wrbd
前置插件:篡改猴 或 脚本猫。
代码在文章末尾,直接将代码复制到你安装的插件里就可以了。
功能:
打开任意一个用户(比如 zhoukangyang)的练习情况(比如你自己的),但要求必须过了至少一道黑题。
往下翻你会看见:
这就是插件干的。
这时就可以用方向键移动第一个黑色方块的位置,这就是菜单界面。
目前一共制作了
- 贪吃蛇:第一行第一列。
- 贪吃蛇(穿墙版):第二行第一列。
- 俄罗斯方块:第一行第二列。
- 打飞机:第一行第三列。
- 飞翔的小鸟:第一行第四列。
要玩游戏直接将菜单的黑色按钮移动到对应位置,按回车即可开始游戏。
设置
在页面顶部,看得懂中文就行。
默认值
颜色
颜色
颜色
游戏玩法
贪吃蛇 & 贪吃蛇(穿墙版)
颜色
穿墙版可以理解为整个地图是球形的。
俄罗斯方块
颜色
打飞机
第一行用颜色
颜色
每次发射子弹扣一颗子弹,击中敌机加
飞翔的小鸟
颜色
更新日志
暂无。
代码
云剪贴板。
//==UserScript==
//@name 钾洛谷
//@namespace https://bbs.tampermonkey.net.cn/
//@version 0.0.0
//@description try to take over the world!
//@author You
//@grant GM_setValue
//@grant GM_getValue
//@grant GM_deleteValue
//@match *://www.luogu.com.cn/*
//==/UserScript==
setTimeout(function(){
'use strict';
let div=null;
let interval=setInterval((function(){
let color_AC=GM_getValue("color1","#52C41A");
let color_WA=GM_getValue("color2","#E74C3C");
let color_CE=GM_getValue("color3","#FADB14");
let bkcolor=GM_getValue("color4","#EEEEEE");
let divs=document.querySelectorAll('.problems');
divs.forEach(d=>{
if(d.parentElement.children[0].children[0]!=null&&d.parentElement.children[0].children[0].textContent.includes("NOI/NOI+/CTSC"))div=d;
});
if(div==null){
return;
}
let usrnv=document.querySelector(".user-nav");
let button = document.createElement('button');
button.textContent="设置";
button.className="settingbutton";
usrnv.insertAdjacentElement("afterbegin",button);
const settingsPageContent = `
<div class="l-card" style="position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: white; padding: 20px; box-shadow: 0 0 10px rgba(0, 0, 0, 0.1); border-radius: 10px; z-index: 10999999;">
<h2 style="line-height:0px">设置</h2>
<lable for="input1">颜色1</lable>
<input type="color" id="input1" value="${color_AC}" class="block" style="margin-bottom: 10px;"><br>
<lable for="input2">颜色2</lable>
<input type="color" id="input2" value="${color_WA}" class="block" style="margin-bottom: 10px;"><br>
<lable for="input3">颜色3</lable>
<input type="color" id="input3" value="${color_CE}" class="block" style="margin-bottom: 10px;"><br>
<hr>
<lable for="input4">背景色</lable>
<input type="color" id="input4" value="${bkcolor}" class="block" style="margin-bottom: 10px;"><br>
<button id="save-settings" class="am-btn am-btn-danger" style="border: 1px solid #e74c3c !important;background: #e74c3c !important;color: #fff !important;padding: 4.382px 14px;">保存</button>
<button id="clear-settings" class="am-btn am-btn-danger" style="border: 1px solid #e74c3c !important;background: #e74c3c !important;color: #fff !important;padding: 4.382px 14px;">清除设置</button>
</div>
<div style="position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: rgba(0, 0, 0, 0.5); z-index: 9999999;"></div>
`;
button.addEventListener('click', () => {
const settingsPage = document.createElement('div');
settingsPage.innerHTML = settingsPageContent;
document.body.appendChild(settingsPage);
const input1=document.getElementById('input1');
const input2=document.getElementById('input2');
const input3=document.getElementById('input3');
const input4=document.getElementById('input4');
const saveButton=document.getElementById('save-settings');
