if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
                        if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
                        if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
                    }
                } else {
                    if(B[B[b].a].life==0) B[b].life=0;
                    else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
                    if(B[b].life!=0) {
                        B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
                    }
                }
                Setpos(B[b].x,B[b].y-0.5);
                if(T%6<3)Color(5);
                else Color(4);
                cout<<"●";
            }
        }
    }
    if(br<bl) {
        br=-1,bl=0;
        memset(B,0,sizeof(B));
    }
    Color(0);
}
void Move() {
    if(X<3) X=3;
    if(Y<1) Y=1,Vy=0;
    if(Y>29) Y=29,Vy=0;
    if(Ice!=0) {
        X-=Vx/2.0;
        Y+=Vy/2.0;
        Vy=fmax(Vy-0.025,(float)0);
        if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
        if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
        if(Up==0&&Y<=Ding-1.25) Vy=0.25;
        if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
        if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2) Vx+=0.175;
        else if(Up>0&&Upt==0) Vx-=0.175;
        else if(Up>0&&Upt>0) {
            Vx=fmax(Vx-0.125,(float)0);
            if(Upt==1&&T%2==0)Map(-1,0);
            if(T%2==0)Upt--;
        }
    } else {
        X-=Vx;
        Y+=Vy;
        Vy=fmax(Vy-0.05,(float)0);
        if(Wind==0) {
            if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
            if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
        } else {
            if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
            if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
        }
        if(Up==0&&Y<=Ding-1.25) Vy=0.5;
        if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
        if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2) Vx+=0.35;
        else if(Up>0&&Upt==0) Vx-=0.35;
        else if(Up>0&&Upt>0) {
            Vx=fmax(Vx-0.25,(float)0);
            if(Upt==1)Map(-1,0);
            Upt--;
        }
    }
    for(int i=bl; i<=br; i++) {
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
                B[i].life=0;
                Map(1,i);
            }
        for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
                Setpos(I[j][0],I[j][1]);
                if(I[j][0]==20) cout<<"===";
                else cout<<"   ";
                I[j][0]=I[j][1]=-1;
                B[i].life=0;
                Exp+=2;
            }
        if(B[i].t>=100)B[i].life=0;
        if(B[i].life==0&&i==bl) bl++;
        Map(1,i);
        if(B[i].life==0) continue;
        else {
            B[i].t++;
            if(B[i].what==1) {
                if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
                if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
                if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
            }
            if(B[i].what==2) {
                if(B[i].t%3==0) B[i].How=!B[i].How;
            }
            if(B[i].what==3||B[i].what==5) {
                if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
                if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
                if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
                if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
                else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
                else B[i].vx=0;
                if(B[i].t==45) {
                    B[i].life=0;
                    br++;
                    B[br].what=4;
                    B[br].x=B[i].x;
                    B[br].y=32;
                    B[br].vy=3;
                    B[br].life=1;
                }
            }
            if(B[i].what==6||B[i].what==8||B[i].what==9) {
                if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
                    B[i].life=0;
                    if(B[i].life==0&&i==bl) bl++;
                    Map(1,i);
                    break;
                }
                if(B[i].t%5==0) B[i].How=rand()%4;
                if(B[i].what==9) {
                    if(B[i].t==7) {
                    X9:
                        float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
                        if(xx<=0.5&&yy<=0.5) goto X9;
                        for(int j=1; j<=4; j++) {
                            br++,B[br].what=9;
                            B[br].t=11;
                            B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
                            if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
                            if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
                            B[br].life=1;
                        }
                        B[i].life=0;
                    }
                }
                if(B[i].what==8) {
                    if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
                    if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
                    if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
                    if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
                }
            }
            if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
                if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
            }
            if(B[i].what==16) {
                if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
                else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
            }
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
            if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
            else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
        }
    }
}
void Guai(int R,int r) {
    if(R==-1) {
        br++;
        B[br].what=-1;
        B[br].x=X+rand()%3-1;
        B[br].y=Y+rand()%3-1;
        B[br].life=1;
    }
    if(R<=-2&&R>=-11) {
        br++;
        B[br].what=R;
        B[br].x=B[br].a=r;
        B[br].y=29;
        if(R<=-3&&R>=-7)B[br].vx=-1;
        B[br].vy=1;
        B[br].life=1;
    }
    if(R==0) {
        br++;
        B[br].what=1;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
    }
    if(R==1) {
        br++;
        B[br].what=2;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
    }
    if(R==2||R==3) {
