小游戏 · 13 蒟蒻的双人坦克大战
广告:想创造属于自己的坦克大战关卡吗?
详情请见文末
版本号:v2.0.2
(终于想起弄版本号了。
下一更新预告:新关卡,新武器。
提示:游戏中,按下‘p’即可暂停,还可以查看规则。
提示:若显示出了问题,暂停一下,立即恢复
#include<cmath>
#include<ctime>
#include<cstdio>
#include<string>
#include<cstdlib>
#include<iostream>
#include<windows.h>
#include<algorithm>
#include<conio.h>
#include<bitset>
using namespace std;
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define KEY_DOWM(vk_c) (GetAsyncKeyState(vk_c)&0x8000?1:0)
string nicheng,ni;
int len;
struct Button{
int x,y,color;
const char *name;
int len;
};
void block(int x,int y){
HANDLE hCon;
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
COORD setps;
setps.X = x;
setps.Y = y;
SetConsoleCursorPosition(hCon,setps);
}
void SetPos(COORD a){
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j){
COORD pos={i, j};
SetPos(pos);
}
void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void hide(){
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void GetPos(POINT &pt){
HWND hwnd=GetForegroundWindow();
GetCursorPos(&pt);
ScreenToClient(hwnd,&pt);
pt.y=pt.y/16,pt.x=pt.x/16;
}
void color(int a){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void gto(int x,int y){
COORD pos;pos.X=y*2;pos.Y=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
Button NewButton(int x,int y,int color,const char *name){
Button t;
t.x=x,t.y=y,t.name=name;
t.color=color;
t.len=strlen(name);
return t;
}
bool Preserve(Button A){
gto(A.x,A.y),color(A.color),printf("%s",A.name);
POINT pt;
GetPos(pt);
if(pt.y==A.x&&(pt.x>=A.y&&pt.x<=A.y+A.len/2)){
gto(A.x,A.y),printf("%s",A.name);
if(KEY_DOWN(MOUSE_MOVED)) return 1;
}
return 0;
}
bitset<128>pre;
bitset<128>down;
void pan(char c){
bool hahbhchdhehfhg;
if(c == '8'){
if(!KEY_DOWN(VK_UP))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '5'){
if(!KEY_DOWN(VK_DOWN))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '4'){
if(!KEY_DOWN(VK_LEFT))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '6'){
if(!KEY_DOWN(VK_RIGHT))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '0'){
if(!KEY_DOWN(VK_NUMPAD0))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '1'){
if(!KEY_DOWN(VK_NUMPAD1))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '2'){
if(!KEY_DOWN(VK_NUMPAD2))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else if(c == '3'){
if(!KEY_DOWN(VK_NUMPAD3))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}else{
if(!KEY_DOWN(c))hahbhchdhehfhg=0;
else hahbhchdhehfhg=1;
}
if(hahbhchdhehfhg)down[c]=1;
else down[c]=0;
}
bool check(char c){
if(down[c] != pre[c]){
pre[c] = down[c];
if(down[c]){
return true;
}
}
return false;
}
const int ywl = 15;
const int azl1 = 1000;
const int bzl1 = 1000;
const int tipl = 2;
string tipe[tipl + 2] = {"0", "地雷", "木块"};
int maze[100][100];
int a1 = 10, a2 = 10, b1 = 10, b2 = 20, af = 1, bf = 3, ax = 300, bx = 300, al = 2, bl = 2, ag = 0, bg = 0, au = 1, bu = 1, au1 = 0, bu1 = 0, at = 1, bt = 1, am = 1, bm = 1;
int ca1 = 10, ca2 = 9, cb1 = 10, cb2 = 21, caf = 3, cbf = 1;
bool yw1[ywl + 5], yw2[ywl + 5];
int ywx[ywl + 5], ywy[ywl + 5], ywd[ywl + 5], ywz[ywl + 5];
int qiax[1100], qiay[1100], qial = 0;
bool qiah = false;
int dlx[1100], dly[1100], dlf[1100], dll = 1;
bool dl1[1100], dl2[1100];
int azx[azl1 + 3], azy[azl1 + 3], azf[azl1 + 3], azl = 1;
bool az1[azl1 + 3];
int bzx[bzl1 + 3], bzy[bzl1 + 3], bzf[azl1 + 3], bzl = 1;
bool bz1[bzl1 + 3];
int kuax[1100], kuay[1100], kual = 0;
int qaix[1100], qaiy[1100], qail = 0;
bool qaih = false;
int cu, shcha = 0, summ = 0;
int h1 = 0;
int ah2 = 0, bh2 = 0;
time_t ttime1, ttime2, ttime3;
int dx = 24, dy = 31;
int zqia[41][510] = {{0, 88, 188, 288, 281, 279, 288, 222, 268, 88, 108, 108, 89, 88, 117, 115},
{0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50},
{0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24},
