C++ 小游戏
HUTIANLUO
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C++ 小游戏
提示 :所有游戏代码均为转载
1. 你的世界
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<cstring>
#include<cmath>
#include<algorithm>
#include<iostream>
#include<vector>
#include<stack>
#include<queue>
#define cls system("cls");
#define slp(second) Sleep(second);
using namespace std;
struct backpack{
string name;
long long number = 0;
}bp[1001];
struct ronglu{
int shengyukeranshaowupinshuliang = 0;;
}rl;
struct tian{
long long n1=0, n2=0, n3=0, n4=0;
}t1;
long long money; //钱
double jingyan; //经验
long long shanghai = 1; //伤害,默认为1
long long tree; //种树厂树的总数
double hp = 10; //血量
//函数原型:
int famuchang(); //伐木场
void jiangshi(); //僵尸(刷怪塔)
void xiaobai(); //小白(刷怪塔)
void kulipa(); //苦力怕(刷怪塔)
void shuaguaita(); //刷怪塔
int shangdian(); //商店
int hechengshi(); //合成室
inline void beibao(); //背包
inline void chakanjingyan(); //查看经验
int zhilianshi(); //治练室
int wakuang(); //挖矿
void lianyaochang(); //炼药厂
int zhongshuchang(); //种树厂
int zhongtian(); //种田
void fumo(); //附魔
int shuaguaita2(); //刷怪塔(下界)
int wakuang2(); //挖矿(下界)
int xiajie(); //下界
int modi(); //末地
void dacao(); //打草
void yangdongwu(); //养动物
void guajichi(); //挂机池
long long bp_n(const string); //获取背包内此物品数量
void tongjishanghai(); //统计伤害
int duanzaoshi(); //锻造室
void cundang(); //存档
void lajitong(); //垃圾桶
/*
函数介绍:
int 伐木场();
void 僵尸(刷怪塔)();
void 小白(刷怪塔)();
void 苦力怕(刷怪塔)();
void 刷怪塔();
int 商店();
int 合成室();
inline void 背包();
inline void 查看经验();
int 治练室();
int 挖矿();
void 炼药厂();
int 种树厂();
int 种田();
void 附魔();
int 刷怪塔(下界)();
int 挖矿(下界)();
int 下界();
int 末地();
void 打草();
void 养动物();
void 挂机池();
long long 获取背包内此物品数量(const string(字符串));
void 统计伤害();
int 锻造室();
void 存档();
void 垃圾桶();
*/
int main(){
system("cls");
system("color");
tongjishanghai();
hp = jingyan / 10000 * 1 + 10;
printf("************\n你的世界10.2\n垃圾桶更新\nHi~ o(* ̄▽ ̄*)\nヾ(≧▽≦*)o\n************\n主世界\n当前钱数%lld\n当前伤害%lld\n1.伐木场\n2.刷怪塔\n3.商店\n4.合成室\n5.背包\n6.查看经验\n7.治炼室\n8.挖矿\n9.炼药厂\n10.种树厂\n11.种田\n12.附魔\n13.进入下界\n14.进入末地\n15.打草\n16.养动物\n17.挂机池\n18.锻造室\n19.垃圾桶\n100.存档\n", money, shanghai);
bp[1].name = "原木";
bp[2].name = "木板";
bp[3].name = "木棍";
bp[4].name = "木剑";
bp[5].name = "木稿";
bp[6].name = "木斧";
bp[7].name = "木铲";
bp[8].name = "木锄";
bp[9].name = "原石";
bp[10].name = "石剑";
bp[11].name = "石稿";
bp[12].name = "石斧";
bp[13].name = "石铲";
bp[14].name = "石锄";
bp[15].name = "金锭";
bp[16].name = "金粒";
bp[17].name = "金块";
bp[18].name = "金剑";
bp[19].name = "金稿";
bp[20].name = "金斧";
bp[21].name = "金铲";
bp[22].name = "金锄";
bp[23].name = "铁锭";
bp[24].name = "铁粒";
bp[25].name = "铁块";
bp[26].name = "铁剑";
bp[27].name = "铁稿";
bp[28].name = "铁斧";
bp[29].name = "铁铲";
bp[30].name = "铁锄";
bp[31].name = "钻石";
bp[32].name = "钻石块";
bp[33].name = "钻石剑";
bp[34].name = "钻石稿";
bp[35].name = "钻石斧";
bp[36].name = "钻石铲";
bp[37].name = "钻石锄";
bp[38].name = "苹果";
bp[39].name = "树苗";
bp[40].name = "工作台";
bp[41].name = "熔炉";
bp[42].name = "锻造台";
bp[43].name = "炼药台";
bp[44].name = "堆肥桶";
bp[45].name = "炼药锅";
bp[46].name = "远古残骸";
bp[47].name = "下界合金碎片";
bp[48].name = "下界合金锭";
bp[49].name = "下界合金块";
bp[50].name = "下界合金剑";
bp[51].name = "下界合金稿";
bp[52].name = "下界合金斧";
bp[53].name = "下界合金铲";
bp[54].name = "下界合金锄";
bp[55].name = "煤炭";
bp[56].name = "煤炭块";
bp[57].name = "粗金";
bp[58].name = "粗铁";
bp[59].name = "青金石";
bp[60].name = "粗铜";
bp[61].name = "铜粒";
bp[62].name = "铜锭";
bp[63].name = "黑曜石";
bp[64].name = "打火石";
bp[65].name = "小麦种子";
bp[66].name = "胡萝卜";
bp[67].name = "土豆";
bp[68].name = "甜菜根";
bp[69].name = "小麦";
bp[70].name = "甜菜";
bp[71].name = "面包";
bp[72].name = "石英";
bp[73].name = "下界岩";
bp[74].name = "腐肉";
bp[75].name = "骨头";
bp[76].name = "箭";
bp[77].name = "弓";
int t;
scanf("%d", &t);
if(t == 1){
famuchang();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 2){
shuaguaita();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 3){
shangdian();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 4){
hechengshi();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 5){
beibao();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 6){
chakanjingyan();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 7){
zhilianshi();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 8){
wakuang();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 9){
lianyaochang();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 10){
zhongshuchang();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 11){
zhongtian();
system("color");
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 12){
fumo();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 13){
if(bp[63].number >= 8 && bp[64].number >= 1){
xiajie();
main();
}else{
system("cls");
printf("黑曜石或打火石不足");
Sleep(1000);
system("cls");
printf("按任意键退出\n");
char s = _getch();
main();
}
}else if(t == 14){
modi();
main();
}else if(t == 15){
dacao();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 16){
yangdongwu();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 17){
guajichi();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 18){
duanzaoshi();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 19){
lajitong();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else if(t == 100){
cundang();
printf("按任意键退出\n");
char s = _getch();
system("cls");
main();
}else{
main();
}
}
int famuchang(){
system("cls");
printf("请输入伐木数量\n");
long long a, pingguo = 0, mugun = 0, shumiao = 0, yuanmu = 0;
scanf("%lld", &a);
if(a == 0){
printf("请输入大于一的数量");
Sleep(1000);
system("cls");
return 0;
}
for(int i = 1; i <= a*2; i++){
int r1 = rand()%100+1, r2 = rand()%100+1, r3 = rand()%100+1;
if(r1 <= 3){
pingguo++;
}else if(r2 <= 3){
mugun++;
}else if(r3 <= 3){
shumiao++;
}
yuanmu++;
Sleep(0.5);
}
printf("一共收获%lld个苹果+%lld个木棍+%lld个树苗+%lld个原木+%lld个金币\n", pingguo, mugun, shumiao, yuanmu, yuanmu/2);
bp[38].number += pingguo;
bp[3].number += mugun;
bp[39].number += shumiao;
bp[1].number += yuanmu;
money += yuanmu / 2;
return 0;
}
void jiangshi(){
system("cls");
int hp_jiangshi = 20;
while(1){
printf("正在与僵尸对战,僵尸血量%d,你的血量%f\n请选择攻击或逃跑\n1.攻击\n2.逃跑\n", hp_jiangshi, hp);
char s = _getch();
if(s == '1'){
printf("你对僵尸造成%d点伤害\n", shanghai);
hp_jiangshi -= shanghai;
int r = rand()%3+1;
printf("僵尸对你造成%d点伤害\n", r);
hp -= r;
}else{
int r = rand()%2+1;
if(r == 1){
printf("逃跑成功\n");
Sleep(1000);
break;
}else{
int r = rand()%3+1;
printf("逃脱失败,僵尸对你造成%d点伤害\n", r);
hp -= r;
}
}
Sleep(1000);
system("cls");
if(hp <= 0){
printf("你被僵尸杀死了");
Sleep(1000);
break;
}
if(hp_jiangshi <= 0){
int r1 = rand()%100+1, r2 = rand()%2+1;
if(r1 <= 3){
printf("你获得了1个铁锭和%d块腐肉\n", r2);
bp[23].number++;
bp[74].number += r2;
jingyan += 50;
}else if(r1 <= 6){
printf("你获得了1个胡萝卜和%d块腐肉\n", r2);
bp[66].number++;
bp[74].number += r2;
jingyan += 50;
}else{
printf("你获得了%d块腐肉\n", r2);
bp[74].number += r2;
jingyan += 50;
}
break;
}
}
}
void xiaobai(){
system("cls");
int hp_xiaobai = 20;
while(1){
printf("正在与小白对战,小白血量%d,你的血量%f\n请选择攻击或逃跑\n1.攻击\n2.逃跑\n", hp_xiaobai, hp);
char s = _getch();
if(s == '1'){
printf("你对小白造成%d点伤害\n", shanghai);
hp_xiaobai -= shanghai;
int r = rand()%3+1;
printf("小白对你造成%d点伤害\n", r);
hp -= r;
}else{
int r = rand()%2+1;
if(r == 1){
printf("逃跑成功\n");
Sleep(1000);
break;
}else{
int r = rand()%3+1;
printf("逃脱失败,小白对你造成%d点伤害", r);
hp -= r;
}
}
Sleep(1000);
system("cls");
if(hp <= 0){
printf("你被小白杀死了");
Sleep(1000);
break;
}
if(hp_xiaobai <= 0){
printf("你杀死了小白\n");
int r1 = rand()%100+1, r2 = rand()%2+1;
if(r1 <= 3){
printf("你获得了1把弓和%d个骨头\n", r2);
bp[77].number++;
bp[75].number += r2;
jingyan += 50;
}else if(r1 <= 6){
printf("你获得了1支箭和%d个骨头\n", r2);
bp[76].number++;
bp[75].number += r2;
jingyan += 50;
}else{
printf("你获得了%d个骨头\n", r2);
bp[75].number += r2;
jingyan += 50;
}
break;
}
}
}
void kulipa(){
}
void shuaguaita(){
system("cls");
printf("主世界刷怪塔\n请选择怪物类型\n1.僵尸\n2.骷髅弓箭手(小白)\n3.爬行者(苦力怕)\n");
char s = _getch();
if(s == '1'){
jiangshi();
}else if(s == '2'){
xiaobai();
}else if(s == '3'){
kulipa();
}
}
int shangdian(){
system("cls");
printf("商店\n1.木剑10元一个\n2.木稿10元一个\n3.木斧10元一个\n4.黑曜石100元一个\n5.打火石100元一个\n6.钻石3000元一个\n7.小麦种子10元1个\n8.胡萝卜10元1个\n9.土豆10元1个\n10.甜菜根10元1个\n");
int t;
scanf("%d", &t);
