c++小游戏

· · 闲话


#include <bits/stdc++.h>
#include <conio.h>
#include <stdio.h>
#include <time.h>
#include <windows.h>
#define Nor                                                                    \
  if (B[b].x < 5)                                                              \
    B[b].x = 5;
#define Out1                                                                   \
  Bx1 - Bvx1 <= 6 || Bx1 - Bvx1 >= 28 || By1 - Bvy1 <= 7 || By1 - Bvy1 >= 27
#define Out2                                                                   \
  Bx2 - Bvx2 <= 6 || Bx2 - Bvx2 >= 28 || By2 - Bvy2 <= 7 || By2 - Bvy2 >= 27
#define Chang1                                                                 \
  {                                                                            \
    Bwhat1 = 0;                                                                \
    Bvx1 = Bvy1 = 0;                                                           \
    memset(Bgo1, 0, sizeof(Bgo1));                                             \
  }
#define Chang2                                                                 \
  {                                                                            \
    Bwhat2 = 0;                                                                \
    Bvx2 = Bvy2 = 0;                                                           \
    memset(Bgo2, 0, sizeof(Bgo2));                                             \
  }
#define Chang3                                                                 \
  {                                                                            \
    Bwhat3 = 0;                                                                \
    Bvx3 = Bvy3 = 0;                                                           \
    memset(Bgo3, 0, sizeof(Bgo3));                                             \
  }
using namespace std;
int ti(float a) { return ((int)(a * 10 + 5)) / 10; }
void Setpos(float x, float y) {
  COORD pos;
  pos.X = ti(y * 4) / 2;
  pos.Y = ti(x);
  SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Color(int a) {
  if (a == 0)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_RED |
                                FOREGROUND_GREEN | FOREGROUND_BLUE);
  if (a == 1)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_GREEN |
                                FOREGROUND_BLUE);
  if (a == 2)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_GREEN);
  if (a == 3)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_RED |
                                FOREGROUND_BLUE);
  if (a == 4)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_RED);
  if (a == 5)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_RED |
                                FOREGROUND_GREEN);
  if (a == 6)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY | FOREGROUND_BLUE);
  if (a == 7)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_RED | FOREGROUND_GREEN |
                                FOREGROUND_BLUE);
  if (a == 8)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
  if (a == 9)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            BACKGROUND_INTENSITY | BACKGROUND_GREEN |
                                BACKGROUND_BLUE);
  if (a == 10)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            BACKGROUND_INTENSITY | BACKGROUND_RED |
                                BACKGROUND_BLUE);
  if (a == 11)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_RED | FOREGROUND_BLUE);
  if (a == 12)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_RED | FOREGROUND_GREEN);
  if (a == 13)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_INTENSITY);
  if (a == 14)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                            FOREGROUND_GREEN | FOREGROUND_BLUE);
}
int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br,
    Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10],
    Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1,
    Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10],
    Bgo3[10], Bbr, Bbl, Bl[4];
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1,
    Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
struct bullet {
  float x, y, vx, vy;
  int what;
  int a, t, How;
  int life;
  bool kill;
} B[100001];
void Map(int a, int b);
void Pan(int a, float x, float y, int b) {
  float Nox[4], Noy[4];
  Nox[0] = X, Noy[0] = Y;
  if (Down == 1 && X == 22)
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
  else if (Down == 2)
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
  else if (Down == 1 || X < 18)
    Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
  else
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
  for (int i = 0; i < 3; i++) {
    if (a == -1) {
      if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
        if (B[b].what == -10)
          Exp += 2;
        if (B[b].what == -11)
          Exp += 1;
        B[b].life = 0;
        if (B[b].life == 0 && b == bl)
          bl++;
        Map(3, b);
        break;
      }
    }
    if (a == -2) {
      if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
        if (B[b].what == -2)
          Exp += 5, Biao += 5;
        if (B[b].what == -3)
          Fire = 300, Ice = 0, Fir = 3;
        if (B[b].what == -4)
          Water = 200;
        if (B[b].what == -5) {
          Wind = 70;
          Ding = 28.25;
          Ice = 0;
          if (Y < Ding - 1)
            Vy = 5;
          else
            Vy = 0;
          if (Up >= 1)
            Vx = -5;
          if (Down == 2)
            Vx = 5;
        }
        if (B[b].what == -6) {
          Thun = 200;
          system("color 6F");
          Sleep(20);
          system("color 5F");
          Sleep(10);
          system("color 2F");
        }
        if (B[b].what == -7)
          Magne = 300;
        if (B[b].what == -8)
          Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
        if (B[b].what == -9)
          Exp = fmin((float)Expmax, Exp + 20);
        B[b].life = 0;
        if (B[b].life == 0 && b == bl)
          bl++;
        Map(3, b);
        break;
      }
    }
  }
  if (Wind == 0 && Thun == 0 &&
      (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0))
    return;
  for (int i = 0; i < 3; i++) {
    if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
      if (B[b].what < 98)
        Exp += 2;
      B[b].life = 0;
      Map(3, b);
      break;
    }
    if (a == 1) {
      if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
        if (B[b].what >= 99)
          Blo -= 10;
        if (B[b].what == 14)
          Blo -= 15, Ice = 100, B[b].life = 0;
        else if (B[b].what == 15)
          Blo -= 20, Ice = 0, B[b].life = 0;
        else if (B[b].what == 17)
          Blo -= 5, Drug = 100, B[b].life = 0;
        else if (B[b].what >= 13 && B[b].what <= 17)
          Blo -= 10, B[b].life = 0;
        else
          Blo -= 15;
        B[b].kill = 1, Killb = 20;
        Kill = 1;
        Map(3, b);
        break;
      }
    }
    if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
      if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
        if (a == 2)
          Blo -= 20;
        else if (a == 8)
          Blo -= 10;
        else
          Blo -= 15;
        B[b].kill = 1, Killb = 20;
        Kill = 1;
        if (a != 2) {
          B[b].life = 0;
          if (B[b].life == 0 && b == bl)
            bl++;
          Map(3, b);
          break;
        }
      }
    }
    if (a == 4) {
      if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 &&
          Noy[i] - y <= 0 && Noy[i] - y >= -8) {
        if (B[b].what < 98)
          Exp += 2;
        B[b].life = 0;
        Map(3, b);
        break;
      }
      if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
        Blo -= 25, B[b].kill = 1, Killb = 20;
        Kill = 1;
        Vy = -1;
        Y -= 0.5;
        break;
      }
    }
  }
}
void Map(int a, int b) {
  Color(0);
  if (a == -1) {
    if (Boss == 1 || Boss == 6) {
      if (Bwhat1 == 5) {
        if (ti(Bx1) == 20)
          Setpos(Bx1, By1), cout << "==";
        else
          Setpos(Bx1, By1), cout << "  ";
      } else {
        Setpos(Bx1 - 1, By1 - 0.5), cout << "    ";
        Setpos(Bx1, By1 - 1), cout << "      ";
        Setpos(Bx1 + 1, By1 - 0.5), cout << "    ";
        if (abs(ti(Bx1) - 20) <= 1)
          Setpos(20, By1 - 1), cout << "======";
      }
    }
    if (Boss == 2 || Boss == 6) {
      Setpos(Bx2 - 1, By2 - 1);
      cout << "    ";
      Setpos(Bx2, By2 - 1);
      cout << "      ";
      Setpos(Bx2 + 1, By2 - 1), cout << "      ";
      Color(0);
      if (abs(ti(Bx2) - 20) <= 1)
        Setpos(20, By2 - 1), cout << "======";
    }
    if (Boss == 3 || Boss == 6) {
      Setpos(Bx3 - 1, By3 - 0.5);
      cout << "     ";
      Setpos(Bx3, By3);
      cout << "  ";
      Setpos(Bx3 + 1, By3 - 1), cout << "      ";
      Color(0);
      if (abs(ti(Bx3) - 20) <= 1)
        Setpos(20, By3 - 1), cout << "=======";
    }
    if (X < 0)
      return;
    if (X >= 17 && X <= 19) {
      Setpos(X - 1, Y);
      cout << "  ";
      Setpos(X, Y - 1);
      cout << "   ";
