俄罗斯轮盘赌

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好玩的俄罗斯轮盘赌

自己打的,别喷。

#include<bits/stdc++.h>//可加入道具,小刀,汽水,香烟,手铐,放大镜,上帝的契约 
#include<windows.h>
#include<time.h>
#include<conio.h>
#include<cmath>
using namespace std;
int shi,dan,xu; 
int cang[10]; 
char n;
string player1,player2;//单人/双人模式下的人名
int er1,er2;//记录角色的血量 
int people=1;

void Color(int a){
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_INTENSITY|7);//白色
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_RED);//红底黄字
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED);//红底
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY);//灰底
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_RED);//黄底黄字
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED);//黄字
    if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);//木色 
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);//白底 
}

void SetPos(int i, int j){//设置光标 (i为列,j为行)
    COORD pos={i, j};
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, pos);
}

void init(){
    dan=rand()%8+1;//子弹的总数
    shi=rand()%(dan-1)+1;//实弹的数量
    xu=dan-shi; //虚弹的数量
}

void tianru(){//装入弹药 
    int x=xu;
    int s=shi;
    for(int i=1;i<=dan;i++){
        int flag=rand()%2;
        if(flag==1&&s>0){//填入实弹 
            s--;
            cang[i]=1;
            continue;
        }
        if(flag==0&&x>0){//填入虚弹 
            x--;
            cang[i]=0;
            continue;
        }
        if(x==0&&s>0){
            s--;
            cang[i]=1;
            continue;
        }
        if(s==0&&x>0){
            x--;
            cang[i]=0;
            continue;
        }
    }
    return ;
}

void zhanshi(){//展示弹药 
    system("cls");
    cout<<"展示弹药如下"<<endl;
    cout<<"红色为实弹,灰色为虚弹。"<<endl;
    for(int j=1;j<=3;j++){
        for(int i=1;i<=dan;i++){
            if(i<=shi){
                cout<<" "; 
                Color(2);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }else{
                cout<<" ";
                Color(3);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }
            cout<<" ";
        } 
        cout<<endl;
    }
    for(int i=1;i<=dan;i++){
        Color(5);
        cout<<"_";
        Color(4);
        cout<<"____";
        Color(5);
        cout<<"_";
        Color(0);
        cout<<" ";
    }
    cout<<endl;
}

void gongju(){
    if(n=='d'){

    }else if(n=='q'){

    }else if(n=='x'){

    }else if(n=='s'){

    }else if(n=='f'){

    }else if(1){
    }
} 

void gjx(){//播放攻击他人但是是虚弹的动画 
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    SetPos(0,7);
    Sleep(300);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void gjs(){//播放攻击他人但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);

    SetPos(0,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        if(x==1&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,7);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
} 

void zsx(){//播放攻击自己但是是虚弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(600); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(600); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    SetPos(0,7);
    Sleep(200);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void zss(){//播放攻击自己但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);

    SetPos(14,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        x+=14;
        if(x==15&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,7);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
}

void zxtwo(){//双人
    while(1){

        init();
        tianru();
        zhanshi(); 

        Sleep(1000);
        printf("正在装填弹药中");
        int ti=dan;
        while(ti--){
            Sleep(200);
            cout<<".";
        }
        printf("\n装填完毕。");
        Sleep(1000);


        for(int i=1;i<=dan;i++){
            system("cls");

            //输出血量
            cout<<player1<<":";
            for(int j=1;j<=6;j++){
                if(j<=er1){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }
            }
            cout<<endl;

            cout<<player2<<":";
            for(int j=1;j<=6;j++){
                if(j<=er2){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }

            }
            cout<<endl;
            //血量到此为止 

            if(people==1){
                cout<<"这是"<<player1<<"的回合,请攻击: \n";
                cout<<"1."<<player1<<";\n";
                cout<<"2."<<player2<<";\n";
            }else if(people==2){
                cout<<"这是"<<player2<<"的回合,请攻击: \n";
                cout<<"1."<<player2<<";\n";
                cout<<"2."<<player1<<";\n";
            }

            n='0';
            while(n!='1'&&n!='2'){
                n=getch();
            }

            if(n=='1'){//选择了打自己 
                if(cang[i]==1){//当前为实弹 
                    zss();
                    Sleep(1000);
                    printf("你打中了自己,扣一滴血\n"); 
                    if(people==1){
                        er1--;
                    }else if(people==2){
                        er2--;
                    }
                }else if(cang[i]==0){//当前为虚弹 
                    zsx(); 
                }
            }

            else if(n=='2'){//选择了打别人 
                if(cang[i]==1){//当前为实弹 
                    gjs();
                    if(people==1){
                        er2--;
                    }else if(people==2){
                        er1--;
                    }

                }else if(cang[i]==0){//当前为虚弹 
                    gjx();
                }

                if(people==1){
                    people=2;
                }else if(people==2){
                    people=1;
                }
            }

            Sleep(500);
            if(er1==0||er2==0){
                return ;
            }
        }
        if(er1==0||er2==0){
            return ;
        }
        if(er1!=0&&er2!=0){
            printf("子弹打完了,重新填弹\n");
            Sleep(1000); 
        }
        cout<<1<<endl; 
    }
    return ;
}

int main(){
    srand((unsigned)time(0)); //初始化随机函数,以时间为随机种子 
    Color(0);
    printf("欢迎来到俄罗斯轮盘赌。\n");//双人对战 
    printf("请输入你的名字,player1:\n");
    cin>>player1;
    printf("请输入你的名字,player2:\n");
    cin>>player2;

    er1=6;
    er2=6;
    zxtwo();

    if(er1==0){
        cout<<player1<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player2<<"赢了,他获得了50000000¥。"<<endl; 
    }else if(er2==0){
        cout<<player2<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player1<<"赢了,他获得了50000000 $。"<<endl; 
    }
    return 0;
}

2.0

输入后打完要加回车,但不会误触,请保证你的输入都是对的

#include<bits/stdc++.h>//可加入道具,小刀,汽水,香烟,手铐,放大镜,上帝的契约 
#include<windows.h>
#include<time.h>
#include<conio.h>
#include<cmath>
using namespace std;
int shi,dan,xu; 
int cang[10]; 
char n;
string player1,player2;//单人/双人模式下的人名
int er1,er2;//记录角色的血量 
int people=1;

void Color(int a){
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_INTENSITY|7);//白色
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_RED);//红底黄字
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED);//红底
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY);//灰底
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_RED);//黄底黄字
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED);//黄字
    if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);//木色 
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);//白底 
}

void SetPos(int i, int j){//设置光标 (i为列,j为行)
    COORD pos={i, j};
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, pos);
}

void init(){
    dan=rand()%8+1;//子弹的总数
    shi=rand()%(dan-1)+1;//实弹的数量
    xu=dan-shi; //虚弹的数量
}

void tianru(){//装入弹药 
    int x=xu;
    int s=shi;
    for(int i=1;i<=dan;i++){
        int flag=rand()%2;
        if(flag==1&&s>0){//填入实弹 
            s--;
            cang[i]=1;
            continue;
        }
        if(flag==0&&x>0){//填入虚弹 
            x--;
            cang[i]=0;
            continue;
        }
        if(x==0&&s>0){
            s--;
            cang[i]=1;
            continue;
        }
        if(s==0&&x>0){
            x--;
            cang[i]=0;
            continue;
        }
    }
    return ;
}

void zhanshi(){//展示弹药 
    system("cls");
    cout<<"展示弹药如下"<<endl;
    cout<<"红色为实弹,灰色为虚弹。"<<endl;
    for(int j=1;j<=3;j++){
        for(int i=1;i<=dan;i++){
            if(i<=shi){
                cout<<" "; 
                Color(2);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }else{
                cout<<" ";
                Color(3);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }
            cout<<" ";
        } 
        cout<<endl;
    }
    for(int i=1;i<=dan;i++){
        Color(5);
        cout<<"_";
        Color(4);
        cout<<"____";
        Color(5);
        cout<<"_";
        Color(0);
        cout<<" ";
    }
    cout<<endl;
}

void gongju(){
    if(n=='d'){

    }else if(n=='q'){

    }else if(n=='x'){

    }else if(n=='s'){

    }else if(n=='f'){

    }else if(1){
    }
} 

void gjx(){//播放攻击他人但是是虚弹的动画 
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    SetPos(0,7);
    Sleep(300);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void gjs(){//播放攻击他人但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);