saveButton.addEventListener('click',()=>{
color_AC=input1.value;
color_WA=input2.value;
color_CE=input3.value;
bkcolor=input4.value;
GM_setValue("color1",color_AC);
GM_setValue("color2",color_WA);
GM_setValue("color3",color_CE);
GM_setValue("color4",bkcolor);
location.reload();
});
const clearButton=document.getElementById('clear-settings');
clearButton.addEventListener('click',()=>{
GM_deleteValue("color1");
GM_deleteValue("color2");
GM_deleteValue("color3");
GM_deleteValue("color4");
location.reload();
});
});
let temp=[['P1173','[NOI2016] 网格'],
['P1335','[NOI2013] 小 Q 的修炼'],
['P1526','[NOI2003] 智破连环阵'],
['P1587','[NOI2016] 循环之美'],
['P1713','麦当劳叔叔的难题'],
['P1721','[NOI2016] 国王饮水记'],
['P1737','[NOI2016] 旷野大计算'],
['P1753','矩阵链排序问题'],
['P1756','[NOI2009] 描边'],
['P1915','[NOI2010] 成长快乐'],
['P1933','[NOI2010] 旅行路线'],
['P1971','[NOI2011] 兔兔与蛋蛋游戏'],
['P2012','拯救世界2'],
['P2020','[NOI2011] 兔农'],
['P2086','[NOI2012] 魔幻棋盘'],
['P2099','[NOI2007] 调兵遣将'],
['P2145','[JSOI2007] 祖玛'],
['P2162','[SHOI2007] 宝石纪念币'],
['P2179','[NOI2012] 骑行川藏'],
['P2282','[HNOI2003] 历史年份']];
let len=temp.length;
if(div!=null){
clearInterval(interval);
function draw(x,y,c1,c2){
x=Math.floor(x);
y=Math.floor(y);
div.children[(x-1)*12+y-1].children[0].style.color=c1;
div.children[(x-1)*12+y-1].children[0].style.backgroundColor=c2;
}
function clear(x,y){
draw(x,y,"#3498db","#fff");
}
div.innerHTML="";
let i=1;
for(;i<=300;i++){
let t=Math.floor(Math.random()*len);
div.insertAdjacentHTML('beforeend',`<span data-v-ae78f0f2=""data-v-f9624136=""class="problem-id"><a data-v-0640126c=""data-v-ae78f0f2=""href="/problem/${temp[t][0]}"colorscheme="default"class="color-default"title="${temp[t][1]}"data-v-f9624136="">${temp[t][0]}</a></span>`);
}
let posx=1,posy=1;
draw(posx,posy,"#fff","#000");
let ingame=0;
function game1(Flag){
ingame=1;
const ROWS=25;
const COLS=12;
const GAME_SPEED=150;
let snake=[{x:5,y:5}];
let direction={x:0,y:1};
let food={x:10,y:5};
let score=0;
let gameInterval;
function initGame(){
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
drawGame();
gameInterval=setInterval(gameLoop,GAME_SPEED);
}
function gameLoop(){
moveSnake();
if(checkCollision()){
gameOver();
return;
}
if(snake[0].x===food.x&&snake[0].y===food.y){
eatFood();
}
drawGame();
}
function moveSnake(){
const newHead={
x:snake[0].x+direction.x,
y:snake[0].y+direction.y,
};
snake.unshift(newHead);
if(!(newHead.x===food.x&&newHead.y===food.y)){
const tail=snake.pop();
clear(tail.x,tail.y);
}
}
function checkCollision(){
const head=snake[0];
if(Flag&&(head.x<1||head.x>ROWS||head.y<1||head.y>COLS)){
return true;
}
head.x=(head.x+ROWS-1)%ROWS+1;
head.y=(head.y+COLS-1)%COLS+1;
for(let i=1;i<snake.length;i++){
if(head.x===snake[i].x&&head.y===snake[i].y){
return true;
}
}
return false;
}
function eatFood(){
score++;
generateFood();
}
function generateFood(){
let newFood;
do{
newFood={
x:Math.floor(Math.random()*ROWS)+1,
y:Math.floor(Math.random()*COLS)+1,
};
}while(snake.some(segment=>segment.x===newFood.x&&segment.y===newFood.y));
food=newFood;
}
function drawGame(){
snake.forEach(segment=>{
