贪吃蛇
SHHD
·
·
休闲·娱乐
import turtle
import time
import random
delay = 0.1
# 得分
score = 0
high_score = 0
# 设置屏幕
wn = turtle.Screen()
wn.title("贪吃蛇游戏")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0) # 关闭屏幕更新
# 蛇头
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# 食物
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
segments = []
# 显示得分
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("得分: 0 最高分: 0", align="center", font=("Courier", 24, "normal"))
# 函数定义
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
elif head.direction == "down":
y = head.ycor()
head.sety(y - 20)
elif head.direction == "left":
x = head.xcor()
head.setx(x - 20)
elif head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# 键盘绑定
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
# 主游戏循环
while True:
wn.update()
# 检查是否撞到边界
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# 隐藏蛇的身体部分
for segment in segments:
segment.goto(1000, 1000)
# 清空身体部分列表
segments.clear()
# 重置得分
score = 0
# 重置延迟
delay = 0.1
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Courier", 24, "normal"))
# 检查是否吃到食物
if head.distance(food) < 20:
# 移动食物到新的随机位置
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
# 增加蛇的身体部分
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# 缩短延迟
delay -= 0.001
# 增加得分
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Courier", 24, "normal"))
# 从尾部开始移动蛇的身体部分
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
# 移动第一段到蛇头的位置
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# 检查是否撞到自己的身体
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# 隐藏蛇的身体部分
for seg in segments:
seg.goto(1000, 1000)
# 清空身体部分列表
segments.clear()
# 重置得分
score = 0
# 重置延迟
delay = 0.1
# 更新得分显示
pen.clear()
pen.write(f"得分: {score} 最高分: {high_score}", align="center", font=("Courier", 24, "normal"))
time.sleep(delay)