名字竞技场

· · 个人记录

要把名字大作战尽量还原出来!
2022.10.7:做出了0.5版本!知识技能还没有添加,但可以进行普通攻击,暴击和防御
2022.10.10:0.7版本完工!添加了火系与水系的技能,两者已可以正常使用了。同时做了疗系的技能,但是没有加入
2022.10.16:1.0版本彻底完成!程序可以正常使用了,玩的开心!
2023.3.12:大更新!更新了zhouys,Lunionz,Dream三个Boss,输入名字就能体验!快去试试吧!
2023.3.14:大更新!更新了疯狂阿瓦达模式(所有角色血量50倍,且正常人物只会用满层阿瓦达) ,两个BOSS:George,slsyssy2658
2023.3.18:更新,修正了之前的名字拼写错误,修复了一部分BUG,加入了新的BOSS:l_d (即lazy_doghead)
2023.3.19:更新,加入了新的BOSS:杰哥
2023.5.26:大更!对于死亡显示做了调整,添加了新的技能:奥义,加入逆天BOSS:指挥官,以及一个正常BOSS:ice_girl
2023.6.17:大更!添加了闪避,还有全新的模式——无尽模式!你能打到第几关?
2023.8.27:更!添加了富兰克林、麦克、崔佛三个新的BOSS(GTA5狂喜)以及新的无尽模式机制,现在你们用zhouys打无尽就更顺畅了(好好好,早知道把BOSS设置为不可用了)
2023.8.29:更!添加了真正的BOSS战——与作者的战斗,其实这个Boss战只要角色选的好就可以几回合秒掉作者。且史诗级削弱了指挥官召唤的小怪(之前这东西可以一个手雷炸你三亿血)

2023.10.16:更!增加了(SB的)战术语音,调整了麦克和崔佛的技能,同时保留作者战

(无尽模式目前最高纪录:MithrilSword_XIV——13关

打破了纪录就截图发给我)

P.S.如果你想被做成BOSS,可以私信我,告诉我你的两个技能(别太变态)

#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
using namespace std;
//rand()%a
//Lunionz 
struct rw{
    string name;//名字 
    int maxhp;// 最大生命值 
    int hp;// 生命 
    int atk;//攻击 
    int def;//防御 
    int ml;//魔力 
    int sx;//属性分为:1火,2水,3电,4地,5冰,6疗,7黑,8召
    int team;//队伍 
    int zt;//状态 
    int cs;//阿瓦达层数 
    int oy;//奥义,出技能是有oy/10的概率触发,触发一次oy+1,并且伤害将是ratk*(oy+1) 
    bool flag;
}a[1005];
struct dw{
    int protect;
    int converge;
}b[1005]; 
int n,m,rs,chrs[1005],hhs=1;
string s,p;
string jnm[33][2]={{"火球术","火盾护身"},//高伤,防御+攻击 
                  {/*2*/"潮涌核心","水牢"},//全场受伤,控制+掉血3~5回合
                  {/*3*/"闪电风暴","雷电传导"},//连劈同一单位4~6下(防不了???),攻击+弹射随机人物(可在自己身上弹射)5次 
                  {/*4*/"地裂术","地动山摇"},//连击一单位3~5下(为什么还是防不了???),队伍伤害 
                  {/*5*/" 冰冻咒"," 天降冰锥"},//第一下伤害接下来冻住3回合,高伤附加冻伤效果1回合(有10%再次冰冻) 
                  {/*6*/"治疗","吸血"},//给队友或自己回血,吸血 
                  {/*7*/"阿瓦达索命","神锋无影"},//叠3层秒杀(这玩意儿为什么也防不了???),攻击+弹射(每弹射一次伤害下降10%)3次 
                  {/*8*/"召唤棋子","生化攻击"},//召唤一个100血的棋子(小兵),把一个阵亡的人变为队友 
                  {/*9*/"黑魔王的威信","龙骨碎"},//召唤3个黑巫师,从第一个找到的人开始随机高伤一段最后一下更高伤 
                  {/*10*/"阿瓦达狂潮","钻心剜骨"},//五个随机穿透阿瓦达,持续掉血但不影响行动 
                  {/*11*/"TNT","下下-界界-合合-金金-斧斧---"},//全体伤害(无视防御???),高级高伤并且又一半概率翻倍(再次无视防御???)
                  {/*12*/"爬行者刷怪蛋","Dream的激励"},//召唤一个会自爆的爬行者,直接成为Dream 
                  {/*13*/"自爆","自爆"},//1000的伤害!三炸秒zhouys 
                  {/*14*/"海洋之敌","海洋之友"},//对每个敌人造成1~100%的最大生命值伤害,对每个友军给予1~50%的最大生命值恢复
                  {/*15*/"奇偶判定","硬币定生死"},//随机是奇数自己扣血否则敌人扣血,随机在50以下自己死,否则让敌人的50%的人死 
                  {/*16*/"啤酒","让我看看"},//各项指数全面上升,maxhp*50% + a[i].atk的伤害,有30%的概率闪避 
                  {/*17*/"狙击枪","请求支援"},//对目标造成1/7的伤害,召唤8个士兵 
                  {/*18*/"刺刀","步枪"},//流血+高伤,射出一梭子子弹
                  {/*19*/"手雷","喷子"},//随机炸一半敌人,maxhp*3的高伤+减防御 
                  {/*20*/"扫射","手雷"},//射出一百发子弹并且减少防御,随机炸一半敌人 
                  {/*21*/"生命之轮","鸦群之潮"},//与对方血量最高者交换血量,高伤+减防御(正常/2,小于10就-30) 
                  {/*22*/"子弹时间","呼叫队友"},//多次攻击,富兰克林呼叫麦克和崔佛(((
                  {/*23*/"子弹时间","重型狙击枪"},//多次攻击,麦克的“但是它很好用”的狙 
                  {/*24*/"无敌时间","火神机枪"},//在ml/10个回合内防御增加到离谱,崔佛的超级火神机枪
                  {/*25*/"",""},
                  {/*26*/"",""},
                  {/*27*/"",""},
                  {/*28*/"",""},
                  {/*29*/"",""},
                  {/*30*/"",""},
                  {/*31*/"",""},
                  {/*32*/"",""},
                  {/*33*/"召唤手下","88反一切炮"}//(正常模式用不了的角色)召唤属性为1~24的手下,必杀炮(毕竟反一切) 
};
int jncxgl[33][2]={{70,85},
                  {90,60},
                  {70,70},
                  {75,85},
                  {70,80},
                  {50,75},
                  {65,65},
                  {70,85},
                  {60,60},
                  {60,60},
                  {40,0},
                  {50,75},
                  {0,0},
                  {55,55},
                  {40,65},
                  {45,60},
                  {50,50},
                  {50,50},
                  {50,65},
                  {55,50},
                  {70,50},
                  {50,80},
                  {50,80},
                  {65,80},
                  {0,0},
                  {0,0},
                  {0,0},
                  {0,0},
                  {0,0},
                  {0,0},
                  {0,0},
                  {0,0},
                  {40,40}
};

void Color(int a){//白蓝绿紫红靛黄灰 
    if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
}

bool checkwin(){
    memset(chrs,0,sizeof(chrs));
    for(int i=1;i<rs;i++){
        if(a[i].hp>=1){
            chrs[a[i].team]++;
        }
    }
    int cnt=0;
    for(int i=1;i<=n;i++){
        if(chrs[i]!=0){
            cnt++;
        }
        if(cnt>1){
            return false;
        }
    }
    return true;
}

int checklivings(int x){
    int cnt=0;
    for(int i=1;i<=rs;i++){
        if(a[i].hp>=1 && a[i].team!=a[x].team){
            cnt++;
        }
    }
    return cnt;
}