      Setpos(X + 1, Y - 1), cout << "   ";
    } else if (X <= 23 && X >= 21) {
      Setpos(X + 1, Y);
      cout << "  ";
      Setpos(X, Y - 1);
      cout << "   ";
      Setpos(X - 1, Y - 1), cout << "    ";
    } else if (X > 23) {
      Setpos(X, Y - 1);
      cout << "    ";
      Setpos(X - 1, Y - 0.5), cout << "   ";
    } else if (X < 17 && Upt != 0) {
      Setpos(X, Y - 1);
      cout << "    ";
      Setpos(X + 1, Y - 1.5), cout << "    ";
    } else if (X < 17) {
      Setpos(X, Y - 1);
      cout << "    ";
      Setpos(X + 1, Y - 0.5), cout << "   ";
    }
    if (Thun > 0) {
      Setpos(X - 2, Y - 1), cout << "    ";
      Setpos(X + 2, Y - 1), cout << "    ";
      Setpos(X, Y + 2), cout << "  ";
      Setpos(X, Y - 2.5), cout << "  ";
      Setpos(X - 1, Y + 1), cout << "  ";
      Setpos(X + 1, Y + 1), cout << "  ";
      Setpos(X - 1, Y - 2), cout << "  ";
      Setpos(X + 1, Y - 2), cout << "  ";
      Setpos(20, Y - 2.5), cout << "============";
    }
    if (Wind != 0) {
      Setpos(X + 1, Y - 5);
      cout << "        ";
      Setpos(X, Y - 5);
      cout << "        ";
      Setpos(X - 1, Y - 5);
      cout << "        ";
      Setpos(20, Y - 5), cout << "========";
    }
    if (Water != 0) {
      Setpos(X, Y - 4);
      cout << "       ";
      Setpos(X + 2, Y - 3.5);
      cout << "     ";
      Setpos(X - 2, Y - 3.5);
      cout << "     ";
      Setpos(X + 1, Y - 3.5);
      cout << "     ";
      Setpos(X - 1, Y - 3.5);
      cout << "     ";
      Setpos(20, Y - 5), cout << "========";
    }
    if (Fire != 0) {
      Setpos(X, Y + 1), cout << "  ";
      Setpos(X + 1, Y), cout << "  ";
      Setpos(X - 1, Y - 1), cout << "  ";
      Setpos(20, Y - 1);
      cout << "======";
    }
  }
  if (a == 0) {
    if (Boss == 1 || Boss == 6) {
      if (Bwhat1 == 5)
        Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
      else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)
        Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻",
            Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【",
            Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】",
            Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
      else {
        Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
        Setpos(Bx1, By1 - 1);
        if (Bwhat1 == 2 && Bgo1[1] <= 5)
          Color(1);
        else if (Bwhat1 == 3 && Bgo1[1] <= 5)
          Color(5);
        else if (Bwhat1 == 6 && Bgo1[1] <= 5)
          Color(8);
        else
          Color(4);
        if (Bwhat1 == 4)
          Setpos(Bx1, By1 - 0.5), cout << "██(";
        else
          cout << ")██(";
        Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
        Color(0);
      }
    }
    if (Boss == 2 || Boss == 6) {
      Setpos(Bx2 - 1, By2 - 1);
      Color(0), cout << "\\ ";
      Color(0);
      cout << "●";
      Setpos(Bx2, By2 - 1);
      Color(3);
      cout << "◥";
      Color(5), cout << "JJJ";
      Color(0), cout << ">";
      Color(3);
      Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
      Color(0);
    }
    if (Boss == 3 || Boss == 6) {
      Setpos(Bx3 - 1, By3 - 0.5);
      if (Bwhat3 == 3 || Bwhat3 == 9)
        Color(1);
      else if (Bwhat3 == 4 || Bwhat3 == 10)
        Color(4);
      else if (Bwhat3 == 5 || Bwhat3 == 11)
        Color(5);
      if (Bwhat3 == 11)
        cout << ' ';
      else if (Bwhat3 == 6)
        Color(3);
      else
        Color(2);
      cout << "●-";
      Setpos(Bx3, By3);
      if (Bwhat3 == 11)
        cout << "/";
      else
        cout << "┃";
      Color(0);
      Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
    }
    if (X < 0)
      return;
    if (Ren == 2)
      Color(12);
    if (Ren == 3)
      Color(1);
    if (Ren == 4)
      Color(3);
    if (Ren == 5)
      Color(4);
    if (Ren == 6)
      Color(2);
    if (Drug != 0 && T % 5 != 0)
      Color(11);
    if (Drug != 0 && T % 5 == 0)
      Color(11);
    if (Ice != 0)
      Color(6);
    if (b == 1)
      Color(8);
    if (Li != 0)
      Color(5);
    if (Ren == 1 && Killb > 0 && T % 4 < 2)
      Color(13);
    if (Wind > 0 && T % 4 <= 1)
      Color(1);
    if (Wind > 0 && T % 4 >= 2)
      Color(0);
    if (Thun > 0 && T % 4 <= 1)
      Color(1);
    if (Thun > 0 && T % 4 >= 2)
      Color(6);
    if (X >= 17 && X <= 19) {
      Setpos(X - 1, Y);
      cout << "●";
      Setpos(X, Y - 1);
      cout << "━/";
      if (T % 10 < 3)
        Setpos(X + 1, Y - 1), cout << "┛╲";
      else if (T % 10 < 6)
        Setpos(X + 1, Y - 1), cout << "┦ ";
      else
        Setpos(X + 1, Y - 1), cout << "╯>";
      if (Wind > 0 && T % 3 == 0)
        Setpos(X + 1, Y - 1), cout << "┛╲";
      else if (Wind > 0 && T % 3 == 1)
        Setpos(X + 1, Y - 1), cout << "┦ ";
      else if (Wind > 0 && T % 3 == 2)
        Setpos(X + 1, Y - 1), cout << "╯>";
    } else if (X <= 23 && X >= 21) {
      Setpos(X + 1, Y);
      cout << "●";
      Setpos(X, Y - 1);
      cout << "━\\";
      if (T % 10 < 3)
        Setpos(X - 1, Y - 1), cout << "┓╱";
      else if (T % 10 < 6)
        Setpos(X - 1, Y - 1), cout << "┪ ";
      else
        Setpos(X - 1, Y - 1), cout << "╮>";
      if (Wind > 0 && T % 3 == 0)
        Setpos(X - 1, Y - 1), cout << "┓╱";
      else if (Wind > 0 && T % 3 == 1)
        Setpos(X - 1, Y - 1), cout << "┪ ";
      else if (Wind > 0 && T % 3 == 2)
        Setpos(X - 1, Y - 1), cout << "╮>";
    } else if (X > 23) {
      Setpos(X, Y - 1);
      cout << "━ ●";
      Setpos(X - 1, Y - 0.5), cout << "│>";
    } else if (X < 17 && Upt != 0) {
      Setpos(X, Y - 1);
      cout << "━ ●";
      Setpos(X + 1, Y - 1.5), cout << "╱ >";
    } else if (X < 17) {
      Setpos(X, Y - 1);
      cout << "━ ●";
      Setpos(X + 1, Y - 0.5), cout << "│>";
    }
    if (Thun > 0) {
      Setpos(X - 2, Y - 1), cout << "▄▄";
      Setpos(X + 2, Y - 1), cout << "▄▄";
      Setpos(X, Y + 2), cout << "▌";
      Setpos(X, Y - 2.5), cout << "▌";
      Setpos(X - 1, Y + 1), cout << "█";
      Setpos(X + 1, Y + 1), cout << "█";
      Setpos(X - 1, Y - 2), cout << "█";
      Setpos(X + 1, Y - 2), cout << "█";
    }
    if (Magne > 0 && T % 7 < 2)
      Setpos(X, Y), Color(5), cout << "★";
    if (Wind > 1) {
      if (T % 6 < 2)
        Color(1);
      else
        Color(0);
      if (T % 8 <= 1) {
        Setpos(X + 1, Y - 5);
        cout << "----  --";
        Setpos(X, Y - 5);
        cout << "-  --- -";
        Setpos(X - 1, Y - 5);
        cout << "--- - --";
      } else if (T % 8 <= 3) {
        Setpos(X + 1, Y - 5);
        cout << "------  ";
        Setpos(X, Y - 5);
        cout << " --  ---";
        Setpos(X - 1, Y - 5);
        cout << "----- - ";
      } else if (T % 8 <= 5) {
        Setpos(X + 1, Y - 5);
        cout << "  ------";
        Setpos(X, Y - 5);
        cout << "-- --  -";
        Setpos(X - 1, Y - 5);
        cout << "- ----- ";
      } else if (T % 8 <= 7) {
        Setpos(X + 1, Y - 5);
        cout << "--  ----";
        Setpos(X, Y - 5);
        cout << " --- -- ";
        Setpos(X - 1, Y - 5);
        cout << "- - ----";
      }
    }
    if (Water != 0) {
      Color(1);
      if (T % 20 < 5) {
        Setpos(X + 2, Y - 3);
        cout << "■";
        Setpos(X + 1, Y - 3.5);
        cout << "■";
        Setpos(X - 1, Y - 2.5);
        cout << "■";
        Setpos(X - 2, Y - 3);
        cout << "■";
      } else if (T % 20 < 10 || T % 20 >= 15) {
        Setpos(X + 2, Y - 3);
        cout << "■";
        Setpos(X, Y - 4);
        cout << "■■";
        Setpos(X - 2, Y - 3);
        cout << "■";
      } else if (T % 20 < 15) {
        Setpos(X + 2, Y - 3.5);
        cout << "■";
        Setpos(X + 1, Y - 3);
        cout << "■";
        Setpos(X - 1, Y - 3.5);
        cout << "■";
        Setpos(X - 2, Y - 3);
        cout << "■";
      }
    }
    if (Fire != 0) {
      if (T % 6 < 3)
        Color(4);
      else
        Color(5);
      if (Fir >= 1)
        Setpos(X, Y + 1), cout << "●";
      if (Fir >= 2)
        Setpos(X + 1, Y), cout << "●";
      if (Fir >= 3)
        Setpos(X - 1, Y - 1), cout << "●";
    }
  }
  if (a == 1 || a == 3) {
    if (B[b].what == 1) {
      Nor;
      Setpos(B[b].x, B[b].y - 1);
      if (ti(B[b].x) == 20)
        cout << "======";
      else
        cout << "      ";
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        Setpos(B[b].x, B[b].y);
        if (B[b].How <= 1)
          Color(13);
        else
          Color(4);
        cout << "●";
        if (a == 1)
          Pan(1, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == 2) {
      Nor;
      Setpos(B[b].x - 1, B[b].y - 1);
      if (ti(B[b].x - 1) == 20)
        cout << "======";
      else
        cout << "      ";
      Setpos(B[b].x, B[b].y - 1);
      if (ti(B[b].x) == 20)
        cout << "======";
      else
        cout << "      ";
      Setpos(B[b].x + 1, B[b].y - 1);
      if (ti(B[b].x + 1) == 20)
        cout << "======";
      else
        cout << "      ";
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        Setpos(B[b].x, B[b].y);
        Color(5);
        if (B[b].How == 0) {