{0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 52, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 52, 8, 48, 52, 8, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 48, 52, 8, 12, 44, 48, 52, 8, 12, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 44, 48, 52, 8, 12, 16, 40, 44, 48, 52, 8, 12, 16, 20, 22, 24, 26, 28, 30, 32, 34, 36, 40, 44, 48, 52, 8, 12, 16, 20, 36, 40, 44, 48, 52, 8, 12, 16, 20, 24, 26, 28, 30, 32, 36, 40, 44, 48, 52, 8, 12, 16, 20, 24, 36, 40, 44, 48, 52, 8, 12, 16, 20, 24, 28, 30, 32, 34, 36, 40, 44, 48, 52, 8, 12, 16, 20, 24, 40, 44, 48, 52, 8, 12, 16, 20, 24, 26, 28, 30, 32, 34, 36, 38, 40, 44, 48, 52, 8, 12, 16, 20, 44, 48, 52, 8, 12, 16, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 48, 52, 8, 12, 16, 48, 52, 8, 12, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 52, 8, 12, 52, 8, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 30, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 30, 34, 36, 38, 40, 42, 44, 46, 48, 52, 8, 30, 48, 52, 8, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 48, 52, 8, 12, 44, 48, 52, 8, 12, 16, 18, 20, 22, 24, 26, 30, 32, 34, 36, 38, 40, 44, 48, 52, 8, 12, 16, 30, 40, 44, 48, 52, 8, 12, 16, 20, 22, 24, 26, 28, 30, 34, 36, 40, 44, 48, 52, 8, 12, 16, 20, 30, 36, 40, 44, 48, 52, 8, 16, 20, 26, 36, 48, 52, 8, 12, 14, 16, 18, 20, 22, 28, 30, 32, 38, 40, 42, 44, 46, 48, 52, 8, 12, 24, 34, 40, 44, 52, 8, 12, 16, 20, 24, 30, 40, 44, 48, 52, 8, 12, 16, 20, 24, 26, 30, 32, 34, 36, 38, 40, 44, 48, 52, 8, 12, 16, 20, 30, 44, 48, 52, 8, 12, 16, 20, 22, 24, 26, 28, 30, 34, 36, 38, 40, 42, 44, 48, 52, 8, 12, 16, 48, 52, 8, 12, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 52, 8, 12, 30, 52, 8, 12, 14, 16, 18, 20, 22, 24, 26, 30, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 30, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 20, 38, 42, 44, 52, 8, 14, 20, 28, 34, 38, 44, 46, 50, 52, 8, 10, 16, 24, 30, 32, 34, 38, 42, 44, 52, 8, 12, 14, 18, 20, 22, 26, 28, 32, 34, 38, 44, 46, 50, 52, 8, 18, 38, 42, 44, 52, 8, 10, 12, 14, 18, 22, 24, 26, 28, 32, 34, 38, 42, 44, 46, 50, 52, 8, 14, 18, 22, 24, 28, 32, 34, 46, 52, 8, 12, 14, 22, 28, 30, 32, 38, 40, 42, 46, 50, 52, 8, 16, 18, 22, 24, 30, 36, 38, 42, 52, 8, 12, 16, 18, 22, 28, 30, 32, 38, 42, 44, 46, 48, 52, 8, 12, 22, 24, 30, 36, 38, 48, 52, 8, 12, 14, 16, 18, 22, 28, 30, 32, 38, 42, 44, 48, 52, 8, 18, 22, 24, 30, 36, 38, 42, 44, 52, 8, 10, 14, 18, 20, 22, 28, 30, 32, 38, 46, 48, 52, 8, 14, 26, 28, 32, 36, 38, 42, 46, 52, 8, 10, 14, 16, 18, 22, 26, 28, 32, 34, 36, 38, 42, 46, 48, 50, 52, 8, 16, 18, 22, 42, 52, 8, 10, 14, 16, 22, 26, 28, 32, 34, 38, 40, 42, 46, 48, 52, 8, 16, 18, 22, 26, 28, 30, 36, 44, 50, 52, 8, 10, 14, 16, 22, 26, 32, 40, 46, 52, 8, 16, 18, 22, 40, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 40, 42, 48, 50, 52, 8, 12, 16, 20, 24, 28, 32, 36, 42, 44, 50, 52, 8, 10, 12, 14, 16, 18, 20, 22, 26, 30, 34, 40, 42, 48, 50, 52, 8, 10, 18, 20, 30, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 38, 40, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 18, 20, 26, 28, 32, 34, 40, 42, 50, 52, 8, 14, 16, 18, 20, 22, 24, 26, 34, 36, 42, 44, 46, 52, 8, 10, 30, 40, 42, 50, 52, 8, 10, 12, 18, 20, 26, 30, 34, 38, 40, 42, 44, 46, 48, 50, 52, 8, 10, 16, 18, 24, 28, 32, 36, 40, 44, 48, 52, 8, 10, 12, 18, 20, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 24, 36, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 30, 40, 46, 52, 8, 12, 14, 16, 24, 36, 44, 46, 48, 52, 8, 14, 20, 30, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 12, 18, 24, 30, 36, 42, 48, 52, 8, 14, 20, 26, 30, 34, 40, 46, 52, 8, 24, 36, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 12, 14, 16, 20, 26, 28, 30, 32, 34, 40, 44, 46, 48, 52, 8, 12, 20, 26, 34, 40, 48, 52, 8, 12, 16, 18, 20, 22, 26, 30, 34, 38, 40, 42, 44, 48, 52, 8, 12, 20, 30, 40, 48, 52, 8, 12, 14, 16, 20, 24, 26, 28, 30, 32, 34, 36, 40, 44, 46, 48, 52, 8, 12, 20, 30, 40, 48, 52, 8, 12, 16, 18, 20, 22, 26, 30, 34, 38, 40, 42, 44, 48, 52, 8, 12, 20, 26, 34, 40, 48, 52, 8, 12, 14, 16, 20, 26, 28, 30, 32, 34, 40, 44, 46, 48, 52, 8, 20, 40, 52, 8, 12, 14, 16, 20, 26, 28, 30, 32, 34, 40, 44, 46, 48, 52, 8, 12, 20, 26, 34, 40, 48, 52, 8, 12, 16, 18, 20, 22, 26, 30, 34, 38, 40, 42, 44, 48, 52, 8, 12, 20, 30, 40, 48, 52, 8, 12, 14, 16, 20, 24, 26, 28, 30, 32, 34, 36, 40, 44, 46, 48, 52, 8, 12, 20, 30, 40, 48, 52, 8, 12, 16, 18, 20, 22, 26, 30, 34, 38, 40, 42, 44, 48, 52, 8, 12, 20, 26, 34, 40, 48, 52, 8, 12, 14, 16, 20, 26, 28, 30, 32, 34, 40, 44, 46, 48, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 23, 23, 23, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 16, 24, 32, 40, 48, 52, 8, 52, 8, 52, 8, 52, 8, 16, 24, 32, 40, 48, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 12, 20, 28, 36, 44, 52, 8, 52, 8, 52, 8, 52, 8, 12, 20, 28, 36, 44, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12, 12, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 32, 40, 52, 8, 16, 52, 8, 52, 8, 16, 52, 8, 18, 22, 32, 40, 52, 8, 52, 8, 52, 8, 28, 52, 8, 10, 50, 52, 8, 32, 52, 8, 52, 8, 52, 8, 20, 28, 38, 42, 52, 8, 44, 52, 8, 52, 8, 44, 52, 8, 20, 28, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 30, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 21, 21, 21, 21, 22, 22, 23, 23, 23, 23, 23, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 18, 42, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 18, 42, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52},