void attack(int ater,int beat,int atks){
    int defs=a[beat].def,ratk=rand()%50+atks-20;
    int hurts=ratk-defs;
    if(rand()%20000 >=13000){
        if(rand()%10000 >= 9000){
            cout<<endl<<"   "<<a[ater].name<<":我要上了!各位搭把手集火"<<a[beat].name<<"!"<<endl;
            b[a[ater].team].converge=beat;
            Sleep(1000);
        }
        else if(rand()%10000 >= 8000){
            cout<<endl<<"   "<<a[ater].name<<":配合我一下!集火"<<a[beat].name<<"!到时候没得吃亏!"<<endl;
            b[a[ater].team].converge=beat;
            Sleep(1000);
        }
        else if(rand()%10000 >= 7000){
            cout<<endl<<"   "<<a[ater].name<<":我想你们需要集火"<<a[beat].name<<"以达到最佳战术效果。"<<endl;
            b[a[ater].team].converge=beat;
            Sleep(1000);
        }
        else if(rand()%10000 >= 6000){
            cout<<endl<<"   "<<a[ater].name<<":我要上了!各位掩护我!"<<endl;
            b[a[ater].team].protect=ater;
            Sleep(1000);
        }
        else if(rand()%10000 >= 5000){
            cout<<endl<<"   "<<a[ater].name<<":你们最好掩护我一下,除非想输掉这场战斗。"<<endl;
            b[a[ater].team].protect=ater;
            Sleep(1000);
        }
        else if(rand()%10000 >= 4000){
            cout<<endl<<"   "<<a[ater].name<<":如果你们不想看着我死在这儿,就掩护我,白痴!"<<endl;
            b[a[ater].team].protect=ater;
            Sleep(1000);
        }
    }

    if(rand()%1000 >= 900 && a[beat].zt<1){
        cout<<"但是"<<a[beat].name<<"闪开了"<<endl;
        Sleep(500);
        return ;
    } 
    if(a[ater].flag==true){
        hurts*=a[ater].oy;
    }
    if(rand()%7==3){
        hurts*=2;
        cout<<"打出了暴击,";
    }
    if(hurts<1){
        cout<<a[beat].name<<"防御了"<<endl;
    }
    else{
        a[beat].hp-=hurts;
        cout<<a[beat].name<<"掉了"<<hurts<<"点血"<<endl;
        if(a[beat].hp<=0){
            if(a[beat].hp<=-500){
                cout<<"   "<<a[beat].name<<"在一道伴着巨响的强光中消失了"<<endl;
            }
            else if(a[beat].hp<=-200){
                cout<<"   "<<a[beat].name<<"化为尘埃"<<endl;
            }
            else if(hhs==1){
                cout<<"   "<<a[beat].name<<"被秒杀了"<<endl;
            }
            else if(a[beat].hp<=-50){
                cout<<"   "<<a[beat].name<<"重伤身亡"<<endl;
            }
            else{
                cout<<"   "<<a[beat].name<<"倒地了"<<endl;
            }
            Sleep(400);
        }
        if(a[beat].hp>0&&rand()%20000 >=13000){
            if(a[beat].hp<30 && rand()%10000 >=7000){
                cout<<"     "<<a[beat].name<<":我要倒了!掩护我!"<<endl;
                b[a[ater].team].protect=ater;
                Sleep(1000);
            }
            else if(hurts>=a[beat].maxhp/8 && rand()%10000 >=7000){
                cout<<"     "<<a[beat].name<<":天哪,这下可真够疼的!"<<endl;
                Sleep(1000);
            }
            if(rand()%10000 >=9000){
                cout<<"     "<<a[beat].name<<":反击啊,你们这群废物!集火那个"<<a[ater].name<<"!"<<endl;;
                b[a[beat].team].converge=ater;
                Sleep(1000);
            }
        }
        if(rand()%20000 >=13000){
            if(rand()%10000 >=7000){
                cout<<"     "<<a[ater].name<<":到你们了!干掉这个家伙!"<<endl;
                b[a[ater].team].converge=beat;
                Sleep(1000);
            }
            else if(rand()%10000 >=7000){
                cout<<"     "<<a[ater].name<<":完成!接下来交给你们!"<<endl;
                Sleep(1000);
            }
            else if(rand()%10000 >=7000){
                cout<<"     "<<a[ater].name<<":漂亮!各位集火这家伙!"<<endl;
                b[a[ater].team].converge=beat;
                Sleep(1000);
            }
        }
    }
}