          Setpos(B[b].x - 1, B[b].y), cout << "↑";
          Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
          Setpos(B[b].x + 1, B[b].y), cout << "↓";
        } else if (B[b].How == 1) {
          Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗";
          Setpos(B[b].x, B[b].y), cout << "╳";
          Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘";
        }
        if (a == 1)
          Pan(2, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == 3 || B[b].what == 5) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x) == 20)
        cout << "==";
      else
        cout << "  ";
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        B[b].x -= B[b].vx;
        Setpos(B[b].x, B[b].y);
        if (B[b].How == 1)
          Color(5);
        else
          Color(4);
        cout << "◎";
      }
    }
    if (B[b].what == 4) {
      Nor;
      Setpos(B[b].x, fmax((float)0, B[b].y - 8));
      if (ti(B[b].x) == 20) {
        for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)
          cout << "==";
      } else {
        for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)
          cout << "  ";
      }
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        Setpos(B[b].x, fmax((float)0, B[b].y - 8));
        Color(6);
        for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)
          cout << "═";
        if (a == 1)
          Pan(4, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
      Nor;
      Setpos(B[b].x - 1, B[b].y);
      if (ti(B[b].x) - 1 == 20)
        cout << "==";
      else
        cout << "  ";
      Setpos(B[b].x + 1, B[b].y);
      if (ti(B[b].x) + 1 == 20)
        cout << "==";
      else
        cout << "  ";
      Setpos(B[b].x, B[b].y - 1);
      if (ti(B[b].x) == 20)
        cout << "======";
      else
        cout << "      ";
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        B[b].x -= B[b].vx;
        Setpos(B[b].x, B[b].y - 1);
        if (B[b].what == 6) {
          if (B[b].How <= 1)
            Color(1);
          else
            Color(6);
        }
        if (B[b].what == 9) {
          if (B[b].How <= 1)
            Color(4);
          else
            Color(8);
        }
        if (B[b].what == 8)
          Color(5);
        Setpos(B[b].x - 1, B[b].y);
        cout << "︹";
        Setpos(B[b].x + 1, B[b].y);
        cout << "︺";
        Setpos(B[b].x, B[b].y - 1);
        if (B[b].How % 2 == 1)
          cout << "〔●〕";
        else
          cout << "﹝○﹞";
        if (a == 1)
          Pan(6, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == 7) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (B[b].How < 0)
        for (int i = 19; i >= 20 + B[b].How; i--) {
          Setpos(i, B[b].y);
          cout << "  ";
        }
      if (B[b].How > 0)
        for (int i = 21; i <= 20 + B[b].How; i++) {
          Setpos(i, B[b].y);
          cout << "  ";
        }
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        if (B[b].How < 0)
          for (int i = 19; i >= 20 + B[b].How; i--) {
            Setpos(i, B[b].y);
            cout << "║";
            if (a == 1)
              Pan(7, i, B[b].y, b);
          }
        if (B[b].How > 0)
          for (int i = 21; i <= 20 + B[b].How; i++) {
            Setpos(i, B[b].y);
            cout << "║";
            if (a == 1)
              Pan(7, i, B[b].y, b);
          }
      }
    }
    if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x) == 20)
        cout << "==";
      else
        cout << "  ";
      if (B[b].life != 0) {
        B[b].x -= B[b].vx;
        B[b].y -= B[b].vy;
        if (B[b].How == 1) {
          B[b].vy -= 0.2;
        } else
          B[b].vx -= 0.35;
        if (B[b].x >= 25)
          B[b].x = 25, B[b].vx *= -0.8;
        if (B[b].what == 11 && B[b].y <= 1)
          B[b].y = 1, B[b].vy *= -1;
        if (B[b].what == 12 && B[b].y <= 1)
          B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
        Setpos(B[b].x, B[b].y);
        if (B[b].what == 11)
          Color(1);
        else if (B[b].what == 12)
          Color(5);
        else
          Color(0);
        if (B[b].t % 4 < 2)
          cout << "▃";
        else
          cout << "▍";
        if (a == 1)
          Pan(B[b].what, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what >= 13 && B[b].what <= 17) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x) == 20)
        cout << "====";
      else
        cout << "    ";
      if (B[b].life != 0) {
        B[b].x -= B[b].vx;
        B[b].y -= B[b].vy;
        Setpos(B[b].x, B[b].y);
        if (B[b].what == 14)
          Color(1);
        else if (B[b].what == 15)
          Color(4);
        else if (B[b].what == 16)
          Color(5);
        else if (B[b].what == 17)
          Color(3);
        else
          Color(2);
        cout << "●";
        if (B[b].what == 14)
          cout << "*";
        if (B[b].what == 15)
          cout << "";
        if (B[b].what == 16)
          cout << "<";
        if (B[b].what == 17)
          cout << "X";
      }
      if (a == 1)
        Pan(1, B[b].x, B[b].y, b);
    }
    if (B[b].what == 98 && B[b].life != 0) {
      B[b].y -= B[b].vy;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x == 20))
        cout << "==";
      else
        cout << "  ";
      if (B[b].y <= 3)
        B[b].life = 0;
    }
    if (B[b].what >= 99) {
      if (B[b].y <= 3)
        B[b].life = 0;
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        Setpos(B[b].x, B[b].y);
        Color(5);
        if (B[b].what == 99)
          cout << "█";
        if (B[b].what >= 100 && B[b].what < 200) {
          if (B[b].what % 5 == 0)
            cout << "我";
          if (B[b].what % 5 == 1)
            cout << "是";
          if (B[b].what % 5 == 2)
            cout << "最";
          if (B[b].what % 5 == 3)
            cout << "菜";
          if (B[b].what % 5 == 4)
            cout << "的";
        }
        if (B[b].what >= 200 && B[b].what < 300) {
          if (B[b].what % 6 == 0)
            cout << "拉";
          if (B[b].what % 6 == 1)
            cout << "级";
          if (B[b].what % 6 == 2)
            cout << "怪";
          if (B[b].what % 6 == 3)
            cout << "物";
          if (B[b].what % 6 == 4)
            cout << "之";
          if (B[b].what % 6 == 5)
            cout << "光";
        }
        if (B[b].what >= 300 && B[b].what < 400) {
          if (B[b].what % 8 == 0)
            cout << "颤";
          if (B[b].what % 8 == 1)
            cout << "抖";
          if (B[b].what % 8 == 2)
            cout << "吧";
          if (B[b].what % 8 == 3)
            cout << "无";
          if (B[b].what % 8 == 4)
            cout << "能";
          if (B[b].what % 8 == 5)
            cout << "的";
          if (B[b].what % 8 == 6)
            cout << "怪";
          if (B[b].what % 8 == 7)
            cout << "物";
        }
        if (B[b].what >= 400 && B[b].what < 500) {
          if (B[b].what % 8 == 0)
            cout << "还";
          if (B[b].what % 8 == 1)
            cout << "不";
          if (B[b].what % 8 == 2)
            cout << "快";
          if (B[b].what % 8 == 3)
            cout << "跪";
          if (B[b].what % 8 == 4)
            cout << "倒";
          if (B[b].what % 8 == 5)
            cout << "在";
          if (B[b].what % 8 == 6)
            cout << "么";
          if (B[b].what % 8 == 7)
            cout << "前";
        }
        if (B[b].what >= 500 && B[b].what < 600) {
          if (B[b].what % 8 == 0)
            cout << "看";
          if (B[b].what % 8 == 1)
            cout << "懂";
          if (B[b].what % 8 == 2)
            cout << "这";
          if (B[b].what % 8 == 3)
            cout << "句";
          if (B[b].what % 8 == 4)
            cout << "话";
          if (B[b].what % 8 == 5)
            cout << "的";
          if (B[b].what % 8 == 6)
            cout << "是";
          if (B[b].what % 8 == 7)
            cout << "猪";
        }
        if (a == 1)
          Pan(1, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == -1) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x) == 20)
        cout << "==";
      else
        cout << "  ";
      if (Boss == 0)
        B[b].life = 0;
      else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) ||
                (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) ||
                (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) ||
                (B[b].t == 10)) &&
               B[b].life == 1)
        Bblo -= 8 + Lv * 2, B[b].life = 0;
      if (B[b].life != 0) {
        if (Boss == 1)
          B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0,
          B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
        if (Boss == 2)
          B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0,
          B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
        if (Boss == 3)
          B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0,
          B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
        Setpos(B[b].x, B[b].y);
        Color(7);
        if (B[b].t % 2 == 0)