{0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 8, 8, 9, 9, 9, 9, 9, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 15, 15, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 21, 21, 21, 21, 21, 22, 22, 23, 23, 23, 23, 23, 24, 24, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26},
{0, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 8, 52, 8, 52, 8, 14, 30, 46, 52, 8, 52, 8, 14, 30, 46, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 52, 8, 52, 8, 14, 22, 30, 38, 46, 52, 8, 52, 8, 14, 30, 46, 52, 8, 52, 8, 14, 30, 46, 52, 8, 52, 8, 52, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52}
};
int zqia1[21][11] = {{0},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 15, 22, 15, 38, 23, 23},
{0, 15, 24, 15, 36, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 9, 42, 21, 18, 23, 23},
{0, 5, 28, 25, 32, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23},
{0, 5, 10, 25, 50, 23, 23}
};
int zqai[41][510]={{0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 31, 56, 198, 175, 100, 38},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24},
{0, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48},
{0, 9, 9, 9, 9, 9, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 21, 21, 21, 21, 21},
{0, 12, 20, 28, 36, 44, 12, 20, 28, 36, 44, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46, 50, 16, 24, 32, 40, 48, 16, 24, 32, 40, 48},
{0, 6, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9, 9, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 13, 13, 14, 16, 17, 17, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 21, 21, 22, 22, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24},
{0, 34, 36, 38, 18, 20, 22, 24, 26, 28, 30, 32, 42, 14, 44, 24, 26, 28, 30, 32, 42, 16, 24, 34, 36, 38, 14, 26, 12, 48, 34, 46, 22, 24, 26, 36, 44, 18, 28, 30, 32, 34, 36, 16, 46, 18, 28, 30, 32, 34, 36, 38, 40, 42, 22, 24, 26},
{0, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25},
{0, 30, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 34, 36, 38, 40, 42, 44, 46, 48, 12, 30, 48, 12, 16, 18, 20, 22, 24, 26, 30, 32, 34, 36, 38, 40, 42, 44, 48, 12, 16, 44, 48, 12, 16, 20, 22, 24, 26, 28, 30, 34, 36, 38, 40, 44, 48, 12, 16, 20, 30, 40, 44, 48, 12, 16, 20, 24, 26, 30, 32, 34, 36, 40, 44, 48, 12, 16, 20, 24, 30, 36, 40, 44, 48, 16, 24, 28, 30, 32, 40, 48, 10, 12, 14, 16, 18, 20, 22, 24, 36, 38, 40, 42, 44, 46, 48, 50, 12, 20, 28, 30, 32, 36, 44, 12, 16, 20, 24, 30, 36, 40, 44, 48, 12, 16, 20, 24, 26, 28, 30, 34, 36, 40, 44, 48, 12, 16, 20, 30, 40, 44, 48, 12, 16, 20, 22, 24, 26, 30, 32, 34, 36, 38, 40, 44, 48, 12, 16, 44, 48, 12, 16, 18, 20, 22, 24, 26, 28, 30, 34, 36, 38, 40, 42, 44, 48, 12, 30, 48, 12, 14, 16, 18, 20, 22, 24, 26, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 30},
{0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24},
{0, 12, 14, 16, 20, 22, 24, 26, 28, 30, 34, 38, 40, 42, 44, 48, 50, 12, 16, 34, 48, 12, 16, 22, 24, 26, 28, 30, 34, 38, 40, 42, 44, 48, 12, 16, 22, 30, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 30, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 30, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 26, 30, 34, 38, 44, 48, 12, 16, 22, 30, 38, 44, 48, 12, 16, 18, 20, 22, 26, 30, 32, 34, 36, 38, 44, 48, 12, 26, 44, 48, 10, 12, 16, 18, 20, 22, 26, 30, 32, 34, 36, 38, 40, 44, 46, 48},
{0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24},
{0, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48},
{0, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 13, 13, 13, 13, 17, 17, 17, 17, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 24, 24, 24, 24, 24},
{0, 16, 24, 32, 40, 48, 12, 20, 28, 36, 44, 16, 24, 32, 40, 48, 18, 26, 34, 42, 18, 26, 34, 42, 12, 20, 28, 36, 44, 16, 24, 32, 40, 48, 12, 20, 28, 36, 44}
};
int zkua[41][510] = {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0, 5, 5, 7, 7, 9, 9, 9, 12, 12, 12, 12, 13, 13, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 18, 18, 18, 18, 19, 21, 21, 21, 23, 23, 25, 25},