void cljn(int ater,int jnbh,int beat){
    int ms=a[ater].sx,mlz=a[ater].ml,ratk,cnt;
    a[ater].flag=false;
    if(rand()%1000<a[ater].oy*100){
        a[ater].flag=true;
        a[ater].oy++;
    }
    cout<<a[ater].name<<"使用了";
    if(a[ater].flag==true){
        cout<<" 奥义·"; 
    }
    cout<<jnm[ms-1][jnbh]<<",";
    if(ms==1){
        Color(4);
        if(jnbh==0){
            ratk=mlz*2+rand()%40-20;
            attack(ater,beat,ratk);
        }
        if(jnbh==1){
            cnt=0;
            for(int i=1;i<rs;i++){
                Color(4);
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    if(cnt!=0){
                        cout<<"                 ";
                    }
                    cnt++;
                    Color(2);
                    a[i].hp+=mlz;
                    cout<<"回复了"<<a[i].name<<"的"<<mlz<<"点血"<<endl;
                    Sleep(300);
                    continue;
                }
                if(rand()%30+1 > 20){
                    ratk=mlz+rand()%30-10;
                    if(cnt!=0){
                        cout<<"                 ";
                    }
                    cnt++;
                    attack(ater,i,ratk);
                    Sleep(300);
                }
            }
            if(cnt==0){
                cout<<"但是没有命中一个人"<<endl;
            }
        }
    }
    if(ms==2){
        Color(1);
        if(jnbh==0){
            cnt=0;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    continue;
                }
                if(rand()%100+1 > 5){
                    ratk=a[i].def+mlz/2+rand()%15;
                    if(cnt!=0){
                        cout<<"                 ";
                    }
                    cnt++;
                    attack(ater,i,ratk);
                    Sleep(300);
                }
            }
            if(cnt==0){
                cout<<"但是没有命中一个人"<<endl;
            }
        }
        if(jnbh==1){
            ratk=mlz/2-rand()%10;
            a[beat].zt=1;
            cout<<"将"<<a[beat].name<<"卷进水牢,扣血时";
            attack(ater,beat,ratk);
            Sleep(700);
        }
    }
    if(ms==3){
        Color(5);
        if(jnbh==0){
            cnt=4+rand()%2; 
            for(int i=1;i<=cnt;i++){
                if(a[beat].hp<1){
                    break;
                }
                ratk=a[beat].def+mlz;
                if(i!=1){
                    cout<<"                 ";
                }
                attack(ater,beat,ratk);
                Sleep(125);
            }
        }
        if(jnbh==1){
            int bekn,num=0;
            for(int i=1;i<=5;i++){
                if(a[beat].hp<1){
                    continue;
                }
                ratk=a[beat].def+30;
                if(i!=1){
                    cout<<"                 ";
                }
                attack(ater,beat,ratk);
                while(num<4){
                    bekn=rand()%(rs-1)+1;
                    if(a[bekn].hp>0 && a[bekn].team!=a[ater].team){
                        beat=bekn;
                        break;
                    }
                    num++;
                }
                Sleep(300);
            }
        }
    }
    if(ms==4){
        Color(6);
        if(jnbh==0){
            cnt=3+rand()%2; 
            for(int i=1;i<=cnt;i++){
                if(a[beat].hp<1){
                    break;
                }
                ratk=a[beat].def+mlz+10;
                if(i!=1){
                    cout<<"               ";
                }
                attack(ater,beat,ratk);
                Sleep(200);
            }
        }
        if(jnbh==1){
            cnt=0;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[beat].team){
                    ratk=a[beat].def+mlz+15;
                    if(cnt!=0){
                        cout<<"                 ";
                    }
                    attack(ater,i,ratk);
                    Sleep(250);
                    cnt++;
                }
            }
        }
    }
    if(ms==5){
        if(jnbh==0){
            ratk=mlz+rand()%65-15;
            attack(ater,beat,ratk);
            Sleep(350);
            if(a[beat].hp>0){
                cout<<"          "<<a[beat].name<<"被冻住了"<<endl;
                a[beat].zt=8;
            }
            Sleep(500);
        }
        if(jnbh==1){
            ratk=mlz*2+rand()%50-20;
            attack(ater,beat,ratk);
            Sleep(350);
            if(a[beat].hp>0){
                cout<<"          "<<a[beat].name<<"被给予'冻伤'状态"<<endl;
                a[beat].zt=12;
            }
            Sleep(500);
        }
    }
    if(ms==6){
        if(jnbh==0){
            int minn=1000;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team!=a[ater].team){
                    continue;
                }
                if(a[i].hp<=minn){
                    beat=i;
                }
            }
            if(rand()%100 >=30&& a[b[a[ater].team].protect].hp>0){
                beat=b[a[ater].team].protect;
            }
            Color(2);
            a[beat].hp+=mlz;
            cout<<"回复了"<<a[beat].name<<"的"<<mlz<<"点血"<<endl;
            Sleep(700);
        }
        if(jnbh==1){
            int maxn=-1000;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    continue;
                }
                if(a[i].hp>=maxn){
                    beat=i;
                }
            }
            ratk=mlz-rand()%30;
            attack(ater,beat,ratk);
            Sleep(350);
            a[ater].hp+=ratk-10;
            Color(2);
            cout<<"             回复了自己的"<<ratk-10<<"点血"<<endl;
            Sleep(350);
        }
    }
    if(ms==7){
        int minn=1000,bebeat,maxn=-100;
        Color(3);
        if(jnbh==0){
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    continue;
                }
                if(a[i].hp<=minn){
                    minn=a[i].hp;
                    beat=i;
                }
                if(a[i].hp>=maxn){
                    maxn=a[i].hp;
                    bebeat=i;
                }
            }
            if(a[ater].cs<4){
                ratk=100*a[ater].cs+a[beat].def;
                cout<<"他的魔咒射向了"<<a[beat].name<<",";
                attack(ater,beat,ratk);
                if(a[beat].hp<1){
                    Sleep(500);
                    cout<<a[beat].name<<"的死给"<<a[ater].name<<"的阿瓦达索命叠加了层数"<<endl;
                    a[ater].cs++;
                    if(a[ater].cs>3){
                        cout<<a[ater].name<<"的阿瓦达索命已经满层,接下来将秒杀一切"<<endl;
                    }
                }
                Sleep(700);
            }
            else{
                ratk=rand()%5000+5000;
                cout<<"由于层数叠满,直接秒杀"<<endl;
                attack(ater,bebeat,ratk);
                Sleep(700);
            }
        }
        if(jnbh==1){
            int bekn,num=0;
            ratk=mlz*2+rand()%60;
            for(int i=1;i<=3;i++){
                if(a[beat].hp<1){
                    continue;
                }
                if(i!=1){
                    cout<<"                 ";
                }
                attack(ater,beat,ratk);
                while(num<3){
                    bekn=rand()%(rs-1)+1;
                    if(a[bekn].hp>0 && a[bekn].team!=a[ater].team){
                        beat=bekn;
                        break;
                    }
                    num++;
                }
                if(beat!=bekn){
                    return ;
                }
                ratk/=10;
                ratk*=9;
                Sleep(500);
            }
        }
    }
    if(ms==8){
        if(jnbh==0){
            cout<<"场上出现了一个棋子"<<endl;
            a[rs].name="棋子";
            a[rs].hp=100;
            a[rs].atk=50;
            a[rs].def=50;
            a[rs].ml=0;
            a[rs].zt=0;
            a[rs].sx=0;
            a[rs].cs=0;
            a[rs].team=a[ater].team;
            rs++;
            if(a[ater].flag==true){
                a[rs].hp*=a[ater].oy;
                a[rs].atk*=a[ater].oy;
                a[rs].def*=a[ater].oy;
            }
            a[rs].maxhp=a[rs].hp; 