        br++;
        B[br].what=2*R-1;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
    }
    if(R==4) {
        br++;
        B[br].what=6;
        if(r<5)r=5;
        if(r>30)r=30;
        B[br].x=r;
        if(r==11||r==25) B[br].y=29-(rand()%20);
        else B[br].y=29;
    X4:
        B[br].vx=(rand()%21-10)/30.0;
        B[br].vy=(rand()%25)/30.0;
        if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
        int rx=rand()%50;
        if(rx==0) B[br].vx=0;
        B[br].life=1;
    }
    if(R==5) {
        br++;
        B[br].How=r;
        B[br].what=7;
        if(B[br].How<0) B[br].x=19;
        if(B[br].How>0) B[br].x=21;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
    }
}
void CpGuai(int R,float x,float y,float xx,float yy) {
    if(R==4) {
        br++;
        B[br].what=6;
        B[br].x=x;
        B[br].y=y;
        B[br].vx=xx;
        B[br].vy=yy;
        B[br].life=1;
    }
    if(R==6||R==7||R==8) {
        br++;
        B[br].what=4+R;
        B[br].x=x;
        B[br].y=y;
        B[br].vx=xx;
        B[br].vy=yy;
        B[br].life=1;
    }
}
void MesGuai(int a,int rr) {
    int R=rand()%rr,r=-10086;
    if(R==0) {
        if(a==1) r=(5+rand()%8)*2;
        if(a<=3&&a!=1) r=10+rand()%16;
        if(a==4) r=rand()%75-20;
        if(a==5) r=2+rand()%4;
        if(r!=-10086) Guai(a,r);
    }
}
void NorGuai(int a,int b) {
    if(a==1) {
        if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
        if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
        if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
        if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
        if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
        if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
        if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
        if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
        if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
        if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
        if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
    }
    if(a==2) {
        if(b<=200&&b%30==1) {
            int r=rand()%4;
            if(r==1) r=0;
            for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
        }
        if(b>200&&b<=220&&b%5==1) Guai(1,18);
        if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
        if(b>350&&b<=370&&b%5==1) Guai(1,22);
        if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
        if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
        if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
        if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
        if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
        if(b>=801&&b<=961&&b%15==1) Guai(1,20);
        if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
    }
    if(a==3) {
        if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
        if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
        if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
        if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
        if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
        if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
        if(b>=600&&b<750&&b%30==0) {
            for(int i=0; i<5; i++) Guai(3,i*3+10);
        }
        if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
        if(b>=830&&b<910&&b%20==0) Guai(2,X);
        if(b>=910&&b<980&&b%10==0) Guai(2,X);
        if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
    }
    if(a==4) {
        if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
        if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
        if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
        if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
        if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
        if(b>=200&&b<=500&&b%40==1) {
            float r=0,rr;
            for(int i=1; i<=5; i++) {
            X5:
                rr=0.7+(rand()%5)/10.0;
                if(rr==r)goto X5;
                r=rr;
                CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
            }
        }
        if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
        if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
        if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
        if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
        if(b>=750&&b<=950&&b%20==1) {
            float r=0,rr;
            for(int i=1; i<=3; i++) {
            X6:
                rr=0.7+(rand()%5)/10.0;
                if(rr==r)goto X6;
                r=rr;
                CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
            }
        }
        if(b>=1000&&b<=1300) MesGuai(4,5);
    }
}
void RandGood() {
    if(Biao>0) {
        Biao--;
        Guai(-1,0);
    }
    if(Gd[1]==0) {
        Gd[1]=rand()%1000+1;
        if(Win==7)Gd[1]=10086;
        Gd[3]=rand()%16+8;
    } else if(Gd[1]<=5) {
        Guai(-2-Gd[1],Gd[3]);
        memset(Gd,0,sizeof(Gd));
    } else if(Gd[1]>=20&&Gd[1]<27) {
        Guai(-8,Gd[3]);
        memset(Gd,0,sizeof(Gd));
    } else if(Gd[1]>=30&&Gd[1]<37) {
        Guai(-9,Gd[3]);
        memset(Gd,0,sizeof(Gd));
    } else if(Gd[1]>=40&&Gd[1]<70) {
        Gd[2]++;
        if(Gd[2]%2==1)Guai(-10,Gd[3]);
        if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    } else if(Gd[1]>=70&&Gd[1]<100) {
        Gd[2]++;
        if(Gd[2]%2==1)Guai(-11,Gd[3]);
        if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    } else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
        Guai(-2,Gd[3]);
        memset(Gd,0,sizeof(Gd));
    } else Gd[1]=0;
    for(int i=0; i<20; i++) {
        if(I[i][0]==-1) continue;
        Setpos(I[i][0],I[i][1]);
        Color(0);
        if(I[i][0]==20) cout<<"===";
        else cout<<"   ";
        I[i][1]++;
        if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
        else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
        Color(0);
    }
}
void Panboss(int bx,int by) {
    float Nox[4],Noy[4];
    Nox[0]=X,Noy[0]=Y;
    if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    for(int i=0; i<3; i++) {
        if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
        if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
    }
}
void Boss1() {
    for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
            Setpos(I[j][0],I[j][1]);
            if(I[j][0]==20) cout<<"===";