{0, 18, 50, 22, 38, 10, 22, 38, 20, 28, 36, 44, 12, 48, 10, 18, 26, 34, 42, 50, 10, 12, 16, 18, 20, 24, 26, 28, 32, 34, 36, 40, 42, 44, 48, 50, 10, 18, 26, 34, 42, 50, 12, 48, 16, 24, 32, 40, 10, 22, 38, 50, 22, 38, 10, 42}
};
void output(int fxx, int fyy){
int now = maze[fxx][fyy];
if(now == 0){
color(15);
block(fyy, fxx);
cout << " ";
SetPos(fyy, fxx);
cout << " ";
return;
}
int now1 = now / 1000;
int now2 = now % 1000;
if(now1 == 1){
if(now2 == 1){
block(a2, a1);
color(11);
if(af == 1){
cout << "←";
}else if(af == 2){
cout << "↑";
}else if(af == 3){
cout << "→";
}else{
cout << "↓";
}
}else if(now2 == 2){
block(b2, b1);
color(14);
if(bf == 1){
cout << "←";
}else if(bf == 2){
cout << "↑";
}else if(bf == 3){
cout << "→";
}else{
cout << "↓";
}
}
}else if(now1 == 2){
if(ywz[now2] == 1 || ywz[now2] == 3){
color(12 * 16 + 7);
}else{
color(13 * 16 + 7);
}
block(ywy[now2], ywx[now2]);
if(ywz[now2] == 1){
cout << "LL";
}else if(ywz[now2] == 2){
cout << "GJ";
}else if(ywz[now2] == 3){
cout << "ZD";
}else if(ywz[now2] == 4){
cout << "DL";
}else if(ywz[now2] == 5){
cout << "HP";
}else if(ywz[now2] == 6){
cout << "MK";
}
}else if(now1 == 3){
block(qiay[now2], qiax[now2]);
color(8 * 16 + 8);
cout << " ";
}else if(now1 == 4){
block(qaiy[now2], qaix[now2]);
color(3 * 16);
cout << "·";
}else if(now1 == 5){
block(kuay[now2], kuax[now2]);
color(6 * 16 + 6);
cout << " ";
}
return;
}
void aguag(){
if(ag){
cu = al;
al += 30;
}
if(af == 1){
if(a1 == b1 && (a2 - b2) <= al * 2 + 2 && (a2 - b2) > 0){
bx -= 10;
if(ag){
bx -= 10;
}
}
}else if(af == 2){
if(a2 == b2 && (a1 - b1) <= al && (a1 - b1) > 0){
bx -= 10;
if(ag){
bx -= 10;
}
}
}else if(af == 3){
if(a1 == b1 && (b2 - a2) <= al * 2 + 2 && (b2 - a2) > 0){
bx -= 10;
if(ag){
bx -= 10;
}
}
}else if(af == 4){
if(a2 == b2 && (b1 - a1) <= al && (b1 - a1) > 0){
bx -= 10;
if(ag){
bx -= 10;
}
}
}
if(ag) {
al = cu;
}
return;
}
void agua2(){
color(11);
if(ag){
cu = al;
al += 30;
}
if(af == 1){
if(a2 >= 4 + al * 2){
output(a1, a2 - 2 - al * 2);
for(int i = a2 - al * 2; i <= a2 - 2; i += 2){
output(a1, i);
}
output(a1, a2);
}else{
output(a1, 2);
for(int i = 4; i <= a2 + 2; i += 2){
output(a1, i);
}
}
}else if(af == 2){
if(a1 >= al + 4){
output(a1 - al - 1, a2);
for(int i = a1 - al; i <= a1; i++){
output(i, a2);
}
}else{
output(3, a2);
for(int i = 4; i <= a1; i++){
output(i, a2);
}
}
}else if(af == 3){
output(a1, a2);
for(int i = a2 + 2; i <= a2 + al * 2 + 4 && i <= 70; i += 2){
output(a1, i);
}
}else if(af == 4){
for(int i = a1; i <= a1 + al + 1 && i <= 27; i++){
output(i, a2);
}
}
if(ag){
al = cu;
ag--;
}
return;
}
void agua(){
color(11);
if(ag){
color(1 + 11 * 16);
cu = al;
al += 30;
}
if(af == 1){
if(a2 >= 4 + al * 2){
SetPos(a2 - 2 - al * 2, a1);
cout << "←";
for(int i = a2 - al; i <= a2 - 1; i++){
cout << "—";
}
cout << "—";
}else{
SetPos(2, a1);
cout << "←";
for(int i = 2; i <= a2 - 1; i += 2){
cout << "—";
}
}
}else if(af == 2){
if(a1 >= al + 4){
SetPos(a2, a1 - al - 1);
cout << "↑";
for(int i = a1 - al; i <= a1; i++){
SetPos(a2, i);
cout << "|";
}
}else{
SetPos(a2, 3);
cout << "↑";
for(int i = 4; i <= a1; i++){
SetPos(a2, i);
cout << "|";
}
}
}else if(af == 3){
SetPos(a2, a1);
for(int i = a2 + 2; i <= a2 + al * 2 + 2 && i + 2 <= 70; i += 2){
cout << "—";
}
cout << "→";
}else if(af == 4){
int i;
for(i = a1; i <= a1 + al && i + 1 <= 27; i++){
SetPos(a2, i);
cout << "|";
}
SetPos(a2, i);
cout << "↓";
}
if(ag){
al = cu;
ag--;
color(15);
}
return;
}
void bguag(){
if(bg){
cu = bl;
bl += 30;
}
if(bf == 1){
if(a1 == b1 && (b2 - a2) <= bl * 2 + 2 && (b2 - a2) > 0){
ax -= 10;
if(bg){
ax -= 10;
}
}
}else if(bf == 2){
if(a2 == b2 && (b1 - a1) <= bl && (b1 - a1) > 0){
ax -= 10;
if(bg){
ax -= 10;
}
}
}else if(bf == 3){
if(a1 == b1 && (a2 - b2) <= bl * 2 + 2 && (a2 - b2) > 0){
ax -= 10;
if(bg){
ax -= 10;
}
}
}else if(bf == 4){
if(a2 == b2 && (a1 - b1) <= bl && (a1 - b1) > 0){
ax -= 10;
if(bg){
ax -= 10;
}
}
}
if(bg){
bl = cu;
}
return;
}
void bgua2(){
color(14);
if(bg){
cu = bl;
bl += 30;
}
if(bf == 1){
if(b2 >= 4 + bl * 2){
output(b1, b2 - 2 - bl * 2);
for(int i = b2 - bl * 2; i <= b2; i += 2){
output(b1, i);
}
}else{
output(b1, 2);
for(int i = 4; i <= b2 + 1; i += 2){
output(b1, i);
}
}
}else if(bf == 2){
if(b1 >= bl + 4){
output(b1 - bl - 1, b2);
for(int i = b1 - bl; i <= b1; i++){
output(i, b2);