            Sleep(700);
        }
        if(jnbh==1){
            int minn=1000;
            beat=-1;
            for(int i=1;i<rs;i++){
                if(a[i].hp>0){
                    continue;
                }
                if(a[i].hp<=minn){
                    beat=i;
                }
            }
            if(beat==-1){
                cout<<"但是失败了"<<endl;
                Sleep(700);
                return ;
            }
            cout<<"把死去的"<<a[beat].name<<"变成了一只丧尸"<<endl;
            a[rs].name="丧尸";
            a[rs].hp=rand()%100 + 150;
            a[rs].atk=rand()%85;
            a[rs].def=rand()%30 + 20;
            a[rs].ml=0;
            a[rs].zt=0;
            a[rs].sx=0;
            a[rs].cs=0;
            a[rs].team=a[ater].team;
            rs++;
            if(a[ater].flag==true){
                a[rs].hp*=a[ater].oy;
                a[rs].atk*=a[ater].oy;
                a[rs].def*=a[ater].oy;
            }
            if(rand()%100>69){
                int xxxxx=rs-1;
                Color(3);
                cout<<"丧尸 黑化 了,变成了一只黑魔法丧尸"<<endl;
                a[xxxxx].name="黑魔法丧尸";
                a[xxxxx].sx=7;
                Sleep(500);
            }
            a[rs].maxhp=a[rs].hp; 
            Sleep(700);
        }
    }
    if(ms==9){
        Color(3);
        if(jnbh==0){
            cout<<"召唤了三个黑巫师!"<<endl;  
            for(int i=1;i<=3;i++){
                a[rs].name="黑巫师";
                a[rs].hp=rand()%250 + 150;
                a[rs].atk=rand()%50 + 50;
                a[rs].def=rand()%30 + 20;
                a[rs].ml=rand()%80+20;
                if(a[ater].flag==true){
                    a[rs].hp*=a[ater].oy;
                    a[rs].atk*=a[ater].oy;
                    a[rs].def*=a[ater].oy;
                    a[rs].ml*=a[ater].oy;
                }
                a[rs].zt=0;
                a[rs].sx=7;
                a[rs].cs=1;
                a[rs].team=a[ater].team;
                a[rs].maxhp=a[rs].hp; 
                rs++;
            }
        }
        if(jnbh==1){
            cnt=rand()%checklivings(ater)+1; 
            if(cnt==1 || checklivings(ater)==1){
                cout<<"zhouys用龙骨碎全力劈砍下去..."<<endl;
                attack(ater,beat,3*a[ater].atk);
                Sleep(700);
            }
            else{
                cout<<"龙骨碎裂开,然后朝着敌人飞散出去..."<<endl;
                for(int i=1;i<=cnt-1;i++){
                    if(a[i].team==a[ater].team || a[i].hp<1){
                        cnt++;
                        continue;
                    }
                    if(i==rs-1){
                        return ;
                    } 
                    cout<<"碎片贯穿了"<<a[i].name<<"的身体..."<<endl;
                    attack(ater,i,a[ater].atk/3*2);
                    Sleep(400);
                }
                cout<<"zhouys收起龙骨碎,然后朝着"<<a[cnt].name<<"砍了下去..."<<endl;
                attack(ater,cnt,2*a[ater].atk);
                Sleep(700);
            }
        }
    }
    if(ms==10){
        cnt=0;
        Color(3);
        if(jnbh==0){
            cout<<"放出了五个穿透性的阿瓦达!"<<endl;  
            for(int x=1;x<=5;x++){
                cout<<"他放出了第"<<x<<"个阿瓦达..."<<endl;
                for(int i=1;i<rs;i++){
                    if(a[i].hp<1 || a[i].team==a[ater].team){
                        continue;
                    }
                    if(rand()%50+1 > 25){
                        cout<<"阿瓦达贯穿了"<<a[i].name<<".."<<endl;
                        ratk=a[ater].atk*2+a[ater].ml*3;
                        cnt++;
                        attack(ater,i,ratk);
                        Sleep(300);
                    }
                }
                if(cnt==0){
                    cout<<"但是没有命中一个人"<<endl;
                }
                cout<<endl;
                Sleep(800);
            }
        }
        if(jnbh==1){
            cout<<"钻心咒击中了"<<a[beat].name<<"!"<<endl;
            attack(ater,beat,a[ater].def*2);
            a[beat].zt=15;
        }
    }
    if(ms==11){
        Color(2);
        if(jnbh==0){
            cout<<"往人群中心丢出了一个TNT!"<<endl;  
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    attack(ater,i,50+a[i].def);
                } 
                else{
                    attack(ater,i,a[i].def+a[i].atk);
                }
                Sleep(50);
            }
            cout<<endl;
            Sleep(800);
        }
        if(jnbh==1){
            cout<<"他举起了下界合金斧..."<<endl;
            if(rand()%100 >49){
                cout<<"嘣!下界合金斧多了一层锋利!"<<endl;
                Sleep(300);
                cout<<a[ater].name<<"的攻击力提升了!"<<endl;
                Sleep(300);
                a[ater].atk*=3;
                a[ater].atk/=2;
            }
            ratk=a[ater].atk*2;
            attack(ater,beat,ratk+a[beat].def);
        }
    }
    if(ms==12){
        Color(1);
        if(jnbh==0){
            cout<<"召唤了一个爬行者!"<<endl;
            a[rs].maxhp=a[rs].hp; 
            a[rs].name="爬行者";
            a[rs].sx=13;
            a[rs].hp=300;
            a[rs].maxhp=300; 
            if(a[ater].flag==true){
                a[rs].hp*=a[ater].oy;
            }
            a[rs].team=a[ater].team;
            rs++;
            Sleep(500);
        }
        if(jnbh==1){
            cout<<"他学会了Dream的所有技能!"<<endl;
            a[ater].sx=11;
            Sleep(500);
        }
    }
    if(ms==13){
        Color(2);
        cout<<"它爬到了"<<a[beat].name<<"的身旁..."<<endl;
        cout<<"轰!!!"<<endl;
        attack(ater,beat,1000);
        a[ater].hp=-1;
        cout<<"爬行者化为尘埃..."<<endl;
        Sleep(500);
    }
    if(ms==14){
        Color(1); 
        if(jnbh==0){
            cout<<"释放出了海洋之力!"<<endl;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team==a[ater].team){
                    continue;
                }
                cnt=rand()%100+1;
                cout<<"扣除了"<<a[i].name<<"的"<<a[i].maxhp<<'*'<<cnt<<"%点血"<<endl;
                cout<<"实际伤害:"<<a[i].maxhp*cnt/100<<'-'<<a[i].def<<'='<<a[i].maxhp*cnt/100-a[i].def<<endl;
                attack(ater,i,a[i].maxhp*cnt/100);
                Sleep(200);
            }
        }
        if(jnbh==1){
            cout<<"释放出了海洋之力!"<<endl;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1){
                    continue;
                }
                if(a[i].team!=a[ater].team){
                    continue;
                }
                cnt=rand()%50+1;
                cout<<"回复了"<<a[i].name<<"的"<<a[i].maxhp<<'*'<<cnt<<"%点血"<<endl;
                cout<<"实际恢复:"<<a[i].maxhp*cnt/100<<endl;
                a[i].hp+=a[i].maxhp*cnt/100;
                Sleep(150);
            }
        }
    }
    if(ms==15){
        Color(5);
        if(jnbh==0){
            cout<<"他从数据库中随机抽取了一个数..."<<endl;
            Sleep(100);
            cnt=rand();
            cout<<"他抽出了"<<cnt<<"!"<<endl;
            if(cnt%2==0){
                cout<<"是偶数,"<<a[beat].name<<"扣除血量!"<<endl;
                attack(ater,beat,a[beat].def+a[beat].atk);
            }
            else{
                cout<<"是奇数,自己扣血!"<<endl;
                attack(ater,ater,a[ater].atk);
            }
            Sleep(300);
        }
        if(jnbh==1){
            cout<<"他掷出一枚决定生死的硬币..."<<endl;
            Sleep(500);
            cout<<"硬币落地..."<<endl;
            Sleep(400);
            cnt=rand()%10000;
            if(cnt>=5000){
                cout<<"正面"<<endl;
                Sleep(500);
                attack(ater,ater,a[ater].maxhp*10000);
            } 
            else{
                cout<<"反面"<<endl;
                Sleep(500);
                cnt=checklivings(ater);
                int xxx=cnt/2;
                if(cnt%2!=0){
                    xxx++;
                }
                int i=1;
                while(xxx>0){
                    if(a[i].team==a[ater].team || a[i].hp<1){
                        i++;
                        continue;
                    }
                    if(rand()%100<50){
                        attack(ater,i,a[i].maxhp*10000);
                        cout<<endl;
                        xxx--;
                    }
                    i++;
                    if(i>=rs){
                        i=1;
                    }
                    if(checkwin()){
                        break;
                    }
                }
            }
        }
    }
    if(ms==16){
        Color(6); 
        if(jnbh==0){
            cout<<"他仰头干了一罐啤酒..."<<endl;
            Sleep(700);
            cout<<"杰哥的各项能力上升了!"<<endl;
            a[ater].atk*=3;
            a[ater].atk/=2;
            a[ater].def*=3;
            a[ater].def/=2;
            a[ater].hp*=4;
            a[ater].hp/=3;
            a[ater].maxhp*=3;
            a[ater].maxhp/=2;
            a[ater].ml+=50;
            Sleep(500);
            cout<<"杰哥挥着拳头打出一击..."<<endl;
            attack(ater,beat,a[ater].atk+a[beat].def);
            if(a[beat].hp<1){
                cout<<"杰哥感到一阵亢奋!"<<endl;
                Sleep(600);
                cout<<"杰哥的各项属性再次提升!"<<endl;
                a[ater].atk*=4;
                a[ater].atk/=3;
                a[ater].def*=4;
                a[ater].def/=3;
                a[ater].hp*=5;
                a[ater].hp/=4;
                a[ater].maxhp*=4;
                a[ater].maxhp/=3;
                a[ater].ml+=25;
            }
            Sleep(500); 
        }
        if(jnbh==1){