if(t == 1){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[4].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 2){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[5].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 3){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[6].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 4){
if(money < 100){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 100 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 100 * t1;
bp[63].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 5){
if(money < 100){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 100 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 100 * t1;
bp[64].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 6){
if(money < 3000){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 3000 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 3000 * t1;
bp[31].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 7){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[65].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 8){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[66].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 9){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[67].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}else if(t == 10){
if(money < 10){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
printf("请输入购买数量\n");
int t1;
scanf("%d", &t1);
if(money < 10 * t1){
system("cls");
printf("钱不够");
Sleep(1000);
system("cls");
shangdian();
return 0;
}else{
system("cls");
printf("购买成功");
money -= 10 * t1;
bp[68].number += 1 * t1;
Sleep(1000);
system("cls");
}
}
}
return 0;
}
int hechengshi(){
system("cls");
printf("合成室\n1.1原木=4木板\n2.2木板=4木棍\n3.4木板=1工作台\n4.1木棍+2木板=1木剑\n5.2木棍+3木板=1木稿\n6.2木棍+3木板=1木斧\n7.2木棍+1木板=1木铲\n8.2木棍+2木板=1木锄\n9.1木棍+2原石=1石剑\n10.2木棍+3原石=1石稿\n11.2木棍+3原石=1石斧\n12.2木棍+1原石=1石铲\n13.2木棍+2原石=1石锄\n14.8原石=1熔炉\n15.1木棍+2铁锭=1铁剑\n16.2木棍+3铁锭=1铁稿\n17.2木棍+3铁锭=1铁斧\n18.2木棍+1铁锭=1铁铲\n19.2木棍+2铁锭=1铁锄\n20.9铁锭=1铁块\n21.1木棍+2金锭=1金剑\n22.2木棍+3金锭=1金稿\n23.2木棍+3金锭=1金斧\n24.2木棍+1金锭=1金铲\n25.2木棍+2金锭=1金锄\n26.9金锭=1金块\n27.1木棍+2钻石=1钻石剑\n28.2木棍+3钻石=1钻石稿\n29.2木棍+3钻石=1钻石斧\n30.2木棍+1钻石=1钻石铲\n31.2木棍+2钻石=1钻石锄\n32.9钻石=1钻石块\n33.4下界合金碎片+4金锭=1下界合金锭\n34.9下界合金锭=1下界合金块\n35.2铁锭+4木板=1锻造台\n");
int t;
scanf("%d", &t);
if(t >= 4 && bp[40].number <= 0){
system("cls");
printf("你还没有工作台");
Sleep(1000);
system("cls");
return 0;
}
if(t == 1){
if(bp[1].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[1].number < 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[1].number -= 1 * t1;
bp[2].number += 4 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 2){
if(bp[2].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 2 * t1;
bp[3].number += 4 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 3){
if(bp[2].number >= 4){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 4 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 4 * t1;
bp[40].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 4){
if(bp[2].number >= 2 && bp[3].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 2 * t1 && bp[3].number >= 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 2 * t1;
bp[3].number -= 1 * t1;
bp[4].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 5){
if(bp[2].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[5].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 6){
if(bp[2].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[6].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 7){
if(bp[2].number >= 1 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 1 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 1 * t1;
bp[3].number -= 2 * t1;
bp[7].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 8){
if(bp[2].number >= 2 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[2].number < 2 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[2].number -= 2 * t1;
bp[3].number -= 2 * t1;
bp[8].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 9){
if(bp[9].number >= 2 && bp[3].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 2 * t1 && bp[3].number >= 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 2 * t1;
bp[3].number -= 1 * t1;
bp[10].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 10){
if(bp[9].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[11].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 11){
if(bp[9].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[12].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 12){
if(bp[9].number >= 1 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 1 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 1 * t1;
bp[3].number -= 2 * t1;
bp[13].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 13){
if(bp[9].number >= 2 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 2 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 2 * t1;
bp[3].number -= 2 * t1;
bp[14].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 14){
if(bp[9].number >= 8){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[9].number < 8 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[9].number -= 8 * t1;
bp[41].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 15){
if(bp[23].number >= 2 && bp[3].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 2 * t1 && bp[3].number >= 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 2 * t1;
bp[3].number -= 1 * t1;
bp[26].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 16){
if(bp[23].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[27].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 17){
if(bp[23].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[28].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 18){
if(bp[23].number >= 1 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 1 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 1 * t1;
bp[3].number -= 2 * t1;
bp[29].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 19){
if(bp[23].number >= 2 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 2 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 2 * t1;
bp[3].number -= 2 * t1;
bp[30].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 20){
if(bp[23].number >= 8){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 9 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 9 * t1;
bp[25].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 21){
if(bp[15].number >= 2 && bp[3].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 2 * t1 && bp[3].number >= 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 2 * t1;
bp[3].number -= 1 * t1;
bp[18].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 22){
if(bp[15].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[19].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 23){
if(bp[15].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[20].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 24){
if(bp[15].number >= 1 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 1 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 1 * t1;
bp[3].number -= 2 * t1;
bp[21].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 25){
if(bp[15].number >= 2 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 2 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 2 * t1;
bp[3].number -= 2 * t1;
bp[22].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 26){
if(bp[15].number >= 8){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[15].number < 9 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[15].number -= 9 * t1;
bp[17].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 27){
if(bp[31].number >= 2 && bp[3].number >= 1){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 2 * t1 && bp[3].number >= 1 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 2 * t1;
bp[3].number -= 1 * t1;
bp[33].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 28){
if(bp[31].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[34].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 29){
if(bp[31].number >= 3 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 3 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 3 * t1;
bp[3].number -= 2 * t1;