}
}else{
output(3, b2);
for(int i = 4; i <= b1; i++){
output(i, b2);
}
}
}else if(bf == 3){
output(b1, b2);
for(int i = b2 + 2; i <= b2 + bl * 2 + 4 && i <= 70; i += 2){
output(b1, i);
}
}else if(bf == 4){
for(int i = b1; i <= b1 + bl + 1 && i <= 27; i++){
output(i, b2);
}
}
if(bg){
bl = cu;
bg--;
}
return;
}
void bgua(){
color(14);
if(bg){
color(6 + 14 * 16);
cu = bl;
bl += 30;
}
if(bf == 1){
if(b2 >= bl * 2 + 4){
SetPos(b2 - bl * 2 - 2, b1);
cout << "←";
for(int i = b2 - bl; i <= b2 - 1; i++){
cout << "—";
}
cout << "—";
}else{
SetPos(2, b1);
cout << "←";
for(int i = 2; i <= b2 - 1; i += 2){
cout << "—";
}
}
}else if(bf == 2){
if(b1 >= bl + 4){
SetPos(b2, b1 - bl - 1);
cout << "↑";
for(int i = b1 - bl; i <= b1; i++){
SetPos(b2, i);
cout << "|";
}
}else{
SetPos(b2, 3);
cout << "↑";
for(int i = 4; i <= b1; i++){
SetPos(b2, i);
cout << "|";
}
}
}else if(bf == 3){
SetPos(b2, b1);
for(int i = b2 + 2; i <= b2 + bl * 2 + 2 && i + 2 <= 70; i += 2){
cout << "—";
}
cout << "→";
}else if(bf == 4){
int i;
for(i = b1; i <= b1 + bl && i + 1 <= 27; i++){
SetPos(b2, i);
cout << "|";
}
SetPos(b2, i);
cout << "↓";
}
if(bg){
bl = cu;
bg--;
color(15);
}
return;
}
int main( ){
system("mode con cols=72 lines=29");
block(1, 1);
cout << "本游戏由XTW蒟蒻编制" << endl;
Sleep(1500);
p1:block(1, 2);
cout << "请输入模式(1.正常 2.关卡)" << endl;
block(1, 3);
char zzzzz1 = getch();
if(zzzzz1 == '1'){
cout << '1' << endl;
Sleep(1000);
HideCursor();
system("cls");
qial++;
qiax[qial] = 10;
qiay[qial] = 16;
block(qiay[qial], qiax[qial]);
color(8 * 16 + 8);
cout << " ";
maze[qiax[qial]][qiay[qial]] = 3000 + qial;
}else if(zzzzz1 == '2'){
cout << '2' << endl;
qaih = qiah = true;
Sleep(1000);
p2:block(1, 4);
cout << "请选择关卡(1~f)" << endl;
block(1, 5);
char zzzzz2 = getch();
if(zzzzz2 >= '1' && zzzzz2 <= '9' || zzzzz2 >= 'a' && zzzzz2 <= 'f'){
int zzzzz3;
if(zzzzz2 <= '9' && zzzzz2 >= '1'){
zzzzz3 = zzzzz2 - '0';
}else{
zzzzz3 = zzzzz2 - 'a' + 10;
}
cout << zzzzz2 << endl;
block(1, 6);
Sleep(1000);
HideCursor();
system("cls");
for(int i = 1; i <= zqia[0][zzzzz3]; i++){
qial++;
qiax[qial] = zqia[zzzzz3 * 2 - 1][i];
qiay[qial] = zqia[zzzzz3 * 2][i];
block(qiay[qial], qiax[qial]);
color(8 * 16 + 8);
cout << " ";
maze[qiax[qial]][qiay[qial]] = 3000 + qial;
}
for(int i = 1; i <= zqai[0][zzzzz3]; i++){
qail++;
qaix[qail] = zqai[zzzzz3 * 2 - 1][i];
qaiy[qail] = zqai[zzzzz3 * 2][i];
block(qaiy[qail], qaix[qail]);
color(3 * 16);
cout << "·";
maze[qaix[qail]][qaiy[qail]] = 4000 + qail;
}
for(int i = 1; i <= zkua[0][zzzzz3]; i++){
kual++;
kuax[kual] = zkua[zzzzz3 * 2 - 1][i];
kuay[kual] = zkua[zzzzz3 * 2][i];
block(kuay[kual], kuax[kual]);
color(6 * 16 + 6);
cout << " ";
maze[kuax[kual]][kuay[kual]] = 5000 + kual;
}
ca1 = a1 = zqia1[zzzzz3][1];
ca2 = a2 = zqia1[zzzzz3][2];
cb1 = b1 = zqia1[zzzzz3][3];
cb2 = b2 = zqia1[zzzzz3][4];
dx = zqia1[zzzzz3][5];
dy = zqia1[zzzzz3][6];
}else{
goto p2;
}
}else{
goto p1;
}
ttime3 = time(NULL);
while(ax > 0 && bx > 0){
if(au1){
au1--;
}
if(bu1){
bu1--;
}
if(h1){
h1--;
}
ttime2 = time(NULL);
if(ttime2 >= ttime3 + 1){
shcha = 0;
ttime3 = ttime2;
summ++;
}else{
shcha += 11;
}
block(0, 0);
color(15);
cout << "player1: HP:" << ax << " TP:" << tipe[at] << " GJ:" << ag / 3 << " ZD:" << azl << " DL:" << au << " MK:" << am << endl;
cout << "player2: HP:" << bx << " TP:" << tipe[bt] << " GJ:" << bg / 3 << " ZD:" << bzl << " DL:" << bu << " MK:" << bm << endl;
//if(a1 != ca1 || a2 != ca2 || af != caf){
block(ca2, ca1);
color(15);
cout << " ";
maze[ca1][ca2] = 0;
block(a2, a1);
color(11);
if(af == 1){
cout << "←";
}else if(af == 2){
cout << "↑";
}else if(af == 3){
cout << "→";
}else{
cout << "↓";
}
maze[a1][a2] = 1001;
//}
//if(b2 != cb2 || b1 != cb1 || bf != cbf){
block(cb2, cb1);
color(15);
cout << " ";
maze[cb1][cb2] = 0;
block(b2, b1);
color(14);
if(bf == 1){
cout << "←";
}else if(bf == 2){
cout << "↑";
}else if(bf == 3){
cout << "→";
}else{
cout << "↓";
}
maze[b1][b2] = 1002;
//}
ca1 = a1;
ca2 = a2;
cb1 = b1;
cb2 = b2;
caf = af;
cbf = bf;
color(15);
block(0, 0);
cout << endl << endl;
color(15);
pan('P');
pan('W');
pan('S');
pan('A');
pan('D');
pan('K');
pan('L');
pan('I');
pan('O');
pan('8');
pan('5');
pan('4');
pan('6');
pan('0');
pan('1');
pan('2');
pan('3');
if(check('P')){
color(15);
system("cls");
p6:block(25, 10);
cout << "╭———————╮";
block(25, 11);
cout << "| 游 戏 暂 停 |";
block(25, 12);
cout << "| 继续:P 规则:Q |";
block(25, 13);