            cout<<"他冲着"<<a[beat].name<<"扑了过去..."<<endl;
            if(rand()%1000>=700){
                cout<<a[beat].name<<"闪开了"<<endl;
            }
            else{
                attack(ater,beat,a[beat].maxhp*50/100+a[ater].atk+a[beat].def);
            }
            Sleep(650);
        }
    }
    if(ms==17){
        Color(7);
        if(jnbh==0){
            cout<<"指挥官找到一个高地趴下..."<<endl;
            Sleep(600);
            if(rand()%100>=80){
                cout<<a[beat].name<<"发现了指挥官并退出了他的视线..."<<endl;
                Sleep(500);
                return ;
            }
            cout<<"瞄准镜套住了"<<a[beat].name<<"..."<<endl;
            Sleep(600);
            if(rand()%100>=80){
                cout<<a[beat].name<<"发现了指挥官并退出了他的视线..."<<endl;
                Sleep(500);
                return ;
            }
            cout<<"食指已轻触扳机..."<<endl;
            Sleep(600);
            if(rand()%100>=80){
                cout<<a[beat].name<<"发现了指挥官并退出了他的视线..."<<endl;
                Sleep(500);
                return ;
            }
            cout<<"指挥官扣动扳机!"<<endl<<"砰!"<<endl;
            Sleep(500);
            cout<<a[beat].name<<"直接被爆头了!"<<endl;
            attack(ater,beat,a[beat].hp/7);
            Sleep(600);
        }
        if(jnbh==1){
            cout<<"一队8人的战斗小队随即到达!"<<endl;
            for(int i=1;i<=8;i++){
                a[rs].name="士兵"; 
                a[rs].team=a[ater].team;
                a[rs].hp=rand()%250 + 150;
                a[rs].atk=rand()%50 + 50;
                a[rs].def=rand()%30 + 20;
                a[rs].ml=rand()%80+20;
                a[rs].zt=0;
                a[rs].sx=rand()%3+18;
                if(a[ater].flag==true){
                    a[rs].hp*=a[ater].oy;
                    a[rs].atk*=a[ater].oy;
                    a[rs].def*=a[ater].oy;
                    a[rs].ml*=a[ater].oy;
                }
                a[rs].maxhp=a[rs].hp;
                rs++;
            }
            Sleep(700);
        }
    }
    if(ms==18){
        Color(7);
        if(jnbh==0){
            cout<<"他向"<<a[beat].name<<"刺出了一刀!"<<endl<<a[beat].name<<"流血了!"<<endl;
            attack(ater,beat,a[beat].atk*2+a[beat].def);
            a[beat].zt=16;
            Sleep(600);
        }
        if(jnbh==1){
            cout<<"他对着"<<a[beat].name<<"射出了一梭子子弹!"<<endl;
            Sleep(450);
            for(int i=1;i<=30;i++){
                if(a[beat].hp<1){
                    break;
                }
                cout<<"   ";
                attack(ater,beat,a[ater].atk*3+a[beat].def);
                Sleep(50);
            }
            Sleep(600);
        }
    }
    if(ms==19){
        Color(7);
        if(jnbh==0){
            cout<<"向人群中间丢出了一颗手雷!"<<endl;
            cnt=0;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1 || a[i].team==a[ater].team){
                    continue;
                }
                if(rand()%100<50){
                    attack(ater,i,a[i].atk+a[ater].atk);
                    cnt++;
                    Sleep(100);
                }
            }
            if(cnt==0){
                cout<<"但是没有命中一个人"<<endl;
            }
            Sleep(600);
        }
        if(jnbh==1){
            cout<<"拉动枪栓,射出了一发子弹!"<<endl;
            attack(ater,beat,a[ater].atk*3+a[beat].maxhp/7);
            if(a[beat].def>0 && rand()%100<50){
                cout<<"  "<<a[beat].name<<"的防御减少了!"<<endl;
                a[beat].def/=3;
                a[beat].def*=2;
                Sleep(50);
            }
            Sleep(600);
        }
    }
    if(ms==20){
        Color(7);
        if(jnbh==0){
            cout<<"重机枪疯狂地喷射出子弹!"<<endl;
            Sleep(600);
            int minx=-100;
            for(int j=1;j<rs;j++){
                if(a[j].team==a[ater].team){
                    continue;
                }
                if(a[j].hp<1){
                    continue;
                }
                if(a[j].hp>minx){
                    minx=a[j].hp;
                    beat=j;
                }
            }
            if(rand()%100>=30 && a[b[a[ater].team].converge].hp>0){
                beat=b[a[ater].team].converge;
            }
            for(int i=1;i<=50;i++){
                if(a[beat].hp<1){
                    break;
                }
                cout<<"     ";
                attack(ater,beat,a[ater].atk*2);
                if(a[beat].def>0 && rand()%100<50){
                    cout<<"      "<<a[beat].name<<"的防御减少了!"<<endl;
                    a[beat].def--;
                    Sleep(50);
                }
                Sleep(10);
            }
            Sleep(700);
        }
        if(jnbh==1){
            cout<<"向人群中间丢出了一颗手雷!"<<endl;
            cnt=0;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1 || a[i].team==a[ater].team){
                    continue;
                }
                if(rand()%100<50){
                    attack(ater,i,a[i].atk+a[ater].atk);
                    cnt++;
                    Sleep(100);
                }
            }
            if(cnt==0){
                cout<<"但是没有命中一个人"<<endl;
            }
            Sleep(600);
        }
    }
    if(ms==21){
        Color(7);
        if(jnbh==0){
            cnt=0;
            int maxn=a[ater].hp;
            for(int i=1;i<rs;i++){
                if(a[i].hp<1 || a[i].team==a[ater].team){
                    continue;
                }
                if(a[i].hp>a[ater].hp){
                    maxn=a[i].hp;
                    cnt=i;
                }
            }
            if(cnt==0){
                cout<<"但是失败了"<<endl;
            }
            else{
                cout<<"互换了自己和"<<a[cnt].name<<"的血量!"<<endl;
                swap(a[ater].hp,a[cnt].hp);
            }
            Sleep(700);
        }
        if(jnbh==1){
            cout<<"乌鸦如同潮水般涌出!"<<endl;
            Sleep(300);
            if(a[beat].def<=10){
                cnt=30;
            }
            else{
                cnt=a[beat].def/2;
            }
            cout<<a[beat].name<<"的防御减少了"<<cnt<<endl;
            a[beat].def-=cnt;
            Sleep(300);
            attack(ater,beat,a[beat].maxhp/(2+rand()%2));
            Sleep(700);
        }
    } 
    if(ms==22){
        Color(2);
        if(jnbh==0){
            cout<<"抬起枪开始扫射!"<<endl;
            Sleep(300);
            for(int i=1;i<=a[ater].ml/10;i++){
                if(a[beat].hp<1){
                    break;
                }
                attack(ater,beat,a[ater].atk*3+a[beat].atk);
                Sleep(300);
            }
        }
        if(jnbh==1){
            cout<<"麦克和崔佛到达战场!"<<endl;
            a[rs].name="麦克";
            a[rs].team=a[ater].team;
            a[rs].hp=rand()%100 + 400;
            a[rs].atk=rand()%50 + 100;
            a[rs].def=rand()%50 + 60;
            a[rs].ml=rand()%50+50;
            a[rs].sx=23;
            a[rs].zt=0;
            a[rs].maxhp=a[rs].hp; 
            a[rs].oy=1;
            a[rs].flag=false;
            rs++;
            a[rs].name="崔佛";
            a[rs].team=a[ater].team;
            a[rs].hp=rand()%100 + 400;
            a[rs].atk=rand()%50 + 100;
            a[rs].def=rand()%50 + 60;
            a[rs].ml=rand()%50+50;
            a[rs].sx=24;
            a[rs].zt=0;
            a[rs].maxhp=a[rs].hp; 
            a[rs].oy=1;
            a[rs].flag=false;
            rs++;
        }
    }
    if(ms==23){
        Color(1);
        if(jnbh==0){
            cout<<"抬起枪开始扫射!"<<endl;
            Sleep(300);
            for(int i=1;i<=a[ater].ml/10;i++){
                if(a[beat].hp<1){
                    break;
                }
                attack(ater,beat,a[ater].atk*2+a[beat].atk);
                Sleep(300);
            }
        }
        if(jnbh==1){
            cout<<"抬起了一把反器材狙击步枪!"<<endl;
            Sleep(1000);
            attack(ater,beat,10000+rand()%(a[beat].maxhp/10*2));
        }
    }
    if(ms==24){
        Color(1);
        if(jnbh==0){
            cout<<"接下来的"<<a[ater].ml/10<<"个回合他将获得超高防御力!"<<endl;
            a[ater].zt=22;
            a[ater].def=INT_MAX;
            Sleep(500); 
        }
        if(jnbh==1){
            cout<<"抬起了备弹充足的火神机枪!"<<endl;
            Sleep(1000);
            for(int i=1;i<rs;i++){
                if(a[i].hp<1 || a[i].team==a[ater].team){
                    continue;
                }
                if(rand()%1000<950){
                    attack(ater,beat,a[ater].atk*5+a[beat].def);
                }
                Sleep(75);
            }  
        }
    }
    if(ms==33){
        Color(rand()%8);
        if(jnbh==0){
            cnt=rand()%24+1;
            cout<<"叫来了一个属性为"<<cnt<<"的敌人!"<<endl;
            a[rs].name="敌人"; 
            a[rs].team=a[ater].team;
            a[rs].hp=400;
            a[rs].atk=100;
            a[rs].def=70;
            a[rs].ml=80;
            a[rs].zt=0;
            a[rs].sx=cnt;
            if(a[ater].flag==true){
                a[rs].hp*=a[ater].oy;
                a[rs].atk*=a[ater].oy;
                a[rs].def*=a[ater].oy;
                a[rs].ml*=a[ater].oy;
            }
            a[rs].maxhp=a[rs].hp;
            rs++;
            Sleep(500);
        }
        if(jnbh==1){
            cout<<"将炮口对准了"<<a[beat].name<<"...";
            Sleep(1000);
            a[beat].zt=10;
            attack(ater,beat,a[beat].hp+a[beat].def+525);
            Sleep(500);
        }
    }
    a[ater].flag=false;
}