bp[35].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 30){
if(bp[31].number >= 1 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 1 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 1 * t1;
bp[3].number -= 2 * t1;
bp[36].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 31){
if(bp[31].number >= 2 && bp[3].number >= 2){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 2 * t1 && bp[3].number >= 2 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 2 * t1;
bp[3].number -= 2 * t1;
bp[37].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 32){
if(bp[31].number >= 9){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[31].number < 9 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[31].number -= 9 * t1;
bp[32].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 33){
if(bp[47].number >= 4 && bp[15].number >= 4){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[47].number < 4 * t1 || bp[15].number < 4 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[47].number -= 4 * t1;
bp[15].number -= 4 * t1;
bp[48].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 34){
if(bp[48].number >= 9){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[48].number < 9 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[48].number -= 9 * t1;
bp[49].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}else if(t == 35){
if(bp[23].number >= 2 && bp[2].number >= 4){
printf("请输入合成数量\n");
int t1;
scanf("%d", &t1);
if(bp[23].number < 2 * t1 || bp[2].number < 4 * t1){
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("合成成功");
bp[23].number -= 2 * t1;
bp[2].number -= 4 * t1;
bp[42].number += 1 * t1;
Sleep(1000);
system("cls");
}
}else{
system("cls");
printf("材料不足");
Sleep(1000);
system("cls");
}
}
return 0;
}
inline void beibao(){
system("cls");
for(int i = 1; i <= 77; i++){
if(bp[i].number > 0){
cout << bp[i].name;
printf("%lld个\n", bp[i].number);
}
}
}
inline void chakanjingyan(){
system("cls");
printf("当前经验值为%.6f\n经验等级为%.6f级\n血量为%.6f\n", jingyan, jingyan / 100, hp);
}
int zhilianshi(){
system("cls");
if(bp[41].number <= 0){
system("cls");
printf("你还没有熔炉呢");
Sleep(1000);
system("cls");
return 0;
}else{
printf("熔炉剩余可燃烧物品为%d个\n", rl.shengyukeranshaowupinshuliang);
printf("请输入燃料编号和数量\n0.不装填燃料\n1.煤炭\n2.木板\n3.煤炭块\n4.木棍\n");
int n, t;
scanf("%d%d", &n, &t);
if(n == 0){
if(rl.shengyukeranshaowupinshuliang <= 0){
system("cls");
printf("燃料不足,必须装填燃料");
Sleep(1000);
system("cls");
return 0;
}
}else if(n == 1 && bp[55].number >= t){
bp[55].number -= t;
rl.shengyukeranshaowupinshuliang += 5 * t;
}else if(n == 2 && bp[2].number >= t){
bp[2].number -= t;
rl.shengyukeranshaowupinshuliang += 1 * t;
}else if(n == 3 && bp[56].number >= t){
bp[56].number -= t;
rl.shengyukeranshaowupinshuliang += 50 * t;
}else if(n == 4 && bp[3].number >= t){
bp[3].number -= t;
rl.shengyukeranshaowupinshuliang += 1 * t;
}else{
system("cls");
printf("此物品无法燃烧或数量不足");
Sleep(1000);
system("cls");
return 0;
}
printf("请输入燃烧物品名称和数量\n1.粗铁\n2.粗金\n3.粗铜\n4.远古残骸\n");
int n1, t1;
scanf("%d%d", &n1, &t1);
if(n1 == 1 && bp[58].number >= t1){
bp[58].number -= t1;
printf("燃烧中...\n");
rl.shengyukeranshaowupinshuliang -= t1;
Sleep(1000);
printf("燃烧完成,获得铁锭%d个\n", t1);
bp[23].number += t1;
}else if(n1 == 2 && bp[57].number >= t1){
bp[57].number -= t;
printf("燃烧中...\n");
rl.shengyukeranshaowupinshuliang -= t1;
Sleep(1000);
printf("燃烧完成,获得金锭%d个\n", t1);
bp[15].number += t1;
}else if(n1 == 3 && bp[60].number >= t1){
bp[60].number -= t;
printf("燃烧中...\n");
rl.shengyukeranshaowupinshuliang -= t1;
Sleep(1000);
printf("燃烧完成,获得铜锭%d个\n", t1);
bp[62].number += t1;
}else if(n1 == 4 && bp[46].number >= t1){
bp[46].number -= t;
printf("燃烧中...\n");
rl.shengyukeranshaowupinshuliang -= t1;
Sleep(1000);
printf("燃烧完成,获得下界合金碎片%d个\n", t1);
bp[47].number += t1;
}else{
system("cls");
printf("此物品无法燃烧或数量不足");
Sleep(1000);
system("cls");
return 0;
}
}
return 0;
}
int wakuang(){
system("cls");
if(bp[5].number <= 0 && bp[11].number <= 0 && bp[19].number <= 0 && bp[27].number <= 0 && bp[34].number <= 0 && bp[51].number <= 0){
system("cls");
printf("你还没有稿子呢");
Sleep(1000);
system("cls");
return 0;
}
printf("挖矿\n请输入挖矿数量\n");
int t, yuanshi = 0, meitan = 0, cutong = 0, cujin = 0, cutie = 0, qingjinshi = 0, zuanshi = 0;
scanf("%d", &t);
for(int i = 1; i <= t; i++){
int r = rand()%100+1;
if(r <= 3 && (bp[51].number >= 1 || bp[34].number >= 1 || bp[27].number >= 1)){
zuanshi++;
jingyan += 5;
continue;
}else if(r <= 8 && (bp[51].number >= 1 || bp[34].number >= 1 || bp[27].number >= 1)){
qingjinshi++;
jingyan += 5;
continue;
}else if(r <= 18 && (bp[51].number >= 1 || bp[34].number >= 1 || bp[27].number >= 1 || bp[11].number >= 1)){
cutie++;
continue;
}else if(r <= 28 && (bp[51].number >= 1 || bp[34].number >= 1 || bp[27].number >= 1 || bp[11].number >= 1)){
cujin++;
continue;
}else if(r <= 35){
cutong++;
continue;
}else if(r <= 50){
meitan++;
jingyan += 3;
continue;
}else{
yuanshi++;
continue;
}
}
printf("一共获得\n%d原石\n%d煤炭\n%d粗铜\n%d粗金\n%d粗铁\n%d青金石\n%d钻石\n", yuanshi, meitan, cutong, cujin, cutie, qingjinshi, zuanshi);
bp[9].number += yuanshi;
bp[55].number += meitan;
bp[57].number += cujin;
bp[58].number += cutie;
bp[59].number += qingjinshi;
bp[31].number += zuanshi;
bp[60].number += cutong;
return 0;
system("color");
}
void lianyaochang(){
}
int zhongshuchang(){
system("cls");
printf("种树厂\n当前树苗数量%d\n1.种树\n2.砍树\n", tree);
int t;
scanf("%d", &t);
if(t == 1){
printf("请输入种树数量\n");
int t1;
scanf("%d", &t1);
if(bp[39].number < t1){
system("cls");
printf("树苗数量不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("种树中...\n");
bp[39].number -= t1;
tree += t1;
Sleep(1000);
printf("种树成功");
system("cls");
}
}else if(t == 2){
system("cls");
printf("请输入伐木数量\n");
long long a, pingguo = 0, mugun = 0, shumiao = 0, yuanmu = 0;
scanf("%lld", &a);
if(a == 0){
system("cls");
printf("请输入大于一的数量");
Sleep(1000);
system("cls");
}else if(a > tree){
system("cls");
printf("树数量不足");
Sleep(1000);
system("cls");
return 0;
}
for(int i = 1; i <= a*5; i++){
int r1 = rand()%100+1, r2 = rand()%100+1, r3 = rand()%100+1;
if(r1 <= 3){
pingguo++;
}else if(r2 <= 3){
mugun++;
}else if(r3 <= 3){
shumiao++;
}
yuanmu++;
Sleep(0.5);
}
printf("一共收获%lld个苹果+%lld个木棍+%lld个树苗+%lld个原木+%lld个金币\n", pingguo, mugun, shumiao, yuanmu, yuanmu/5);
bp[38].number += pingguo;
bp[3].number += mugun;
bp[39].number += shumiao;
bp[1].number += yuanmu;
money += yuanmu / 5;
tree -= yuanmu / 5;
}else{
printf("输入错误\n");
}
return 0;
}
int zhongtian(){
system("cls");
printf("种田\n当前农作物%d小麦种子,%d胡萝卜,%d土豆,%d甜菜根\n1.种植\n2.收割\n", t1.n1, t1.n2, t1.n3, t1.n4);
int t;
scanf("%d", &t);
if(t == 1){
printf("请输入种植农作物类型和数量\n1.小麦种子\n2.胡萝卜\n3.土豆\n4.甜菜根\n");
int t2, n;
scanf("%d%d", &t2, &n);
if(t2 > 4 || t2 < 1){
system("cls");
printf("请按指示输入");
Sleep(1000);
system("cls");
}else{
if(bp[65+t-1].number <= 0){
system("cls");
printf("数量不足");
Sleep(1000);
system("cls");
}else{
system("cls");
printf("种植成功");
if(t2 == 1){
t1.n1 += n;
bp[65+t2-1].number -= n;
}else if(t2 == 2){
t1.n2 += n;
bp[65+t2-1].number -= n;
}else if(t2 == 3){
t1.n3 += n;
bp[65+t2-1].number -= n;
}else if(t2 == 4){
t1.n4 += n;
bp[65+t2-1].number -= n;
}
Sleep(1000);
system("cls");
}
}
}else if(t == 2){
printf("请输入种收割农作物类型和数量\n1.小麦种子\n2.胡萝卜\n3.土豆\n4.甜菜根\n");
int t2, n;
scanf("%d%d", &t2, &n);
if(t2 > 4 || t2 < 1){
system("cls");
printf("请按指示输入");
Sleep(1000);
system("cls");
}else{
if(t2 == 1){
if(t1.n1 < n){
system("cls");
printf("数量不足");
Sleep(1000);
system("cls");
return 0;
}else{
system("cls");
printf("收割成功");
Sleep(1000);
system("cls");
t1.n1 -= n;
bp[65].number += n;
bp[69].number += n;
}
}else if(t2 == 2){
if(t1.n2 < n){
system("cls");
printf("数量不足");
Sleep(1000);
system("cls");
return 0;
}else{
system("cls");
printf("收割成功");
Sleep(1000);
system("cls");
t1.n1 -= n;
bp[66].number += n*2;
}
}else if(t2 == 3){
if(t1.n2 < n){
system("cls");
printf("数量不足");
Sleep(1000);
system("cls");
return 0;
}else{
system("cls");
printf("收割成功");
Sleep(1000);
system("cls");
t1.n1 -= n;
bp[67].number += n*2;
}
}else if(t2 == 4){
if(t1.n2 < n){
system("cls");
printf("数量不足");
Sleep(1000);
system("cls");
return 0;
}else{
system("cls");
printf("收割成功");
Sleep(1000);
system("cls");