cout << "╰———————╯";
while(true){
pan('P');
pan('Q');
if(check('Q')){
system("cls");
block(25, 10);
cout << "╭——————╮";
block(25, 11);
color(15);
cout << "| ";
color(11);
cout << "player1:蓝色";
color(15);
cout << " |";
block(25, 12);
cout << "| 上:W 下:S |";
block(25, 13);
cout << "| 左:A 右:D |";
block(25, 14);
cout << "| 光波:K HP-10 |";
block(25, 15);
cout << "| 子弹:L HP-10 |";
block(25, 16);
cout << "| 切换副武器:I |";
block(25, 17);
cout << "| 使用副武器:Q |";
block(25, 18);
cout << "| 地雷 HP-25 |";
block(25, 19);
cout << "| 木块 放置 |";
block(25, 20);
cout << "╰——————╯";
block(25, 21);
Sleep(1500);
system("pause");
system("cls");
block(25, 10);
cout << "╭——————╮";
block(25, 11);
cout << "| ";
color(14);
cout << "player2:黄色";
color(15);
cout << " |";
block(25, 12);
cout << "| 上:↑下:↓ |";
block(25, 13);
cout << "| 左:←右:→ |";
block(25, 14);
cout << "| 光波:0 HP-10 |";
block(25, 15);
cout << "| 子弹:1 HP-10 |";
block(25, 16);
cout << "| 切换副武器:2 |";
block(25, 17);
cout << "| 使用副武器:3 |";
block(25, 18);
cout << "| 地雷 HP-25 |";
block(25, 19);
cout << "| 木块 放置 |";
block(25, 20);
cout << "╰——————╯";
block(25, 21);
Sleep(1500);
system("pause");
system("cls");
block(25, 10);
cout << "╭———————╮";
block(25, 11);
cout << "| 墙:";
color(8 * 16 + 8);
cout << " ";
color(15);
cout << " |";
block(25, 12);
cout << "| 挡住坦克与子弹 |";
block(25, 13);
cout << "| 药丸: |";
block(25, 14);
cout << "| ";
color(12 * 16 + 7);
cout << "LL";
color(15);
cout << ":光波长度+1 |";
block(25, 15);
cout << "| ";
color(13 * 16 + 7);
cout << "GJ";
color(15);
cout << ":光波加强*2 |";
block(25, 16);
cout << "| ";
color(12 * 16 + 7);
cout << "ZD";
color(15);
cout << ":子弹容量+1 |";
block(25, 17);
cout << "| ";
color(13 * 16 + 7);
cout << "DL";
color(15);
cout << ":地雷数量+1 |";
block(25, 18);
cout << "| ";
color(13 * 16 + 7);
cout << "HP";
color(15);
cout << ":玩家血量+8 |";
block(25, 19);
cout << "| ";
color(13 * 16 + 7);
cout << "MK";
color(15);
cout << ":木块数量+4 |";
block(25, 20);
cout << "| 狙击孔:";
color(3 * 16);
cout << "·";
color(15);
cout << " |";
block(25, 21);
cout << "| 阻挡坦克 |";
block(25, 22);
cout << "| 木块:";
color(6 * 16 + 6);
cout << " ";
color(15);
cout << " |";
block(25, 23);
cout << "| 阻挡坦克, |";
block(25, 24);
cout << "| 可被子弹击破 |";
block(25, 25);
cout << "╰———————╯";
Sleep(1500);
block(25, 26);
system("pause");
system("cls");
goto p6;
}else if(check('P')){
break;
}
Sleep(100);
}
system("cls");
for(int i = 1; i <= ywl; i++){
if(yw2[i]){
if(ywz[i] == 1 || ywz[i] == 3){
color(12 * 16 + 7);
}else{
color(13 * 16 + 7);
}
block(ywy[i], ywx[i]);
if(ywz[i] == 1){
cout << "LL";
}else if(ywz[i] == 2){
cout << "GJ";
}else if(ywz[i] == 3){
cout << "ZD";
}else if(ywz[i] == 4){
cout << "DL";
}else if(ywz[i] == 5){
cout << "HP";
}
}
}
for(int i = 1; i <= qial; i++){
block(qiay[i], qiax[i]);
color(8 * 16 + 8);
cout << " ";
}
for(int i = 1; i <= qail; i++){
block(qaiy[i], qaix[i]);
color(3 * 16);
cout << "·";
}
}
if(ah2 == 1){
agua2();
ah2--;
}
if(ah2 == 2){
agua();
ah2--;
}else if(check('W')){
if(af == 1){
if(a2 > 2){
a2 -= 2;
}
}else if(af == 2){
if(a1 > 3){
a1--;
}
}else if(af == 3){
if(a2 < 68){
a2 += 2;
}
}else if(af == 4){
if(a1 < 27){
a1++;
}
}
}else if(check('S')){
if(af == 1){
if(a2 < 68){
a2 += 2;
}
}else if(af == 2){
if(a1 < 27){
a1++;
}
}else if(af == 3){
if(a2 > 2){
a2 -= 2;
}
}else if(af == 4){
if(a1 > 3){
a1--;
}
}
}else if(check('A')){
if(af == 1){
af = 4;
}else{
af--;
}
}else if(check('D')){
if(af == 4){
af = 1;
}else{
af++;
}
}else if(check('K')){
if(!au1){
au1 = 15;
agua();
aguag();
ah2 = 2;
}
}else if(check('L')){
for(int i = 1; i <= azl; i++){
if(!az1[i]){
az1[i] = true;
azx[i] = a1;
azy[i] = a2;
azf[i] = af;
break;
}
}
}else if(check('I')){
if(at == tipl){
at = 1;
}else{
at++;
}
}else if(check('O')){
if(au >= 1 && at == 1){
au--;
dlf[dll] = ttime1 + 10;
dlx[dll] = a1;
dly[dll] = a2;
dl1[dll] = true;
block(a2, a1);
color(12);
cout << "¤";
dll++;
}else if(am >= 1 && at == 2){
int zam1 = a1, zam2 = a2;
bool zam3 = false;
if(af == 1){
if(zam2 > 2){
zam2 -= 2;
zam3 = true;
}
}else if(af == 2){
if(zam1 > 3){
zam1--;
zam3 = true;
}
}else if(af == 3){
if(zam2 < 68){
zam2 += 2;
zam3 = true;
}
}else if(af == 4){
if(zam1 < 27){
zam1++;
zam3 = true;
}
}
if(zam3 && maze[zam1][zam2] == 0){
am--;
kual++;
kuax[kual] = zam1;
kuay[kual] = zam2;
maze[zam1][zam2] = 5000 + kual;
block(kuay[kual], kuax[kual]);
color(6 * 16 + 6);
cout << " ";
}
}
}
if(bh2 == 1){
bgua2();
bh2--;
}
if(bh2 == 2){
bgua();
bh2--;