          cout << "+";
        else
          cout << "×";
      }
    }
    if (B[b].what <= -2 && B[b].what >= -9) {
      Nor;
      Setpos(B[b].x - 1, B[b].y);
      if (ti(B[b].x) - 1 == 20)
        cout << "==";
      else
        cout << "  ";
      Setpos(B[b].x + 1, B[b].y);
      if (ti(B[b].x) + 1 == 20)
        cout << "==";
      else
        cout << "  ";
      Setpos(B[b].x, B[b].y - 1);
      if (ti(B[b].x) == 20)
        cout << "======";
      else
        cout << "      ";
      if (B[b].life != 0) {
        B[b].y -= B[b].vy;
        B[b].x -= B[b].vx;
        if (B[b].what <= -3 && B[b].what >= -7) {
          if (B[b].x <= 7)
            B[b].x = 7;
          if (B[b].x >= 28)
            B[b].x = 28;
          else if (B[b].x >= B[b].a + 1 && B[b].How == 1)
            B[b].How = 0;
          else if (B[b].x <= B[b].a - 1 && B[b].How == 0)
            B[b].How = 1;
          if (B[b].How == 1 && B[b].vx >= -1)
            B[b].vx -= 0.2;
          if (B[b].How == 0 && B[b].vx <= 1)
            B[b].vx += 0.2;
        }
        if (B[b].what == -2)
          Color(3);
        if (B[b].what == -3)
          Color(4);
        if (B[b].what == -4)
          Color(1);
        if (B[b].what == -5)
          Color(0);
        if (B[b].what == -6)
          Color(6);
        if (B[b].what == -7)
          Color(5);
        if (B[b].what == -8)
          Color(2);
        if (B[b].what == -9)
          Color(14);
        if (T % 7 <= 1 && B[b].what == -5)
          Color(1);
        else if (T % 7 <= 1)
          Color(0);
        Setpos(B[b].x - 1, B[b].y);
        cout << "︹";
        Setpos(B[b].x + 1, B[b].y);
        cout << "︺";
        Setpos(B[b].x, B[b].y - 1);
        if (B[b].what == -2)
          cout << "﹝坤﹞";
        if (B[b].what == -3)
          cout << "﹝坤﹞";
        if (B[b].what == -4)
          cout << "﹝坤﹞";
        if (B[b].what == -5)
          cout << "﹝坤﹞";
        if (B[b].what == -6)
          cout << "﹝坤﹞";
        if (B[b].what == -7)
          cout << "﹝坤﹞";
        if (B[b].what == -8)
          cout << "﹝坤﹞";
        if (B[b].what == -9)
          cout << "﹝坤﹞";
        if (a == 1)
          Pan(-2, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == -11 || B[b].what == -12) {
      Nor;
      Setpos(B[b].x, B[b].y);
      if (ti(B[b].x) == 20)
        cout << "==";
      else
        cout << "  ";
      if (B[b].life != 0) {
        if (Magne > 0)
          B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0,
                      B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
        B[b].y -= B[b].vy;
        Setpos(B[b].x, B[b].y);
        if (B[b].what == -10)
          Color(5);
        if (B[b].what == -11)
          Color(7);
        if (T % 7 <= 1)
          Color(0);
        cout << "◆";
        if (a == 1)
          Pan(-1, B[b].x, B[b].y, b);
      }
    }
    if (B[b].what == -13) {
      Nor;
      Setpos(B[b].x, B[b].y - 0.5);
      if (ti(B[b].x) == 20)
        cout << "===";
      else
        cout << "   ";
      if (B[b].life != 0) {
        if (B[b].a == 13880086) {
          if (Boss == 0)
            B[b].life = 0;
          else if (((Boss == 1 &&
                     abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) ||
                    (Boss == 2 &&
                     abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) ||
                    (Boss == 3 &&
                     abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) ||
                    (B[b].t == 5)) &&
                   B[b].life == 1)
            Bblo -= 8 + Lv * 2, B[b].life = 0;
          if (B[b].life != 0) {
            if (Boss == 1)
              B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0,
              B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
            if (Boss == 2)
              B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0,
              B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
            if (Boss == 3)
              B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0,
              B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
          }
        } else {
          if (B[B[b].a].life == 0)
            B[b].life = 0;
          else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) <
                        1.5 ||
                    (B[b].t == 5)) &&
                   B[b].life == 1)
            Exp += 2, B[B[b].a].life = B[b].life = 0;
          if (B[b].life != 0) {
            B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0,
            B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
          }
        }
        Setpos(B[b].x, B[b].y - 0.5);
        if (T % 6 < 3)
          Color(5);
        else
          Color(4);
        cout << "●";
      }
    }
  }
  if (br < bl) {
    br = -1, bl = 0;
    memset(B, 0, sizeof(B));
  }
  Color(0);
}
void Move() {
  if (X < 3)
    X = 3;
  if (Y < 1)
    Y = 1, Vy = 0;
  if (Y > 29)
    Y = 29, Vy = 0;
  if (Ice != 0) {
    X -= Vx / 2.0;
    Y += Vy / 2.0;
    Vy = fmax(Vy - 0.025, (float)0);
    if (T % 6 == 0 && Up == 0 && Y < Ding)
      Y += 0.25;
    if (T % 6 == 3 && Up == 0 && Y >= Ding)
      Y -= 0.25;
    if (Up == 0 && Y <= Ding - 1.25)
      Vy = 0.25;
    if (Up == 0 && Y >= Ding + 1.25 && Wind == 0)
      Vy = -0.25;
    if (Up == 0 && Down == 0 && Vx > 0 && X <= 18)
      Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Down == 2 && X <= 22)
      Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22)
      Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Up > 0 && Down == 0 && X > 18)
      Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    else if (Down == 2)
      Vx += 0.175;
    else if (Up > 0 && Upt == 0)
      Vx -= 0.175;
    else if (Up > 0 && Upt > 0) {
      Vx = fmax(Vx - 0.125, (float)0);
      if (Upt == 1 && T % 2 == 0)
        Map(-1, 0);
      if (T % 2 == 0)
        Upt--;
    }
  } else {
    X -= Vx;
    Y += Vy;
    Vy = fmax(Vy - 0.05, (float)0);
    if (Wind == 0) {
      if (T % 6 == 0 && Up == 0 && Y < Ding)
        Y += 0.5;
      if (T % 6 == 3 && Up == 0 && Y >= Ding)
        Y -= 0.5;
    } else {
      if (T % 2 == 0 && Up == 0 && Y < Ding)
        Y += 0.5;
      if (T % 2 == 1 && Up == 0 && Y >= Ding)
        Y -= 0.5;
    }
    if (Up == 0 && Y <= Ding - 1.25)
      Vy = 0.5;
    if (Up == 0 && Y >= Ding + 1.25 && Wind == 0)
      Vy = -0.5;
    if (Up == 0 && Down == 0 && Vx > 0 && X <= 18)
      Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Down == 2 && X <= 22)
      Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22)
      Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5),
      cout << "▁▁▁▁▁▁";
    else if (Up > 0 && Down == 0 && X > 18)
      Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
    else if (Down == 2)
      Vx += 0.35;
    else if (Up > 0 && Upt == 0)
      Vx -= 0.35;
    else if (Up > 0 && Upt > 0) {
      Vx = fmax(Vx - 0.25, (float)0);
      if (Upt == 1)
        Map(-1, 0);
      Upt--;
    }
  }
  for (int i = bl; i <= br; i++) {
    if (B[i].what < 98)
      if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 ||
          B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
        B[i].life = 0;
        Map(1, i);
      }
    for (int j = 0; j < 20; j++)
      if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 &&
          B[i].y - I[j][1] <= 2) {
        Setpos(I[j][0], I[j][1]);
        if (I[j][0] == 20)
          cout << "▁▁▁▁";
        else
          cout << "   ";
        I[j][0] = I[j][1] = -1;
        B[i].life = 0;
        Exp += 2;
      }
    if (B[i].t >= 100)
      B[i].life = 0;
    if (B[i].life == 0 && i == bl)
      bl++;
    Map(1, i);
    if (B[i].life == 0)
      continue;
    else {
      B[i].t++;
      if (B[i].what == 1) {
        if (B[i].y <= 25 && B[i].How == 0)
          B[i].vy = 0, B[i].How = 1;
        if (B[i].t == 30)
          B[i].y += 1.5, B[i].How = 2;
        if (B[i].t == 35)
          B[i].vy = 1.5, B[i].How = 3;
      }
      if (B[i].what == 2) {
        if (B[i].t % 3 == 0)
          B[i].How = !B[i].How;
      }
      if (B[i].what == 3 || B[i].what == 5) {
        if (B[i].what == 3 && B[i].y <= 20)
          B[i].vy = 0;
        if (B[i].what == 5 && B[i].y <= 21)
          B[i].vy = 0;
        if (B[i].t > 30 && B[i].t % 2 == 0)
          B[i].How = !B[i].How;
        if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X)
          B[i].vx = -0.2;
        else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X)
          B[i].vx = 0.2;
        else
          B[i].vx = 0;
        if (B[i].t == 45) {
          B[i].life = 0;
          br++;
          B[br].what = 4;
          B[br].x = B[i].x;
          B[br].y = 32;
          B[br].vy = 3;
          B[br].life = 1;
        }
      }
      if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
        if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
          B[i].life = 0;
          if (B[i].life == 0 && i == bl)
            bl++;
          Map(1, i);
          break;
        }
        if (B[i].t % 5 == 0)
          B[i].How = rand() % 4;
