为民除害
·once·
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个人记录
//转自:https://paste.ubuntu.com/p/zKJVQTzx74/
#include <iostream>//为民除害零错误版
#include <time.h>
#include <windows.h>
using namespace std;
int hh = 0;
long long jx = 15 , fx = 8, hpx = 30 , jy = 0, gold = 0 , lv = 1 , a , b ,lvd,yyi,yer,ysan,ysi,hhx,dhhx;
int jn = 0 , zt = 0 , dzt = 0 , ztx , dztx ;
string cinmmz , cinboss;
long long j = jx , f = fx, hp = hpx;
bool dhpx = false, kg = false;;
string name;
bool z1,z2,z3,z4,z5,z6,z7;
int renwuyi,renwuer,renwusan,renwusi;
int slowout(string p) {
int shuchu=0;
while(shuchu!=p.size()) {
cout<<p[shuchu];
shuchu++;
Sleep(70);
}
}
int so(char *o) {
while(1) {
if(*o!=0)
printf("%c",*o++);
else
break;
Sleep(10);
}
}
void wap(int dg , int df ,int dhp,string boss,int jyx , int goldx) {
Sleep(900);
slowout("\n是否攻击/逃跑?(1/2)");
cin >> ysi;
zt = 0;
dzt = 0;
while(hp > 0 && dhp > 0 && ysi == 1) {
j = jx;
f = fx;
if(jn >= 1 && ysi == 1) {
system("cls");
cout << "\n你使用了---飞龙在天!";
system("pause");
j += 20000;
f += 10000;
}
dztx = 0;
ztx = 0;
system("cls");
dhpx = false;
cout << boss;
printf("剩余血量%d\n",dhp);
Sleep(800);
cout << name;
printf("剩余血量%d\n",hp);
Sleep(800);
srand(time(0));
ztx = rand() % 3 + 1;
if(ztx != 1)zt ++;
if(zt == 1) {
cout << name << "精神振作了一点,状态增加一级!\n";
j += 2;
}
if(zt == 2) {
cout << name << "燃起斗志了,状态增加二级!\n";
j += 3;
}
if(zt == 3) {
if(hhx > 1) {
srand(time(0));
ztx = rand()%3+1;
if(ztx == 1) {
cout << name << "恢复正常了,状态增加零!\n";
j = jx;
hhx = 0;
}
} else {
cout << name << "进入暴走状态,火力全开!!!\n";
j += 4;
hhx ++;
}
}
cout << name << "向" << boss << "攻击!\n";
if(j>=df) {
dhp -= j - df;
cout<<boss;
printf("扣了%d滴血\n",j-df);
} else {
dhp-=0;
cout<<boss;
printf("扣了0滴血");
}
if(dhp <= 0) {
printf("你打败了");
cout << boss;
printf("!\n");
if(boss=="小金毛"&&renwuyi==1) {
cout<<"你已完成任务一\n获得金币一百\n";
gold+=100;
renwuyi=0;
}
if(boss=="茶杯犬"&&renwuer==1) {
cout<<"你已完成任务二\n获得金币一百\n";
gold+=100;
renwuer=0;
}
if(boss=="小金毛"&&renwusan==1) {
cout<<"你已完成任务三\n获得金币三百\n";
gold+=300;
renwusan=0;
}
if(boss=="灭霸"&&renwusi==1) {
cout<<"你已完成任务四\n获得外挂副效果解决办法!!!";
kg=false;
renwusi=0;
}
jy += jyx;
gold += goldx;
dhpx = true;
system("pause");
} else {
srand(time(0));
dztx = rand() % 3 + 1;
if(dztx != 1)dzt ++;
if(dzt == 1) {
cout << boss << "精神振作了一点,状态增加一级!\n";
dg += 2;
}
if(dzt == 2) {
cout << boss << "燃起斗志了,状态增加二级!\n";
dg += 3;
}
if(dzt == 3) {
if(dhhx > 1) {
srand(time(0));
dztx = rand()%3+1;
if(dztx == 1) {
cout << boss << "恢复正常了,状态增加零!\n";
dg = jx;
dhhx = 0;