}else if(check('8')){
if(bf == 1){
if(b2 > 2){
b2 -= 2;
}
}else if(bf == 2){
if(b1 > 3){
b1--;
}
}else if(bf == 3){
if(b2 < 68){
b2 += 2;
}
}else if(bf == 4){
if(b1 < 27){
b1++;
}
}
}else if(check('5')){
if(bf == 1){
if(b2 < 68){
b2 += 2;
}
}else if(bf == 2){
if(b1 < 27){
b1++;
}
}else if(bf == 3){
if(b2 > 2){
b2 -= 2;
}
}else if(bf == 4){
if(b1 > 3){
b1--;
}
}
}else if(check('4')){
if(bf == 1){
bf = 4;
}else{
bf--;
}
}else if(check('6')){
if(bf == 4){
bf = 1;
}else{
bf++;
}
}else if(check('0')){
if(!bu1){
bu1 = 15;
bgua();
bguag();
bh2 = 2;
}
}else if(check('1')){
for(int i = 1; i <= bzl; i++){
if(!bz1[i]){
bz1[i] = true;
bzx[i] = b1;
bzy[i] = b2;
bzf[i] = bf;
break;
}
}
}else if(check('2')){
if(bt == tipl){
bt = 1;
}else{
bt++;
}
}else if(check('3')){
if(bu >= 1 && bt == 1){
bu--;
dlf[dll] = ttime1 + 10;
dlx[dll] = b1;
dly[dll] = b2;
dl1[dll] = true;
block(b2, b1);
color(12);
cout << "¤";
dll++;
}else if(bm >= 1 && bt == 2){
int zbm1 = b1, zbm2 = b2;
bool zbm3 = false;
if(bf == 1){
if(zbm2 > 2){
zbm2 -= 2;
zbm3 = true;
}
}else if(bf == 2){
if(zbm1 > 3){
zbm1--;
zbm3 = true;
}
}else if(bf == 3){
if(zbm2 < 68){
zbm2 += 2;
zbm3 = true;
}
}else if(bf == 4){
if(zbm1 < 27){
zbm1++;
zbm3 = true;
}
}
if(zbm3 && maze[zbm1][zbm2] == 0){
bm--;
kual++;
kuax[kual] = zbm1;
kuay[kual] = zbm2;
maze[zbm1][zbm2] = 5000 + kual;
block(kuay[kual], kuax[kual]);
color(6 * 16 + 6);
cout << " ";
}
}
}
ttime1 = time(NULL);
for(int i = 1; i <= qail; i++){
if(qaix[i] == a1 && qaiy[i] == a2){
a1 = ca1;
a2 = ca2;
}
if(qaix[i] == b1 && qaiy[i] == b2){
b1 = cb1;
b2 = cb2;
}
}
for(int i = 1; i <= qial; i++){
if(qiax[i] == a1 && qiay[i] == a2){
a1 = ca1;
a2 = ca2;
}
if(qiax[i] == b1 && qiay[i] == b2){
b1 = cb1;
b2 = cb2;
}
}
for(int i = 1; i <= kual; i++){
if(kuax[i] == a1 && kuay[i] == a2){
a1 = ca1;
a2 = ca2;
}
if(kuax[i] == b1 && kuay[i] == b2){
b1 = cb1;
b2 = cb2;
}
}
for(int i = 1; i < dll; i++){
if(dl2[i]){
block(dly[i], dlx[i]);
color(15);
if(dlx[i] == a1 && dly[i] == a2){
ax -= 25;
block(a2, a1);
color(12);
cout << "¤";
dl1[i] = dl2[i] = false;
}
if(dlx[i] == b1 && dly[i] == b2){
bx -= 25;
block(b2, b1);
color(12);
cout << "¤";
dl1[i] = dl2[i] = false;
}
}else if(ttime1 < dlf[i]){
block(dly[i], dlx[i]);
color(12);
cout << "·";
}else if(dl1[i]){
dl2[i] = true;
block(dly[i], dlx[i]);
color(15);
cout << " ";
}else{
continue;
}
}
for(int i = 1; i <= ywl; i++){
if(!yw2[i]){
continue;
}else if(ywx[i] == a1 && ywy[i] == a2){
if(ywz[i] == 1){
al++;
}else if(ywz[i] == 2){
ag += 3;
}else if(ywz[i] == 3){
azl++;
}else if(ywz[i] == 4){
au++;
}else if(ywz[i] == 5){
ax += 8;
}else if(ywz[i] == 6){
am += 4;
}
yw1[i] = false;
yw2[i] = false;
}else if(ywx[i] == b1 && ywy[i] == b2){
if(ywz[i] == 1){
bl++;
}else if(ywz[i] == 2){
bg += 3;
}else if(ywz[i] == 3){
bzl++;
}else if(ywz[i] == 4){
bu++;
}else if(ywz[i] == 5){
bx += 8;
}else if(ywz[i] == 6){
bm += 4;
}
yw1[i] = false;
yw2[i] = false;
}else{
bool h3 = false;
for(int j = 1; j <= qial; j++){
if(qiax[j] == ywx[i] && qiay[j] == ywy[i]){
h3 = true;
break;
}
}
for(int j = 1; j <= qail; j++){
if(qaix[j] == ywx[i] && qaiy[j] == ywy[i]){
h3 = true;
break;
}
}
for(int j = 1; j <= kual; j++){
if(kuax[j] == ywx[i] && kuay[j] == ywy[i]){
h3 = true;
break;
}
}
if(h3){
yw1[i] = false;
yw2[i] = false;
}else{
continue;
}
}
block(ywy[i], ywx[i]);
color(15);
cout << " ";
maze[ywx[i]][ywy[i]] = 0;
}
for(int i = 1; i <= ywl; i++){
if(!yw1[i]){
if(h1){
break;
}
srand(time(NULL) + shcha);
int sui1 = (rand() % (30 * 6 + shcha));
shcha += 17;
ywd[i] = sui1 % 30 * 2 + 15 + ttime1;
yw1[i] = true;
ywz[i] = sui1 % 6 + 1;
h1 = 11;
break;
}else if(ttime1 < ywd[i]){
continue;
}else if(yw2[i]){
continue;
}else{
srand(time(NULL));
int sui2 = (rand() % (40 * dy + shcha)) + 1;
shcha += 19;
ywx[i] = sui2 % dx + 4;
ywy[i] = sui2 / 40 % dy * 2 + 8;
if(ywx[i] == a1 && ywy[i] == a2){
ywx[i] += 2;
}
if(ywx[i] == b1 && ywy[i] == b2){
ywy[i] += 2;
}
if(ywx[i] == a1 && ywy[i] == a2){
ywx[i] += 2;
ywy[i] += 2;
}
bool h3 = false;
for(int j = 1; j <= qial; j++){
if(qiax[j] == ywx[i] && qiay[j] == ywy[i]){
ywd[i] += 10;
h3 = true;
break;
}
}
for(int j = 1; j <= qail; j++){
if(qaix[j] == ywx[i] && qaiy[j] == ywy[i]){
ywd[i] += 10;
h3 = true;
break;
}
}
for(int j = 1; j <= dll; j++){
if(dlx[j] == ywx[i] && dly[j] == ywy[i]){
ywd[i] += 10;
h3 = true;
break;
}
}
for(int j = 1; j <= kual; j++){
if(kuax[j] == ywx[i] && kuay[j] == ywy[i]){