        if (B[i].what == 9) {
          if (B[i].t == 7) {
          X9:
            float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
            if (xx <= 0.5 && yy <= 0.5)
              goto X9;
            for (int j = 1; j <= 4; j++) {
              br++, B[br].what = 9;
              B[br].t = 11;
              B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
              if (j % 2 == 0)
                swap(B[br].vx, B[br].vy), B[br].vy *= -1;
              if (j <= 2)
                B[br].vx *= -1, B[br].vy *= -1;
              B[br].life = 1;
            }
            B[i].life = 0;
          }
        }
        if (B[i].what == 8) {
          if (B[i].x > X && B[i].vx < 1.2)
            B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
          if (B[i].x < X && B[i].vx > -1.2)
            B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
          if (B[i].y > Y && B[i].vy < 1.2)
            B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
          if (B[i].y < Y && B[i].vy > -1.2)
            B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
        }
      }
      if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
        if (B[i].x == B[i].How)
          B[i].vx = 0, B[i].How = 0;
      }
      if (B[i].what == 16) {
        if (B[i].x < X && B[i].vx >= -1)
          B[i].vx -= 0.2;
        else if (B[i].x > X && B[i].vx <= 1)
          B[i].vx += 0.2;
      }
    }
    if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
      if (B[i].y > Y && abs(B[i].x - X) <= 3 &&
          ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis)
        Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y),
        Disb = i;
      else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) <
               Dis1)
        Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y),
        Disb1 = i;
    }
  }
}
void Guai(int R, int r) {
  if (R == -1) {
    br++;
    B[br].what = -1;
    B[br].x = X + rand() % 3 - 1;
    B[br].y = Y + rand() % 3 - 1;
    B[br].life = 1;
  }
  if (R <= -2 && R >= -11) {
    br++;
    B[br].what = R;
    B[br].x = B[br].a = r;
    B[br].y = 29;
    if (R <= -3 && R >= -7)
      B[br].vx = -1;
    B[br].vy = 1;
    B[br].life = 1;
  }
  if (R == 0) {
    br++;
    B[br].what = 1;
    B[br].x = r;
    B[br].y = 29;
    B[br].vy = 1;
    B[br].life = 1;
  }
  if (R == 1) {
    br++;
    B[br].what = 2;
    B[br].x = r;
    B[br].y = 29;
    B[br].vy = 1;
    B[br].life = 1;
  }
  if (R == 2 || R == 3) {
    br++;
    B[br].what = 2 * R - 1;
    B[br].x = r;
    B[br].y = 29;
    B[br].vy = 1;
    B[br].life = 1;
  }
  if (R == 4) {
    br++;
    B[br].what = 6;
    if (r < 5)
      r = 5;
    if (r > 30)
      r = 30;
    B[br].x = r;
    if (r == 11 || r == 25)
      B[br].y = 29 - (rand() % 20);
    else
      B[br].y = 29;
  X4:
    B[br].vx = (rand() % 21 - 10) / 30.0;
    B[br].vy = (rand() % 25) / 30.0;
    if (B[br].vx <= 0.8 && B[br].vy <= 0.8)
      goto X4;
    int rx = rand() % 50;
    if (rx == 0)
      B[br].vx = 0;
    B[br].life = 1;
  }
  if (R == 5) {
    br++;
    B[br].How = r;
    B[br].what = 7;
    if (B[br].How < 0)
      B[br].x = 19;
    if (B[br].How > 0)
      B[br].x = 21;
    B[br].y = 29;
    B[br].vy = 1;
    B[br].life = 1;
  }
}
void CpGuai(int R, float x, float y, float xx, float yy) {
  if (R == 4) {
    br++;
    B[br].what = 6;
    B[br].x = x;
    B[br].y = y;
    B[br].vx = xx;
    B[br].vy = yy;
    B[br].life = 1;
  }
  if (R == 6 || R == 7 || R == 8) {
    br++;
    B[br].what = 4 + R;
    B[br].x = x;
    B[br].y = y;
    B[br].vx = xx;
    B[br].vy = yy;
    B[br].life = 1;
  }
}
void MesGuai(int a, int rr) {
  int R = rand() % rr, r = -10086;
  if (R == 0) {
    if (a == 1)
      r = (5 + rand() % 8) * 2;
    if (a <= 3 && a != 1)
      r = 10 + rand() % 16;
    if (a == 4)
      r = rand() % 75 - 20;
    if (a == 5)
      r = 2 + rand() % 4;
    if (r != -10086)
      Guai(a, r);
  }
}
void NorGuai(int a, int b) {
  if (a == 1) {
    if (b == 1 || b == 41)
      Guai(0, 15), Guai(0, 17), Guai(0, 19);
    if (b == 21 || b == 61)
      Guai(0, 21), Guai(0, 23), Guai(0, 25);
    if (b == 81)
      Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
    if (b == 101 || b == 141)
      Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
    if (b == 121)
      Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
    if (b >= 160 && b <= 260 && b % 10 == 0)
      Guai(0, b / 10 - 1);
    if (b >= 270 && b <= 370 && b % 10 == 0)
      Guai(0, 52 - b / 10);
    if (b >= 460 && b <= 560 && b % 10 == 0)
      Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
    if (b >= 570 && b <= 670 && b % 10 == 0)
      Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
    if (b >= 760 && b <= 960 && b % 10 == 0)
      Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10),
          Guai(0, 104 - b / 10);
    if (b >= 1000 && b <= 1300)
      MesGuai(0, 30 - b / 50);
  }
  if (a == 2) {
    if (b <= 200 && b % 30 == 1) {
      int r = rand() % 4;
      if (r == 1)
        r = 0;
      for (int i = 0; i < 4; i++)
        if (i != r)
          Guai(1, i * 4 + 9);
    }
    if (b > 200 && b <= 220 && b % 5 == 1)
      Guai(1, 18);
    if (b > 220 && b <= 300 && b % 7 == 1)
      Guai(1, b / 5 - 26);
    if (b > 350 && b <= 370 && b % 5 == 1)
      Guai(1, 22);
    if (b > 370 && b <= 450 && b % 7 == 1)
      Guai(1, 96 - b / 5);
    if (b == 461 || b == 501 || b == 541)
      Guai(1, 13), Guai(1, 17), Guai(1, 21);
    if (b == 481 || b == 521 || b == 561)
      Guai(1, 17), Guai(1, 21), Guai(1, 25);
    if (b >= 561 && b <= 861 && b % 20 == 1)
      Guai(1, b / 40 + 5);
    if (b >= 561 && b <= 861 && b % 20 == 11)
      Guai(1, 35 - b / 40);
    if (b >= 801 && b <= 961 && b % 15 == 1)
      Guai(1, 20);
    if (b >= 1000 && b <= 1300)
      MesGuai(1, 30 - b / 50);
  }
  if (a == 3) {
    if (b == 1 || b == 61)
      Guai(3, 15), Guai(2, 17), Guai(2, 19);
    if (b == 31 || b == 91)
      Guai(2, 21), Guai(2, 23), Guai(3, 25);
    if (b >= 120 && b <= 220 && b % 10 == 0)
      Guai(2, b / 10 + 3);
    if (b >= 240 && b <= 340 && b % 10 == 0)
      Guai(2, 49 - b / 10);
    if (b >= 360 && b <= 460 && b % 20 == 0)
      Guai(2, b / 10 - 21), Guai(2, 61 - b / 10);
    if (b >= 480 && b <= 580 && b % 20 == 0)
      Guai(3, b / 10 - 33), Guai(3, 73 - b / 10);
    if (b >= 600 && b < 750 && b % 30 == 0) {
      for (int i = 0; i < 5; i++)
        Guai(3, i * 3 + 10);
    }
    if (b >= 750 && b < 830 && b % 10 == 0)
      if (b <= 200 && b % 40 == 1)
        Guai(2, X);
    if (b >= 830 && b < 910 && b % 20 == 0)
      Guai(2, X);
    if (b >= 910 && b < 980 && b % 10 == 0)
      Guai(2, X);
    if (b >= 1000 && b <= 1300)
      MesGuai(rand() % 2 + 2, 40 - b / 50);
  }
  if (a == 4) {
    if (b == 1)
      CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7),
          CpGuai(4, 21, 29, 0, 0.65);
    if (b == 41)
      CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7),
          CpGuai(4, 18, 29, 0, 0.65);
    if (b == 81)
      CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7),
          CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4),
          CpGuai(4, 21, 29, 0, 0.65);
    if (b == 121)
      CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7),
          CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4),
          CpGuai(4, 18, 29, 0, 0.65);
    if (b == 161)
      CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7),
          CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7),
          CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
    if (b >= 200 && b <= 500 && b % 40 == 1) {
      float r = 0, rr;
      for (int i = 1; i <= 5; i++) {
      X5:
        rr = 0.7 + (rand() % 5) / 10.0;
        if (rr == r)
          goto X5;
        r = rr;
        CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0);
      }
    }
    if (b > 540 && b <= 565 && b % 5 == 1)
      CpGuai(4, 5, 8, -2, 0.2);
    if (b > 590 && b <= 615 && b % 5 == 1)
      CpGuai(4, 30, 8, 1.5, 0.2);
    if (b > 640 && b <= 665 && b % 5 == 1)
      CpGuai(4, 5, 8, -1.5, 0.3);
    if (b > 690 && b <= 715 && b % 5 == 1)
      CpGuai(4, 30, 8, 2, 0.3);
    if (b >= 750 && b <= 950 && b % 20 == 1) {
      float r = 0, rr;
      for (int i = 1; i <= 3; i++) {
      X6:
        rr = 0.7 + (rand() % 5) / 10.0;
        if (rr == r)
          goto X6;
        r = rr;
        CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0);
      }
    }
    if (b >= 1000 && b <= 1300)
      MesGuai(4, 5);
  }
}
void RandGood() {
  if (Biao > 0) {
    Biao--;
    Guai(-1, 0);
  }
  if (Gd[1] == 0) {
    Gd[1] = rand() % 1000 + 1;
    if (Win == 7)
      Gd[1] = 10086;
    Gd[3] = rand() % 16 + 8;
  } else if (Gd[1] <= 5) {
    Guai(-2 - Gd[1], Gd[3]);
    memset(Gd, 0, sizeof(Gd));
  } else if (Gd[1] >= 20 && Gd[1] < 27) {
    Guai(-8, Gd[3]);
    memset(Gd, 0, sizeof(Gd));
  } else if (Gd[1] >= 30 && Gd[1] < 37) {
    Guai(-9, Gd[3]);
    memset(Gd, 0, sizeof(Gd));
  } else if (Gd[1] >= 40 && Gd[1] < 70) {
    Gd[2]++;
    if (Gd[2] % 2 == 1)