draw(segment.x,segment.y,color_AC,bkcolor);
});
draw(food.x,food.y,color_WA,bkcolor);
}
function gameOver(){
clearInterval(gameInterval);
alert(`You AC ${score} Problems`);
ingame=0;
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
draw(posx,posy,"#fff","#000");
return;
}
document.addEventListener("keydown",(function(e){
const key=e.keyCode;
switch(key){
case 37:
e.preventDefault();
direction={x:0,y:-1};
break;
case 38:
e.preventDefault();
direction={x:-1,y:0};
break;
case 39:
e.preventDefault();
direction={x:0,y:1};
break;
case 40:
e.preventDefault();
direction={x:1,y:0};
break;
}
}));
initGame();
}
function game2(){
ingame=1;
const ROWS=25;
const COLS=12;
const GAME_SPEED=500;
const SHAPES=[
[[1,1,1,1]],
[[1,1],[1,1]],
[[0,1,0],[1,1,1]],
[[1,0,0],[1,1,1]],
[[0,0,1],[1,1,1]],
[[0,1,1],[1,1,0]],
[[1,1,0],[0,1,1]],
];
let board=Array.from({length:ROWS},()=>Array(COLS).fill(0));
let currentShape;
let currentX,currentY;
let score=0;
let gameOver=false;
let gameInterval;
function initGame(){
board=Array.from({length:ROWS},()=>Array(COLS).fill(0));
score=0;
spawnShape();
gameInterval=setInterval(gameLoop,GAME_SPEED);
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
}
function spawnShape(){
const shape=SHAPES[Math.floor(Math.random()*SHAPES.length)];
currentShape=shape;
currentX=Math.floor(COLS/2)-Math.floor(shape[0].length/2);
currentY=0;
if(checkCollision(currentShape,currentX,currentY)){
clearInterval(gameInterval);
alert(`You AC ${score} Problems.`);
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
draw(posx,posy,"#fff","#000");
ingame=0;
gameOver=1;
return;
}
}
function gameLoop(){
moveDown();
}
function moveDown(){
if(!checkCollision(currentShape,currentX,currentY+1)){
clearShape();
currentY++;
drawShape();
}else{
placeShape();
clearLines();
spawnShape();
}
}
function moveLeft(){
if(!checkCollision(currentShape,currentX-1,currentY)){
clearShape();
currentX--;
drawShape();
}
}
function moveRight(){
if(!checkCollision(currentShape,currentX+1,currentY)){
clearShape();
currentX++;
drawShape();
}
}
function rotateShape(){
const rotated=currentShape[0].map((_,i)=>currentShape.map(row=>row[i])).reverse();
if(!checkCollision(rotated,currentX,currentY)){
clearShape();
currentShape=rotated;
drawShape();
}
}
function checkCollision(shape,x,y){
for(let row=0;row<shape.length;row++){
for(let col=0;col<shape[row].length;col++){
if(shape[row][col]){
const nx=x+col;
const ny=y+row;
if(nx<=0||nx>=COLS||ny>=ROWS||(ny>=0&&board[ny][nx])){
return true;
}
}
}
}
return false;
}
function placeShape(){
for(let row=0;row<currentShape.length;row++){
for(let col=0;col<currentShape[row].length;col++){
if(currentShape[row][col]){
const nx=currentX+col;
const ny=currentY+row;
if(ny>=0){
board[ny][nx]=1;
}
}
}
}
}
function clearLines() {
let linesCleared = 0;
for (let row = ROWS - 1; row >= 0; row--) {
if (board[row].every(cell => cell === 1)) {
board.splice(row, 1);
linesCleared++;
for (let col = 0; col < COLS; col++) {
clear(row + 1, col + 1);
}
}
}
for (let i = 0; i < linesCleared; i++) {
board.unshift(Array(COLS).fill(0));
}
score += linesCleared * 10;