void game(){
    int ater,beat,minx,knx,jn;
    while(true){
        Color(0);
        if(checkwin()==true){
            return ;
        }
        for(int i=1;i<rs;i++){
            Color(0);
            if(a[i].hp<1){
                continue;
            }
            if(a[i].sx==33){
                Color(rand()%8);
                a[i].zt=0;
            }
            if(a[i].zt>0 && a[i].zt<7){
                a[i].zt++;
                if(a[i].zt>=rand()%3+3){
                    cout<<a[i].name<<"从";
                    Color(1);
                    cout<<"水牢";
                    Color(0);
                    cout<<"中挣脱出来"<<endl;
                    a[i].zt=0;
                    Sleep(500);
                }
                else{
                    cout<<a[i].name<<"在";
                    Color(1);
                    cout<<"水牢";
                    Color(0);
                    cout<<"里挣扎,但是扣血,";
                    attack(ater,i,a[i].def+25);
                    Sleep(500);
                    continue;
                }
            }
            if(a[i].zt>7 && a[i].zt<12){
                a[i].zt++;
                if(a[i].zt==11){
                    cout<<a[i].name<<"所处的冰块融化了"<<endl;
                    a[i].zt=0;
                    Sleep(600);
                }
                else{
                    cout<<a[i].name<<"在冰块里无法动弹"<<endl; 
                    Sleep(700);
                    continue;
                }
            }
            if(a[i].zt==12){
                if(rand()%100>=20){
                    cout<<a[i].name<<"从冻伤中恢复过来"<<endl;
                    a[i].zt=0;
                }
                else{
                    cout<<a[i].name<<"冻伤发作,他又冻住了"<<endl;
                    a[i].zt=8;
                }
            }
            if(a[i].zt>12 && a[i].zt<16){
                a[i].zt--;
                cout<<a[i].name<<"因为钻心受到伤害…"<<endl;
                int xxx=a[i].def*(16-a[i].zt);
                attack(ater,i,xxx);
            }
            if(a[i].zt>15 && a[i].zt<20){
                a[i].zt++;
                cout<<a[i].name<<"因为流血受到伤害…"<<endl;
                attack(ater,i,a[i].def+a[i].maxhp/20);
            }
            if(a[i].zt>21 && a[i].zt<22+a[i].ml/10){
                a[i].zt++;
                if(a[i].zt==22+a[i].ml/10){
                    cout<<a[i].name<<"的无敌时间已过!"<<endl;
                    a[i].hp=a[i].maxhp;
                    a[i].def=rand()%50 + 70;
                }
                else{
                    cout<<a[i].name<<"的防御高到离谱!"<<endl;
                    a[i].def=INT_MAX;
                }
            }
            ater=i;
            knx=rand()%4;
            if(knx==0){
                minx=1000;
                for(int j=1;j<rs;j++){
                    if(a[j].team==a[i].team){
                        continue;
                    }
                    if(a[j].hp<1){
                        continue;
                    }
                    if(a[j].hp<minx){
                        minx=a[j].hp;
                        beat=j;
                    }
                }
            }
            else if(knx==2){
                minx=-100;
                for(int j=1;j<rs;j++){
                    if(a[j].team==a[i].team){
                        continue;
                    }
                    if(a[j].hp<1){
                        continue;
                    }
                    if(a[j].hp>minx){
                        minx=a[j].hp;
                        beat=j;
                    }
                    if(a[j].sx==7){
                        beat=j;
                    } 
                }
            }
            else if(knx==1){
                minx=-100;
                for(int j=1;j<rs;j++){
                    if(a[j].team==a[i].team){
                        continue;
                    }
                    if(a[j].hp<1){
                        continue;
                    }
                    if(a[j].atk>minx){
                        minx=a[j].hp;
                        beat=j;
                    }
                }
            }
            else{
                minx=-100;
                for(int j=1;j<rs;j++){
                    if(a[j].team==a[i].team){
                        continue;
                    }
                    if(a[j].hp<1){
                        continue;
                    }
                    if(a[j].def>minx){
                        minx=a[j].hp;
                        beat=j;
                    }
                }
            }
            if(rand()%100>=30 && a[b[a[i].team].converge].hp>0){
                beat=b[a[i].team].converge;
            }
            if(a[i].sx!=0){
                jn=rand()%100+1;
                if(jn>=jncxgl[a[i].sx-1][0]){
                    cljn(ater,0,beat);
                    Sleep(700);
                    continue;
                }
                jn=rand()%100+1;
                if(jn>=jncxgl[a[i].sx-1][1]){
                    cljn(ater,1,beat);
                    Sleep(700);
                    continue;
                }
            }
            cout<<a[ater].name<<"发动攻击,";
            attack(ater,beat,a[i].atk);
            Sleep(700);
            Color(0);
            if(checkwin()==true){
                return ;
            }
        }
        Color(0);
        if(checkwin()==true){
            return ;
        }
        cout<<"回合结束,目前血量:";
        for(int i=1;i<rs;i++){
            cout<<a[i].hp<<' ';
        }
        hhs++;
        Sleep(1000);
        cout<<endl;
        Sleep(500);
        Color(0);
        n=rs-1;
    }
}