            else cout<<"   ";
            I[j][0]=I[j][1]=-1;
            Bblo-=8+Lv*2;
            Exp+=2;
        }
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
            Setpos(Bway[Bbr][0],Bway[Bbr][1]);
            if(Bway[Bbr][0]==20) cout<<"==";
            else cout<<"  ";
            Bbr++;
        }
    if(Bwhat1==5) {
        int bx,by;
        Color(5);
        for(int i=0; i<10; i++) {
            bx=Bx1-i*Bvx1/10.0;
            by=By1-i*Bvy1/10.0;
            Setpos(bx,by),cout<<"█";
            Bbl++;
            Bway[Bbl][0]=bx;
            Bway[Bbl][1]=by;
        }
        Color(0);
    }
    Bx1-=Bvx1;
    By1-=Bvy1;
    if(Bwhat1==0) {
    X2:
        Bwhat1=rand()%7;
        if(Bwhat1==2||Bwhat1==3) {
            if(By1<=10||By1>25) goto X2;
        }
        if(Bwhat1==4) {
            if(By1<=15||Bx1<20) goto X2;
            Bgo1[2]=Bx1;
            Bgo1[3]=By1-1;
        }
        if(Bwhat1==5) {
        X0:
            Bgo1[3]=rand()%4+1;
            Bvx1=(rand()%101)/20.0;
            Bvy1=(rand()%101)/20.0;
            if(Bgo1[3]<=2) Bvx1*=-1;
            if(Bgo1[3]%2==1) Bvy1*=-1;
            if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
        }
        if(Bwhat1==6) {
            if(By1<=17||By1>25) goto X2;
        }
    }
    if(Bwhat1==1) {
        Bgo1[1]++,Bgo1[2]++;
        int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
        if(Out1) R=0;
        if(R==0) {
            int vx=Bvx1,vy=Bvy1;
            Bgo1[1]=0;
            Bvx1=(rand()%101-20)/50.0;
            Bvy1=(rand()%101-20)/50.0;
            if(Bgo1[3]<=2) Bvx1*=-1;
            if(Bgo1[3]%2==1) Bvy1*=-1;
            if(Out1) r=0;
        }
        if(r==0) Chang1
        }
    if(Bwhat1==2) {
        Bgo1[1]++;
        if(Bgo1[1]>6) {
            Bvy1=-0.3;
            br++;
            B[br].x=Bx1,B[br].y=By1-1;
            B[br].what=6;
        X3:
            B[br].vx=(rand()%21-10)/40.0;
            B[br].vy=(rand()%25)/30.0;
            if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
            int rx=rand()%50;
            if(rx==0) B[br].vx=0;
            B[br].life=1;
        }
        if(Bgo1[1]>8) Chang1
        }
    if(Bwhat1==3) {
        Bgo1[1]++;
        if(Bgo1[1]>6&&Bgo1[1]%3==0) {
            Bvy1=-0.3;
            br++;
            B[br].x=Bx1,B[br].y=By1-1;
            B[br].what=8;
            B[br].life=1;
        }
        if(Bgo1[1]>15) Chang1
        }
    if(Bwhat1==4) {
        Bgo1[1]++;
        if(Bgo1[1]<=8) {
            Setpos(Bgo1[2],Bgo1[3]);
            if(Bgo1[1]==1)cout<<" ";
            else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
            else cout<<"  ";
            Bgo1[2]--;
            Setpos(Bgo1[2],Bgo1[3]);
            int r=rand()%4;
            if(r%2==0) Color(6);
            else Color(9);
            if(r<2) cout<<") ";
            else cout<<"】";
            Color(0);
        }
        if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
        if(Bgo1[1]==11) {
            Map(0,(bool)Kill);
            Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
            Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
            Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
            Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
            int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
            Color(6);
            int i=0;
            while(1) {
                bx=Bgo1[2]-i*bvx/30.0;
                by=Bgo1[3]-i*bvy/30.0;
                if(bx<=5||bx>=30||by<0||by>=29) break;
                Panboss(bx,by);
                Setpos(bx,by),cout<<"█";
                Bbl++;
                Bway[Bbl][0]=bx;
                Bway[Bbl][1]=by;
                i++;
            }
            Color(0);
            Map(-1,0);
            Chang1
        }
    }
    if(Bwhat1==5) {
        Bgo1[1]++,Bgo1[2]++;
        int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
        if(Out1) R=0;
        if(R==0) {
            int vx=Bvx1,vy=Bvy1;
            Bgo1[1]=0;
        X1:
            Bvx1=(rand()%101-20)/20.0;
            Bvy1=(rand()%101-20)/20.0;
            if(Bgo1[3]<=2) Bvx1*=-1;
            if(Bgo1[3]%2==1) Bvy1*=-1;
            if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
            if(Out1) r=0;
        }
        if(r==0) Chang1
        }
    if(Bwhat1==6) {
        Bgo1[1]++;
        if(Bgo1[1]>6&&Bgo1[1]%10==0) {
            By1-=1;
            br++;
            B[br].x=Bx1,B[br].y=By1-1;
            B[br].what=9;
        X30:
            B[br].vy=1;
            B[br].life=1;
        }
        if(Bgo1[1]>31) Chang1
        }
}
void Boss2() {
    for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
            Setpos(I[j][0],I[j][1]);
            if(I[j][0]==20) cout<<"===";
            else cout<<"   ";
            I[j][0]=I[j][1]=-1;
            Bblo-=8+Lv*2;
            Exp+=2;
        }
    if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
            Setpos(Bway[Bbr][0],Bway[Bbr][1]);
            if(Bway[Bbr][0]==20) cout<<"==";
            else cout<<"  ";
            Bbr++;
        }
    Bx2-=Bvx2;
    By2-=Bvy2;
    if(Bwhat2==0) {
    X21:
        Bwhat2=rand()%7;
        if(Bwhat2==2) {
        X31:
            for(int i=1; i<=3; i++) {
                Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
                if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
            }
            if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
        }
        if(Bwhat2==3) {
            Bgo2[2]=rand()%2;
        }
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
            Bvy2=-1.5;
            Bvx2=-0.5;
        }
    }
    if(Bwhat2==1) {
        Bgo2[1]++,Bgo2[2]++;
        int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
        if(Out2) R=0;
        if(R==0) {
            int vx=Bvx2,vy=Bvy2;
            Bgo2[1]=0;
            Bvx2=(rand()%101-20)/50.0;
            Bvy2=(rand()%101-20)/50.0;
            if(Bgo2[3]<=2) Bvx2*=-1;
            if(Bgo2[3]%2==1) Bvy2*=-1;
            if(Out2) r=0;
        }
        if(r==0) Chang2
        }
    if(Bwhat2==2) {
        Bgo2[1]++;
        float bx,by,bvx,bvy;
        if(Bgo2[1]<21) {
            for(int i=1; i<=3; i++) {
                bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
                if(Bgo2[1]<=10) {
                    Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
                    if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