t1.n1 -= n;
bp[68].number += n;
bp[70].number += n;
}
}
}
}
return 0;
}
void fumo(){
cls;
}
int shuaguaita2(){
cls;
return 0;
}
/*
5.木稿
11.石稿
19.金稿
27.铁镐
34.钻石镐
51.下界合金稿
*/
int wakuang2(){
system("cls");
if(bp[5].number <= 0 && bp[11].number <= 0 && bp[19].number <= 0 && bp[27].number <= 0 && bp[34].number <= 0 && bp[51].number <= 0){
system("cls");
printf("你还没有稿子呢");
system("cls");
Sleep(1000);
return 0;
}
printf("挖矿\n请输入挖矿数量\n");
int t, xiajieyan = 0, jinli = 0, shiying, yuangucanhai = 0;
scanf("%d", &t);
for(int i = 1; i <= t; i++){
int r = rand()%100+1;
if(r <= 1 && (bp[34].number >= 1 || bp[51].number >= 1)){
yuangucanhai++;
continue;
}else if(r <= 20 && (bp[11].number >= 1 || bp[19].number >= 1 || bp[27].number >= 1)){
jinli++;
jingyan += 3;
continue;
}else if(r <= 50 && (bp[5].number >= 1 || bp[11].number >= 1 || bp[19].number >= 1 || bp[27].number >= 1 || bp[34].number >= 1 || bp[51].number >= 1)){
shiying++;
jingyan += 5;
continue;
}else{
xiajieyan++;
continue;
}
}
printf("一共获得\n%d下界岩\n%d金粒\n%d石英\n%d远古残骸\n", xiajieyan, jinli, shiying, yuangucanhai);
bp[73].number += xiajieyan;
bp[16].number += jinli;
bp[72].number += shiying;
bp[46].number += yuangucanhai;
return 0;
system("color");
}
int xiajie(){
system("color");
system("cls");
printf("************\n你的世界12.0\n************\n下界\n当前钱数%lld\n当前伤害%lld\n1.刷怪塔\n2.挖矿\n", money, shanghai);
int t;
scanf("%d", &t);
if(t == 1){
shuaguaita2();
printf("按任意键退出\n");
char s = _getch();
xiajie();
}else if(t == 2){
wakuang2();
printf("按任意键退出\n");
char s = _getch();
xiajie();
}else{
return 0;
}
return 0;
}
int modi(){
return 0;
}
void dacao(){
system("cls");
printf("请输入打草数量\n");
long long t, sum=0;
scanf("%lld", &t);
for(int i = 1; i <= t; i++){
int r = rand()%100+1;
if(r <= 20){
sum++;
}
Sleep(0.1);
}
printf("一共收获%lld个小麦种子\n", sum);
bp[65].number += sum;
}
void yangdongwu(){
}
void guajichi(){
system("cls");
while(1){
printf("在这里你可以安心挂机(按除q以外的任意键任意键获得一金币和一经验q回到主界面)\n当前金币数:%lld\n", money);
char s = _getch();
if(s=='q')break;
else {money++;jingyan+=1 ;}
system("cls");
}
}
long long bp_n(const string name1){
for(int i = 1; i <= 77; i++){
if(bp[i].name==name1){
return bp[i].number;
}
}
return 0;
}
void tongjishanghai(){
if(bp_n("下界合金剑") >= 1){
shanghai = 9;
}else if(bp_n("钻石剑") >= 1){
shanghai = 8;
}else if(bp_n("铁剑") >= 1){
shanghai = 6;
}else if(bp_n("金剑") >= 1){
shanghai = 5;
}else if(bp_n("石剑") >= 1){
shanghai = 4;
}else if(bp_n("木剑") >= 1){
shanghai = 3;
}else{
shanghai = 1;
}
}
int duanzaoshi(){
cls;
if(bp[42].number <= 0){
cls;
printf("你还没有锻造台呢");
slp(1000);
cls;
return 0;
}
printf("锻造室\n请选择锻造物品\n1.钻石剑\n2.钻石镐\n3.钻石斧\n4.钻石铲\n5.钻石锄\n");
int t;
scanf("%d", &t);
if(t <= 5 && t >= 1){
if(bp[33+t-1].number <= 0 || bp[48].number <= 0){
cls;
printf("数量不足");
slp(1000);
cls;
}else{
printf("锻造成功");
bp[33+t-1].number--;
bp[48].number--;
bp[50+t-1].number++;
slp(1000);
cls;
return 0;
}
}else{
cls;
printf("请输入一到五之间的数\n");
slp(1000);
cls;
}
return 0;
}
void cundang(){
cls;
printf("请选择:\n1.存档\n2.使用存档\n3.删除存档\n");
int t;
scanf("%d", &t);
if(t == 1){
ofstream out;
out.open("存档.txt");
out << money << endl << jingyan << endl << shanghai << endl << tree << endl << hp << endl;
out << rl.shengyukeranshaowupinshuliang << endl << t1.n1 << endl << t1.n2 << endl << t1.n3 << endl << t1.n4 << endl;
for(int i = 1; i <= 77; i++){
out << bp[i].number << endl;
cout << "存档" << bp[i].name;
printf("中,物品数量%lld\n", bp[i].number);
slp(1);
}
}else if(t == 2){
ifstream in;
in.open("存档.txt");
in >> money >> jingyan >> shanghai >> tree >> hp;
in >> rl.shengyukeranshaowupinshuliang >> t1.n1 >> t1.n2 >> t1.n3 >> t1.n4;
for(int i = 1; i <= 77; i++){
in >> bp[i].number;
cout << "读入" << bp[i].name;
printf("中,物品数量%lld\n", bp[i].number);
slp(1);
}
}else if(t == 3){
remove("存档.txt");
printf("存档已删除,如果再次使用存档,所有物品将清零\n");
}
}
void lajitong(){
cls;
printf("请输入要丢掉的物品名称:\n");
string s;
cin >> s;
printf("请输入要丢掉的物品数量:\n");
long long temp;
scanf("%lld", &temp);
for(int i = 1; i <= 77; i++){
if(bp[i].name == s){
bp[i].number -= temp;
}
}
printf("已丢掉");
cout << s;
printf("×%lld\n", temp);
slp(500);
}
2. 贪吃蛇
#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
using namespace std;
struct xy
{
int x,y;
}t;
xy ss[100],a[100]={{20,17},{20,18},{20,19},{20,20},{20,21},
{20,22}},pg[100];
xy p[20][100]={{{10,10},{10,11},{10,12},{10,13},{10,14},
{10,15}},{{30,30},{30,31},{30,32},{30,33},{30,34},{30,35}}};
xy temp1[100],temp2[20][100];
int n=40,m=5,te,pm[10]={5,5},te1[10],cl1,cl2,timeh,timet;
int qw,hh;
char in,in1,in2;
char str[100];
bool f=0,fl;
bool pd(int,int);
void win();
void gameover();
void cs();
void dq();
void cnm();
void dr();
void sr();
int allm();
bool pdp(int,int);
int pgpd(int,int);
bool gmy(int);
bool ppd(int,int,int);
int ppgpd(int,int);
bool st(char);
int main()
{
system("cls");
memcpy(temp2,p,sizeof(p));
srand((int)(time(NULL)));
system("mode con cols=400 lines=100");
system("color 0f");
printf(" 贪吃蛇 \n");
printf(" 1.player \n");
printf(" 2.player2 \n");
printf("本游戏由许家宁、刘言博制作\n");
printf("感谢@★雷神★№1");
scanf("%d",&te);
if(te==1)
{
te=0;
timeh=clock();
dr();
}
else
{
te=0;
timeh=clock();
sr();
}
return 0;
}
bool st(char k)
{
if((in1=='i'||in1=='j'||in1=='k'||in1=='l')&&
(in2=='i'||in2=='j'||in2=='k'||in2=='l'))
{
if(in2==k)return 1;
else return 0;
}
if((in1=='w'||in1=='a'||in1=='s'||in1=='d')&&
(in2=='a'||in2=='w'||in2=='s'||in2=='d'))
{
if(in2==k)return 1;
else return 0;
}
if(in1==k||in2==k)return 1;
else return 0;
}
bool gmy(int yn)
{
for(int i=0;i<pm[yn];++i)
{
if(!ppd(p[yn][i].x,p[yn][i].y,!yn)||p[yn][i].x<0||
p[yn][i].x==n||p[yn][i].y<0||p[yn][i].y==n)
{
if(yn==0)
{
MessageBox(NULL,"玩家二胜利!","游戏结束",
MB_OK);
}
else if(yn==1)
{
MessageBox(NULL,"玩家一胜利!","游戏结束",
MB_OK);
}
int qwer;
qwer=MessageBox(NULL,"还玩吗?","还玩吗",
MB_YESNO);
if(qwer==6)
{
system("cls");
memcpy(p,temp2,sizeof(temp2));
in1=in2=0;
fl=0;
main();
}
else
{
system("cls");
exit(0);
}
}
}
}
bool pdp(int x,int y)
{
for(int i=0;i<2;++i)
{
for(int j=0;j<pm[i];++j)
{
if(p[i][j].x==x&&p[i][j].y==y)return 0;
}
}
return 1;
}
int allm()
{
return pm[0]+pm[1];
}
void sr()
{
system("cls");
for(int i=0;i<allm();++i)
{
if(pg[i].x==-1&&pg[i].y==-1||
(pg[i].x==0&&pg[i].y==0))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
while(!pd(pg[i].x,pg[i].y))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
}
for(int i=0;i<n;++i)
{
for(int j=0;j<n;++j)
{
if(!pdp(i,j))cout<<"■";
else if(ppgpd(i,j))cout<<"●";
else cout<<"□";
}
puts("");
}
printf("玩家一输入w,s,a,d移动,"
"玩家二输入i,j,k,l移动\n");
printf("现在玩家一蛇长:%d,现在玩家二蛇长:%d\n"
,pm[0],pm[1]);
printf("已过时间:%d秒\n",(clock()-timeh)/1000);
while(1)
{
for(int i=0;i<allm();++i)
{
if(pg[i].x==-1&&pg[i].y==-1||
(pg[i].x==0&&pg[i].y==0))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
/*if(m<23)
{
while(pg[i].y<n/2+m-5&&pg[i].y>n/2-m+5)
{
pg[i].y=rand()%40;
}
while(pg[i].x<n/2+m-5&&pg[i].x>n/2-m+5)
{
pg[i].x=rand()%40;
}
}
while(!pd(pg[i].x,pg[i].y))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
if(m<23)
{
while(pg[i].y<n/2+m-5&&pg[i].y>n/2-m+5)
{
pg[i].y=rand()%40;
}
while(pg[i].x<n/2+m-5&&pg[i].x>n/2-m+5)
{
pg[i].x=rand()%40;
}
}
else
{
while(!(pg[i].x==0||pg[i].x==39||pg[i].y==0||
pg[i].y==39))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
}
}*/
}
if(fl)
{
for(int i=0;i<n;++i)
{
for(int j=0;j<n;++j)
{
if(!pdp(i,j))cout<<"■";
else if(ppgpd(i,j))cout<<"●";
else cout<<"□";
}
puts("");
}
printf("玩家一输入w,s,a,d移动,"
"玩家二输入i,j,k,l移动\n");
printf("现在玩家一蛇长:%d,现在玩家二蛇长:%d\n"
,pm[0],pm[1]);
printf("已过时间:%d秒\n",(clock()-timeh)/1000);
}
/*for(int j=0;j<2;++j)
{
for(int i=0;i<pm[j];++i)printf("%d %d\n",p[j][i].x,
p[j][i].y);
}*/
/*for(int i=0;i<allm();++i)
{
printf("%d %d\n",pg[i].x,pg[i].y);
} */
if(kbhit())
{
in=getche();
if((in=='i'||in=='j'||in=='k'||in=='l'))in2=in;
else in1=in;
if(!fl)cl1=clock();
cl2=clock() ;
fl=1;
}
if(kbhit())
{
in=getche();
if((in=='i'||in=='j'||in=='k'||in=='l'))in2=in;
else in1=in;
if(!fl)cl1=clock() ;
cl2=clock() ;
fl=1;
}
//if(qw-(m-5)*20<100)Sleep(100);
else Sleep(200);
if(fl)cnm();
//if(fl)system("cls");
if(st('w'))
{
if(te1[0]==2)
{
reverse(p[0],p[0]+pm[0]);
}
t=p[0][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[0][i+1]=p[0][i];