for (let row = 0; row < ROWS; row++) {
for (let col = 0; col < COLS; col++) {
if (board[row][col]) {
draw(row + 1, col + 1,color_AC, bkcolor);
} else {
clear(row + 1, col + 1);
}
}
}
}
function drawShape(){
for(let row=0;row<currentShape.length;row++){
for(let col=0;col<currentShape[row].length;col++){
if(currentShape[row][col]){
const nx=currentX+col;
const ny=currentY+row;
if(ny>=0){
draw(ny+1,nx+1,color_AC,bkcolor);
}
}
}
}
}
function clearShape(){
for(let row=0;row<currentShape.length;row++){
for(let col=0;col<currentShape[row].length;col++){
if(currentShape[row][col]){
const nx=currentX+col;
const ny=currentY+row;
if(ny>=0){
clear(ny+1,nx+1);
}
}
}
}
}
document.addEventListener('keydown',function(e){
if(gameOver)return;
if(e.keyCode===37)e.preventDefault(),moveLeft();
if(e.keyCode===39)e.preventDefault(),moveRight();
if(e.keyCode===40)e.preventDefault(),moveDown();
if(e.keyCode===38)e.preventDefault(),rotateShape();
});
initGame();
}
function game3(){
const ROWS=25;
const COLS=12;
const GAME_SPEED=100;
let playerX=25;
let playerY=12;
let bullets=[];
let enemies=[];
let score=0;
let bulletcnt=1,time=1;
let gameInterval;
let gameOver=false;
function initGame(){
ingame=1;
playerX=24;
playerY=11;
bullets=[];
enemies=[];
score=0;
gameOver=false;
gameInterval=setInterval(gameLoop,GAME_SPEED);
}
function gameLoop(){
if(gameOver){
clearInterval(gameInterval);
alert(`You Ac ${score} Problem.`);
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
draw(posx,posy,"#fff","#000");
ingame=0;
return;
}
moveBullets();
moveEnemies();
checkCollisions();
drawGame();
if(time<1000){
time++;
}
}
function running(){
spawnEnemy();
setTimeout(running,1000-time);
}
running();
function moveBullets(){
for(let i=bullets.length-1;i>=0;i--){
bullets[i].x--;
if(bullets[i].x<0){
bullets.splice(i,1);
}
}
}
function moveEnemies(){
for(let i=enemies.length-1;i>=0;i--){
enemies[i].x++;
if(enemies[i].x>=ROWS){
enemies.splice(i,1);
}
}
}
function spawnEnemy(){
const y=Math.floor(Math.random()*COLS);
enemies.push({x:1,y});
}
function checkCollisions(){
for(let i=bullets.length-1;i>=0;i--){
for(let j=enemies.length-1;j>=0;j--){
if(bullets[i].x<=enemies[j].x&&bullets[i].y===enemies[j].y){
bullets.splice(i,1);
enemies.splice(j,1);
score++;
bulletcnt+=Math.floor(Math.random()*2)+1;
if(bulletcnt>COLS){
bulletcnt=COLS;
}
break;
}
}
}
for(let i=enemies.length-1;i>=0;i--){
if(enemies[i].x===playerX&&enemies[i].y===playerY){
gameOver=true;
break;
}
}
}
function drawGame(){
for(let x=0;x<ROWS;x++){
for(let y=0;y<COLS;y++){
clear(x+1,y+1);
}
}
for(let y=1;y<=bulletcnt;y++){
draw(1,y,color_CE,bkcolor);
}
draw(playerX+1,playerY+1,color_AC,bkcolor);
bullets.forEach(bullet=>{
draw(bullet.x+1,bullet.y+1,color_CE,bkcolor);
});
enemies.forEach(enemy=>{
draw(enemy.x+1,enemy.y+1,color_WA,bkcolor);
});
}
document.addEventListener('keydown',function(e){
if(gameOver)return;
switch(e.keyCode){
case 37:
e.preventDefault();
if(playerY>0)playerY--;
break;
case 39:
e.preventDefault();
if(playerY<COLS-1)playerY++;
break;
case 32:
e.preventDefault();
if(bulletcnt){
bulletcnt--;