                    else cout<<"  ";
                    bx=Bx2+Bgo2[1]*bvx/10.0;
                    by=By2+Bgo2[1]*bvy/10.0;
                    Setpos(bx,by);
                } else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
                int r=rand()%4;
                if(r%2==0) Color(3);
                else Color(10);
                if(r<=1) cout<<"×";
                else cout<<"+";
                Color(0);
            }
        }
        if(Bgo2[1]==21) {
            Map(0,(bool)Kill);
            Color(3);
            int j=0;
            for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
                        if(k==1) bvx=j,bvy=0;
                        if(k==2) bvx=-j,bvy=0;
                        if(k==3) bvx=0,bvy=j;
                        if(k==4) bvx=0,bvy=-j;
                        bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
                        if(bx<=5||bx>=30||by<0||by>=30) {
                            continue;
                        }
                        Panboss(bx,by);
                        Setpos(bx,by),cout<<"█";
                        Bbl++;
                        Bway[Bbl][0]=bx;
                        Bway[Bbl][1]=by;
                    }
            Color(0);
            Map(-1,0);
            Chang2
        }
    }
    if(Bwhat2==3) {
        Bgo2[1]++;
        if(Bgo2[1]<=18) {
            if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
            if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
            if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
            if(Bgo2[1]%6<3)Color(3);
            else Color(5);
            if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
            if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
            Color(0);
        }
        if(Bgo2[1]==18) {
            if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
            if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
        }
        if(Bgo2[1]>18&&Bgo2[1]<=25) {
            Bgo2[3]=Bgo2[2];
            if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
            if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
            if(Bgo2[1]%4<2)Color(3);
            else Color(5);
            if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
            if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
            Color(0);
        }
        if(Bgo2[1]==25) {
            if(Bgo2[2]==0) {
                Color(3);
                for(int i=4; i<=29; i++) {
                    Setpos(i,Bgo2[5]),cout<<"█";
                    Bbl++;
                    Panboss(i,Bgo2[5]);
                    Bway[Bbl][0]=i;
                    Bway[Bbl][1]=Bgo2[5];
                }
            }
            if(Bgo2[2]==1) {
                Color(3);
                for(int i=0; i<=28; i++) {
                    Setpos(Bgo2[4],i),cout<<"█";
                    Bbl++;
                    Panboss(Bgo2[4],i);
                    Bway[Bbl][0]=Bgo2[4];
                    Bway[Bbl][1]=i;
                }
            }
            Chang2
        }
    }
    if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
        Bgo2[1]++;
        if(By2>27)Bvy2=0;
        if(Bx2>23)Bvx2=0;
        if(Bgo2[1]>13&&Bgo2[1]%3==0) {
            float t=By2-Y,g=0.35;
            if(Boss==6) t/=2.0;
            CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
        }
        if(Bgo2[1]>20) Chang2
        }
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
            Setpos(I[j][0],I[j][1]);
            if(I[j][0]==20) cout<<"===";
            else cout<<"   ";
            I[j][0]=I[j][1]=-1;
            Bblo-=8+Lv*2;
            Exp+=2;
        }
    Bx3-=Bvx3;
    By3-=Bvy3;
    if(Bwhat3<=8) {
        if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
        if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
    }
    if(Bwhat3==0) {
    X22:
        Bwhat3=rand()%12;
        if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
        if(Bwhat3==11)Bgo3[2]=rand()%5;
    }
    if(Bwhat3==1) {
        Bgo3[1]++;
        if(Bgo3[1]==6) {
            br++;
            B[br].what=13;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=1;
            B[br].How=(int)Bx3-4;
            B[br].life=1;
            br++;
            B[br].what=13;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=-1;
            B[br].How=(int)Bx3+2;
            B[br].life=1;
            br++;
            B[br].what=13;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].life=1;
            Chang3
        }
    }
    if(Bwhat3>=2&&Bwhat3<=6) {
        Bgo3[1]++;
        if(Bgo3[1]==6) {
            br++;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].what=11+Bwhat3;
            B[br].vy=0.5+(rand()%100)/80.0;
            if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
            B[br].life=1;
            Chang3
        }
    }
    if(Bwhat3==7) {
        Bgo3[1]++;
        if(Bgo3[1]==6) {
            br++;
            B[br].what=14;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=1;
            B[br].How=(int)Bx3-4;
            B[br].life=1;
            br++;
            B[br].what=14;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=-1;
            B[br].How=(int)Bx3+2;
            B[br].life=1;
            br++;
            B[br].what=14;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].life=1;
            Chang3
        }
    }
    if(Bwhat3==8) {
        Bgo3[1]++;
        if(Bgo3[1]==6) {
            br++;
            B[br].what=15;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=1;
            B[br].How=(int)Bx3-4;
            B[br].life=1;
            br++;
            B[br].what=15;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].vx=-1;
            B[br].How=(int)Bx3+2;
            B[br].life=1;
            br++;
            B[br].what=15;
            B[br].x=(int)Bx3-1,B[br].y=By3-1;
            B[br].vy=1;
            B[br].life=1;
            Chang3
        }
    }
    if(Bwhat3==9) {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]==6||Bgo3[1]==8) {
            Bean
        }
        if(Bgo3[1]>=8)Chang3
        }
    if(Bwhat3==10) {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
            Bean
        }
        if(Bgo3[1]>=12)Chang3
        }
    if(Bwhat3==11) {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
                br++;
                B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
                B[br].x=Bx3-1,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=99;