int main(){
    srand(time(NULL));
    cout<<"欢迎来到名字竞技场!请按下任意键继续。";
    getch();
    system("cls");
    cout<<"你要玩那个模式?输入1或2或3 "<<endl<<"1.正常模式 2.疯狂阿瓦达模式 3.无尽模式"<<endl<<"4.(限时开放)与作者的战斗"<<endl;
    int mmmsss;
    cin>>mmmsss; 
    rs=1; 
    if(mmmsss==1 || mmmsss==2){
        system("cls");
        cout<<"请输入队伍总数(可以一人一队但绝对不可以空队):";
        cin>>n;
        cout<<"接下来输入每队的人物名字(P.S不可以重名哦)"<<endl;
        for(int i=1;i<=n;i++){
            cout<<"现在请输入第"<<i<<"队的人物名字,名字之间用英文输入法的/隔开,结尾不用输/"<<endl;
            cin>>s;
            for(int cl=0;cl<s.size();cl++){
                if(s[cl]=='/'){
                    a[rs].name=p;
                    a[rs].team=i;
                    p="";
                    a[rs].hp=rand()%250 + 150;
                    a[rs].atk=rand()%50 + 50;
                    a[rs].def=rand()%30 + 20;
                    a[rs].ml=rand()%80+20;
                    a[rs].zt=0;
                    a[rs].sx=rand()%8+1;//rand()%8+1
                    a[rs].cs=1;
                    if(mmmsss==2){
                        a[rs].sx=7;
                        a[rs].cs=4;
                    }
                    if(a[rs].name=="zhouys"){
                        a[rs].hp=rand()%1000 + 2000;
                        a[rs].atk=rand()%100 + 200;
                        a[rs].def=rand()%100 + 100;
                        a[rs].ml=rand()%120 + 40;
                        a[rs].sx=9;
                    } 
                    if(a[rs].name=="Lunionz"){
                        a[rs].hp=rand()%1000 + 2000;
                        a[rs].atk=rand()%100 + 200;
                        a[rs].def=rand()%100 + 100;
                        a[rs].ml=rand()%120 + 40;
                        a[rs].sx=10;
                    } 
                    if(a[rs].name=="Dream"){
                        a[rs].hp*=2;
                        a[rs].atk*=3;
                        a[rs].atk/=2;
                        a[rs].def*=2;
                        a[rs].sx=11;
                    }
                    if(a[rs].name=="George"){
                        a[rs].hp*=3;
                        a[rs].hp/=2;
                        a[rs].atk*=5;
                        a[rs].atk/=4;
                        a[rs].def*=3;
                        a[rs].def/=2; 
                        a[rs].sx=12;
                    }
                    if(a[rs].name=="slsyssy2658"){
                        a[rs].hp*=4;
                        a[rs].hp/=3;
                        a[rs].atk*=4;
                        a[rs].atk/=3;
                        a[rs].def*=4;
                        a[rs].def/=3; 
                        a[rs].sx=14;
                    }
                    if(a[rs].name=="l_d"){
                        a[rs].hp*=4;
                        a[rs].hp/=3;
                        a[rs].atk*=4;
                        a[rs].atk/=3;
                        a[rs].def*=4;
                        a[rs].def/=3; 
                        a[rs].sx=15;
                    }
                    if(a[rs].name=="杰哥"){
                        a[rs].hp*=2;
                        a[rs].atk*=3;
                        a[rs].atk/=2;
                        a[rs].def*=3;
                        a[rs].def/=2;
                        a[rs].sx=16;
                    }
                    if(a[rs].name=="指挥官"){
                        a[rs].sx=17;
                    }
                    if(a[rs].name=="ice_girl"){
                        a[rs].hp*=3;
                        a[rs].hp/=2;
                        a[rs].atk*=4;
                        a[rs].atk/=3;
                        a[rs].def*=4;
                        a[rs].def/=3;
                        a[rs].sx=21;
                    }
                    if(a[rs].name=="富兰克林"){
                        a[rs].hp=rand()%100 + 400;
                        a[rs].atk=rand()%50 + 100;
                        a[rs].def=rand()%50 + 60;
                        a[rs].ml=rand()%50+50;
                        a[rs].sx=22;
                    }
                    if(a[rs].name=="麦克"){
                        a[rs].hp=rand()%100 + 400;
                        a[rs].atk=rand()%50 + 100;
                        a[rs].def=rand()%50 + 60;
                        a[rs].ml=rand()%50+50;
                        a[rs].sx=23;
                    }
                    if(a[rs].name=="崔佛"){
                        a[rs].hp=rand()%100 + 400;
                        a[rs].atk=rand()%50 + 100;
                        a[rs].def=rand()%50 + 60;
                        a[rs].ml=rand()%50+50;
                        a[rs].sx=24;
                    }
                    a[rs].maxhp=a[rs].hp; 
                    a[rs].oy=1;
                    a[rs].flag=false;
                    rs++;
                }
                else{
                    p+=s[cl];
                }
            }
            a[rs].name=p;
            a[rs].team=i;
            p="";
            a[rs].hp=rand()%250 + 150;
            a[rs].atk=rand()%50 + 50;
            a[rs].def=rand()%30 + 20;
            a[rs].ml=rand()%80+20;
            a[rs].zt=0;
            a[rs].sx=rand()%8+1;
            a[rs].cs=1;
            if(mmmsss==2){
                a[rs].sx=7;
                a[rs].cs=4;
            }
            if(a[rs].name=="zhouys"){
                a[rs].hp=rand()%1000 + 2000;
                a[rs].atk=rand()%100 + 200;
                a[rs].def=rand()%150 + 100;
                a[rs].ml=rand()%120 + 40;
                a[rs].sx=9;
            }
            if(a[rs].name=="Lunionz"){
                a[rs].hp=rand()%750 + 1500;
                a[rs].atk=rand()%100 + 100;
                a[rs].def=rand()%75 + 60;
                a[rs].ml=rand()%90 + 30;
                a[rs].sx=10;
            }
            if(a[rs].name=="Dream"){
                a[rs].hp*=2;
                a[rs].atk*=3;
                a[rs].atk/=2;
                a[rs].def*=3;
                a[rs].def/=2;
                a[rs].sx=11;
            }
            if(a[rs].name=="George"){
                    a[rs].hp*=3;
                    a[rs].hp/=2;
                    a[rs].atk*=5;
                    a[rs].atk/=4;
                    a[rs].def*=3;
                    a[rs].def/=2; 
                    a[rs].sx=12;
            }
            if(a[rs].name=="slsyssy2658"){
                a[rs].hp*=4;
                a[rs].hp/=3;
                a[rs].atk*=4;
                a[rs].atk/=3;
                a[rs].def*=4;
                a[rs].def/=3; 
                a[rs].sx=14;
            }
            if(a[rs].name=="l_d"){
                a[rs].hp*=4;
                a[rs].hp/=3;
                a[rs].atk*=4;
                a[rs].atk/=3;
                a[rs].def*=4;
                a[rs].def/=3; 
                a[rs].sx=15;
            }
            if(a[rs].name=="杰哥"){
                a[rs].hp*=2;
                a[rs].atk*=3;
                a[rs].atk/=2;
                a[rs].def*=3;
                a[rs].def/=2;
                a[rs].sx=16;
            }
            if(a[rs].name=="指挥官"){
                a[rs].sx=17;
            }
            if(a[rs].name=="ice_girl"){
                a[rs].hp*=3;
                a[rs].hp/=2;
                a[rs].atk*=4;
                a[rs].atk/=3;
                a[rs].def*=4;
                a[rs].def/=3;
                a[rs].sx=21;
            }
            if(a[rs].name=="富兰克林"){
                a[rs].hp=rand()%100 + 400;
                a[rs].atk=rand()%50 + 100;
                a[rs].def=rand()%50 + 60;
                a[rs].ml=rand()%50+50;
                a[rs].sx=22;
            }
            if(a[rs].name=="麦克"){
                a[rs].hp=rand()%100 + 400;
                a[rs].atk=rand()%50 + 100;
                a[rs].def=rand()%50 + 60;
                a[rs].ml=rand()%50+50;
                a[rs].sx=23;
            }
            if(a[rs].name=="崔佛"){
                a[rs].hp=rand()%100 + 400;
                a[rs].atk=rand()%50 + 100;
                a[rs].def=rand()%50 + 60;
                a[rs].ml=rand()%50+50;
                a[rs].sx=24;
            }
            a[rs].maxhp=a[rs].hp; 
            a[rs].oy=1;
            a[rs].flag=false;
            rs++;
        } 
        if(mmmsss==2){
            for(int i=1;i<rs;i++){
                a[i].hp*=50;
                a[i].maxhp*=50;
                a[i].cs=4;
            }
            jncxgl[6][0]=0;
            jncxgl[6][1]=100;