    SetPos(0,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        if(x==1&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,7);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
} 

void zsx(){//播放攻击自己但是是虚弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(600); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(600); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    SetPos(0,7);
    Sleep(200);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void zss(){//播放攻击自己但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);

    SetPos(14,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        x+=14;
        if(x==15&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,7);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
}

void zxtwo(){//双人
    while(1){

        init();
        tianru();
        zhanshi(); 

        Sleep(1000);
        printf("正在装填弹药中");
        int ti=dan;
        while(ti--){
            Sleep(200);
            cout<<".";
        }
        printf("\n装填完毕。");
        Sleep(1000);


        for(int i=1;i<=dan;i++){
            system("cls");

            //输出血量
            cout<<player1<<":";
            for(int j=1;j<=6;j++){
                if(j<=er1){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }
            }
            cout<<endl;

            cout<<player2<<":";
            for(int j=1;j<=6;j++){
                if(j<=er2){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }

            }
            cout<<endl;
            //血量到此为止 

            if(people==1){
                cout<<"这是"<<player1<<"的回合,请攻击: \n";
                cout<<"1."<<player1<<";\n";
                cout<<"2."<<player2<<";\n";
            }else if(people==2){
                cout<<"这是"<<player2<<"的回合,请攻击: \n";
                cout<<"1."<<player2<<";\n";
                cout<<"2."<<player1<<";\n";
            }

            cin>>n;

            if(n=='1'){//选择了打自己 
                if(cang[i]==1){//当前为实弹 
                    zss();
                    Sleep(1000);
                    printf("你打中了自己,扣一滴血\n"); 
                    if(people==1){
                        er1--;
                    }else if(people==2){
                        er2--;
                    }
                }else if(cang[i]==0){//当前为虚弹 
                    zsx(); 
                }
            }

            else if(n=='2'){//选择了打别人 
                if(cang[i]==1){//当前为实弹 
                    gjs();
                    if(people==1){
                        er2--;
                    }else if(people==2){
                        er1--;
                    }

                }else if(cang[i]==0){//当前为虚弹 
                    gjx();
                }

                if(people==1){
                    people=2;
                }else if(people==2){
                    people=1;
                }
            }

            Sleep(500);
            if(er1==0||er2==0){
                return ;
            }
        }
        if(er1==0||er2==0){
            return ;
        }
        if(er1!=0&&er2!=0){
            printf("子弹打完了,重新填弹\n");
            Sleep(1000); 
        }
        cout<<1<<endl; 
    }
    return ;
}

int main(){
    srand((unsigned)time(0)); //初始化随机函数,以时间为随机种子 
    Color(0);
    printf("欢迎来到俄罗斯轮盘赌。\n");//双人对战 
    printf("请输入你的名字,player1:\n");
    cin>>player1;
    printf("请输入你的名字,player2:\n");
    cin>>player2;

    er1=6;
    er2=6;
    zxtwo();

    if(er1==0){
        cout<<player1<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player2<<"赢了,他获得了50000000¥。"<<endl; 
    }else if(er2==0){
        cout<<player2<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player1<<"赢了,他获得了50000000 $。"<<endl; 
    }
    return 0;
}

3.0

增加了动画,优化了细节,建议玩这款

#include<bits/stdc++.h>//可加入道具,小刀,汽水,香烟,手铐,放大镜,上帝的契约 
#include<windows.h>
#include<time.h>
#include<conio.h>
#include<cmath>
using namespace std;
int shi,dan,xu; 
int cang[10]; 
char n;
string player1,player2;//单人/双人模式下的人名
int er1,er2;//记录角色的血量 
int people=1;

void Color(int a){
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_INTENSITY|7);//白色
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_RED);//红底黄字
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED);//红底
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY);//灰底
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED|BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_RED);//黄底黄字
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED);//黄字
    if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);//木色 
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);//白底 
}