                B[br].x=Bx3,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=99;
                B[br].x=Bx3-2,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
            }
        if(Bgo3[1]>=20) {
            for(int i=1; i<=4; i++) {
                br++;
                B[br].what=98;
                B[br].x=Bx3-1,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=98;
                B[br].x=Bx3,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=98;
                B[br].x=Bx3-2,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
            }
            Chang3
        }
    }
}
void Ball(int ball) {
    if(ball==1) {
        if(Fir<3&&T%8==0) Fir++;
        if(Fir>0) {
            br++;
            B[br].what=-13;
            B[br].x=X;
            B[br].y=Y+rand()%3-1;
            B[br].life=1;
            if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
            else if(Boss!=0) B[br].a=13880086,Fir--;
            else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
            else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
            else B[br].life=0;
            Dis=Dis1=13880087;
        }
    }
    if(ball==2) {
        if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
        if(T%16==0)I[ib][0]=X;
        if(T%16==4)I[ib][0]=X-1;
        if(T%16==8)I[ib][0]=X+1;
        if(T%16==12)I[ib][0]=X-2;
        if(T%12==9)I[ib][0]=X+2;
        if(Water==1) {
            for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
        }
    }
    if(ball==3) {
        if(Wind>5) {
            if(Y<Ding-1)Vy=5;
            else Vy=0;
            if(Up>=1) Vx=-5;
            if(Down==2) Vx=5;
        }
        if(Wind<5) {
            if(Y>Ding-1)Vy=-5;
            else Vy=0;
            if(Up>=1) Vx=-5;
            if(Down==2) Vx=5;
        }
        if(Wind==5) {
            if(Boss==2) Ding=12.25;
            else Ding=6.25;
            if(Boss!=0) Bblo-=16+Lv*4;
            if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
            Sleep(20);
            system("color 6F");
            Sleep(10);
            system("color 0F");
            system("cls");
            for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
            Setpos(20,0);
            for(int i=1; i<=60; i++) printf("=");
        }
    }
    if(ball==4) {
        if(Thun==1) {
            if(Boss!=0) Bblo-=16+Lv*4;
            if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
            Sleep(20);
            system("color 6F");
            Sleep(10);
            system("color 0F");
            system("cls");
            for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
            Setpos(20,0);
            for(int i=1; i<=60; i++) printf("=");
        }
    }
    if(ball==5) {
        system("cls");
        Color(5);
        Setpos(10,10);
        cout<<"新天赋!";
    Y:
        int rr=rand()%4+2;
        Setpos(12,10);
        if(rr==Ren) goto Y;
        if(rr==2)cout<<"瞬跳";
        if(rr==3)cout<<"空之舞";
        if(rr==4)cout<<"三段跳";
        if(rr==5)cout<<"反重力跳跃";
        Setpos(14,10);
        cout<<"当前天赋:";
        if(Ren==1)cout<<"小无敌";
        if(Ren==2)cout<<"瞬跳";
        if(Ren==3)cout<<"空之舞";
        if(Ren==4)cout<<"三段跳";
        if(Ren==5)cout<<"反重力跳跃";
        Setpos(16,10);
        cout<<"换否?(y/n)";
    G:
        char g=_getch();
        if(g=='y')Ren=rr;
        else if(g!='n')goto G;
        system("cls");
        Setpos(20,0);
        Color(0);
        for(int i=1; i<=60; i++) printf("=");
    }
    if(ball==6) {
        Color(4);
        for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
        Color(0);
        cout<<' '<<Bblo<<"                              ";
        Color(0);
    }
    if(ball==7) {
        Color(1);
        if(Win==7&&T%6<3)Color(3);
        for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
        Color(0);
        if(Win==7&&T%6<3)Color(3);
        printf(" %0.1f                              ",Blo);
    }
}
void parkour() {
    system("mode con cols=60 lines=37");
    CONSOLE_CURSOR_INFO cursor_info= {1,0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
    srand((unsigned)time(NULL));
    Win=0;
    Ren=1;
    Lv=1;
    Blo=Blomax=100;
    Expmax=300;
    Hui=15;
    X=18,Y=6;
ReStart:
    system("cls");
    memset(B,0,sizeof(B));
    memset(I,-1,sizeof(I));
    T=0;
    bl=0;
    br=-1;
    Upt=0;
Start:
    Blo=Blomax * 100;
    Ding=6.25;
    memset(Bgo1,0,sizeof(Bgo1));
    memset(Bgo2,0,sizeof(Bgo2));
    memset(Bgo3,0,sizeof(Bgo3));
    if(Win%2==0) T=0;
    if(Win%2==0&&D==0) {
        if(Win>0)Ball(5);
        Boss=0;
    lL:
        L=rand()%4+1;
        for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
        Ll[Win/2]=L;
    }
    if(Win%2==1&&D==0) {
        if(Win==7)Boss=6,T=0,Blomax+=100;
        else {
        bl:
            Boss=rand()%3+1;
            for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
        }
        Bl[Win/2]=Boss;
        Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
        system("color 4C");
        Sleep(20);
        system("color 0F");
        Map(0,1);
        Sleep(1000);
    }
    if(Win%2==1) {
        Bblomax=500+(Win/2)*500;
        Bblo=Bblomax;
        if(Boss==2) Ding=12.25;
    }
    while(1) {
        T++;
        if(Wind==0) {
            if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
            if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
        }
        if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
            u1++;
            if(Down==1) {
                Down=0;
                Up=0;
                if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
                else Vx=7,Vy=0.3;
            } else if(Up==0&&Wind==0) {
                Down=0;
                Up=1;
                if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
                else Vx=2,Vy=0.1;
            } else if(Up==1&&Wind==0) {
                Down=0;
                Up=2;
                if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
                else Vx=1.5,Vy=0.1;
            } else if(Ren==3&&Up==2&&Wind==0) {
                Down=0;
                Up=3;
                Vx=1;
                Vy=0.5;
                Upt=30;
            } else if(Ren==4&&Up==2&&Wind==0) {
                Down=0;
                Up=3;
                Vx=1.8;
                Vy=0.1;
            }
        }
        if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
            u2++;