p[0][0]=t;
p[0][0].x--;
gmy(0);
te1[0]=1;
}
if(st('s'))
{
if(te1[0]==1)
{
reverse(p[0],p[0]+pm[0]);
}
t=p[0][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[0][i+1]=p[0][i];
p[0][0]=t;
p[0][0].x++;
gmy(0);
te1[0]=2;
}
if(st('a'))
{
if(te1[0]==4)
{
reverse(p[0],p[0]+pm[0]);
}
t=p[0][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[0][i+1]=p[0][i];
p[0][0]=t;
p[0][0].y--;
gmy(0);
te1[0]=3;
}
if(st('d'))
{
if(te1[0]==3)
{
reverse(p[0],p[0]+pm[0]);
}
t=p[0][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[0][i+1]=p[0][i];
p[0][0]=t;
p[0][0].y++;
gmy(0);
te1[0]=4;
}
if(st('i'))
{
if(te1[1]==2)
{
reverse(p[1],p[1]+pm[1]);
}
t=p[1][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[1][i+1]=p[1][i];
p[1][0]=t;
p[1][0].x--;
gmy(1);
te1[1]=1;
}
if(st('k'))
{
if(te1[1]==1)
{
reverse(p[1],p[1]+pm[1]);
}
t=p[1][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[1][i+1]=p[1][i];
p[1][0]=t;
p[1][0].x++;
gmy(1);
te1[1]=2;
}
if(st('j'))
{
if(te1[1]==4)
{
reverse(p[1],p[1]+pm[1]);
}
t=p[1][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[1][i+1]=p[1][i];
p[1][0]=t;
p[1][0].y--;
gmy(1);
te1[1]=3;
}
if(st('l'))
{
if(te1[1]==3)
{
reverse(p[1],p[1]+pm[1]);
}
t=p[1][0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)p[1][i+1]=p[1][i];
p[1][0]=t;
p[1][0].y++;
gmy(1);
te1[1]=4;
}
for(int j=0;j<2;++j)
{
for(int i=0;i<m;++i)
{
int ttttt=ppgpd(p[j][i].x,p[j][i].y);
if(ttttt)
{
pm[j]++;
if(te1[j]==1)
{
p[j][m-1]=p[j][m-2];
p[j][m-1].x++;
}
else if(te1[j]==2)
{
p[j][m-1]=p[j][m-2];
p[j][m-1].x--;
}
else if(te1[j]==3)
{
p[j][m-1]=p[j][m-2];
p[j][m-1].y++;
}
else if(te1[j]==4)
{
p[j][m-1]=p[j][m-2];
p[j][m-1].y--;
}
pg[ttttt-1].x=pg[ttttt-1].y=-1;
break;
}
}
}
X:;
}
}
void dr()
{
cl1=0;cl2=cl1;
cs();
printf("请设置蛇动的时间:(单位:1/1000秒)\n");
scanf("%d",&qw);
gets(str);
while(qw<100)
{
printf("时间太小,游戏无法运行!\n");
printf("请设置蛇动的时间:(单位:1/1000秒)\n");
scanf("%d",&qw);
gets(str);
}
while(qw>500)
{
printf("请不要作弊!\n");
printf("请设置蛇动的时间:(单位:1/1000秒)\n");
scanf("%d",&qw);
gets(str);
}
for(int i=0;i<100;++i)pg[i].x=pg[i].y=-1;
printf("请设置赢的标准:(蛇节数):\n");
scanf("%d",&hh);
gets(str);
while(hh<=20)
{
printf("请不要作弊!\n");
printf("请设置赢的标准:(蛇节数):\n");
scanf("%d",&hh);
gets(str);
}
system("cls");
for(int i=0;i<m;++i)
{
if(pg[i].x==-1&&pg[i].y==-1)
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
while(!pd(pg[i].x,pg[i].y))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
}
for(int i=0;i<n;++i)
{
for(int j=0;j<n;++j)
{
bool f=0;
for(int k=0;k<m;++k)
{
if(a[k].x==i&&j==a[k].y)
{
f=1;
}
}
if(f)cout<<"■";
else if(pgpd(i,j))cout<<"●";
else cout<<"□";
}
puts("");
}
printf("输入w,s,a,d或上下左右移动,输入v存档,输入p暂停/开始\n");
printf("现在蛇长:%d\n",m);
printf("已过时间:%d秒\n",cl2);
for(int i=0;i<5;++i)ss[i]=a[i];
while(1)
{
for(int i=0;i<m;++i)
{
if(pg[i].x==-1&&pg[i].y==-1)
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
if(m<23)
{
while(pg[i].y<n/2+m-5&&pg[i].y>n/2-m+5)
{
pg[i].y=rand()%40;
}
while(pg[i].x<n/2+m-5&&pg[i].x>n/2-m+5)
{
pg[i].x=rand()%40;
}
}
while(!pd(pg[i].x,pg[i].y))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
if(m<23)
{
while(pg[i].y<n/2+m-5&&pg[i].y>n/2-m+5)
{
pg[i].y=rand()%40;
}
while(pg[i].x<n/2+m-5&&pg[i].x>n/2-m+5)
{
pg[i].x=rand()%40;
}
}
else
{
while(!(pg[i].x==0||pg[i].x==39||pg[i].y==0||
pg[i].y==39))
{
pg[i].x=rand()%40;
pg[i].y=rand()%40;
}
}
}
}
if(fl)
{
for(int i=0;i<n;++i)
{
for(int j=0;j<n;++j)
{
bool f=0;
for(int k=0;k<m;++k)
{
if(a[k].x==i&&j==a[k].y)
{
f=1;
}
}
if(f)cout<<"■";
else if(pgpd(i,j))cout<<"●";
else cout<<"□";
}
puts("");
}
cl2=clock()-timet;
printf("输入w,s,a,d或上下左右移动,输入v存档,输入p暂停/开始\n");
printf("现在蛇长:%d\n",m);
printf("已过时间:%.1f秒\n",cl2/1000.0);
}
//for(int i=0;i<m;++i)printf("%d %d\n",a[i].x,a[i].y);
if(kbhit())
{
in=getche();
fl=1;
if(in==-32)in=getche();
}
if(qw-(m-5)*20<100)Sleep(100);
else Sleep(qw-(m-5)*20);
if(fl)cnm();
if(in=='w'||in==72)
{
if(te==2)
{
reverse(a,a+m);
}
t=a[0];
//a[1]=a[0];
//for(int i=0;i<m;++i)
//{
// a[i]=a[i+1];
//}
for(int i=m-1;i>=0;--i)a[i+1]=a[i];
a[0]=t;
a[0].x--;
if(a[0].x<0)
{
gameover();
}
te=1;
}
else if(in=='s'||in==80)
{
if(te==1)reverse(a,a+m);
t=a[0];
//a[1]=a[0];
//for(int i=2;i<m+1;++i)
//{
// t=a[i];
// a[i]=t;
//}
//a[0]=a[1];
for(int i=m-1;i>=0;--i)a[i+1]=a[i];
a[0]=t;
a[0].x++;
if(a[0].x==n)
{
gameover();
}
te=2;
}
else if(in=='a'||in==75)
{
if(te==4)reverse(a,a+m);
t=a[0];
//a[1]=a[0];
//for(int i=2;i<m+1;++i)
//{
// t=a[i];
// a[i]=t;
//}
for(int i=m-1;i>=0;--i)a[i+1]=a[i];
//a[0]=a[1];
a[0]=t;
a[0].y--;
if(a[0].y<0)
{
gameover();
}
te=3;
}
else if(in=='d'||in==77)
{
if(te==3)reverse(a,a+m);
t=a[0];
//a[1]=a[0];
//for(int i=2;i<m+1;++i)
//{
// t=a[i];
// a[i]=t;
//}
for(int i=m-1;i>=0;--i)a[i+1]=a[i];
a[0]=t;
a[0].y++;
if(a[0].y==n)
{
gameover();
}
te=4;
}
else if(in=='v')
{
system("cls");
printf("请输入想要存的档名:(.tcs)\n");
gets(str);
while(!strlen(str))
{
printf("文件名不能为空!\n");
gets(str);
}
freopen(str,"w",stdout);
printf("1 ");
printf("%d\n",m);
for(int i=0;i<m;++i)
{
printf("%d %d\n",a[i].x,a[i].y);
}
printf("%d %d\n",qw,hh);
exit(0);
}
else if(in=='p')
{
system("cls");
int timetime=clock();
char strl=0;
while(strl!='p')strl=getch();
in=0;
timet=clock()-timetime;
goto X;
}
else goto X;
for(int i=0;i<m;++i)
{
int ttttt=pgpd(a[i].x,a[i].y);
if(ttttt)
{
m++;
if(te==1)
{
a[m-1]=a[m-2];
a[m-1].x++;
}
else if(te==2)
{
a[m-1]=a[m-2];
a[m-1].x--;
}
else if(te==3)
{
a[m-1]=a[m-2];
a[m-1].y++;
}
else if(te==4)
{
a[m-1]=a[m-2];
a[m-1].y--;
}
pg[ttttt-1].x=pg[ttttt-1].y=-1;
break;
}
}
if(m==hh)win();
X:;
}
}
bool pd(int x,int y)
{
for(int i=0;i<m;++i)
{
if(a[i].x==x&&a[i].y==y)return 0;
}
return 1;
}
bool ppd(int x,int y,int yn)
{
for(int i=0;i<pm[yn];++i)
{
if(p[yn][i].x==x&&p[yn][i].y==y)return 0;
}
return 1;
}
void win()
{
MessageBox(NULL,"你赢了!","游戏结束",MB_OK);
//cl2-cl1
freopen("C:\\temp\\tcs.txt","r",stdin);
int aaa,bbb;
scanf("%d%d",&aaa);
fclose(stdin);
aaa=min(cl2-cl1,aaa);
freopen("C:\\temp\\tcs.txt","w",stdout);
printf("%d",aaa);
fclose(stdout);
freopen("CON","r",stdin);
freopen("CON","w",stdout);
char temp1234[20];
if(log10(aaa)+1==3)
{
temp1234[0]=aaa/100+'0';
temp1234[1]=aaa%100/10+'0';
temp1234[2]=aaa%10+'0';
}
else
{
temp1234[0]=aaa%100/10+'0';
temp1234[1]=aaa%10+'0';
}
MessageBox(NULL,temp1234,
"单人模式最佳用时:(单位:毫秒)",MB_OK);
int qwer;
qwer=MessageBox(NULL,"还玩吗?","选择",MB_YESNO);
if(qwer==6)
{
system("cls");
for(int i=0;i<5;++i)a[i]=ss[i];
m=5;
fl=0;
in=0;
main();
}
else exit(0);
}
void gameover()
{
int qwer;
MessageBox(NULL,"GAME OVER!!!","游戏结束",MB_OK);
qwer=MessageBox(NULL,"还玩吗?","选择",MB_YESNO);
if(qwer==6)
{
system("cls");
for(int i=0;i<5;++i)a[i]=ss[i];
m=5;
fl=0;
in=0;
main();
}
else exit(0);
}
void dq()
{
printf("请输入文件名(.tcs):");
gets(str);
bool ffff=0;
while(!strlen(str))
{
if(ffff)printf("文件名不能为空!\n");
else ffff=1;
gets(str);
}
int temptemp=0;
freopen(str,"r",stdin);
scanf("%d",&temptemp);
if(temptemp!=1)
{
printf("文件名不对!请重新输入!\n");
gets(str);
dq();
}
else
{
scanf("%d",&m);
for(int i=0;i<m;++i)
{
scanf("%d%d",&a[i].x,&a[i].y);
}
scanf("%d %d",&qw,&hh);
fclose(stdin);
return;
}
}
void cs()
{
printf("你要干什么?1:重新开始游戏 2:载入游戏"
"(.tcs)文件必须与本文件放在一个目录下\n");
int xin;
scanf("%d",&xin);
gets(str);
if(xin==1)return;
else if(xin==2) dq();
else
{
cnm();
cs();
}
}
void cnm()
{
HANDLE hOut;
COORD xy{0,0};
hOut=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut,xy);
}
int pgpd(int x,int y)
{
for(int i=0;i<m;++i)
{
if(x==pg[i].x&&y==pg[i].y)return i+1;
}
return 0;
}
int ppgpd(int x,int y)
{
for(int i=0;i<allm();++i)
{
if(x==pg[i].x&&y==pg[i].y)return i+1;
}
return 0;
}
3. 切水果
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
using namespace std;
float X,Y;int Left=1,Right=30,Up=1,Down=20;bool Medal[22],Fr[6],Cheat=0;
int Clocknum,T,Score,Combo,FruitNum,Jump_2,SS,FT[11],FC,FCT,FCF,FO,FFFt,FXia,FUp;
int up,dn,lf,rt,sy;float Vx,Vy;int Walk,Jump,Rush;
int Attention,Jumplock,AttTime,Dnlock,Lflock,Rtlock;
int RushT1,RushT2,RushT3;float Rush_Vx,Rush_Vy,Rush_x0,Rush_y0,Rush_X,Rush_Y;
const float G=0.038,t0=0.2,t00=0.8,t000=0.3;//时间参量
struct node
{int Type;
float X,Y,R,x0,y0,x1,y1;
float Vx,Vy;
int Life,color,brounce,half,Angle,AngleSpeed,t;
}F[100001];int l,m;
int N[100][45],M[100][45];