}
} else {
cout << boss << "进入暴走状态,火力全开!!!\n";
dg += 4;
dhhx ++;
}
}
cout << boss;
printf("向你的");
cout << name << "扑来!\n";
hp -= dg - f;
cout << "你的" << name;
printf("扣了%d滴血\n",dg-f);
system("pause");
if(hp <= 0) {
slowout("凉凉...\n");
hp = hpx;
system("pause");
return;
}
}
}
}
void gameover() {
slowout("你打败了狼人,成为了狗国的英雄。");
slowout("你的事迹也成为了一代传奇...\n");
}
void senlinchuanshuo() {
system("cls");
system("color 79");
cout<<"你要查看什么?\n";
chakangushi:
cout<<"1.茶杯犬 2.小金毛 3.大金毛 4.藏獒 5.老虎 6.小象\n7.大象 8.霸王龙 9.灭霸 0.退出\n";
int shuru,huida;
cin>>shuru;
switch(shuru) {
case 1:
slowout("茶杯犬,顾名思义,是由茶杯拼接成的,所以身体极其脆弱,适合新手练手用\n");
cout<<"任务:\n茶杯犬的杯子被贪玩的小金毛抢走了,你能帮它拿回来吗?\n奖励:金币100\n";
if(renwuyi==0) {
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES) {
cout<<"你已接下任务!!!\n";
renwuyi=1;
}
system("pause");
system("cls");
goto chakangushi;
}
case 2:
slowout("小金毛是森林中最淘气的那个,听说它因为捉弄了灭霸而被诅咒永远只有四岁大,它的爸爸大金毛同样也被诅咒永远只有三十岁,谁也不知道他们到底多少岁.\n");
cout<<"任务:\n小金毛需要一个茶杯喝水,你能帮它从茶杯犬那借一个茶杯吗?\n奖励:金币200\n";
if(renwuer==0) {
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES) {
cout<<"你已接下任务!!!\n";
renwuer=1;
}
system("pause");
system("cls");
goto chakangushi;
}
case 3:
slowout("大金毛是一位尽职的父亲,无时无刻不保护着它的孩子——小金毛.至于他的妈妈...额,小象好像看到过.\n");
cout<<"任务:\n小金毛又贪玩跑丢了,你能帮大金毛把它抓回来吗?\n奖励:金币300\n";
if(renwusan==0) {
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES) {
cout<<"你已接下任务!!!\n";
renwusan=1;
}
system("pause");
system("cls");
goto chakangushi;
}
case 4:
slowout("藏獒,传说是西藏达拉喇嘛的坐骑,一次贪玩跑到了傻狗森林,被灭霸收为坐骑\n");
/*cout<<"任务:\n\n奖励:金币300\n";
if(renwusan==0)
{
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES)
{
cout<<"你已接下任务!!!\n";
renwusan=1;
}*/
system("pause");
system("cls");
goto chakangushi;
case 5:
slowout("老虎是这个森林中最为高傲的动物了,他和大象,霸王龙一起组成了反灭霸联盟\n");
/*cout<<"任务:\n\n奖励:金币300\n";
if(renwusan==0)
{
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES)
{
cout<<"你已接下任务!!!\n";
renwusan=1;
}*/
system("pause");
system("cls");
goto chakangushi;
case 6:
slowout("小象是这个森林中最年轻的的一个了,大概也就300来岁吧。前些天被灭霸抓走藏在了森林深处,几乎没人能看见他\n");
/*cout<<"任务:\n\n奖励:金币300\n";
if(renwusan==0)
{
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES)
{
cout<<"你已接下任务!!!\n";
renwusan=1;
}*/
system("pause");
system("cls");
goto chakangushi;
case 7:
slowout("大象,反灭霸联盟的会长。因小象被灭霸抓走,成立反灭霸联盟为子复仇!\n");
cout<<"任务:大象想要消灭灭霸,但力量不够,你能否帮助他!\n\n奖励:消除外挂副效果!!!\n";
if(renwusan==0) {
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES) {
cout<<"你已接下任务!!!\n";
renwusi=1;
}
system("pause");
system("cls");
goto chakangushi;
case 8:
slowout("霸王龙,曾是这个森林的霸主,但灭霸来了之后便被挤下宝座,于是加入联盟\n");
/*cout<<"任务:\n\n奖励:金币300\n";
if(renwusan==0)
{
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES)
{
cout<<"你已接下任务!!!\n";
renwusan=1;
}*/
system("pause");
system("cls");
goto chakangushi;
case 9:
slowout("灭霸,在消灭了宇宙中一半生命后来到了这最后的花园,过上了相对安静的田园生活\n");
/*cout<<"任务:\n\n奖励:金币300\n";
if(renwusan==0)
{
huida=MessageBox(NULL,"是否接下任务","提示",MB_YESNO);
if(huida==IDYES)
{
cout<<"你已接下任务!!!\n";
renwusan=1;
}*/
system("pause");
system("cls");
goto chakangushi;
case 0:
return;
default:
MessageBox(NULL,"请按提示输入","提示",MB_OK);
}
}
}
int main() {
system("color 07");
shurumokuai:
int huida=MessageBox(NULL,"请不要尝试输入任何乱码,否则将导致游戏崩溃!","提示",MB_YESNO);
if(huida==IDYES)
MessageBox(NULL,"谢谢配合!","提示",MB_OK);
else
goto shurumokuai;
cout<<"\n\n\n\n\n\n\n----------------------------------为民除害 --------------------------------\n\n\n\n\n\n\n";
for(int i = 1; i <= 10; i++) {
system("color 4F");
system("color 5B");
system("color 6C");
system("color 3D");
system("color 66");
}
slowout("浏阳艺校1802张浩天制作\n\n\n\n");
system("cls");
xuanzemokuai:
slowout("你正走着,看见了一只流浪狗,是否捡起?\n");
huida=MessageBox(NULL,"是否捡起","请选择",MB_YESNO);
if(huida==IDYES)
MessageBox(NULL,"你是个善良的人!","提示",MB_OK);
else {
slowout("你没有捡起它,而是向一旁走去...\n");
goto xuanzemokuai;
}
slowout("给它取个名字:");
getline(cin,name);
if(hh != 0)goto a;
else if(hh==0) {
cout<<"游戏开始了!";
Sleep(2000);
system("color 8F");
system("cls");
slowout("狗国有一位杀人无数的罪犯——狼人\n");
slowout("传说他杀人不眨眼,最爱收集血液\n");
slowout("知道了这些,你决定为民除害!!!\n");
system("pause");
system("cls");
cout<<"提示:\n";
if(lv == 1)slowout("在你达到三级之前在森林里攻击茶杯犬和小金毛,千万不要攻击其他!\n");
if(hp < 10000)slowout("千万别攻击霸王龙!\n");
if(hp < 40000)slowout("你打不过灭霸!\n");
slowout("狼人住在邪恶之堡中\n");
system("pause");
goto a;
}
a3:
cout<<"你想要";
cout<<"改成什么名字?\n";
cin >> name;
slowout("改名成功!");
r:
hh++;
system("cls");
system("cls");
cout << "\n技能伤害:" << j << "\n防御:" << f << "\n最大生命值:" << hp << "\n等级:" << lv << " 还差" << lv * 50 - jy << "经验升级" << "\n¥:" << gold << endl;
system("pause");
a:
system("color 07");
hh++;
int i;
for(i = 0; lv * 50 - jy <= 0; i++) {
lv += 1;
jx += lv * 8;
hpx += lv * 10;
fx += lv * 6;
gold += lv * 15;
jy -= lv * 50;
}
if(i > 0) {
cout<<"你升了";
cout << i;
cout<<"级!";
Sleep(500);
}
j = jx;
f = fx;
hp = hpx;
system("cls");
cout<<"你要干什么?\n";
cout<<"1.去森林(试炼场) 2.去商店 3.查看属性 4.重命名\n5.修炼开挂神技 6.前往邪恶之堡 7.查看提示8.查看森林传说(任务与属性)";
int a=0;
cin >> a;
if(a == 1)goto b;
else if(a == 2)goto c;
else if(a == 3)goto r;
else if(a == 4)goto a3;
else if(a == 5) {