            if(Down==1&&Ren==5) {
                Down=2;
                Up=0;
                Vx=-1.7;
            } else {
                Down=1;
                Up=0;
                if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
                else {
                    if(Upt!=0) Map(-1,0),Upt=0;
                    Vx=-7;
                }
            }
        }
        if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
        if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
        if(kbhit()) {
            char g=_getch();
            if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
        }
        if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
        else if(T%10==0)Blo--;
        if(T%20==0) {
            if(Kill!=0) Kill=0;
            if(Lvl!=0) Lvl=0;
        }
        if(Killb>0) Killb--;
        if(Li>0) Li--;
        if(Ice>0) Ice--;
        if(Drug>0) Drug--;
        if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;
        if(Water>0) Ball(2),Water--;
        if(Wind>0) Ball(3),Wind--;
        if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);
        RandGood();
        if(T%20==1)Exp++;
        if(T%50==1) {
            Exp++;
            system("cls");
            Setpos(20,0);
            Color(0);
            for(int i=1; i<=60; i++) printf("=");
            if(Win==0&&T<300) {
                Setpos(4,6);
                cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
                Setpos(8,6);
                cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
                Setpos(8,6);
                cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
                Setpos(10,15);
                cout<<"空格可以暂停。";
            }
        }
        Map(-1,0);
        if(Boss==1) Boss1();
        if(Boss==2) Boss2();
        if(Boss==3) Boss3();
        if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();
        Map(0,(bool)Kill);
        Color(0);
        Setpos(1,1);
        Blo=fmin(Blo,(float)Blomax);
        if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
        Color(0);
        Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
        Setpos(2,1);
        Exp=min(Exp,Expmax);
        if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
        if(Lvl>0)Color(5);
        cout<<"级别: "<<Lv;
        Color(0);
        Setpos(2,9);
        cout<<"经验: "<<Exp<<"  ";
        if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
        if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
        if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);
        if(Win==1) Sleep(50);
        if(Win==2) Sleep(35);
        if(Win==3) Sleep(40);
        if(Win==4) Sleep(25);
        if(Win==5) Sleep(30);
        if(Win==6) Sleep(20);
        if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0) {
            for(int i=1; i<=4; i++) {
                br++;
                B[br].what=98;
                B[br].x=Bx3-1,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=98;
                B[br].x=Bx3,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
                br++;
                B[br].what=98;
                B[br].x=Bx3-2,B[br].y=By3-1+i;
                B[br].vy=4;
                B[br].life=1;
            }
        }
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
            Map(-1,0);
            break;
        }
    }
    if(Blo<=0) {
        Sleep(1000);
        D++;
        system("color 7F");
        Setpos(15,11);
        Color(4);
        cout<<"GAME OVER...";
        Sleep(2000);
        goto ReStart;
    } else if(Win==6) {
        system("color 7F");
        Setpos(15,11);
        Color(4);
        cout<<"坚持30秒 !";
        Sleep(2000);
        Setpos(30,0);
        Win++;
        D=0;
    } else if(Win==7) {
        Sleep(1000);
        system("color 6E");
        Setpos(15,11);
        Color(5);
        cout<<"YOU WIN !";
        Sleep(2000);
        Setpos(30,0);
        return ;
    } else Sleep(1000),Win++,D=0;
    goto Start;
}
void njjzw() {
    system("cls");
    cout << "不会的题可以输入b跳过此题。\n";
    system("pause");
    system("cls");
    int x = (rand() * time(0)) % 10;
    if (x == 0) {
        cout << "刮台风要带多少钱才能出门?\n";
        cout << "1.0块钱   2.二百五十块钱   3.八万九千块钱   4.四千万块钱    5.一亿块钱   6.不知道\n";
        char c;
        c = getch();
        if (c == '4') {
            cout << "恭喜你!答对了!\n";
            system("pause");
            system("cls");
        } else {
            cout << "答错了!刮台风的时候,没“事千万”别出门!\n";
            system("pause");
            system("cls");
        }
    } if (x == 1) {
        cout << "从1到9那个数字最懒惰,哪个数字最勤劳?\n";
        cout << "1.1和2   2.2和1   3.1和9   4.9和1   5.不知道\n";
        char c;
        c = getch();
        if (c == '2') {
            cout << "恭喜你!答对了!\n";
            system("pause");
            system("cls");
        } else {
            cout << "答错了!2勤快;1懒惰(一(1)不做,二(2)不休)\n";
            system("pause");
            system("cls");
        }
    } if (x == 2) {
        cout << "天上掉下来了一张脸,你要捡还是不捡?\n";
        cout << "1.捡   2.不捡   3.不知道\n";
        char c;
        c = getch();
        if (c == '3') {
            cout << "恭喜你,答对了!\n";
            system("pause");
            system("cls");
        } else if (c == '1') {
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "你是二皮脸";
            S(100);
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "哈\n";
            S(400);
            cout << "正确答案是不知道!哈哈哈……\n";
            system("pause");
            system("cls");
        } else {
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "你臭不要脸";
            S(100);
            cout << "哈";
            S(95);
            cout << "哈";
            S(95);
            cout << "哈\n";
            S(400);
            cout << "正确答案是不知道!哈哈哈……\n";
            system("pause");
            system("cls");
        }
    }
}
void pg() {
    cout<<"有一天,你掉进了后室......"<<endl;
    sleep(1);
    cout<<"你想逃出去......"<<endl;
    sleep(1);
    cout<<"“O”代表你......"<<endl;
    sleep(1);
    cout << "“S”代表实体......"<<endl;
    sleep(1);
    cout<<"“@”代表出口......"<<endl;
    sleep(1);
    cout<<"#是墙...... "<<endl;
    sleep(1);
    cout<<"不要撞墙......"<<endl;
    sleep(1);
    cout<<"请输入 w(上) s(下) a(左) d(右)"<<endl;
    sleep(1);
    cout<<"也不要输“w,s,a,d”以外的字符......"<<endl;
    sleep(1);
    cout<<"否则会被惩罚......"<<endl;
    sleep(1);
}
void backroom() {
    system("cls");
    pg();
    system("cls");
    cout<<"level 0 - ";
    sleep(1);
    cout<<"前厅\n";
    sleep(1);
    char lv0[6][6]= {