ywd[i] += 10;
h3 = true;
break;
}
}
if(h3){
continue;
}
yw2[i] = true;
maze[ywx[i]][ywy[i]] = 2000 + i;
output(ywx[i], ywy[i]);
break;
}
}
for(int i = 1; i <= azl; i++){
if(az1[i]){
output(azx[i], azy[i]);
if(azf[i] == 1){
azy[i] -= 2;
}else if(azf[i] == 2){
azx[i] -= 1;
}else if(azf[i] == 3){
azy[i] += 2;
}else if(azf[i] == 4){
azx[i] += 1;
}
if(azx[i] <= 2 || azx[i] >= 28){
az1[i] = false;
}
if(azy[i] <= 1 || azy[i] >= 70){
az1[i] = false;
}
if(azx[i] == b1 && azy[i] == b2){
bx -= 10;
az1[i] = false;
}
if(!az1[i]){
continue;
}
for(int j = 1; j <= qial; j++){
if(qiax[j] == azx[i] && qiay[j] == azy[i]){
az1[i] = false;
break;
}
}
for(int j = 1; j <= kual; j++){
if(kuax[j] == azx[i] && kuay[j] == azy[i]){
az1[i] = false;
block(kuay[j], kuax[j]);
color(15);
cout << " ";
maze[kuax[j]][kuay[j]] = 0;
kuax[j] = kuax[kual];
kuay[j] = kuay[kual];
maze[kuax[j]][kuay[j]] = 5000 + j;
kuax[kual] = kuay[kual] = 0;
kual--;
break;
}
}
if(az1[i]){
color(11);
block(azy[i], azx[i]);
cout << "·";
}
}
}
for(int i = 1; i <= bzl; i++){
if(bz1[i]){
output(bzx[i], bzy[i]);
if(bzf[i] == 1){
bzy[i] -= 2;
}else if(bzf[i] == 2){
bzx[i] -= 1;
}else if(bzf[i] == 3){
bzy[i] += 2;
}else if(bzf[i] == 4){
bzx[i] += 1;
}
if(bzx[i] <= 2 || bzx[i] >= 28){
bz1[i] = false;
}
if(bzy[i] <= 1 || bzy[i] >= 70){
bz1[i] = false;
}
if(bzx[i] == a1 && bzy[i] == a2){
ax -= 10;
bz1[i] = false;
}
if(!bz1[i]){
continue;
}
for(int j = 1; j <= qial; j++){
if(qiax[j] == bzx[i] && qiay[j] == bzy[i]){
bz1[i] = false;
break;
}
}
for(int j = 1; j <= kual; j++){
if(kuax[j] == bzx[i] && kuay[j] == bzy[i]){
bz1[i] = false;
block(kuay[j], kuax[j]);
color(15);
cout << " ";
maze[kuax[j]][kuay[j]] = 0;
kuax[j] = kuay[j] = 0;
break;
}
}
if(bz1[i]){
color(14);
block(bzy[i], bzx[i]);
cout << "·";
}
}
}
if(!qiah && summ % 31 == 2 && shcha <= 20){
qial++;
srand(time(NULL));
int sui3 = (rand() % (shcha + 40 * dy)) + 1;
qiax[qial] = sui3 % dx + 4;
qiay[qial] = sui3 / 40 % dy * 2 + 8;
if(qiax[qial] == a1 && qiay[qial] == a2){
qiax[qial]++;
}
if(qiax[qial] == b1 && qiay[qial] == b2){
qiay[qial]++;
}
if(qiax[qial] == a1 && qiay[qial] == a2){
qiax[qial]++;
qiay[qial]++;
}
block(qiay[qial], qiax[qial]);
color(8 * 16 + 8);
cout << " ";
maze[qiax[qial]][qiay[qial]] = 3000 + qial;
shcha += 13;
}
if(!qaih && summ % 29 == 1 && shcha <= 20){
qail++;
srand(time(NULL));
int sui4 = (rand() % (shcha + 40 * dy)) + 1;
shcha += 14;
qaix[qail] = sui4 % dx + 4;
qaiy[qail] = sui4 / 40 % dy * 2 + 8;
if(qaix[qail] == a1 && qaiy[qail] == a2){
qaix[qail]++;
}
if(qaix[qail] == b1 && qaiy[qail] == b2){
qaiy[qail]++;
}
if(qaix[qail] == a1 && qaiy[qail] == a2){
qaix[qail]++;
qaiy[qail]++;
}
block(qaiy[qail], qaix[qail]);
color(3 * 16);
cout << "·";
maze[qaix[qail]][qaiy[qail]] = 4000 + qail;
}
if(summ % 17 == 11 && shcha <= 43){
kual++;
srand(time(NULL));
int sui3 = (rand() % (shcha + 40 * dy)) + 1;
kuax[kual] = sui3 % dx + 4;
kuay[kual] = sui3 / 40 % dy * 2 + 8;
if(maze[kuax[kual]][kuay[kual]] != 0){
kuax[kual] = 0;
kuay[kual] = 0;
}else{
if(kuax[kual] == a1 && kuay[kual] == a2){
kuax[kual]++;
}
if(kuax[kual] == b1 && kuay[kual] == b2){
kuay[kual]++;
}
if(kuax[kual] == a1 && kuay[kual] == a2){
kuax[kual]++;
kuay[kual]++;
}
block(kuay[kual], kuax[kual]);
color(6 * 16 + 6);
cout << " ";
maze[kuax[kual]][kuay[kual]] = 5000 + kual;
shcha += 7;
}
}
Sleep(50);
}
color(15);
system("cls");
if(ax <= 0){
color(14);
cout << "player2";
color(15);
cout << " win!" << endl;
cout << "本游戏由XTW蒟蒻编制" << endl;
}else{
color(11);
cout << "player1";
color(15);
cout << " win!" << endl;
cout << "本游戏由XTW蒟蒻编制" << endl;
}
Sleep(3000);
system("pause");
return 0;
}
附:
想创造出属于自己的关卡吗?
欢迎投稿!
投稿方式:
①想好关卡(只包括坦克初始位置、墙、狙击孔与空地)。
②将关卡按如下方式编辑:
坦克初始位置分别用‘A’和‘B’表示
墙用‘#’表示,狙击孔用‘|’表示,木块用‘~’表示,空地可用任意符号(除了空格)表示。
请写上行数与列数,推荐为23行、23列,行不超过23行,列不超过31列。
比如下面就是一个例子(新出的f关模板):
23 23
#######################
#A===~===============~#
#===|===|===|===|===|=#
#==#===~===#===~===#==#
#=|===|===|===|===|===#
#~=#===~===#===~===#==#
#===|===|===|===|===|=#
#==#===#===#===#===#==#
#=====~===~===~===~===#
#=~==|===|===|===|==~=#
#~===~===~===~===~===~#
#~~#~~~#~~~#~~~#~~~#~~#
#~===~===~===~===~===~#
#=~==|===|===|===|==~=#
#===~===~===~===~=====#
#~=#===#===#===#===#==#
#=|===|===|===|===|===#
#==#===~===#===~===#=~#
#===|===|===|===|===|=#
#==#===~===#===~===#==#
#=|===|===|===|===|===#
#~===============~===B#
#######################
③将自制关卡放入云剪贴板,在该文章下评论或私信作者本人。作者如果看到了,一定回复。