float Sin(int a) {return sin(3.1416*a/180);}float Cos(int a) {return cos(3.1416*a/180);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==-10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==-11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==-12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_GREEN);if(a==-13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_BLUE);if(a==-14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED);if(a==-15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_GREEN);if(a==-16) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_BLUE);if(a==-17) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==-1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==-2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN);if(a==-3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==-4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED);if(a==-5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN);if(a==-6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_BLUE);if(a==-7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);
}
int To_int(float a){return int(a+0.5);}float Abs(float a){return (a>=0)?a:-a;}
void Setpos(float x,float y){COORD pos;pos.X=To_int(x)*2+1,pos.Y=To_int(y)+3;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Put_Frame(){Color(0);int x=Right-Left+1,y=Down-Up+1;for(int i=0;i<=x+1;i++)for(int j=0;j<=y+1;j++){if(i==0||j==0||i==x+1||j==y+1) Setpos(i,j),printf("[]");}}
void Clear(float x,float y){
// if(RushT3>0) Color(0);else
Color(-Abs(N[To_int(x)*2][To_int(y)]));Setpos(x,y),printf(" ");
M[To_int(x*2)][To_int(y)]=-1;
}void Medal_();
void Put_Man(float x1,float y1){
int x=To_int(x1);int y=To_int(y1);
if(y<Up||x<Left||x>Right||y>Down) return;
if(Rush==1||AttTime>0||Attention>0) Color(5);
else Color(1);
Setpos(x1,y1),printf("●");
}
void Cir(float r,char a){//不要改 ,冲刺动画1
int num=7,Angle=r*10;if(r<=2) num=4;
int next=360/num;
for(int i=Angle;i<360+Angle;i+=next)
{
float x,y;
x=X+Cos(i)*r;
y=Y+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
if(a==' '&&N[To_int(x*2)][To_int(y)]==0&&N[To_int(x*2)+1][To_int(y)]==0&&N[To_int(x*2)-1][To_int(y)]==0) Setpos(x,y),Color(0),printf(" ");
else if(N[To_int(x*2)][To_int(y)]==0&&N[To_int(x*2)+1][To_int(y)]==0&&N[To_int(x*2)-1][To_int(y)]==0) Setpos(x,y),Color(-14),printf(" ");
}
}
void Cir2(int k,float r,char a){//水果整圆
int col=F[k].color;
float x0=F[k].X,y0=F[k].Y,R=F[k].R;
for(int i=y0-R;i<=y0+R;i++){float Ax=sqrt(R*R-(i-y0)*(i-y0));//cout<<i<<' '<<x0-Ax+0.5<<' '<<x0+Ax<<' ';
for(float k=x0-Ax+0.5;k<x0+Ax;k+=0.5)
if(a==' ') N[To_int(k*2)][i]=0; else N[To_int(k*2)][i]=col;
}
int num=24,Angle=0;if(r<=1) num=4;else if(r<=3) num=12;
int next=360/num;
for(int i=Angle;i<360+Angle;i+=next)
{
float x,y;
x=F[k].X+Cos(i)*r;
y=F[k].Y+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
else {if(a==' ') N[To_int(x*2)][To_int(y)]=0; else N[To_int(x*2)][To_int(y)]=col+10;}
}for(int i=0;i<360;i+=90)
{
float x,y;
x=F[k].X+Cos(i)*r;
y=F[k].Y+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
else {if(a==' ') N[To_int(x*2)][To_int(y)]=0; else N[To_int(x*2)][To_int(y)]=col+10;}
}
}
void Cir3(int xx,int yy,float r,char a){//不要改 冲刺动画2
r++;
int num=8,Angle=r*10-17;if(r<=2) num=4;
int next=360/num;
for(int i=Angle;i<360+Angle;i+=next)
{
float x,y;
x=xx+Cos(i)*r;
y=yy+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
if(a==' '&&N[To_int(x*2)][To_int(y)]==0&&N[To_int(x*2)+1][To_int(y)]==0&&N[To_int(x*2)-1][To_int(y)]==0) Setpos(x,y),Color(0),printf(" ");
else if(N[To_int(x*2)][To_int(y)]==0&&N[To_int(x*2)+1][To_int(y)]==0&&N[To_int(x*2)-1][To_int(y)]==0) Setpos(x,y),Color(-14),printf(" ");
}
}
void Cir4(int k,float r,char a){//半圆
int col=F[k].color;
int num=24,Angle=F[k].Angle;if(r<=1) num=4;else if(r<=3) num=12;
int next=360/num;
for(int i=Angle;i<180+Angle;i+=next)
{
float x,y;
x=F[k].X+Cos(i)*r;
y=F[k].Y+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
else {if(a==' ') N[To_int(x*2)][To_int(y)]=0; else N[To_int(x*2)][To_int(y)]=col;}
}bool left=0;
float x0=F[k].X+Cos(Angle)*r ,y0=F[k].Y+Sin(Angle)*r;
float x1=F[k].X+Cos(Angle+180)*r,y1=F[k].Y+Sin(Angle+180)*r;
float Ax=x1-x0,Ay=y1-y0,Dis=sqrt(Ax*Ax+Ay*Ay);
if(Ay<0) swap(x1,x0),swap(y1,y0),Ax*=-1,Ay*=-1;
if(Ax<0) left=1;
float ax=Ax/Dis*1.0,ay=Ay/Dis*1.0;
float i=x0,j=y0;
while(j<=y1&&((i<=x1&&left==0)||(i>=x1&&left==1))){
if(j<Up||i<Left||i>Right||j>Down) int nil=0;
else {if(a==' ') N[To_int(i*2)][To_int(j)]=0; else N[To_int(i*2)][To_int(j)]=col;}
i+=ax;j+=ay;
}for(int i=0;i<360;i+=90)
{
if(i<Angle||i>Angle+180) continue;
float x,y;
x=F[k].X+Cos(i)*r;
y=F[k].Y+Sin(i)*r;
if(y<Up||x<Left||x>Right||y>Down) continue;
else {if(a==' ') N[To_int(x*2)][To_int(y)]=0; else N[To_int(x*2)][To_int(y)]=col;}
}
}
void Line(float x0,float y0,float x1,float y1,char a,int col){bool left=0;
if(col==-5) m++,F[m].Type=-1,F[m].Life=1,F[m].t=0,F[m].x0=x0,F[m].y0=y0,F[m].x1=x1,F[m].y1=y1;
float Ax=x1-x0,Ay=y1-y0,Dis=sqrt(Ax*Ax+Ay*Ay);
if(Ay<0) swap(x1,x0),swap(y1,y0),Ax*=-1,Ay*=-1;
if(Ax<0) left=1;
float ax=Ax/Dis*0.9,ay=Ay/Dis*0.9;
float i=x0,j=y0;
while(j<=y1&&((i<=x1&&left==0)||(i>=x1&&left==1))){
if(j<Up||i<Left||i>Right||j>Down) int nil=0;
else Setpos(i,j),Color(col),printf(" ");
i+=ax;j+=ay;
}Color(0);
}
void Print_Fruit(int i,char a){
if(F[i].half==1) Cir4(i,F[i].R,a);
else Cir2(i,F[i].R,a);
}
void Go(){
if(Y<=Up) Y=Up,AttTime=0;
if(Y>=Down){FC=0;FCF=0;if(clock()-FCT>10000&&Medal[20]==0&&T>10000) Medal[20]=1,Medal_(); FCT=clock();
if(Jump>=1) Vy=0,Vx/=2,Y=Down,Jump=0,Walk=1;//触地
}
if(X<=Left) X=Left,Vx=0;if(X>=Right) X=Right,Vx=0;
int Num=up+dn+lf+rt;
if(RushT3>0) RushT3--;
if(RushT2>0){
if(Rush==2&&RushT2<4) Cir3(Rush_X,Rush_Y,RushT2,' ');
RushT2--;
if(RushT2==0) {Rush=0,RushT3=3,Vx=(Vx+Rush_Vx*t00)/3.0,Vy=(Vy+Rush_Vy*t00)/3.0,Line(X,Y,Rush_x0,Rush_y0,' ',-5),Color(0);if(Y<=Up) RushT3=0,AttTime=0,Vy=max(0.1,(double)Vy);FC++;FO++;if(FC>=8&&Medal[16]==0) Medal[16]=1,Medal_();if(FO>=10&&Medal[18]==0) Medal[18]=1,Medal_();}
if(Rush==2) Cir3(Rush_X,Rush_Y,RushT2,'|');
}
if(AttTime>0){AttTime--;
if(Num!=0){
if(up==1&&Jumplock!=0) int nil=0;
else if(dn==1&&Dnlock!=0) int nil=0;
else if(Num==1&&lf==1&&Lflock!=0) int nil=0;
else if(Num==1&&rt==1&&Rtlock!=0) int nil=0;
else {Attention=0;AttTime=0;
if(RushT1==0&&Rush==0) RushT1=6;
}
}
}
if(RushT1!=0) {
if(RushT1<6) Cir(RushT1,' ');
RushT1--;
if(RushT1==0){//开始冲刺
int non=0;//non很重要
if(Num==1){
if(up==1&&Jumplock==0) Rush_Vx=0,Rush_Vy=-1.3,Jumplock=1;
else if(lf==1&&Lflock==0) Rush_Vx=-1.8,Rush_Vy=0,Lflock=1;
else if(rt==1&&Rtlock==0) Rush_Vx=1.8,Rush_Vy=0,Rtlock=1;
else if(dn==1&&Dnlock==0) Rush_Vx=0,Rush_Vy=3,Dnlock=1;
else non=1;
}
else if(Num==2){
if(up==1&&lf==1&&Jumplock==0) Rush_Vx=-1.5,Rush_Vy=-1.5,Jumplock=1;
else if(up==1&&rt==1&&Jumplock==0) Rush_Vx=1.5,Rush_Vy=-1.5,Jumplock=1;
else if(dn==1&&lf==1&&Dnlock==0) Rush_Vx=-1.5,Rush_Vy=1.5,Dnlock=1;
else if(dn==1&&rt==1&&Dnlock==0) Rush_Vx=1.5,Rush_Vy=1.5,Dnlock=1;
else non=1;
}
else non=1;
if(non==0) {Rush_x0=X,Rush_y0=Y,Rush=1,RushT2=4;}
}
else Cir(RushT1,'|');
}
if(Walk==1&&Jump==0){//正在触地
FC=0;FCF=0;if(clock()-FCT>10000&&Medal[20]==0&&T>10000) Medal[20]=1,Medal_(); FCT=clock();
if(Abs(Vx)<1.95*t0) Attention=0;
if(Num==0) Vx*=0.6;//摩擦
if(Num==1||(Num==2&&up==1)){
if(lf==1){
if(Vx<=2*t0&&Vx>-0.8*t0) Vx-=0.5*t0;
else if(Vx<=-0.8*t0&&Vx>-2*t0) Vx-=0.1*t0;
else if(Vx<=-2*t0){
Vx=-2*t0,Attention=1;
if(up==1) Rush_x0=X,Rush_y0=Y,Rush_X=X-1,Rush_Y=Y-2,Rush=2,RushT2=4,Rush_Vx=-1.5,Rush_Vy=-1.5,Jumplock=1;
}
}
if(rt==1){
if(Vx<=0.8*t0&&Vx>-2*t0) Vx+=0.5*t0;
else if(Vx>=0.8*t0&&Vx<2*t0) Vx+=0.1*t0;
else if(Vx>=2*t0){
Vx=2*t0,Attention=1;
if(up==1) Rush_x0=X,Rush_y0=Y,Rush_X=X+1,Rush_Y=Y-2,Rush=2,RushT2=4,Rush_Vx=1.5,Rush_Vy=-1.5,Jumplock=1;
}
}
if(up==1){
Vy=-0.6;Walk=0;Jump=1;Jumplock=1;
}
}
}
if(Jump>=1&&Rush==0){//普通滞空
int num=up+dn;
if(Abs(Vy)<=0.05) Attention=1,AttTime=7;else Attention=0;
if(num==1&&up==1&&Jump==1&&Attention==0&&AttTime==0&&Jumplock==0&&Jump_2==1){
if(Vy>-0.2) Vy=-0.4;
if(Vy<=-0.2) Vy-=0.2;
Jump=2;//二段跳
}
if(num==1&&dn==1){
Vy+=0.1;
}
Vy+=G;
}
Clear(X,Y);
if(RushT1>0) int nil=0;
else if(Rush==1) X+=Rush_Vx*t00,Y+=Rush_Vy*t00;