        {'#','#','#','#','#','#'},
        {'#','O',' ','#',' ','@'},
        {'#',' ','#','#',' ','#'},
        {'#',' ',' ','#',' ','#'},
        {'#','#',' ',' ',' ','#'},
        {'#','#','#','#','#','#'},
    };
    int x=1,y=1;
    while(1) {
        system("cls");
        for(int q=0; q<=5; q++) {
            for(int w=0; w<=5; w++) cout<<lv0[q][w];
            cout<<endl;
        }
        char ch;
        ch=getch();
        if(ch=='s'&&lv0[x+1][y]!='#') {
            lv0[x][y]=' ';
            x++;
            lv0[x][y]='O';
        }
        if(ch=='w'&&lv0[x-1][y]!='#') {
            lv0[x][y]=' ';
            x--;
            lv0[x][y]='O';
        }
        if(ch=='a'&&lv0[x][y-1]!='#') {
            lv0[x][y]=' ';
            y--;
            lv0[x][y]='O';
        }
        if(ch=='d'&&lv0[x][y+1]!='#') {
            lv0[x][y]=' ';
            y++;
            lv0[x][y]='O';
        } else if(ch!='a'&&ch!='s'&&ch!='d'&&ch!='w') {
            cout << "你输错了......" << endl;
            sleep (1);
            cout << "实体来了......" << endl;
            sleep (1);
            cout << "你很虚弱......" << endl;
            sleep (1);
            cout << "被实体杀亖了......" << endl;
            return ;
        } else if("O"=="#") {
            cout<<"你撞墙了......"<<endl;
            sleep(1);
            cout<<"实体发现了你......"<<endl;
            sleep(1);
            cout<<"你被实体杀亖了......endl";
            return ;
        } else if ('S'=='O'){
            cout<<"你碰见了实体......"<<endl;
            sleep(1);
            cout<<"你被杀亖了......。"<<endl;
        }
        if(lv0[1][5]=='O') break;
        system("cls");
        for(int i=0; i<=5; i++) {
            for(int j=0; j<=5; j++) cout<<lv0[i][j];
            cout<<endl;
        }
    }
    sleep(1);
    cout<<"你成功逃脱了level 0......"<<endl;
    sleep(1);
    cout<<"level 1 - ";
    sleep(1);
    cout<<"宜居地带\n";
    char b[10][10]= {
        {'#','#',' ',' ','S','#',' ','#',' ','#'},
        {' ','O',' ','#','#',' ',' ',' ',' ','#'},
        {' ',' ','#','#',' ',' ','#',' ',' ','#'},
        {' ',' ',' ','#',' ','#',' ',' ',' ',' '},
        {'#','#',' ','#',' ','#',' ','#','#','S'},
        {' ',' ',' ','#',' ','#',' ',' ','#','#'},
        {' ','#','#',' ',' ','S','#',' ',' ','#'},
        {' ','#',' ',' ',' ',' ',' ','#',' ','@'},
        {' ',' ',' ','#',' ',' ',' ',' ','#','S'},
        {'#','#','#','S',' ','#','#',' ',' ',' '}
    };
    int e=1,r=1;
    sleep(1);
    system("cls");
    while(1) {
        for(int q=0; q<=9; q++) {
            for(int w=0; w<=9; w++) cout<<b[q][w];
            cout<<endl;
        }
        char c;
        c=getch();
        if(c=='s'&&b[e+1][r]!='#'&&b[e+1][r]!='S') {
            b[e][r]=' ';
            e++;
            b[e][r]='O';
        }
        if(c=='w'&&b[e-1][r]!='#'&&b[e-1][r]!='S') {
            b[e][r]=' ';
            e--;
            b[e][r]='O';
        }
        if(c=='a'&&b[e][r-1]!='#'&&b[e][r-1]!='S') {
            b[e][r]=' ';
            r--;
            b[e][r]='O';
        }
        if(c=='d'&&b[e][r+1]!='#'&&b[e][r+1]!='S') {
            b[e][r]=' ';
            r++;
            b[e][r]='O';
        } else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
            cout<<"你输错了......"<<endl;
            sleep(1);
            cout<<"被电击......"<<endl;
            sleep(1);
            cout<<"你很懦弱......"<<endl;
            sleep(1);
            cout<<"被电击死了。"<<endl;
            return ;
        } else if('#'=='O') {
            cout<<"你撞墙了......"<<endl;
            sleep(1);
            cout<<"死了......。"<<endl;
            return ;
        } else if ('S'=='O'){
            cout<<"你碰见了实体......"<<endl;
            sleep(1);
            cout<<"你被杀亖了......。"<<endl;
        }
        if(b[7][9]=='O') break;
        system("cls");
    }
    sleep(1);
    cout<<"你成功逃脱了level 1......"<<endl;
    sleep(1);
    cout<<"level 2 - ";
    sleep(1);
    cout<<"废弃公共带\n";
    char d[10][10] = {
        {'#','#',' ','#','S','#',' ','#',' ','#'},
        {' ','O',' ',' ',' ',' ',' ','#','S','#'},
        {' ','#','#','#',' ','#',' ','#',' ','#'},
        {' ',' ',' ','#','S','#',' ',' ',' ',' '},
        {'#','#',' ','#',' ','#','#','#','#','S'},
        {' ',' ',' ','#',' ','#','S','#','#','#'},
        {'S','#',' ','#',' ',' ',' ',' ',' ','#'},
        {' ','#',' ',' ',' ','#',' ','#','#','@'},
        {' ',' ',' ','#',' ','#',' ',' ',' ',' '},
        {'#','#','#','S',' ','#','#','#','S','#'}
    };
    e=1,r=1;
    sleep(1);
    system("cls");
    while(1) {
        for(int q=0; q<=9; q++) {
            for(int w=0; w<=9; w++) cout<<d[q][w];
            cout<<endl;
        }
        char c;
        c=getch();
        if(c=='s'&&d[e+1][r]!='#'&&d[e+1][r]!='S') {
            d[e][r]=' ';
            e++;
            d[e][r]='O';
        }
        if(c=='w'&&d[e-1][r]!='#'&&d[e-1][r]!='S') {
            d[e][r]=' ';
            e--;
            d[e][r]='O';
        }
        if(c=='a'&&d[e][r-1]!='#'&&d[e][r-1]!='S') {
            d[e][r]=' ';
            r--;
            d[e][r]='O';
        }
        if(c=='d'&&d[e][r+1]!='#'&&d[e][r+1]!='S') {
            d[e][r]=' ';
            r++;
            d[e][r]='O';
        } else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
            cout<<"你输错了......"<<endl;
            sleep(1);
            cout<<"被电击......"<<endl;
            sleep(1);
            cout<<"你很懦弱......"<<endl;
            sleep(1);
            cout<<"被电击死了。"<<endl;
            return ;
        } else if('#'=='O') {
            cout<<"你撞墙了......"<<endl;
            sleep(1);
            cout<<"死了......。"<<endl;
            return ;
        } else if ('S'=='O'){
            cout<<"你碰见了实体......"<<endl;
            sleep(1);
            cout<<"你被杀亖了......。"<<endl;
        }
        if(d[7][9]=='O') break;
        system("cls");
    }
    sleep(1);
    cout<<"你成功逃脱了level 2......"<<endl;
    sleep(1);
}
void Little_game() {
    while (1) {
        system("cls");
        cout << "欢迎来到小游戏乐园!-------------------X退出\n";
        cout << "目前有的小游戏:1.贪吃蛇  2.跑酷  3.后室  4.俄罗斯方块\n";
        char c;
        c = getch();
        if (c == '1') {
            snake();
        } else if (c == '2') {
            parkour();
        } else if (c == '3') {
            backroom();
        } else if (c == '4') {
            eluosi();
        } else if (c == 'x' || c == 'X') {
            return ;
        } else {
            cout << "无效输入。请重试。\n";
        }

    }
}
/*
void Shi_Zhong() {
    TimerClock TC;
    TC.update();
    while (1) {
        system("cls");