bullets.push({x:playerX,y:playerY});
}
break;
}
});
initGame();
}
function game4() {
const ROWS = 25;
const COLS = 12;
const GAME_SPEED = 100;
let birdY = 5;
let gravity = 0.4;
let velocity = 0;
let obstacles =[];
let score = 0;
let gameInterval;
let gameOver = false;
function initGame() {
ingame=1;
birdY = 5;
velocity = 0;
obstacles = [];
score = 0;
gameOver = false;
gameInterval = setInterval(gameLoop, GAME_SPEED);
}
function gameLoop() {
if (gameOver) {
clearInterval(gameInterval);
alert(`You AC ${score} Problems.`);
for(let i=1;i<=25;i++){
for(let j=1;j<=12;j++){
clear(i,j);
}
}
draw(posx,posy,"#fff","#000");
ingame=0;
return;
}
moveBird();
moveObstacles();
spawnObstacle();
checkCollisions();
drawGame();
}
function moveBird() {
velocity += gravity;
birdY += velocity;
if (birdY < 0) {
birdY = 0;
velocity = 0;
} else if (birdY >= ROWS) {
birdY = ROWS - 1;
velocity = 0;
}
}
function moveObstacles() {
for (let i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].x--;
if (obstacles[i].x < 0) {
obstacles.splice(i, 1);
score++;
}
}
}
let lastheight=5;
function spawnObstacle() {
if (Math.random() < 0.1) {
const gap = 10
const topHeight =lastheight+ Math.floor((Math.random()-0.5)*(gap-1));
if(topHeight<0)topHeight=0;
if(topHeight>=ROWS-gap)topHeight=ROWS-gap;
obstacles.push({ x: COLS - 1, y: 0, height: topHeight });
obstacles.push({ x: COLS - 1, y: topHeight + gap, height: ROWS - (topHeight + gap) });
}
}
function checkCollisions() {
for (let i = obstacles.length - 1; i >= 0; i--) {
const obstacle = obstacles[i];
if (
obstacle.x === 0 &&
(birdY >= obstacle.y && birdY < obstacle.y + obstacle.height)
) {
gameOver = true;
break;
}
}
}
function drawGame() {
for(let x=0;x<ROWS;x++){
for(let y=0;y<COLS;y++){
clear(x+1,y+1);
}
}
draw(birdY+1,1,color_AC, bkcolor);
obstacles.forEach(obstacle => {
for(let y=0;y<obstacle.height;y++){
draw(obstacle.y+y+1,obstacle.x+1, color_WA, bkcolor);
}
});
}
document.addEventListener('keydown',function (e) {
if (gameOver) return;
if (e.keyCode === 32||e.keyCode === 38) {
e.preventDefault();
velocity = -2;
}
if (e.keyCode === 40) {
e.preventDefault();
velocity = +2;
}
});
initGame();
}
let lastHash = window.location.hash;
function checkHash() {
if (window.location.hash !== lastHash) {
lastHash = window.location.hash;
window.location.reload();
}
}
setInterval(checkHash, 10);
document.onkeydown=function(e){
if(ingame==1)return;
var e=window.event||e;
switch(e.keyCode){
case 37:
e.preventDefault();
clear(posx,posy);
if(posy>1)posy--;
draw(posx,posy,"#fff","#000");
break;
case 38:
e.preventDefault();
clear(posx,posy);
if(posx>1)posx--;
draw(posx,posy,"#fff","#000");
break;
case 39:
e.preventDefault();
clear(posx,posy);
if(posy<12)posy++;
draw(posx,posy,"#fff","#000");
break;
case 40:
e.preventDefault();
clear(posx,posy);
if(posx<25)posx++;
draw(posx,posy,"#fff","#000");
break;
case 13:
e.preventDefault();
if(posx==1&&posy==1){
game1(1);
}
if(posx==2&&posy==1){
game1(0);
}
if(posx==1&&posy==2){
game2();
}
if(posx==1&&posy==3){
game3();
}
if(posx==1&&posy==4){
game4();
}
break;
}
}
}
}))
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