else X+=Vx,Y+=Vy;
if(Y<Up||X<Left||X>Right||Y>Down){
if(Rush>0||RushT3>0)
{
if((X<Left||X>Right)&&Rush_Vy==0) Vy=-0.2,Vx=0;
}
}
if(Y<=Up) Y=Up;if(X<=Left) X=Left;if(X>=Right) X=Right;if(Y>=Down) Y=Down;
Put_Man(X,Y);
}
void CreatF(){
if(clock()-Clocknum>=25) return;
if(FruitNum>=5) return;
m++;F[m].Life=2;F[m].brounce=1;F[m].half=0;F[m].t=0;
int R=rand()%5+1;F[m].Type=R;
if(R==1) F[m].R=3.45,F[m].color=2;//="Watermelon";
if(R==2) F[m].R=1.85,F[m].color=4;//="Strawberry";
if(R==3) F[m].R=2.0,F[m].color=5;//="Orange ";
if(R==4) F[m].R=2.45,F[m].color=3;//="Grapes ";
if(R==5) F[m].R=1.85,F[m].color=6;//="Blueberry ";
int r=rand()%6+1;
if(r<=6) {//上下方
F[m].X=Left+(rand()%100)*(Right-Left)/100.0;
F[m].Vx=1.0-(rand()%100)*2/100.0;
if(r>1) F[m].Y=Down-1,F[m].Vy=-1-(rand()%100)*1/100.0;
else F[m].Y=Up+1,F[m].Vy=(rand()%100)*1/100.0;
F[m].Angle=rand()%360,F[m].AngleSpeed=rand()%20+5;
if(r>1) F[m].Y+=F[m].R;else F[m].Y-=F[m].R;
}
}
void Move(int Stage){//移动的状态调整,准备移步至Go函数
float x,y,r;FruitNum=0;
for(int i=l;i<=m;i++){
if(i==l&&F[i].Life==0){l++;if(l>m) l=1,m=0;continue;}
else if(F[i].Life==0) {continue;}
if(F[i].Type==-1){F[i].t++;
if(F[i].t==3) Line(F[i].x0+Rush_Vx,F[i].y0+Rush_Vy,F[i].x1+Rush_Vx,F[i].y1+Rush_Vy,' ',-1);
if(F[i].t>=4) Line(F[i].x0,F[i].y0,F[i].x1,F[i].y1,' ',0),Line(F[i].x0+Rush_Vx,F[i].y0+Rush_Vy,F[i].x1+Rush_Vx,F[i].y1+Rush_Vy,' ',0),F[i].Life=0;
continue;}
if(F[i].Life==2){F[i].t++;
if(F[i].t>10) {Color(0);x=F[i].X,y=(F[i].Y>=Down)?Down:Up;
M[To_int(x*2)][To_int(y)]=-1;
F[i].Life=1;}
else Color((F[i].t%6<=2)?-4:-5),Setpos(F[i].X,(F[i].Y>=Down)?Down:Up),cout<<"!!";
Color(0);
continue;
}
Print_Fruit(i,' ');
if(F[i].half==1) F[i].R*=0.96;
if(F[i].half==1&&F[i].t>=20){F[i].Life=0;continue;}
if(F[i].Type>=1&&F[i].Type<=5) FruitNum++;
x=F[i].X,y=F[i].Y,r=F[i].R;
float D=sqrt((x-X)*(x-X)+(y-Y)*(y-Y)),D2=sqrt((Rush_x0-x)*(Rush_x0-x)+(Rush_y0-y)*(Rush_y0-y));
if((D<=r*1.0||D2<=r*1.0)&&(Rush!=0||RushT3!=0)&&F[i].half==0) {
Combo++,Score+=10*Combo;FO=0;
if(Medal[8]==0&&Rush_Vx==0&&Rush_Vy>0) FXia++;if(FXia>=30) Medal[8]=1,Medal_(); if(Medal[14]==0&&Rush_Vx==0&&Rush_Vy<0) FUp++;if(FUp>=40) Medal[14]=1,Medal_();
if(Medal[3]==0) Medal[3]=1,Medal_();if(Fr[F[i].Type]==0) {Fr[F[i].Type]=1;if(Fr[1]+Fr[2]+Fr[3]+Fr[4]+Fr[5]==5) Medal[4]=1,Medal_();}if(Combo>=15&&Medal[5]==0) Medal[5]=1,Medal_();if(Combo>=40&&Medal[17]==0) Medal[17]=1,Medal_();if(Score==520&&Medal[6]==0) Medal[6]=1,Medal_();
if(Score>=1000&&Medal[15]==0) Medal[15]=1,Medal_();if(Score>=10000&&Medal[19]==0) Medal[19]=1,Medal_();if(Score>=100000&&Medal[21]==0) Medal[21]=1,Medal_();
FCF++;if(FCF>=5&&Medal[9]==0) Medal[9]=1,Medal_();if(FCF>=10&&Medal[12]==0) Medal[12]=1,Medal_();
if(F[i].Y<=Up&&Medal[13]==0) Medal[13]=1,Medal_(); if(F[i].Y>=Down&&Medal[7]==0) Medal[7]=1,Medal_();if(Medal[10]==0) {FFFt++;if(FFFt>10) FFFt-=10;FT[FFFt]=clock();int Kkk=5000;for(int kk=1;kk<=10;kk++) Kkk=max(Kkk,(int)(clock()-FT[kk]));if(Kkk<5000) Medal[10]=1,Medal_();}
F[i].Life=0;
for(int tt=1;tt<=3;tt++){
if(tt==1) for(int t=1;t<=2;t++) m++,F[m].R=F[i].R-0.6+(rand()%10+10)/20.0,F[m].Life=1,F[m].Type=6,F[m].color=4,F[m].brounce=0,F[m].half=1,F[m].X=F[i].X,F[m].Y=F[i].Y,F[m].t=0;
if(tt==2) for(int t=1;t<=2;t++) m++,F[m].R=F[i].R-0.6+(rand()%10+10)/20.0,F[m].Life=1,F[m].Type=6,F[m].color=F[i].color,F[m].brounce=0,F[m].half=1,F[m].X=F[i].X,F[m].Y=F[i].Y,F[m].t=0;
if(tt==3) for(int t=1;t<=2;t++) m++,F[m].R=F[i].R-0.4,F[m].Life=1,F[m].Type=F[i].Type,F[m].color=F[i].color+10,F[m].brounce=0,F[m].half=1,F[m].X=F[i].X,F[m].Y=F[i].Y,F[m].t=0;
if(Rush_Vx!=0&&Rush_Vy==0){//横切
int turn=(Rush_Vx>0)?1:-1;
F[m-1].Angle=180,F[m-1].AngleSpeed=turn*(5+rand()%10),F[m-1].Vx=F[i].Vx+turn*(rand()%10+10)*0.1,F[m-1].Vy=F[i].Vy-(rand()%10+10)*0.05-1;//上
F[m].Angle=0,F[m].AngleSpeed=turn*(-5-rand()%10),F[m].Vx = F[i].Vx+turn*(rand()%10+10)*0.1,F[m].Vy = F[i].Vy+(rand()%10+10)*0.05;//下
}else if(Rush_Vy!=0&&Rush_Vx==0){//竖切
int turn=(Rush_Vy>0)?1:-1;
F[m-1].Angle=270,F[m-1].AngleSpeed=turn*(5+rand()%10),F[m-1].Vx=F[i].Vx+(rand()%10+10)*0.1,F[m-1].Vy=F[i].Vy+(rand()%10+10)*0.1*turn-0.5;//→
F[m].Angle=90,F[m].AngleSpeed=turn*(-5-rand()%10),F[m].Vx = F[i].Vx-(rand()%10+10)*0.1,F[m].Vy = F[i].Vy+(rand()%10+10)*0.1*turn-0.5;//左
}else{
if(Rush_Vy*Rush_Vx<0){int turn=(Rush_X<0)?1:-1; //右上
F[m-1].Angle=135,F[m-1].AngleSpeed=-turn*(5+rand()%10),F[m-1].Vx=F[i].Vx-(rand()%10+10)*0.1,F[m-1].Vy=F[i].Vy-(rand()%10+10)*0.04-1;//上
F[m].Angle=315,F[m].AngleSpeed=turn*(5+rand()%10),F[m].Vx=F[i].Vx+(rand()%10+10)*0.1,F[m].Vy=F[i].Vy+(rand()%10+10)*0.04;//下
}
if(Rush_Vy*Rush_Vx>0){int turn=(Rush_X<0)?1:-1;//左上
F[m-1].Angle=225,F[m-1].AngleSpeed=-turn*(5+rand()%10),F[m-1].Vx=F[i].Vx+(rand()%10+10)*0.1,F[m-1].Vy=F[i].Vy-(rand()%10+10)*0.04-1;//上
F[m].Angle=45,F[m].AngleSpeed=turn*(5+rand()%10),F[m].Vx=F[i].Vx-(rand()%10+10)*0.1,F[m].Vy=F[i].Vy+(rand()%10+10)*0.04;//下
}
}if(tt<=1) F[m-1].Vx*=1.2,F[m-1].Vy*=1.2,F[m].Vx*=1.2,F[m].Vy*=1.2;
}
continue;
}
F[i].t++;
F[i].Angle+=F[i].AngleSpeed;
if(F[i].Angle>=360) F[i].Angle-=360;
if(F[i].Angle<0) F[i].Angle+=360;
F[i].X+=F[i].Vx*t000;F[i].Y+=F[i].Vy*t000;
x=F[i].X,y=F[i].Y;
if(y+F[i].R<Up||y-F[i].R>Down){
if(F[i].t<=5) {F[i].Vy*=-1;
if(y+F[i].R<Up) F[i].Y=-F[i].R+Up;
if(y-F[i].R>Down) F[i].Y=F[i].R+Down;}
F[i].Life=0;continue;}
if(x<Left||x>Right){
if(F[i].brounce>0||F[i].t<=5){if(F[i].brounce>0) F[i].brounce--;F[i].Vx*=-1;
if(x<Left) F[i].X=Left;
if(x>Right) F[i].X=Right;
}
else {F[i].Life=0;continue;}
}
if(Stage==0||F[i].Type<=0||F[i].Type>=5) F[i].Vy+=G;
Print_Fruit(i,'*');
}
}
void Print(){
for(int i=Left*2;i<=Right*2;i++)
for(int j=Up;j<=Down;j++){
if(N[i][j]!=M[i][j]){
if(N[i][j]==0) Color(0),Setpos(i/2.0,j),printf(" ");
else Color(-Abs(N[i][j])),Setpos(i/2.0,j),printf(" ");
}
M[i][j]=N[i][j];
}memset(N,0,sizeof(N));Color(0);
}
void Slow(char *p) {while(1){if(*p!=0) printf("%c",*p++);else break;if(!kbhit()) Sleep(20);}}
int speed;
void Start(){Color(1);SS=1;
Setpos(2,2),cout<<"水果忍胎 0.9 ";
Setpos(10,3),cout<<"作者:胎神大大";
Setpos(2,6),cout<<"按 x 进入教学模式,按 y 直接开始游戏!";
Setpos(2,8),cout<<"除了封面其他的都做好了qwq,但是做封面好麻烦所以说不想做直接发布了 我这边用的 Win11 输出的字符画很流畅,不知道你们电脑会不会有什么黑点阿残影阿输出错误之类的,总之这个游戏玩起来确实蛮爽的!大家加油,看看哪个先点满成就哈(万一有 BUG 呢是吧,毕竟有些成就死活打不出来...另外因为有成就所以说顺便把存档也做了,大家放心打)";
Setpos(1,20),cout<<"你可根据电脑性能重新选择画面流畅度:默认为 均衡 流畅度,按 q 调为低流畅,按 w 调为中低流畅,按 e 调为极高流畅 (盲目调高流畅度会导致画面卡顿)";speed=4;
A:char e=_getch();if(e=='y') return;else if(e=='x') int nil=0;else if(e=='q') {speed=10;goto A;}else if(e=='w') {speed=4;goto A;}else if (e=='e') {speed=2;goto A;}else goto A;
int Stage=0,StageY=0,StageT=0;
system("cls");memset(N,0,sizeof(N));memset(M,0,sizeof(M));
Put_Frame();
T=0;Clocknum=0;X=2;Y=1;Vx=Vy=0;Jump=1;Put_Man(X,Y);//初始状态掉落
memset(F,0,sizeof(F));l=m=0;Score=Combo=0;
while(1) if(clock()-Clocknum>=25)
{T++;
Clocknum=clock();
up=dn=lf=rt=0;
if(GetAsyncKeyState(VK_UP)&0x8000) up=1;else Jumplock=0;
if(GetAsyncKeyState(VK_DOWN)&0x8000) dn=1;else Dnlock=0;
if(GetAsyncKeyState(VK_LEFT)&0x8000) lf=1;else Lflock=0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) rt=1;else Rtlock=0;
if(kbhit()) {char g=_getch();if(g==' ') Sleep(100),Setpos(16,3),sy++,Color(0),system("pause");if(g=='y'&&Stage>=1) StageY=1;if(g=='x'&&Stage==2) Jump_2=1,Setpos(26,26),Color(5),cout<<"开";}
if(sy>=1) Setpos(16,3),cout<<" ",sy=0;
if(Stage==0&&StageT==0){
Setpos(2,22),Color(0),Slow("欢迎来到 忍者神胎 教学关卡");Sleep(500);
Setpos(2,24),Color(0),Slow("本游戏只有↑↓→←四种按键操作,想必是十分简单的,但又有很大的发挥空间!");Sleep(500);
Setpos(2,26),Color(0),Slow("按下↑↓→←进行移动。注:空中按 ↓ 有加速下落的效果");
StageT=T;
}
if(Stage==0&&T-StageT>=100)//5s
{Stage++;
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
Setpos(2,26),Color(0),printf(" ");
m++,F[m].Angle=0,F[m].AngleSpeed=0,F[m].color=2,F[m].half=0,F[m].Life=1,F[m].R=3.45,F[m].t=0,F[m].Type=1,F[m].Vx=F[m].Vy=0,F[m].X=16,F[m].Y=13;Print();
Setpos(2,22),Color(0),Slow("按↑跳起后,立刻在空中重新 长按 方向键 可以进行挥砍!来试试刀法!");
Setpos(2,24),Color(0),Slow("按 y 开启下一阶段教学");
}
if(Stage==1&&F[1].Life==1) StageT=T;
if(Stage==1&&F[1].Life==0&&T-StageT>=20){
StageT=T;
l=0,m++,F[1].Angle=45,F[1].AngleSpeed=0,F[1].color=2,F[1].half=0,F[1].Life=1,F[1].R=3.45,F[1].t=0,F[1].Type=1,F[1].Vx=F[1].Vy=0,F[1].X=16,F[1].Y=13;