if(kg == true) {
slowout("您已修炼开挂神技!\n");
goto a;
}
slowout("修炼特权:\n");
cout << "1.高伤害\n";
cout << "2.高血量\n";
cout << "3.高防御\n";
cout << "4.超多金币\n";
cout << "5.获得技能 ———飞龙在天!\n";
cout<<"请注意:修理外挂将会产生无法击败最后BOSS的副作用,除非完成联盟任务获得解决方法!!!";
system("pause");
slowout("请输入密码:");
cin >> cinmmz;
if(cinmmz == "拒绝外挂") {
hpx = 20000;
gold = 1000000;
hp = hpx;
jx += 5000;
fx += 4000;
j = jx;
f = fx;
jy += 15000;
kg = true;
jn ++;
for(int i = 1; i <= 10; i++) {
system("color 18");
system("color 29");
system("color 31");
system("color 42");
system("color 53");
system("color 64");
system("color 7B");
system("color 9E");
}
slowout("修炼成功!\n");
system("pause");
goto a;
} else {
slowout("错误!");
goto a;
}
} else if(a == 6)goto BOSS;
else if(a == 7) {
if(lv == 1)slowout("在森林里攻击茶杯犬和小金毛和小象,千万不要攻击其他!\n");
if(kg == true)slowout("别以为开挂了就谁都打得过了!\n");
if(hp < 10000)slowout("千万别攻击霸王龙!\n");
if(hp < 40000)slowout("你打不过灭霸!\n");
system("pause");
goto a;
} else if(a==8) {
senlinchuanshuo();
goto a;
} else if(a != 1 && a != 2 && a != 3 && a != 4 && a != 5 && a != 6 && a != 7&&a!=8 )
goto x;
b:
int pp;
srand((unsigned)time(NULL));
if(j>=150)
pp=5+rand()%13;
else if(j<=150)
pp = 1+rand()%5;
if(pp == 1) {
cout << "你遇到了一只茶杯犬!(危险度:0级)";
wap(10,5,20,"茶杯犬",100,20);
goto a;
}
if(pp == 2) {
cout << "你遇到了一只小金毛!(危险度:0.5级)";
wap(20,15,40,"小金毛",150,35);
goto a;
}
if(pp == 3) {
cout << "你遇到了一只大金毛!(危险度:1级)";
wap(40,20,100,"大金毛",350,80);
goto a;
}
if(pp == 4) {
cout << "你遇到了一只藏獒!(危险度:2级)";
wap(70,50,250,"藏獒",700,100);
goto a;
}
if(pp == 5) {
cout << "你遇到了一只老虎!(危险度:3级!)";
wap(150,200,500,"老虎",1000,120);
goto a;
}
if(pp > 5 && pp < 10) {
cout << "你遇到了一只小象!(危险度:2.5级)";
wap(160,180,25,"小象",1500,150);
goto a;
}
if(pp == 10) {
cout << "你遇到了一只大象!(危险度:4级!!)";
wap(200,190,1000,"大象",2000,200);
goto a;
}
if(pp == 11) {
cout << "你遇到了一只霸王龙!(危险度:6级!!!)";
wap(2000,2000,10000,"霸王龙",3000,300);
goto a;
}
if(pp == 12) {
if(kg==true) {
cout << "你遇到了一只灭霸!(危险度:无法测量!!!!!!!!!)";
wap(20000,15000,60000,"灭霸",40000,900000);
} else if(kg==false) {
cout << "你遇到了一只灭霸!(危险度:无法测量!!!!!!!!!)";
wap(10000,15000,40000,"灭霸",4000,900);
}
goto a;
}
c:
system("cls");
Sleep(800);
slowout("你要买什么?\n");
cout <<"1.木剑(攻击+4)20¥\n\n2.石剑(攻击+5)30¥\n\n3.铁剑(攻击+6)40¥\n\n4.金剑(攻击+4)50¥\n\n5.钻石剑(攻击+7)60¥\n\n6.技能 --- 飞龙在天150¥ \n\n7.40米大刀(攻击加500)300¥\n\n0.退出\n\n";
cout<<"你有"<<gold<<"元钱";
cin >> b;
if(b == 1) {
if(gold < 20)
slowout("买不起!\n");
if(z1) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 20;
jx += 4 ;
j=jx;
z1=true;
}
system("pause");