        }
        cout<<"下面的数值分别代表名字,血量,攻击,防御,魔力,属性,队伍"<<endl;
        for(int i=1;i<rs;i++){
            cout<<a[i].name<<' '<<a[i].hp<<' '<<a[i].atk<<' '<<a[i].def<<' '<<a[i].ml<<' '<<a[i].sx<<' '<<a[i].team<<endl;
            Sleep(50);
        }
        Sleep(500);
        cout<<endl;
        Sleep(500);
        cout<<"战斗开始"<<endl;
        Sleep(1000);
        game();
        Sleep(500);
        cout<<"游戏结束!"<<endl;
        Sleep(500); 
        cout<<"目前血量:";
        for(int i=1;i<rs;i++){
            cout<<a[i].hp<<' ';
        }
        Sleep(1000);
        cout<<endl;
        for(int i=1;i<=n;i++){
            if(chrs[i]>0){
                cout<<"胜利的是第"<<i<<"队"<<endl;
                break;
            }
        }
        Sleep(1000);
        cout<<"如果想再来请重新运行程序";
        Sleep(1000);
    }
    if(mmmsss==3){
        int cnt;
        cout<<"你需要什么属性?(1~8分别为: 1火,2水,3电,4地,5冰,6疗,7黑,8召)"<<endl;
        cin>>a[rs].sx; 
        if(a[rs].sx==33){
            a[rs].sx=13;
        }
        Sleep(500);
        a[rs].name="你";
        a[rs].team=1;
        a[rs].hp=rand()%250 + 250;
        a[rs].atk=rand()%50 + 50;
        a[rs].def=rand()%30 + 20;
        a[rs].ml=rand()%80+20;
        a[rs].maxhp=a[rs].hp;
        a[rs].zt=0;
        a[rs].cs=1;
        a[rs].oy=1;
        a[rs].flag=false;
        n=2;
        rs++;
        cout<<"你的其他属性初始化完毕"<<endl;
        cout<<"下面的数值分别代表你的血量,攻击,防御,魔力,属性"<<endl;
        cout<<a[1].hp<<' '<<a[1].atk<<' '<<a[1].def<<' '<<a[1].ml<<' '<<a[1].sx<<endl;
        Sleep(2000);
        int level=1;
        while(a[1].hp>0){
            system("cls");
            a[1].zt=0;
            cout<<"战斗开始"<<endl;
            for(int i=1;i<=level;i++,rs++){
                a[rs].name="敌人";
                a[rs].team=2;
                a[rs].hp=rand()%250 + 140 + level*10;
                a[rs].atk=rand()%50 + 40 + level*10;
                a[rs].def=rand()%30 + 10 + level*10;
                a[rs].ml=rand()%80 + 10 + level*10;
                a[rs].zt=0;
                a[rs].maxhp=a[rs].hp;
                a[rs].sx=rand()%7+1;
                a[rs].cs=1;
                cout<<"生成了血量为"<<a[rs].hp<<",属性为"<<a[rs].sx<<"的敌人!"<<endl;
                Sleep(100);
            }
            Sleep(100);
            game();
            Sleep(500);
            if(a[1].hp>0){
                cout<<"你通过了第"<<level<<"关"<<endl;
                Sleep(500);
                cout<<"你目前的血量,攻击,防御,魔力,属性:"<<endl;
                cout<<a[1].hp<<' '<<a[1].atk<<' '<<a[1].def<<' '<<a[1].ml<<' '<<a[1].sx<<endl;
                Sleep(1000);
                cout<<"你可以选择一个加成"<<endl;
                Sleep(300);
                cout<<"1.增加血量上限至"<<a[1].maxhp+10*level<<"且回满血量"<<endl<<"2.增加攻击力至"<<a[1].atk+10*level<<endl<<"3.增加防御力至"<<a[1].def+10*level<<endl<<"4.增加魔力至"<<a[1].ml+10*level<<endl<<"5.增加"<<jnm[a[1].sx-1][0]<<"的出现概率至"<<100-jncxgl[a[1].sx-1][0]+level<<'%'<<endl<<"6.增加"<<jnm[a[1].sx-1][1]<<"的出现概率至"<<100-jncxgl[a[1].sx-1][1]+level<<'%'<<endl<<"7.随机抽取一个属性(可能会很强也可能会弱到爆炸)"<<endl<<"其他.放弃"<<endl;
                cin>>cnt;
                if(cnt==1){
                    a[1].maxhp+=10*level;
                    a[1].hp=a[1].maxhp;
                }
                else if(cnt==2){
                    a[1].atk+=10*level;
                }
                else if(cnt==3){
                    a[1].def+=10*level;
                }
                else if(cnt==4){
                    a[1].ml+=10*level;
                }
                else if(cnt==5){
                    jncxgl[a[1].sx-1][0]-=level;
                }
                else if(cnt==6){
                    jncxgl[a[1].sx-1][1]-=level;
                }
                else if(cnt==7){
                    a[1].sx=rand()%24+1;
                    cout<<"你现在的属性是"<<a[1].sx<<endl;
                }
                else{
                    cout<<"你选择放弃。"<<endl;
                }
                Sleep(500);
                cout<<"下面的数值分别代表你的血量,攻击,防御,魔力,属性"<<endl;
                cout<<a[1].hp<<' '<<a[1].atk<<' '<<a[1].def<<' '<<a[1].ml<<' '<<a[1].sx<<endl;
                Sleep(1000);
                level++;
                int cnt=2;
                for(int i=2;i<rs;i++){
                    if(a[i].team==1){
                        swap(a[i],a[cnt]);
                        cnt++;
                    }
                } 
                rs=cnt;
                cout<<endl<<"即将开始第"<<level<<"波攻击...";
                Sleep(1000); 
            }
            else{
                cout<<"你最后挑战到第"<<level<<"关!"<<endl;
                Sleep(1000);
                cout<<"如果想再来请重新运行程序";
                Sleep(1000);
            }
        }
    } 
    if(mmmsss==4){
        cout<<"请输入三个挑战者的属性。"<<endl;
        Sleep(500);
        n=4;
        for(int i=1;i<=3;i++){
            cout<<"输入第"<<i<<"个挑战者的属性";
            cin>>a[rs].sx;
            if(a[rs].sx==33){
                a[rs].sx=13;
            }
            a[rs].name="挑战者";
            a[rs].team=1;
            a[rs].hp=rand()%200 + 500;
            a[rs].atk=rand()%50 + 100;
            a[rs].def=rand()%50 + 50;
            a[rs].ml=rand()%50+80;
            a[rs].maxhp=a[rs].hp;
            a[rs].zt=0;
            a[rs].cs=1;
            a[rs].oy=1;
            a[rs].flag=false;
            rs++; 
        }
        a[rs].sx=33;
        a[rs].name="作者";
        a[rs].team=2;
        a[rs].hp=INT_MAX;
        a[rs].atk=200;
        a[rs].def=300;
        a[rs].ml=200;
        a[rs].maxhp=a[rs].hp;
        a[rs].zt=0;
        a[rs].cs=1;
        a[rs].oy=1;
        a[rs].flag=false;
        rs++; 
        cout<<"下面的数值分别代表名字,血量,攻击,防御,魔力,属性,队伍"<<endl;
        for(int i=1;i<rs;i++){
            cout<<a[i].name<<' '<<a[i].hp<<' '<<a[i].atk<<' '<<a[i].def<<' '<<a[i].ml<<' '<<a[i].sx<<' '<<a[i].team<<endl;
            Sleep(50);
        }
        Sleep(1000);
        game();
        Sleep(500);
        cout<<"游戏结束!"<<endl;
        Sleep(500); 
        cout<<"目前血量:";
        for(int i=1;i<rs;i++){
            cout<<a[i].hp<<' ';
        }
        Sleep(1000);
        cout<<endl;
        for(int i=1;i<=n;i++){
            if(chrs[i]>0){
                cout<<"胜利的是第"<<i<<"队"<<endl;
                break;
            }
        }
        Sleep(1000);
        cout<<"如果想再来请重新运行程序";
        Sleep(1000);
    } 
    return 0;
}