}
if(StageY==1&&Stage==1){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0);printf(" ");
Setpos(2,24),Color(0);printf(" ");
l=0;for(int tt=1;tt<=3;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0,F[tt].X=16,F[tt].Y=19-tt*5;
Print();Setpos(2,22),Color(0),Slow("接下来练习连招!");
Setpos(2,24),Color(0),Slow("在空中可以连续按 ↑ 进行多段跳跃,如果你不习惯,可以按 x 开启二段跳能力(PS:连招的秘诀是把握节奏)");
Setpos(2,26),Color(0),Slow("按 y 开启下一阶段教学 ( 二段跳能力状态: )");
Setpos(26,26),Color(5);cout<<"关";
}
if(Stage==2&&F[1].Life+F[2].Life+F[3].Life==3) StageT=T;
if(Stage==2&&F[1].Life+F[2].Life+F[3].Life<3&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=3;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0,F[tt].X=16,F[tt].Y=19-tt*5;
}
if(StageY==1&&Stage==2){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
Setpos(2,26),Color(0),printf(" ");
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=9,F[1].Y=15.5;F[2].X=17.3,F[2].Y=9.4;F[3].X=9.6,F[3].Y=3.5;F[4].X=17,F[4].Y=1;
Print();Setpos(2,22),Color(0);Slow("空中折线跳:先跳起,再在空中向上连续左右冲刺,是一种杀伤面积广,上升距离大的连招");
Setpos(2,24),Color(0);Slow("按 y 开启下一阶段教学 (本关四个果子可一个连招砍完,试试精细操作!)");
}
if(Stage==3&&F[1].Life+F[2].Life+F[3].Life+F[4].Life==4) StageT=T;
if(Stage==3&&F[1].Life+F[2].Life+F[3].Life+F[4].Life<4&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=9,F[1].Y=15.5;F[2].X=17.3,F[2].Y=9.4;F[3].X=9.6,F[3].Y=3.5;F[4].X=17,F[4].Y=1;}
if(StageY==1&&Stage==3){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=15.4,F[1].Y=15.5;F[2].X=7.3,F[2].Y=9.5;F[3].X=15.4,F[3].Y=3.6;F[4].X=15.4,F[4].Y=8.5;
Print();Setpos(2,22),Color(0);Slow("三角围杀:先使用折线跳跳至目标上方,再向下瞄准,冲刺切除下方水果");
Setpos(2,24),Color(0);Slow("按 y 开启下一阶段教学");
}
if(Stage==4&&F[1].Life+F[2].Life+F[3].Life+F[4].Life==4) StageT=T;
if(Stage==4&&F[1].Life+F[2].Life+F[3].Life+F[4].Life<4&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=15.4,F[1].Y=15.5;F[2].X=7.3,F[2].Y=9.5;F[3].X=15.4,F[3].Y=3.6;F[4].X=15.4,F[4].Y=8.5;}
if(StageY==1&&Stage==4){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=4.7,F[1].Y=15.5;F[2].X=1,F[2].Y=15.5;F[3].X=1,F[3].Y=11;F[4].X=10,F[4].Y=5;
Print();Setpos(2,22),Color(0);Slow("撞墙跳:利用平扑撞墙会产生一个小向上速度的特性,将本应断掉的连招接续起来");
Setpos(2,24),Color(0);Slow("按 y 开启下一阶段教学 (本关接连招砍绿果、紫果、红果)");
}
if(Stage==5&&F[1].Life+F[2].Life+F[3].Life+F[4].Life==4) StageT=T;
if(Stage==5&&F[1].Life+F[2].Life+F[3].Life+F[4].Life<4&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=4.7,F[1].Y=15.5;F[2].X=1,F[2].Y=15.5;F[3].X=1,F[3].Y=11;F[4].X=10,F[4].Y=5;}
if(StageY==1&&Stage==5){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=18,F[1].Y=15;F[2].X=16,F[2].Y=17;F[3].X=24,F[3].Y=13;F[4].X=24,F[4].Y=8;
Print();Setpos(2,22),Color(0);Slow("平地起冲:长按 → 加速至变黄,立即再按下 ↑ 可直接起冲,接连招");
Setpos(2,24),Color(0);Slow("按 y 开启下一阶段教学 (本关接连招砍紫果、红果)");
}
if(Stage==6&&F[1].Life+F[2].Life+F[3].Life+F[4].Life==4) StageT=T;
if(Stage==6&&F[1].Life+F[2].Life+F[3].Life+F[4].Life<4&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=18,F[1].Y=15;F[2].X=16,F[2].Y=17;F[3].X=24,F[3].Y=13;F[4].X=24,F[4].Y=8;}
if(StageY==1&&Stage==6){StageY=0;Stage++;memset(M,-1,sizeof(M));memset(N,0,sizeof(N));
Setpos(2,22),Color(0),printf(" ");
Setpos(2,24),Color(0),printf(" ");
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=5,F[1].Y=16;F[2].X=10,F[2].Y=19;F[3].X=12,F[3].Y=19;F[4].X=21,F[4].Y=15;
Print();Setpos(2,22),Color(0);Slow("凌波微步: 跳起在空中向右下冲击地面,不要松开 →以获得极大的速度,然后重新按下 ↑ ,紧接平地起冲!");
Setpos(2,24),Color(0);Slow("按 y 完成教学关卡 (本关蓝果下冲,紫果起跳,接连招砍红果)");
}
if(Stage==7&&F[1].Life+F[2].Life+F[3].Life+F[4].Life==4) StageT=T;
if(Stage==7&&F[1].Life+F[2].Life+F[3].Life+F[4].Life<4&&T-StageT>=50){
StageT=T;
l=0;for(int tt=1;tt<=4;tt++) m++,F[tt].Angle=0,F[tt].AngleSpeed=0,F[tt].color=tt,F[tt].half=0,F[tt].Life=1,F[tt].R=1.45,F[tt].t=0,F[tt].Type=1,F[tt].Vx=F[tt].Vy=0;
F[1].X=5,F[1].Y=16;F[2].X=10,F[2].Y=19;F[3].X=12,F[3].Y=19;F[4].X=21,F[4].Y=15;
}
if(StageY==1&&Stage==7) return;
if(RushT1==0) Move(1);
Go();
if(RushT1==0&&T%speed==0) Print();
}
}
void Read(){
ifstream in("水果忍胎存档.in");int Xx=0,Yy;
for(int i=0;i<=21;i++) in>>Medal[i],Xx+=345*(2*i+1)*Medal[i];
in>>Yy>>Score>>Combo>>T>>FXia>>FUp;if(Yy!=Xx) Cheat=1;
in.close();
}
void Save(){
ofstream out("水果忍胎存档.in");int Xx=0;
for(int i=0;i<=21;i++) out<<Medal[i]<<' ',Xx+=345*(2*i+1)*Medal[i];
out<<Xx<<' '<<Score<<' '<<Combo<<' '<<T<<' '<<FXia<<' '<<FUp;
out.close();
}
void Medal_(){if(SS==1) return;
if(Cheat==1) Setpos(33,0),Color(4),printf("检测到您更改过存档,你的存档已不可用。"),memset(Medal,0,sizeof(Medal));
Setpos(33,1),Color(0),printf("[成就系统] (按 c 可以存档 d 读档)");int rr=0;
Setpos(34,3);if(Medal[3]==1) Color(5),rr++;else Color(7);printf("[出刀!] 完成一次切割");
Setpos(34,4);if(Medal[7]==1) Color(5),rr++;else Color(7);printf("[绝杀] 在底线处完成一次切割");
Setpos(34,5);if(Medal[4]==1) Color(5),rr++;else Color(7);printf("[全图鉴] 切割全部五种水果");
Setpos(34,6);if(Medal[5]==1) Color(5),rr++;else Color(7);printf("[闪光] 达到十五 COMBO");
Setpos(34,7);if(Medal[6]==1) Color(5),rr++;else Color(7);printf("[回眸] 精准达到 520 分");
Setpos(34,8);if(Medal[8]==1) Color(5),rr++;else Color(7);printf("[柴刀] 下劈劈裂水果三十次");
Setpos(34,9);if(Medal[9]==1) Color(5),rr++;else Color(7);printf("[连锁反应] 一次腾空中切割五个水果");
Setpos(34,10);if(Medal[10]==1) Color(5),rr++;else Color(7);printf("[霹雳] 五秒钟切割十个水果");
Setpos(34,11);if(Medal[11]==1) Color(5),rr++;else Color(7);printf("[征服者] 进行五分钟游戏");
Setpos(34,12);if(Medal[12]==1) Color(5),rr++;else Color(7);printf("[神来之笔] 一次腾空中切割十个水果");
Setpos(34,13);if(Medal[13]==1) Color(5),rr++;else Color(7);printf("[天封] 在最高线处完成一次切割");
Setpos(34,14);if(Medal[14]==1) Color(5),rr++;else Color(7);printf("[升龙] 上劈劈裂水果四十次");
Setpos(34,15);if(Medal[15]==1) Color(5),rr++;else Color(7);printf("[小忍者] 达到一千分");
Setpos(34,16);if(Medal[16]==1) Color(5),rr++;else Color(7);printf("[八连] 一次腾空中冲刺八次(有巧解)");
Setpos(34,17);if(Medal[17]==1) Color(5),rr++;else Color(7);printf("[连诀] 达到四十 COMBO");
Setpos(34,18);if(Medal[18]==1) Color(5),rr++;else Color(7);printf("[幸存者] 连续十次空刀(请勿点亮)");
Setpos(34,19);if(Medal[19]==1) Color(5),rr++;else Color(7);printf("[水果杀手] 达到一万分");
Setpos(34,20);if(Medal[20]==1) Color(5),rr++;else Color(7);printf("[虎翅] 腾空十秒");
Setpos(34,21);if(Medal[21]==1) Color(5),rr++;else Color(7);printf("[你疯了?!] 达到十万分");
Setpos(34,22);if(rr>=19) Medal[22]=1;if(Medal[22]==1) Color((T%4<=1)?-4:-5);else Color(7);printf("[传说] 达成全部成就");
}
int main(){
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
Start();
ST:SS=0;
system("cls");memset(N,0,sizeof(N));memset(M,0,sizeof(M));FC=FCF=FCT=FO=FFFt=FXia=FUp=0;memset(FT,0,sizeof(FT));memset(Medal,0,sizeof(Medal));
Put_Frame();Medal_();
T=0;Clocknum=0;X=2;Y=1;Vx=Vy=0;Jump=1;Put_Man(X,Y);//初始状态掉落
memset(F,0,sizeof(F));l=m=0;Score=Combo=0;
Setpos(2,-3),Color(1),cout<<"本游戏为休闲模式,没有目标分数,请尽情享受切水果的酣爽盛宴!(空格可以暂停)";Medal_();
while(1) if(clock()-Clocknum>=25)
{T++;if(T>11000&&Medal[11]==0) Medal[11]=1,Medal_();
Clocknum=clock();
up=dn=lf=rt=0;
if(GetAsyncKeyState(VK_UP)&0x8000) up=1;else Jumplock=0;
if(GetAsyncKeyState(VK_DOWN)&0x8000) dn=1;else Dnlock=0;
if(GetAsyncKeyState(VK_LEFT)&0x8000) lf=1;else Lflock=0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) rt=1;else Rtlock=0;
if(kbhit()) {char g=_getch();if(g==' ') Sleep(100),Setpos(16,3),sy++,Color(0),system("pause");if(g=='c') Save(),system("color 6E"),Sleep(1000),system("color 0F");if(g=='d') Read(),system("color 6E"),Sleep(1000),system("color 0F"),Medal_();}
if(sy>=1) Setpos(16,3),cout<<" ",sy=0;
if(RushT1==0) Move(0);
Go();
if(RushT1==0&&T%speed==0) Print();
if(clock()-Clocknum>=25) continue;
if(T>=50&&T<=200&&T%15==5) CreatF();
if(T>=300&&T<2000&&T%80==5) CreatF();
else if(T>=2000&&T<3000&&T%70==5) CreatF();
else if(T>=3000&&T<4000&&T%50==5) CreatF();
else if(T>=4000&&T%30==5) CreatF();
if(T>=1500&&T%80==5) CreatF();
if(Combo>=10&&T%80==40) CreatF();
if((Combo<10&&T%140==0)||(Combo>=10&&Combo<20&&T%100==0)||(Combo>=20&&T%70==0)) Combo--;Combo=max(0,Combo);
if(Rush==1||AttTime>0||Attention==1) Color(5);else Color(1);Setpos(2,-2),printf("积分:%-4d ",Score);
if(Combo>=15) Color((T%4<=1)?-4:-5); printf(" 连击 %-3dCOMBO !! ",Combo);
if(Rush==1||AttTime>0||Attention==1) Color(5);else Color(1);printf(" 用时:%d ",T);Color(0);
}
return 0;
}
提示 :所有游戏代码均为转载
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