      Guai(-10, Gd[3]);
    if (Gd[2] >= 9)
      memset(Gd, 0, sizeof(Gd));
  } else if (Gd[1] >= 70 && Gd[1] < 100) {
    Gd[2]++;
    if (Gd[2] % 2 == 1)
      Guai(-11, Gd[3]);
    if (Gd[2] >= 9)
      memset(Gd, 0, sizeof(Gd));
  } else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) {
    Guai(-2, Gd[3]);
    memset(Gd, 0, sizeof(Gd));
  } else
    Gd[1] = 0;
  for (int i = 0; i < 20; i++) {
    if (I[i][0] == -1)
      continue;
    Setpos(I[i][0], I[i][1]);
    Color(0);
    if (I[i][0] == 20)
      cout << "▁▁▁";
    else
      cout << "   ";
    I[i][1]++;
    if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29)
      I[i][0] = I[i][1] = -1;
    else
      Color(1), Setpos(I[i][0], I[i][1]), cout << "■";
    Color(0);
  }
}
void Panboss(int bx, int by) {
  float Nox[4], Noy[4];
  Nox[0] = X, Noy[0] = Y;
  if (Down == 1 && X == 22)
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
  else if (Down == 2)
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
  else if (Down == 1 || X < 18)
    Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
  else
    Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
  for (int i = 0; i < 3; i++) {
    if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 &&
        abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0)
      Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1;
    if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 &&
        abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0)
      Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1;
  }
}
void Boss1() {
  for (int j = 0; j < 20; j++)
    if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) {
      Setpos(I[j][0], I[j][1]);
      if (I[j][0] == 20)
        cout << "▁▁▁";
      else
        cout << "   ";
      I[j][0] = I[j][1] = -1;
      Bblo -= 8 + Lv * 2;
      Exp += 2;
    }
  if (Bbr == Bbl && Bbr != 0)
    Bbr = Bbl = 0;
  for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)
    if (Bbr < Bbl) {
      Setpos(Bway[Bbr][0], Bway[Bbr][1]);
      if (Bway[Bbr][0] == 20)
        cout << "▁▁";
      else
        cout << "  ";
      Bbr++;
    }
  if (Bwhat1 == 5) {
    int bx, by;
    Color(5);
    for (int i = 0; i < 10; i++) {
      bx = Bx1 - i * Bvx1 / 10.0;
      by = By1 - i * Bvy1 / 10.0;
      Setpos(bx, by), cout << "█";
      Bbl++;
      Bway[Bbl][0] = bx;
      Bway[Bbl][1] = by;
    }
    Color(0);
  }
  Bx1 -= Bvx1;
  By1 -= Bvy1;
  if (Bwhat1 == 0) {
  X2:
    Bwhat1 = rand() % 7;
    if (Bwhat1 == 2 || Bwhat1 == 3) {
      if (By1 <= 10 || By1 > 25)
        goto X2;
    }
    if (Bwhat1 == 4) {
      if (By1 <= 15 || Bx1 < 20)
        goto X2;
      Bgo1[2] = Bx1;
      Bgo1[3] = By1 - 1;
    }
    if (Bwhat1 == 5) {
    X0:
      Bgo1[3] = rand() % 4 + 1;
      Bvx1 = (rand() % 101) / 20.0;
      Bvy1 = (rand() % 101) / 20.0;
      if (Bgo1[3] <= 2)
        Bvx1 *= -1;
      if (Bgo1[3] % 2 == 1)
        Bvy1 *= -1;
      if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)
        goto X0;
    }
    if (Bwhat1 == 6) {
      if (By1 <= 17 || By1 > 25)
        goto X2;
    }
  }
  if (Bwhat1 == 1) {
    Bgo1[1]++, Bgo1[2]++;
    int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
    if (Out1)
      R = 0;
    if (R == 0) {
      int vx = Bvx1, vy = Bvy1;
      Bgo1[1] = 0;
      Bvx1 = (rand() % 101 - 20) / 50.0;
      Bvy1 = (rand() % 101 - 20) / 50.0;
      if (Bgo1[3] <= 2)
        Bvx1 *= -1;
      if (Bgo1[3] % 2 == 1)
        Bvy1 *= -1;
      if (Out1)
        r = 0;
    }
    if (r == 0)
      Chang1
  }
  if (Bwhat1 == 2) {
    Bgo1[1]++;
    if (Bgo1[1] > 6) {
      Bvy1 = -0.3;
      br++;
      B[br].x = Bx1, B[br].y = By1 - 1;
      B[br].what = 6;
    X3:
      B[br].vx = (rand() % 21 - 10) / 40.0;
      B[br].vy = (rand() % 25) / 30.0;
      if (B[br].vx <= 0.8 && B[br].vy <= 0.8)
        goto X3;
      int rx = rand() % 50;
      if (rx == 0)
        B[br].vx = 0;
      B[br].life = 1;
    }
    if (Bgo1[1] > 8)
      Chang1
  }
  if (Bwhat1 == 3) {
    Bgo1[1]++;
    if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) {
      Bvy1 = -0.3;
      br++;
      B[br].x = Bx1, B[br].y = By1 - 1;
      B[br].what = 8;
      B[br].life = 1;
    }
    if (Bgo1[1] > 15)
      Chang1
  }
  if (Bwhat1 == 4) {
    Bgo1[1]++;
    if (Bgo1[1] <= 8) {
      Setpos(Bgo1[2], Bgo1[3]);
      if (Bgo1[1] == 1)
        cout << " ";
      else if (Bgo1[1] > 1 && Bgo1[2] == 20)
        cout << "▁▁";
      else
        cout << "  ";
      Bgo1[2]--;
      Setpos(Bgo1[2], Bgo1[3]);
      int r = rand() % 4;
      if (r % 2 == 0)
        Color(6);
      else
        Color(9);
      if (r < 2)
        cout << ") ";
      else
        cout << "】";
      Color(0);
    }
    if (Bgo1[1] == 6)
      Bgo1[5] = X, Bgo1[6] = Y;
    if (Bgo1[1] == 11) {
      Map(0, (bool)Kill);
      Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  ";
      Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  ";
      Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  ";
      Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  ";
      int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6];
      Color(6);
      int i = 0;
      while (1) {
        bx = Bgo1[2] - i * bvx / 30.0;
        by = Bgo1[3] - i * bvy / 30.0;
        if (bx <= 5 || bx >= 30 || by < 0 || by >= 29)
          break;
        Panboss(bx, by);
        Setpos(bx, by), cout << "█";
        Bbl++;
        Bway[Bbl][0] = bx;
        Bway[Bbl][1] = by;
        i++;
      }
      Color(0);
      Map(-1, 0);
      Chang1
    }
  }
  if (Bwhat1 == 5) {
    Bgo1[1]++, Bgo1[2]++;
    int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
    if (Out1)
      R = 0;
    if (R == 0) {
      int vx = Bvx1, vy = Bvy1;
      Bgo1[1] = 0;
    X1:
      Bvx1 = (rand() % 101 - 20) / 20.0;
      Bvy1 = (rand() % 101 - 20) / 20.0;
      if (Bgo1[3] <= 2)
        Bvx1 *= -1;
      if (Bgo1[3] % 2 == 1)
        Bvy1 *= -1;
      if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 ||
          abs(Bvy1 - vy) <= 1)
        goto X1;
      if (Out1)
        r = 0;
    }
    if (r == 0)
      Chang1
  }
  if (Bwhat1 == 6) {
    Bgo1[1]++;
    if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) {
      By1 -= 1;
      br++;
      B[br].x = Bx1, B[br].y = By1 - 1;
      B[br].what = 9;
    X30:
      B[br].vy = 1;
      B[br].life = 1;
    }
    if (Bgo1[1] > 31)
      Chang1
  }
}
void Boss2() {
  for (int j = 0; j < 20; j++)
    if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) {
      Setpos(I[j][0], I[j][1]);
      if (I[j][0] == 20)
        cout << "▁▁▁";
      else
        cout << "   ";
      I[j][0] = I[j][1] = -1;
      Bblo -= 8 + Lv * 2;
      Exp += 2;
    }
  if (Bbr == Bbl && Bbr != 0)
    Bbr = Bbl = 0;
  for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)
    if (Bbr < Bbl) {
      Setpos(Bway[Bbr][0], Bway[Bbr][1]);
      if (Bway[Bbr][0] == 20)
        cout << "▁▁▁▁▁▁";
      else
        cout << "  ";
      Bbr++;
    }
  Bx2 -= Bvx2;
  By2 -= Bvy2;
  if (Bwhat2 == 0) {
  X21:
    Bwhat2 = rand() % 7;
    if (Bwhat2 == 2) {
    X31:
      for (int i = 1; i <= 3; i++) {
        Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5;
        if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) ||
            (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))
          goto X31;
      }
      if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] ||
          Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7])
        goto X31;
    }
    if (Bwhat2 == 3) {
      Bgo2[2] = rand() % 2;
    }
    if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
      Bvy2 = -1.5;
      Bvx2 = -0.5;
    }
  }
  if (Bwhat2 == 1) {
    Bgo2[1]++, Bgo2[2]++;
    int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]);
    if (Out2)
      R = 0;
    if (R == 0) {
      int vx = Bvx2, vy = Bvy2;
      Bgo2[1] = 0;
      Bvx2 = (rand() % 101 - 20) / 50.0;
      Bvy2 = (rand() % 101 - 20) / 50.0;
      if (Bgo2[3] <= 2)
        Bvx2 *= -1;
      if (Bgo2[3] % 2 == 1)
        Bvy2 *= -1;
      if (Out2)
        r = 0;
    }
    if (r == 0)
      Chang2
  }
  if (Bwhat2 == 2) {
    Bgo2[1]++;
    float bx, by, bvx, bvy;
    if (Bgo2[1] < 21) {
      for (int i = 1; i <= 3; i++) {
        bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2;
        if (Bgo2[1] <= 10) {
          Setpos(Bx2 + (Bgo2[1] - 1) * bvx / 10.0,
                 By2 + (Bgo2[1] - 1) * bvy / 10.0);
          if (abs(Bx2 + (Bgo2[1] - 1) * bvx / 10.0 - 20) < 0.5)
            cout << "==";
          else
            cout << "  ";
          bx = Bx2 + Bgo2[1] * bvx / 10.0;
          by = By2 + Bgo2[1] * bvy / 10.0;
          Setpos(bx, by);
        } else
          Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]);
        int r = rand() % 4;
        if (r % 2 == 0)
          Color(3);
        else
          Color(10);
        if (r <= 1)
          cout << "×";
        else
          cout << "+";
        Color(0);
      }
    }
    if (Bgo2[1] == 21) {
      Map(0, (bool)Kill);
      Color(3);
      int j = 0;