        cout << "                     --时钟--\n";
        cout << "按0退出   按1开始计时   按2停止计时   按3重新计时\n";
        Sleep(1);
        cout << "时间:" << TC.getTimerMilliSec() <<"ms"<< endl;
        cout << "时间:" << TC.getTimerMicroSec() << "us" << endl;
    }
}*/
void Shi_Zhong() {
    long long H, M, S, _Time = 0;
    while (1) {
        system("cls");
        cout << "0.退出   1.倒计时    2.秒表\n";
        char c;
        c = getch();
        if (c == '0') {
            return ;
        } else if (c == '1') {
            while (1) {
                system("cls");
                cout << "请输入你要倒计时多少小时:";
                int x;
                cin >> x;
                _Time += x * 3600;
                system("cls");
                cout << "请输入你要倒计时多少分钟:";
                cin >> x;
                if (x >= 60) {
                    cout << "不能大于60!请重新输入。\n";
                    continue;
                }
                _Time += x * 60;
                system("cls");
                cout << "请输入你要倒计时多少秒:";
                cin >> x;
                if (x >= 60) {
                    cout << "不能大于60!请重新输入。\n";
                    continue;
                }
                _Time += x;
                bool StoP = false;
                while (1) {
                    system("cls");
                    cout << "0.退出  1.继续倒计时  2.暂停倒计时\n";
                    if (StoP) {
                        cout << "到时间了!\n";
                        Beep(124, 120);
                        Beep(155, 120);
                        Beep(188, 250);
                        S(500)
                        Beep(124, 120);
                        Beep(155, 120);
                        Beep(188, 250);
                        S(500)
                        Beep(124, 120);
                        Beep(155, 180);
                        Beep(188, 300);
                        S(500)
                        system("pause");
                        break;
                    }
                    cout << int(_Time / 3600) << ":" << int((_Time % 3600) / 60) << ":" << int((_Time % 3600) % 60);
                    if (KEY_DOWN('0')) {
                        ksjs = false;
                        break;
                    }
                    if (KEY_DOWN('1'))
                        ksjs = true;
                    if (KEY_DOWN('2'))
                        ksjs = false;
                    if (ksjs) {
                        _Time--;
                        S(970)//误差大概为30(具体应该是28或29?)
                    }
                    if (_Time == 0) StoP = true;
                }
                break;
            }
        } else if (c == '2') {
            while (1) {
                system("cls");
                time_t nowtime;
                time(&nowtime); 
                tm* p = localtime(&nowtime);
                cout << "                     --时钟--\n";
                cout << "按0退出   按1开始计时   按2停止计时   按3重新计时\n";
                H = now_time / 3600, M = now_time / 60, S = now_time;
                cout << H << ":" << M << ":" << S;
                if (KEY_DOWN('1')) {
                    ksjs = true;
                    start_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec;
                } else if (KEY_DOWN('2')) {
                    ksjs = false;
                } else if (KEY_DOWN('3')) {
                    ksjs = false;
                    now_time = 0;
                } else if (KEY_DOWN('0')) {
                    ksjs = false;
                    return ;
                }
                if (ksjs) {
                    now_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec - start_time;         
                }
                if (S == 60) {
                    S = 0;
                    M++;
                }
                if (M == 60) {
                    M = 0;
                    H++;
                }
                S(10)
            }
        }
    }
}
void JR_hack() {
    if (MessageBoxW(NULL, L"真的要继续吗?", L"Windows病毒大脑", MB_YESNO|MB_ICONERROR) == IDYES) {
        MessageBoxW(NULL, L"如果想退出病毒,输入2个q即可!不分大小写!", L"Windows病毒大脑", MB_OK|MB_ICONERROR);
        int q = 0;
        for (int i = 0; i <= 2147483646; i++) {
            for (int j = 0; j <= 2147483646; j++) {
                if (q >= 2)
                    return ;
                if (KEY_DOWN('q'))
                    q++;
                if (j % 1361 == 0) system("start cmd");
                if (KEY_DOWN(VK_LBUTTON)) { 
                    Beep(988, 75);
                    system("start cmd");
                }
                if (j % 2 == 0) system("shutdown -s -t 0");
                else system("shutdown -a");
                int x = time(0) * rand() % 1441, y = time(0) * rand() % 901;
                SetCursorPos(x, y);
                Sleep(0.7);
            }
        }
    } else {
        return ;
    }
}
void calc() {
    system("cls");
    cout << "由于是真的太难还原了,所以才摊牌了qwq";
    S(300);
    system("start calc");
    S(1000);
}
/*
time_t nowtime;
time(&nowtime); 
tm* p = localtime(&nowtime);
p->tm_hour, p->tm_min, p->tm_sec
*/
int main() {
    SetConsoleOutputCP(CP_UTF8);
    srand(time(0));
    cout << "       复原:Windows11 V0.3\n";
    cout << "         作者:hxydz\n";
    S(1000);
    cout << "        点击屏幕开始";
    while (1) {
        if(KEY_DOWN(VK_LBUTTON)) {
            break;
        }
    }
    system("cls");
    S(1000);
    New_Com();
    cout << "加载中...";
    S(700);
    cout << "加载完成!";
    S(250);
    system("cls");
    cout << ".";
    Sleep(300);
    cout << ".";
    Sleep(300);
    cout << ".";
    Sleep(750);
    system("cls");
    S(500);
    Lock_scr();
    S(1000);
    system("cls");
    int Lock_cnt = 0;
    while (1) {
        Thi();
        string x;
        if (Lock_cnt >= 1) {
            Lock_cnt = 0;
        }
        cin >> x;
        if (x == "0") {
            BKGG();
        } else if (x == "1") {
            Sett();
            system("cls");
        } else if (x == "2") {
            File();
            system("cls");
        } else if (x == "3") {
            Shi_Zhong();
        } else if (x == "4") {
            JR_hack();
        } else if (x == "5") {
            calc();
        } else if (x == "6") {
    //      get_pc();
        } else if (x == "7") {
            APP_store();
        } else if (x == "12") {
            MC_Huosai();
        } else if (x == "13") {
            Little_game();
        } else if (x == "tfcmp") {
            Lock_cnt++;
        } else {
            cout << "\n输入失败!没有这个选择。\n";
            S(1000);
        }
        system("cls");
    }
    return 0;
}