void SetPos(int i, int j){//设置光标 (i为列,j为行)
    COORD pos={i, j};
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, pos);
}

void init(){
    srand((unsigned)time(0)); //初始化随机函数,以时间为随机种子 
    dan=rand()%8+1;//子弹的总数
    shi=rand()%dan+1;//实弹的数量
    if(shi>(dan/2+1)){
        shi=min(shi,dan/2+1);
    }
    if(dan==shi&&dan==1){
        dan++;
    }
    xu=dan-shi; //虚弹的数量
}

void tianru(){//装入弹药 
    int x=xu;
    srand((unsigned)time(0)); //初始化随机函数,以时间为随机种子 
    int s=shi;
    for(int i=1;i<=dan;i++){
        int flag=rand()%2;
        if(flag==1&&s>0){//填入实弹 
            s--;
            cang[i]=1;
            continue;
        }
        if(flag==0&&x>0){//填入虚弹 
            x--;
            cang[i]=0;
            continue;
        }
        if(x==0&&s>0){
            s--;
            cang[i]=1;
            continue;
        }
        if(s==0&&x>0){
            x--;
            cang[i]=0;
            continue;
        }
    }
    return ;
}

void zhanshi(){//展示弹药 
    system("cls");
    cout<<"展示弹药如下"<<endl;
    cout<<"红色为实弹,灰色为虚弹。"<<endl;
    for(int j=1;j<=3;j++){
        for(int i=1;i<=dan;i++){
            if(i<=shi){
                cout<<" "; 
                Color(2);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }else{
                cout<<" ";
                Color(3);
                cout<<"    ";
                Color(0);
                cout<<" ";
            }
            cout<<" ";
        } 
        cout<<endl;
    }
    for(int i=1;i<=dan;i++){
        Color(5);
        cout<<"_";
        Color(4);
        cout<<"____";
        Color(5);
        cout<<"_";
        Color(0);
        cout<<" ";
    }
    cout<<endl;
}

void name(){
    SetPos(0,6);
    cout<<player1;
    SetPos(13,6);
    cout<<player2;
}

//下面的数字指的是发起攻击的人 
void gj1x(){//播放攻击他人但是是虚弹的动画 
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|   ====    |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _    咔!      _  \n");
    printf("|_|   ====    |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    SetPos(0,8);
    Sleep(300);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void gj2x(){//播放攻击他人但是是虚弹的动画 
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    SetPos(0,8);
    Sleep(300);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void gj1s(){//播放攻击他人但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|   ====    |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _    嘭!      _  \n");
    printf("|_|   ====    |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();

    SetPos(14,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        x+=14;
        if(x==15&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,8);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
} 

void gj2s(){//播放攻击他人但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|    ====   |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();

    SetPos(0,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        if(x==1&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,8);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
} 

void zs1x(){//播放攻击自己但是是虚弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(600); 

    system("cls");
    printf(" _             _  \n");
    printf("|_| ====      |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(600); 

    system("cls");
    printf(" _    咔!      _  \n");
    printf("|_| ====      |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    SetPos(0,8);
    Sleep(200);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void zs2x(){//播放攻击自己但是是虚弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(600); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(600); 

    system("cls");
    printf(" _       咔!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    SetPos(0,8);
    Sleep(200);
    printf("虚"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("而"); 
    Sleep(100);
    printf("已\n"); 
    Sleep(1000);
}

void zs1s(){//播放攻击自己但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_| ====      |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _    嘭!      _  \n");
    printf("|_| ====      |_| \n");
    printf(" |----||       |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();

    SetPos(0,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        if(x==1&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,8);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
}

void zs2s(){//播放攻击自己但是是实弹的动画
    system("cls");
    printf(" _             _  \n");
    printf("|_|           |_| \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _             _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();
    Sleep(500); 

    system("cls");
    printf(" _       嘭!   _  \n");
    printf("|_|      ==== |_| \n");
    printf(" |       ||----|  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    printf(" |             |  \n");
    Color(6);
    SetPos(3,3);
    printf("___________");
    SetPos(3,4);
    printf("| |     | |");
    SetPos(3,5);
    printf("| |     | |");
    Color(0);
    name();