goto c;
}
if(b == 2) {
if(gold < 30)
slowout("买不起!\n");
if(z2) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 30;
jx += 5 ;
j=jx;
z2=true;
}
system("pause");
goto c;
}
if(b == 3) {
if(gold < 40)
slowout("买不起!\n");
if(z3) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 40;
jx += 6 ;
j=jx;
z3=true;
}
system("pause");
goto c;
}
if(b == 4) {
if(gold < 50)
slowout("买不起!\n");
if(z4) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 50;
jx += 4 ;
j=jx;
z4=true;
}
system("pause");
goto c;
}
if(b == 5) {
if(gold < 60)
slowout("买不起!\n");
if(z5) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 60;
jx += 7;
j=jx;
z5=true;
}
system("pause");
goto c;
}
if(b == 6) {
if(gold < 150)
slowout("买不起!\n");
if(z6) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 150;
jn ++;
z6=true;
}
system("pause");
goto c;
}
if(b==7) {
if(gold<300)
slowout("买不起\n");
if(z7) {
slowout("你买过了");
cout<<endl;
} else {
slowout("购买成功!\n");
gold -= 300;
jx+=500;
j=jx;
z7=true;
}
system("pause");
goto c;
}
if(b == 0)
goto a;
if(b != 0&&b != 1&&b != 2&&b != 3&&b != 4&&b != 5&&b != 6&&b!=7)
goto x;
x:
slowout("输入错误!");
Sleep(500);
goto a;
BOSS:
slowout("确定吗?(1/2)");
cin >> ysan;
if(ysan == 2) goto a;
if(ysan != 2 && ysan != 1) goto x;
system("cls");
slowout("你进入了邪恶之堡。突然,你身后大门竟然自己关上了\n");
slowout("周围一片阴森,四处布满危机,你听到有人来了!!!\n");
Sleep(500);
slowout("狼崽子守卫向你扑来!\n");
wap(2000,1000,10000,"狼崽子守卫",1000,2000);
if(dhpx == false || ysi != 1)goto a;
slowout("你打败了狼崽子守卫,继续前进。\n");
slowout("虽然首战告捷,但是你知道,真正的敌人远远不止如此,你更加警惕了!!!\n");
Sleep(500);
slowout("母狼巡警向你扑来!\n");
wap(2500,2000,10000,"母狼巡警",2000,4000);
if(dhpx == false || ysi != 1)goto a;
slowout("你打败了母狼巡警,继续往前探索。\n");
slowout ("你来到了邪恶之堡的顶层,如果线索正确的话,狼人应该就在里面!!!\n");
Sleep(500);
slowout("狼人的贴身保镖向你扑来!\n");
wap(4000,3000,20000,"狼人的贴身保镖",3000,7000);
if(dhpx == false || ysi != 1)goto a;
slowout("你打败了狼人的贴身保镖,来到了邪恶之堡的最深处\n");
Sleep(500);
gameover2:
if(kg==true) {
cout<<"你竟然修炼了外挂神技!!!"<<endl;
slowout("狼人服下暴血丸状态大增") ;
wap(40000,6000,1000000,"狼人",100000000,100000000);
}
printf("狼人向你的");
cout << name;
printf("扑来!\n");
Sleep(800);
if(kg==false) {
slowout("嘿,小子,我看你是个小屁孩还是让你点吧,免得你被我打趴下!!!");
slowout("突然,你的宠物感觉到一股力量想你传来\n");
Sleep(800);
slowout("它进化成了中华田园犬!\n");
j += 10000;
jx=j;
f += 300;
fx=f;
hp += 10000;
wap(10000,10000,100000,"狼人",100000000,100000000);
} else if(kg==true) {
slowout("你竟然修炼了外挂大法!!!\n哈哈哈,你不知道我专克外挂吗?");
Sleep(800);
wap(200000,200000,5000000,"狼人",1,1);
}
if(dhpx == false || ysi != 1)goto a;
else gameover();
return 0;
}