      for (int j = 0; j <= 30; j++)
        for (int i = 1; i <= 3; i++)
          for (int k = 1; k <= 4; k++) {
            if (k == 1)
              bvx = j, bvy = 0;
            if (k == 2)
              bvx = -j, bvy = 0;
            if (k == 3)
              bvx = 0, bvy = j;
            if (k == 4)
              bvx = 0, bvy = -j;
            bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy;
            if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) {
              continue;
            }
            Panboss(bx, by);
            Setpos(bx, by), cout << "█";
            Bbl++;
            Bway[Bbl][0] = bx;
            Bway[Bbl][1] = by;
          }
      Color(0);
      Map(-1, 0);
      Chang2
    }
  }
  if (Bwhat2 == 3) {
    Bgo2[1]++;
    if (Bgo2[1] <= 18) {
      if (Bgo2[3] == 0)
        Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ",
            Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0),
            Setpos(20, Bgo2[5]), cout << "==";
      if (Bgo2[3] == 1)
        Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ",
            Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0),
            Setpos(20, Bgo2[5] + 2.5),
            cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
      if (Bgo2[1] % 4 == 0)
        Bgo2[3] = !Bgo2[3];
      if (Bgo2[1] % 6 < 3)
        Color(3);
      else
        Color(5);
      if (Bgo2[3] == 0)
        Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲",
            Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
      if (Bgo2[3] == 1)
        Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ",
            Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
      Color(0);
    }
    if (Bgo2[1] == 18) {
      if (Bgo2[3] == 0)
        Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ",
            Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0),
            Setpos(20, Bgo2[5]), cout << "==";
      if (Bgo2[3] == 1)
        Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ",
            Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0),
            Setpos(20, Bgo2[5] + 2.5),
            cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
    }
    if (Bgo2[1] > 18 && Bgo2[1] <= 25) {
      Bgo2[3] = Bgo2[2];
      if (Bgo2[3] == 0)
        Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ",
            Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0),
            Setpos(20, Bgo2[5]), cout << "==";
      if (Bgo2[3] == 1)
        Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ",
            Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0),
            Setpos(20, Bgo2[5] + 2.5),
            cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
      if (Bgo2[1] % 4 < 2)
        Color(3);
      else
        Color(5);
      if (Bgo2[3] == 0)
        Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]),
            cout << "▲";
      if (Bgo2[3] == 1)
        Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3),
            cout << " ";
      Color(0);
    }
    if (Bgo2[1] == 25) {
      if (Bgo2[2] == 0) {
        Color(3);
        for (int i = 4; i <= 29; i++) {
          Setpos(i, Bgo2[5]), cout << "█";
          Bbl++;
          Panboss(i, Bgo2[5]);
          Bway[Bbl][0] = i;
          Bway[Bbl][1] = Bgo2[5];
        }
      }
      if (Bgo2[2] == 1) {
        Color(3);
        for (int i = 0; i <= 28; i++) {
          Setpos(Bgo2[4], i), cout << "█";
          Bbl++;
          Panboss(Bgo2[4], i);
          Bway[Bbl][0] = Bgo2[4];
          Bway[Bbl][1] = i;
        }
      }
      Chang2
    }
  }
  if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
    Bgo2[1]++;
    if (By2 > 27)
      Bvy2 = 0;
    if (Bx2 > 23)
      Bvx2 = 0;
    if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) {
      float t = By2 - Y, g = 0.35;
      if (Boss == 6)
        t /= 2.0;
      CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1) * g / 2.0, 1);
    }
    if (Bgo2[1] > 20)
      Chang2
  }
}
void Boss3() {
#define Bean                                                                   \
  br++;                                                                        \
  B[br].what = 13;                                                             \
  B[br].x = Bx3 - 1, B[br].y = By3 - 1;                                        \
  B[br].vy = 1;                                                                \
  B[br].life = 1;
  for (int j = 0; j < 20; j++)
    if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) {
      Setpos(I[j][0], I[j][1]);
      if (I[j][0] == 20)
        cout << "===";
      else
        cout << "   ";
      I[j][0] = I[j][1] = -1;
      Bblo -= 8 + Lv * 2;
      Exp += 2;
    }
  Bx3 -= Bvx3;
  By3 -= Bvy3;
  if (Bwhat3 <= 8) {
    if (Bx3 > X && Bvx3 < 1.5)
      Bvx3 += 0.3;
    if (Bx3 < X && Bvx3 > -1.5)
      Bvx3 -= 0.3;
  }
  if (Bwhat3 == 0) {
  X22:
    Bwhat3 = rand() % 12;
    if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)
      goto X22;
    if (Bwhat3 == 11)
      Bgo3[2] = rand() % 5;
  }
  if (Bwhat3 == 1) {
    Bgo3[1]++;
    if (Bgo3[1] == 6) {
      br++;
      B[br].what = 13;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = 1;
      B[br].How = (int)Bx3 - 4;
      B[br].life = 1;
      br++;
      B[br].what = 13;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = -1;
      B[br].How = (int)Bx3 + 2;
      B[br].life = 1;
      br++;
      B[br].what = 13;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].life = 1;
      Chang3
    }
  }
  if (Bwhat3 >= 2 && Bwhat3 <= 6) {
    Bgo3[1]++;
    if (Bgo3[1] == 6) {
      br++;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].what = 11 + Bwhat3;
      B[br].vy = 0.5 + (rand() % 100) / 80.0;
      if (Bwhat3 == 5)
        B[br].vy = B[br].vy * 3 / 4.0;
      B[br].life = 1;
      Chang3
    }
  }
  if (Bwhat3 == 7) {
    Bgo3[1]++;
    if (Bgo3[1] == 6) {
      br++;
      B[br].what = 14;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = 1;
      B[br].How = (int)Bx3 - 4;
      B[br].life = 1;
      br++;
      B[br].what = 14;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = -1;
      B[br].How = (int)Bx3 + 2;
      B[br].life = 1;
      br++;
      B[br].what = 14;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].life = 1;
      Chang3
    }
  }
  if (Bwhat3 == 8) {
    Bgo3[1]++;
    if (Bgo3[1] == 6) {
      br++;
      B[br].what = 15;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = 1;
      B[br].How = (int)Bx3 - 4;
      B[br].life = 1;
      br++;
      B[br].what = 15;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].vx = -1;
      B[br].How = (int)Bx3 + 2;
      B[br].life = 1;
      br++;
      B[br].what = 15;
      B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
      B[br].vy = 1;
      B[br].life = 1;
      Chang3
    }
  }
  if (Bwhat3 == 9) {
    Bvx3 = 0;
    Bgo3[1]++;
    if (Bgo3[1] == 6 || Bgo3[1] == 8) {
      Bean
    }
    if (Bgo3[1] >= 8)
      Chang3
  }
  if (Bwhat3 == 10) {
    Bvx3 = 0;
    Bgo3[1]++;
    if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) {
      Bean
    }
    if (Bgo3[1] >= 12)
      Chang3
  }
  if (Bwhat3 == 11) {
    Bvx3 = 0;
    Bgo3[1]++;
    if (Bgo3[1] >= 8)
      for (int i = 1; i <= 4; i++) {
        br++;
        B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i;
        B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 99;
        B[br].x = Bx3, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 99;
        B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
      }
    if (Bgo3[1] >= 20) {
      for (int i = 1; i <= 4; i++) {
        br++;
        B[br].what = 98;
        B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 98;
        B[br].x = Bx3, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 98;
        B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
      }
      Chang3
    }
  }
}
void Ball(int ball) {
  if (ball == 1) {
    if (Fir < 3 && T % 8 == 0)
      Fir++;
    if (Fir > 0) {
      br++;
      B[br].what = -13;
      B[br].x = X;
      B[br].y = Y + rand() % 3 - 1;
      B[br].life = 1;
      if (Dis <= 30)
        B[br].a = Disb, B[Disb].a = 1, Fir--;
      else if (Boss != 0)
        B[br].a = 13880086, Fir--;
      else if (Dis != 13880087)
        B[br].a = Disb, B[Disb].a = 1, Fir--;
      else if (Dis1 != 13880087)
        B[br].a = Disb1, B[Disb1].a = 1, Fir--;
      else
        B[br].life = 0;
      Dis = Dis1 = 13880087;
    }
  }
  if (ball == 2) {
    if (T % 4 == 0)
      ib = (ib + 1) % 20, I[ib][1] = Y - 2;
    if (T % 16 == 0)
      I[ib][0] = X;
    if (T % 16 == 4)
      I[ib][0] = X - 1;
    if (T % 16 == 8)
      I[ib][0] = X + 1;
    if (T % 16 == 12)
      I[ib][0] = X - 2;
    if (T % 12 == 9)
      I[ib][0] = X + 2;
    if (Water == 1) {
      for (int i = X - 6; i <= X + 6; i++)
        ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X);
    }
  }
  if (ball == 3) {
    if (Wind > 5) {
      if (Y < Ding - 1)
        Vy = 5;
      else
        Vy = 0;
      if (Up >= 1)
        Vx = -5;
      if (Down == 2)