    SetPos(14,1);
    Color(1);
    cout<<"|%|";
    Color(0);

    int ge=5;
    while(ge--){
        int x=rand()%4;
        int y=rand()%2;
        x+=14;
        if(x==15&&y==1){
            ge++;
            continue;
        }
        SetPos(x,y);
        Color(2);
        cout<<" ";
        Color(0);
    }

    SetPos(0,8);
    Sleep(300);

    printf("实"); 
    Sleep(100);
    printf("弹"); 
    Sleep(100);
    printf("!"); 
    Sleep(100);
    printf("!\n"); 
    Sleep(1000);
}



void zxtwo(){//双人
    while(1){

        init();
        tianru();
        zhanshi(); 

        Sleep(1000);
        printf("正在装填弹药中");
        int ti=dan;
        while(ti--){
            Sleep(200);
            cout<<".";
        }
        printf("\n装填完毕。");
        Sleep(1000);


        for(int i=1;i<=dan;i++){
            system("cls");

            //输出血量
            cout<<player1<<":";
            for(int j=1;j<=6;j++){
                if(j<=er1){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }
            }
            cout<<endl;

            cout<<player2<<":";
            for(int j=1;j<=6;j++){
                if(j<=er2){
                    Color(2);
                    cout<<"_";
                    Color(0);
                }else{
                    Color(7);
                    cout<<"_";
                    Color(0);
                }

            }
            cout<<endl;
            //血量到此为止 

            if(people==1){
                cout<<"这是"<<player1<<"的回合,请攻击: \n";
                cout<<"1."<<player1<<";\n";
                cout<<"2."<<player2<<";\n";
            }else if(people==2){
                cout<<"这是"<<player2<<"的回合,请攻击: \n";
                cout<<"1."<<player2<<";\n";
                cout<<"2."<<player1<<";\n";
            }



            n='0';
            while(n!='1'&&n!='2'){
                n=getch();
            }

            if(n=='1'){//选择了打自己 
                if(cang[i]==1){//当前为实弹 
                    if(people==1){
                        zs1s();
                        er1--;
                    }else if(people==2){
                        zs2s();
                        er2--;
                    }
                }else if(cang[i]==0){//当前为虚弹 
                    if(people==1){
                        zs1x();
                    }else if(people==2){
                        zs2x();
                    }
                }
            }

            else if(n=='2'){//选择了打别人 
                if(cang[i]==1){//当前为实弹 
                    if(people==1){
                        gj1s();
                        er2--;
                    }else if(people==2){
                        gj2s();
                        er1--;
                    }

                }else if(cang[i]==0){//当前为虚弹 
                    if(people==1){
                        gj1x();
                    }else if(people==2){
                        gj2x();
                    }
                }

                if(people==1){
                    people=2;
                }else if(people==2){
                    people=1;
                }
            }

            Sleep(500);
            if(er1==0||er2==0){
                return ;
            }
        }
        if(er1==0||er2==0){
            return ;
        }
        if(er1!=0&&er2!=0){
            printf("子弹打完了,重新填弹\n");
            Sleep(1000); 
        }
        cout<<1<<endl; 
    }
    return ;
}

int main(){
    srand((unsigned)time(0)); //初始化随机函数,以时间为随机种子 
    Color(0);
    printf("欢迎来到俄罗斯轮盘赌。\n");//双人对战 
    printf("请输入你的名字,player1:\n");
    cin>>player1;
    printf("请输入你的名字,player2:\n");
    cin>>player2;
    while(player2==player1){
        printf("请勿输入相同的名字\n请重新"){
        cin>>player2;
        } 
    }

    er1=6;
    er2=6;
    zxtwo();

    if(er1==0){
        cout<<player1<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player2<<"赢了,他获得了50000000¥。"<<endl; 
    }else if(er2==0){
        cout<<player2<<"死了,他化作了地底的亡魂。"<<endl;
        cout<<player1<<"赢了,他获得了50000000 $。"<<endl; 
    }
    return 0;
}