        Vx = 5;
    }
    if (Wind < 5) {
      if (Y > Ding - 1)
        Vy = -5;
      else
        Vy = 0;
      if (Up >= 1)
        Vx = -5;
      if (Down == 2)
        Vx = 5;
    }
    if (Wind == 5) {
      if (Boss == 2)
        Ding = 12.25;
      else
        Ding = 6.25;
      if (Boss != 0)
        Bblo -= 16 + Lv * 4;
      if (Boss == 1)
        Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F");
      Sleep(20);
      system("color 6F");
      Sleep(10);
      system("color 0F");
      system("cls");
      for (int i = bl; i <= br; i++)
        if (B[i].what > 0)
          B[i].life = 0;
      Setpos(20, 0);
      for (int i = 1; i <= 60; i++)
        printf("=");
    }
  }
  if (ball == 4) {
    if (Thun == 1) {
      if (Boss != 0)
        Bblo -= 16 + Lv * 4;
      if (Boss == 1)
        Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F");
      Sleep(20);
      system("color 6F");
      Sleep(10);
      system("color 0F");
      system("cls");
      for (int i = bl; i <= br; i++)
        if (B[i].what > 0)
          B[i].life = 0;
      Setpos(20, 0);
      for (int i = 1; i <= 60; i++)
        printf("=");
    }
  }
  if (ball == 5) {
    system("cls");
    Color(5);
    Setpos(10, 10);
    cout << "新天赋!";
  Y:
    int rr = rand() % 4 + 2;
    Setpos(12, 10);
    if (rr == Ren)
      goto Y;
    if (rr == 2)
      cout << "瞬间跳跃";
    if (rr == 3)
      cout << "空之舞";
    if (rr == 4)
      cout << "三段跳";
    if (rr == 5)
      cout << "反重力跳跃";
    Setpos(14, 10);
    cout << "当前天赋:";
    if (Ren == 1)
      cout << "小无敌";
    if (Ren == 2)
      cout << "瞬跳";
    if (Ren == 3)
      cout << "空之舞";
    if (Ren == 4)
      cout << "三段跳";
    if (Ren == 5)
      cout << "反重力跳跃";
    Setpos(16, 10);
    cout << "换否?(y/n)";
  G:
    char g = _getch();
    if (g == 'y')
      Ren = rr;
    else if (g != 'n')
      goto G;
    system("cls");
    Setpos(20, 0);
    Color(0);
    for (int i = 1; i <= 60; i++)
      printf("=");
  }
  if (ball == 6) {
    Color(4);
    for (float i = 1; i <= Bblo; i += Bblomax / 20.0)
      cout << "▄";
    Color(0);
    cout << ' ' << Bblo << "                              ";
    Color(0);
  }
  if (ball == 7) {
    Color(1);
    if (Win == 7 && T % 6 < 3)
      Color(3);
    for (float i = 1; i <= Blo; i += Blomax / 20.0)
      cout << "▄";
    Color(0);
    if (Win == 7 && T % 6 < 3)
      Color(3);
    printf(" %0.1f                              ", Blo);
  }
}
int main() {
  system("mode con cols=60 lines=37");
  CONSOLE_CURSOR_INFO cursor_info = {1, 0};
  SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
  srand((unsigned)time(NULL));
  Win = 0;
  Ren = 1;
  Lv = 1;
  Blo = Blomax = 100;
  Expmax = 300;
  Hui = 15;
  X = 18, Y = 6;
ReStart:
  system("cls");
  memset(B, 0, sizeof(B));
  memset(I, -1, sizeof(I));
  T = 0;
  bl = 0;
  br = -1;
  Upt = 0;
Start:
  Blo = Blomax * 100;
  Ding = 6.25;
  memset(Bgo1, 0, sizeof(Bgo1));
  memset(Bgo2, 0, sizeof(Bgo2));
  memset(Bgo3, 0, sizeof(Bgo3));
  if (Win % 2 == 0)
    T = 0;
  if (Win % 2 == 0 && D == 0) {
    if (Win > 0)
      Ball(5);
    Boss = 0;
  lL:
    L = rand() % 4 + 1;
    for (int i = 0; i <= Win / 2 - 1; i++)
      if (L == Ll[i])
        goto lL;
    Ll[Win / 2] = L;
  }
  if (Win % 2 == 1 && D == 0) {
    if (Win == 7)
      Boss = 6, T = 0, Blomax += 100;
    else {
    bl:
      Boss = rand() % 3 + 1;
      for (int i = 0; i <= 3; i++)
        if (Boss == Bl[i])
          goto bl;
    }
    Bl[Win / 2] = Boss;
    Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20,
    Bx3 = 21, By3 = 20;
    system("color 4C");
    Sleep(20);
    system("color 0F");
    Map(0, 1);
    Sleep(1000);
  }
  if (Win % 2 == 1) {
    Bblomax = 500 + (Win / 2) * 500;
    Bblo = Bblomax;
    if (Boss == 2)
      Ding = 12.25;
  }
  while (1) {
    T++;
    if (Wind == 0) {
      if (GetAsyncKeyState(VK_LEFT) & 0x8000)
        Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0;
      if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
        Vy = (10 - abs(Ding - Y) * 1.5) / 20.0;
    }
    if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) {
      u1++;
      if (Down == 1) {
        Down = 0;
        Up = 0;
        if (Ren == 2)
          Map(-1, 0), Vx = 0, X = 18, Li = 5;
        else
          Vx = 7, Vy = 0.3;
      } else if (Up == 0 && Wind == 0) {
        Down = 0;
        Up = 1;
        if (Ren == 2)
          Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5;
        else
          Vx = 2, Vy = 0.1;
      } else if (Up == 1 && Wind == 0) {
        Down = 0;
        Up = 2;
        if (Ren == 2)
          Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5;
        else
          Vx = 1.5, Vy = 0.1;
      } else if (Ren == 3 && Up == 2 && Wind == 0) {
        Down = 0;
        Up = 3;
        Vx = 1;
        Vy = 0.5;
        Upt = 30;
      } else if (Ren == 4 && Up == 2 && Wind == 0) {
        Down = 0;
        Up = 3;
        Vx = 1.8;
        Vy = 0.1;
      }
    }
    if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) {
      u2++;
      if (Down == 1 && Ren == 5) {
        Down = 2;
        Up = 0;
        Vx = -1.7;
      } else {
        Down = 1;
        Up = 0;
        if (Ren == 2)
          Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5;
        else {
          if (Upt != 0)
            Map(-1, 0), Upt = 0;
          Vx = -7;
        }
      }
    }
    if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1)
      u1 = 0;
    if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1)
      u2 = 0;
    if (kbhit()) {
      char g = _getch();
      if (g == ' ')
        Sleep(100), Setpos(4, 1), Sy++, system("pause");
    }
    if (Sy == 1)
      Setpos(4, 1), printf("                           "), Sy--;
    if (Drug == 0)
      Blo = fmin((float)Blomax, Blo + Hui / 100.0);
    else if (T % 10 == 0)
      Blo--;
    if (T % 20 == 0) {
      if (Kill != 0)
        Kill = 0;
      if (Lvl != 0)
        Lvl = 0;
    }
    if (Killb > 0)
      Killb--;
    if (Li > 0)
      Li--;
    if (Ice > 0)
      Ice--;
    if (Drug > 0)
      Drug--;
    if (Magne > 0)
      Magne--;
    if (Fire > 0)
      Ball(1), Fire--;
    if (Water > 0)
      Ball(2), Water--;
    if (Wind > 0)
      Ball(3), Wind--;
    if (Thun > 0)
      Ball(4), Thun--;
    if (Boss == 0)
      NorGuai(L, T % 1500);
    RandGood();
    if (T % 20 == 1)
      Exp++;
    if (T % 50 == 1) {
      Exp++;
      system("cls");
      Setpos(20, 0);
      Color(0);
      for (int i = 1; i <= 60; i++)
        printf("=");
      if (Win == 0 && T < 300) {
        Setpos(4, 6);
        cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
        Setpos(8, 6);
        cout << "坤可以开启特殊效果,经验积满(300)可提升级别。";
        Setpos(8, 6);
        cout << "打败 7 波即胜利,打败 BOSS 有新天赋。";
        Setpos(10, 15);
        cout << "空格可以暂停。";
      }
    }
    Map(-1, 0);
    if (Boss == 1)
      Boss1();
    if (Boss == 2)
      Boss2();
    if (Boss == 3)
      Boss3();
    if (Boss == 6)
      Boss1(), Boss2(), Boss3();
    Move();
    Map(0, (bool)Kill);
    Color(0);
    Setpos(1, 1);
    Blo+=3475;
    if (Boss == 0)
      cout << "血量: " << (int)Blo << "  ";
    Color(0);
    Setpos(1, 9), cout << "死亡次数: " << D << "  ";
    Setpos(2, 1);
    Exp*=1000;
    if (Exp >= Expmax)
      Exp = 10000000, Lv++, Lvl++, Hui++, Blomax += 1000;
    if (Lvl > 0)
      Color(5);
    cout << "级别: " << Lv;
    Color(0);
    Setpos(2, 9);
    cout << "经验: " << Exp << "  ";
    if (Boss > 0)
      Setpos(3, 1), cout << "血量     : ", Ball(7);
    if (Boss > 0 && Boss != 6)
      Setpos(4, 1), cout << "怪物血量: ", Ball(6);
    if (Boss == 6)
      Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
    if (Win == 0)
      Sleep(55);
    if (Win == 1)
      Sleep(50);
    if (Win == 2)
      Sleep(35);
    if (Win == 3)
      Sleep(40);
    if (Win == 4)
      Sleep(25);
    if (Win == 5)
      Sleep(30);
    if (Win == 6)
      Sleep(20);
    if (Win >= 7)
      Sleep(17);
    if (Boss == 3 && Bblo <= 0) {
      for (int i = 1; i <= 4; i++) {
        br++;
        B[br].what = 98;
        B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 98;
        B[br].x = Bx3, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
        br++;
        B[br].what = 98;
        B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
        B[br].vy = 4;
        B[br].life = 1;
      }
    }
    if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) ||
        (Win == 7 && T >= 450) || Blo <= 0) {
      Map(-1, 0);
      break;
    }
  }
  if (Blo <= 0) {
    Sleep(1000);
    D++;
    system("color 7F");
    Setpos(15, 11);
    Color(4);
    cout << "GAME OVER...";
    Sleep(2000);
    goto ReStart;
  } else if (Win == 6) {
    system("color 7F");
    Setpos(15, 11);
    Color(4);
    cout << "坚持120坤秒 !";
    Sleep(120000);
    Setpos(12000, 0);
    Win++;
    D = 0;
  } else if (Win == 7) {
    Sleep(1000);
    system("color 6E");
    Setpos(15, 11);
    Color(5);
    cout << "YOU WIN !";
    Sleep(2000);
    Setpos(30, 0);
    return 0;
  } else
    Sleep(1000), Win++, D = 0;
  goto Start;
}